I have something similar happen to me. I was dragging a belt over a bit of a messy part of my base but with room for undergrounds to be placed. Somehow the game decided that it had to break one of the existing underground belts while also placing a new underground in the wrong orientation.
This is ...
Search found 81 matches
- Thu Oct 31, 2024 6:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Dragging belt over obstacle does not place underground exit if belt follows right after (MR)
- Replies: 5
- Views: 817
- Mon Sep 10, 2018 7:41 pm
- Forum: Duplicates
- Topic: [0.16.51] Easier "There is no spoon"
- Replies: 2
- Views: 3507
[0.16.51] Easier "There is no spoon"
Somewhat similar as https://forums.factorio.com/viewtopic.php?f=11&t=51252
To my knowledge and the comments in the linked topic there should be no possibility to make the enemies easier.
Currently there are quite a few settings to make the enemies easier in a no spoon run and related achievements ...
To my knowledge and the comments in the linked topic there should be no possibility to make the enemies easier.
Currently there are quite a few settings to make the enemies easier in a no spoon run and related achievements ...
- Fri Dec 22, 2017 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.7] Loading indicator faster animation when moving mous
- Replies: 1
- Views: 2288
[Rseding91] [0.16.7] Loading indicator faster animation when moving mous
I opened the mod browser and was moving my mouse around a bit and I noticed that the loading indicator sped up while I was moving the mouse.
It might be related to my monitor being a 144hz gaming monitor.
It might be related to my monitor being a 144hz gaming monitor.
- Mon Dec 18, 2017 7:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.6] Crash in GUI stuff after: "GlobalContext::clearResources"
- Replies: 2
- Views: 3052
[Twinsen][0.16.6] Crash in GUI stuff after: "GlobalContext::clearResources"
I was in the Technology screen and shut down the game using alt + F4 and it crashed.
- Wed Jul 26, 2017 6:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.30] Radar getting too weak on megabase
- Replies: 9
- Views: 5886
Re: [Rseding91] [0.15.30] Radar getting too weak on megabase
If my suspicion is correct you can reproduce this problem with commands. When you use a command to scan a large area and look at the map view you will see that the location where the player is standing will start to fade out, like he isn't there.
I'm on my phone so I can't test it but it was ...
I'm on my phone so I can't test it but it was ...
- Sun Jun 11, 2017 1:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.19] Achievements not properly seperated
- Replies: 2
- Views: 2797
[kovarex] [0.15.19] Achievements not properly seperated
I'm trying to get all achievements in the game and the only one remaining is the Mass Production 3 achievement.
I was at about 2.2 M circuits and decided to play a bit on my modded game.
I opened the modded game, looked at the achievements and saw that I was at ~7.5 M circuits in modded mode.
After ...
I was at about 2.2 M circuits and decided to play a bit on my modded game.
I opened the modded game, looked at the achievements and saw that I was at ~7.5 M circuits in modded mode.
After ...
- Sat Jun 10, 2017 12:55 pm
- Forum: Not a bug
- Topic: [0.15.19] Random icon order
- Replies: 2
- Views: 1453
[0.15.19] Random icon order
Just noticed that the order of the icons on my chests appears to be random.
Both chests contain processing units and advanced circuits(in the same order) and request the same items.
But the order of the icons is mix different and I can't explain why.
Both chests contain processing units and advanced circuits(in the same order) and request the same items.
But the order of the icons is mix different and I can't explain why.
- Fri Jun 02, 2017 11:57 am
- Forum: Resolved Problems and Bugs
- Topic: [15.5][GUI] Logistic network window item list out of bounds
- Replies: 2
- Views: 2273
- Tue May 30, 2017 6:08 pm
- Forum: Duplicates
- Topic: [0.15.16] Logistics popup scrolls out of window
- Replies: 3
- Views: 1859
Re: [0.15.16] Logistics popup scrolls out of window
2560x1440, not sure what the game window resolution is, I'm playing maximized on Windows 10.
- Tue May 30, 2017 6:01 pm
- Forum: Duplicates
- Topic: [0.15.16] Logistics popup scrolls out of window
- Replies: 3
- Views: 1859
[0.15.16] Logistics popup scrolls out of window
Noticed that the scrollbar of the logistics popup isn't limited to the window size.
It might have something to do with the small network the popup selects when I open it and then switch to a larger network.
Maybe a good suggestion would be to be able to select a primary logistics network.
I've ...
It might have something to do with the small network the popup selects when I open it and then switch to a larger network.
Maybe a good suggestion would be to be able to select a primary logistics network.
I've ...
- Sun May 21, 2017 12:51 pm
- Forum: Minor issues
- Topic: [15.12] Side panel resizes when robot under mouse
- Replies: 1
- Views: 1821
[15.12] Side panel resizes when robot under mouse
Just noticed I had a dancing window when I was trying to build an assembly machine.
