Search found 15 matches

by enkindle
Tue Apr 05, 2016 4:28 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 88465

Re: [0.12] Bugs, crashes & other issues

Looks like this is no longer an issue in this mod.
by enkindle
Mon Apr 04, 2016 5:43 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 88465

Re: [0.12] Bugs, crashes & other issues

I'm getting an error each time FARL tries to bulldoze stone tiles. Here's a screenshot of the error: https://i.gyazo.com/97c57ff0dd3314cfec05b97c2d2eed12.png It does actually take a column of the tiles out but then throws this error. The tiles were placed by hand after the rails went in place. Edit:...
by enkindle
Sun Mar 27, 2016 6:45 am
Forum: Mods
Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
Replies: 14
Views: 10571

Re: [MOD 0.12.29] BurnTheWood - Turn wood into coal

True, but I really doubt enough people will actually use this to make it matter.
by enkindle
Sat Mar 26, 2016 6:08 pm
Forum: Mods
Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
Replies: 14
Views: 10571

Re: [MOD 0.12.29] BurnTheWood - Turn wood into coal

Ah, because raw wood is fuel, it can only be inserted AS fuel, not as an item to "smelt". I've made this into a non-smelting recipe. You can now do it by hand or with an assembler. It makes less sense, but it actually works.
by enkindle
Fri Mar 25, 2016 10:22 pm
Forum: Mods
Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
Replies: 14
Views: 10571

Re: [MOD 0.12.29] BurnTheWood - Turn wood into coal

I really made this mod because someone on IRC was had made a dense forest map and I realized how much useless wood he would have. I doubt I'll even use the mod myself, unless I start a forest map. The ratio is 2 raw wood = 1 coal. Thats 1:1 fuel value, but it does cost a small amount of fuel in orde...
by enkindle
Fri Mar 25, 2016 6:56 pm
Forum: Mods
Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
Replies: 14
Views: 10571

[MOD 0.12.29] BurnTheWood - Turn wood into coal

Type: Mod Name: BurnTheWood Version: v1.0.1, (Factorio 0.12.29) Release: 2016-03-25 Download: Post attachment below License: The Unlicense (Public domain http://unlicense.org) Author: enkindle Description Turn wood into coal. I know this would really be charcoal, but why complicate things? New versi...
by enkindle
Fri Mar 25, 2016 6:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29][Twinsen] Game crashed due to calling set_tiles
Replies: 3
Views: 1933

Re: [0.12.29][Twinsen] Game crashed due to calling set_tiles

Yeah, eventually figured* that out, made me feel a bit silly.
by enkindle
Fri Mar 25, 2016 7:57 am
Forum: Resolved Problems and Bugs
Topic: [0.12.29][Twinsen] Game crashed due to calling set_tiles
Replies: 3
Views: 1933

Re: [0.12.29] Game crashed due to calling set_tiles

Ah, additional note: This only happens when you try to set_tiles where the player is, so place the chest below the player.
by enkindle
Fri Mar 25, 2016 7:47 am
Forum: Resolved Problems and Bugs
Topic: [0.12.29][Twinsen] Game crashed due to calling set_tiles
Replies: 3
Views: 1933

[0.12.29][Twinsen] Game crashed due to calling set_tiles

I managed to crash the game working on a mod. Here is the relevant code: local pos = position -- this is just the player position local full_size = {width=10, height=10} local full_area = {left_top = {x = pos.x - full_size.width / 2, y = pos.y - full_size.height}, right_bottom = {x = pos.x + full_si...
by enkindle
Thu Mar 24, 2016 5:00 am
Forum: Mods
Topic: [MOD 0.12.29] RoboportLogistics 0.1.0
Replies: 5
Views: 7660

Re: [MOD 0.12.29] RoboportLogistics

Updated to 0.1.0, now outputs robot counts. Also improved performance a large amount.
by enkindle
Wed Mar 23, 2016 11:30 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 223683

Re: [MOD 0.12.x] The Fat Controller. Remote train management

This mod is causing MP desync, it appears to be related to the refreshTrainInfoGui function.
by enkindle
Wed Mar 23, 2016 11:10 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 96327

Re: [WIP][0.12.22+] Subsurfaces 0.0.3 : build beneath your base

This is pretty cool, I had a thought when reading the description about not being able to do trains, you could do a custom chest, that when placed, actually creates a chest above and below in the same coords and when items are placed in one it ports them to the corresponding chest. ...Eh, two chests...
by enkindle
Wed Mar 23, 2016 10:47 am
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 38385

Re: Bug reports

I was using that after I cleared what was there, I realized it WAS generating the resources, the map just doesn't show them if you are zoomed out too far. Wasted a good half hour on that.
by enkindle
Wed Mar 23, 2016 10:39 am
Forum: Mods
Topic: [MOD 0.12.29] RoboportLogistics 0.1.0
Replies: 5
Views: 7660

[MOD 0.12.29] RoboportLogistics 0.1.0

Type: Mod Name: RoboportLogistics Version: v0.1.0, (Factorio 0.12.29) Release: 2016-03-23 Download: Download 0.1.1 for Factorio 0.12.29 License: The Unlicense (Public domain http://unlicense.org) Tags: Circuit network, Logistics network Author: enkindle Website: https://forums.factorio.com/viewtopic...
by enkindle
Fri Mar 18, 2016 6:48 am
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 38385

Problems with regenerate

I am having problems with the regenerate function. I have removed all resources (and enemies), regenerated and recharted and only enemies and crude oil are spawning. I used this to remove all resources: /c for _,entity in pairs(game.local_player.surface.find_entities_filtered{ area={{game.local_play...

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