Search found 36 matches

by IhanaMies
Mon Jul 11, 2016 7:13 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 127395

Re: [MOD 0.12.x] Marathon 1.0.3

I have done one, but I havent got the time to check if angels has made any chances to his mods. I will notify through this and angels mod topic when im done
by IhanaMies
Sun Jul 10, 2016 9:33 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 169433

Re: [0.13.x] Bob's Mods: General Discussion

https://mods.factorio.com/mods/andhagg1/andrew-library
https://mods.factorio.com/mods/andhagg1/andrew-modules

Pretty much looks like andhagg1 blatantly copied some or if not most of your work. Hope he has your permission to do so
by IhanaMies
Wed Jun 29, 2016 1:57 pm
Forum: Mods
Topic: [MOD 0.13.x] Additional Oil Refineries
Replies: 8
Views: 13141

Re: [MOD 0.12.x] Additional Oil Refineries

Updated for 0.13
by IhanaMies
Tue Jun 28, 2016 7:55 am
Forum: Mods
Topic: [MOD 0.13.x] Additional Oil Refineries
Replies: 8
Views: 13141

Re: [MOD 0.12.x] Additional Oil Refineries

Update is coming later today
by IhanaMies
Fri May 27, 2016 2:51 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572781

Re: Development and Discussion

ok if this is working properly and I'm reading it properly you changed the input/output ratio of the ore processing? is that correct? 2 iron ore still should produce 5 plates and ingots go 1 to 1? I made each processing step to increase ore output by +50%. It felt balanced generally and with bobs o...
by IhanaMies
Thu May 26, 2016 4:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572781

Re: Development and Discussion

I have made one. I can link it later today if you want to check it out Edit: I have tweaked processed ores quite alot since I had alot of problems storing some of the bobs ores, mainly aluminium and zinc. Edit 2: Angels tweaks for bobathon Cool thanks! Where do I place this? Straight to the mod fol...
by IhanaMies
Wed May 25, 2016 8:45 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572781

Re: Development and Discussion

I'd be quite interested in making Angels set of mods compatible with marathon/bobathon :) It's a quite different game experience. I have made one. I can link it later today if you want to check it out Edit: I have tweaked processed ores quite alot since I had alot of problems storing some of the bo...
by IhanaMies
Wed May 18, 2016 7:14 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 127395

Re: [MOD 0.12.x] Marathon 1.0.3

It does. 50 hours played on my current save. I'm nowhere near sending a rocket and it's been fantastic!
by IhanaMies
Mon May 09, 2016 8:06 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572781

Re: [MOD 0.12.x][Base] Angels Processing and Angels PetroChem

With Bobsmod I noticed that Alumina ore can be made from Aluminium Ingots and Sodium Hydroxide. I think that smelting Bauxite Ore (with sodium hyd.) directly into Alumina which could be processed into Processed Aluminium Ore and Ingots makes more sense.
by IhanaMies
Sun May 08, 2016 10:15 pm
Forum: Ideas and Suggestions
Topic: A Bulldozer
Replies: 20
Views: 11169

Re: A Bulldozer

by IhanaMies
Sat May 07, 2016 6:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405795

Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.8

Can you change names of the ores as they are shown in game. Map Labels shows the ores as Angels ores 1-6 which is not very convenient since you have to learn what every Angels ore yield and with few ore mods it gets quite tedious.
by IhanaMies
Tue May 03, 2016 9:42 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 222145

Re: Support - Uranium Power

You need to pump water into the cold leg. And make sure you have around 1000 heavy water/pressurised water in the reactor
by IhanaMies
Thu Apr 28, 2016 10:16 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 341968

Re: Foreman 0.1.9 - A factory optimisation tool.

Another feature request: Disable certain recipes and set fixed amount of buildings on a recipe
by IhanaMies
Wed Apr 27, 2016 10:34 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 144300

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

:o Damn you! Now I have to redo a 10 chunk Dark Blue Science factory :lol: EDIT: Quick math with Foreman to produce 500 science packs per minute to research tech in reasonable amount of time. Bobsmods and marathon with your extended option. No modules or robots. I need: Assembler MK 6: 461! Electron...
by IhanaMies
Sun Apr 17, 2016 2:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 127395

Re: [MOD 0.12.x] Marathon 1.0.3

@Afforess
Seems that you have missed Bobsmods Assembly Machines Mk 4, Mk5 and Mk 6 recipes. Can you fix them? :)
by IhanaMies
Thu Apr 14, 2016 9:21 pm
Forum: Modding help
Topic: Modding without changing base files?
Replies: 7
Views: 3462

Re: Modding without changing base files?

You can change existing entities with the form data.raw[transport-belt][basic-transport-belt].speed = 0.015 where the first bracket is the entity type (assembling-machine, cant remember what furnaces are called since im on phone, will explain better when i get on to computer) and the second one is t...
by IhanaMies
Tue Apr 12, 2016 6:13 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 144300

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

@Uberwaffe Only for this playthrough. There is so much to do and craft that I don't really have time to worry about science packs. Bobsmod + marathon + rso + my own tweakmod (which makes many recipes even harder to make) and extended config of this has kept me quite busy :D Really good job with this...
by IhanaMies
Tue Apr 12, 2016 8:36 am
Forum: Ideas and Suggestions
Topic: Railway maintenance and repair
Replies: 12
Views: 6839

Re: Railway maintenance and repair

Send a slow moving track repair robot to fix the damaged parts. It would take a considerable amount of time due to the complex nature of the rail bot. It could be timed or improved to be fully automated. Having a backup rail could be a must
by IhanaMies
Mon Apr 11, 2016 10:15 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 144300

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

@Uberwaffe I have a weird problem with bobsmods where I can't craft the intermediate products for blue (tier 3) science or the 3rd science lab. I have battery technology researched which should enable the recipes but it doesn't. I can make green science packs and tier 2 lab with your intermediate pr...
by IhanaMies
Mon Apr 11, 2016 4:40 pm
Forum: Modding help
Topic: Changing some ores to infinite
Replies: 4
Views: 2575

Re: Changing some ores to infinite

Currently that's not possible. You could change the amount of ores above 2000 to a very high number which is almost the same as infinite. Though the output stays the same

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