It is caused by the Logistics robots moving under my mouse.
It is caused by the Logistics robots moving under my mouse.
- Fri May 05, 2017 6:42 pm
- Forum: Duplicates
- Topic: [0.15.8] CTD when driving in car
- Replies: 2
- Views: 1404
[0.15.8] CTD when driving in car
Was driving in my car and suddenly the game crashed for no reason.
- Sat Apr 08, 2017 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Create blueprint without recipes
- Replies: 2
- Views: 2149
Create blueprint without recipes
I wasn't able to find this suggestion and don't think it is in the current game.
I have quite a big factory where I want to reuse parts of the design but without the recipes.
For example I have a design for electric engines which i want to reuse for express belts.
But currently that isn't possible ...
I have quite a big factory where I want to reuse parts of the design but without the recipes.
For example I have a design for electric engines which i want to reuse for express belts.
But currently that isn't possible ...
- Sat Mar 04, 2017 4:32 pm
- Forum: Pending
- Topic: [0.14.22] Inconsistent rounding
- Replies: 2
- Views: 1497
[0.14.22] Inconsistent rounding
Just noticed some inconsistent behavior in-game.
For example when I take half a stack of roboports it will take 3.
When I have 1 stack of roboports in my hand and dump half it will dump 2 instead of 3.
Another example is a chest I have with 4 stack of belts.
When I take half I get 200 belts.
When ...
For example when I take half a stack of roboports it will take 3.
When I have 1 stack of roboports in my hand and dump half it will dump 2 instead of 3.
Another example is a chest I have with 4 stack of belts.
When I take half I get 200 belts.
When ...
- Sat Feb 25, 2017 1:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] crash while loading autosaved game
- Replies: 10
- Views: 3881
Re: [0.14.22] crash while loading autosaved game
I was able to open the save of netmand with no problems.
It just took up a lot of memory, about 3.2 GB.
Attached is a save where I walked the player back to his main base.
If he still can't open it maybe something like the undecorator mod can be tried to reduce the memory footprint of the game.
My ...
It just took up a lot of memory, about 3.2 GB.
Attached is a save where I walked the player back to his main base.
If he still can't open it maybe something like the undecorator mod can be tried to reduce the memory footprint of the game.
My ...
- Sun Feb 19, 2017 8:08 pm
- Forum: General discussion
- Topic: Which turrets are best?
- Replies: 37
- Views: 32592
Re: Which turrets are best?
Depends on what you are fighting against.
Laser turrets do less damage when fully upgraded and they are not armor penetrating but they do have longer range.
So when fighting against behemoth biters laser turrets lack DPS that a gun turret does have but against a spitter the laser turret is better ...
Laser turrets do less damage when fully upgraded and they are not armor penetrating but they do have longer range.
So when fighting against behemoth biters laser turrets lack DPS that a gun turret does have but against a spitter the laser turret is better ...
- Mon Jan 02, 2017 7:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Crash when installing mods via mod-browser.
- Replies: 4
- Views: 7501
Re: Bug found when attempting to load modules.
I was probably able to reproduce this crash using the following steps.
I say probably because my log is similar but not exactly the same
1. Go to mod screen
2. Search "bobinserter"
3. Click the "Install" button immediately followed by clicking the refresh button
I say probably because my log is similar but not exactly the same
1. Go to mod screen
2. Search "bobinserter"
3. Click the "Install" button immediately followed by clicking the refresh button
- Wed Dec 28, 2016 6:01 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 439
- Views: 304217
Re: Performance optimization - post your saves
Found this nice 3 rockets per minute factory on Reddit.
Maybe it can be used to optimize the game.
https://www.reddit.com/r/factorio/comme ... y/dbjvrke/
Maybe it can be used to optimize the game.
https://www.reddit.com/r/factorio/comme ... y/dbjvrke/
- Thu Dec 01, 2016 7:50 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 439
- Views: 304217
Re: Performance optimization - post your saves
If you can upload it to this thread it would be better, the server might be gone once we get around to optimizations again
Here is the save I downloaded from his server, locally I only have performance issues(21 UPS) but don't notice any slowdown when laying rail.
So the problem must be on the ...
- Thu Nov 24, 2016 11:43 am
- Forum: Not a bug
- Topic: [0.14.20] Odd selection on load game screen
- Replies: 10
- Views: 4457
Re: [0.14.20] Odd selection on load game screen
Is this thread being censored or is self-same-spot censoring himself?
Whatever the case this is still a bug because clicking below the last item on the list doesn't always select the last item on the list as described by RSeding
Whatever the case this is still a bug because clicking below the last item on the list doesn't always select the last item on the list as described by RSeding