Search found 51 matches
- Mon Jan 12, 2015 5:35 am
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 46859
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Ok so quick update. I'm am having a little difficulty updating the mod to 0.11.10 because in 0.11 the car entity was changed a bit and it seems I will be needing to cut up my current sprite sheet to work. I just need to figure out the proper order in which sprites need to be placed. Once that is ...
- Fri Jan 09, 2015 11:23 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 46859
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Yea sry about not updating. Life has been crazy since my son was born. Between him and working on a game of my own. Time has not been easy to manage as of late. But next time I go to work on the game I'm making I will instead try to re-familiarize myself with lua syntax and try to update it for you ...
- Sun Jun 08, 2014 4:36 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 46859
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
As far as new images I'm not that great at it Image work. If I do an update anytime soon it might just add a new building. 
So there is no real reason to wait if you would like to do a spotlight.

So there is no real reason to wait if you would like to do a spotlight.
- Sat Jun 07, 2014 3:25 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 46859
- Sat Jun 07, 2014 11:59 am
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 46859
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Sry for the lack of of updates I just got a baby boy yesterday >.< So my plate is a little full as you could imagine.
- Tue May 27, 2014 9:05 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 46859
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Yea "attempt" is the really important word ^0^
- Mon May 26, 2014 12:12 am
- Forum: Won't implement
- Topic: Animation request
- Replies: 0
- Views: 3001
Animation request
Hi I would like to request the ability to set a variable to the the animation type pictures = So I could animate a car prototype under certain condition. The way I see the variable being set is from a control.lua and it updates the variable in the entity.lua. You see I am making a mod https://forums ...
- Sun May 25, 2014 11:40 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 46859
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Just updated! 

- Sun May 25, 2014 11:07 pm
- Forum: Modding help
- Topic: help with making a harvester
- Replies: 56
- Views: 17036
Re: help with making a harvester
lol Np thanks again for everything ^0^
- Sun May 25, 2014 10:22 pm
- Forum: Modding help
- Topic: help with making a harvester
- Replies: 56
- Views: 17036
Re: help with making a harvester
data:extend({
type = "technology",
name = "Old-World-Harvesting",
prerequisites = {"logistics-2", "engine"},
icon = "__harvester-mod__/graphics/icons/refin_icon.png",
effects =
{
{
type = "unlock-recipe",
recipe = "harvester"
},
{
type = "unlock-recipe",
recipe = "refinery ...
type = "technology",
name = "Old-World-Harvesting",
prerequisites = {"logistics-2", "engine"},
icon = "__harvester-mod__/graphics/icons/refin_icon.png",
effects =
{
{
type = "unlock-recipe",
recipe = "harvester"
},
{
type = "unlock-recipe",
recipe = "refinery ...
- Sun May 25, 2014 9:52 pm
- Forum: Modding help
- Topic: help with making a harvester
- Replies: 56
- Views: 17036
Re: help with making a harvester
lol well idk if im up for that today maybe in the future. But I am have a problem with get my tech to pop up when running the game I want to make it so you need to research something in order to be able to craft the items in the mod. I have made a tech.lua and have added it to my data.lua but it ...
- Sun May 25, 2014 8:56 pm
- Forum: Modding help
- Topic: help with making a harvester
- Replies: 56
- Views: 17036
Re: help with making a harvester
Is there a way to remote call without needing to have the player use the console? I would to prefer not needing to use it. I could just leave it the way it is. I don't think its a big deal I could just make a note of it when I update the mod.
- Sun May 25, 2014 7:57 pm
- Forum: Modding help
- Topic: help with making a harvester
- Replies: 56
- Views: 17036
Re: help with making a harvester
Good stuff! I just got done tweaking it a bit and everything seems to be running great. I just need to do a bit more to it before I can release it. I need to set it so the harvester won't collide with the refinery is there a way to do that in the control.lua or should I just remove the collision box ...
- Sun May 25, 2014 5:09 pm
- Forum: Modding help
- Topic: help with making a harvester
- Replies: 56
- Views: 17036
Re: help with making a harvester
Ok so how should I go about adding the code to make the harvester empty Its "trunk" into the refinery? Also Is it possible to add a "Dumping" animation when Its over the refinery? And one more question Is it possible to set the animation property in the entity file(harv_entity) to a variable and use ...
- Mon May 19, 2014 2:00 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 46859
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.4
Yea I was going to look in to automating the Harvester after I have gotten the Refinery and Service Station done. More so after the Refinery was finished so all the ore could be dumped from the Harvester into it in one quick action.
- Sun May 18, 2014 3:55 am
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 46859
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.3
I uploaded a fix for this ^_^ 0.0.4
Scoutter wrote:I like the mod a lot but I have the problem that my game crashes everytime the harvester try to mine the last 1 of an ore, even your programming should exclude this event.
- Fri May 16, 2014 4:33 am
- Forum: Modding help
- Topic: help with making a harvester
- Replies: 56
- Views: 17036
Re: help with making a harvester
Ok kool everything seems to work fine now Thanks! :D
Yea sry for the inventory i made it 3x the size of the harvester's inventory so I could dump full loads of ore. It fits on my 1920 x 1080 res monitor. I didn't realize the Gui
didn't get re-sized on different resolutions. I might just make it 2x ...
Yea sry for the inventory i made it 3x the size of the harvester's inventory so I could dump full loads of ore. It fits on my 1920 x 1080 res monitor. I didn't realize the Gui
didn't get re-sized on different resolutions. I might just make it 2x ...
- Fri May 16, 2014 3:45 am
- Forum: Modding help
- Topic: help with making a harvester
- Replies: 56
- Views: 17036
Re: help with making a harvester
Ok so.... 2 things 1st seems to be a miner bug on line 34. The Harvester will mine but when there is 1 ore left the game crashes.
2014-05-15 23_18_17-Greenshot.jpg
I tried to make it so it was if ore.amount <= ore.amount - oreAmount
but the game wont load
And 2nd would be the refinery still won ...
2014-05-15 23_18_17-Greenshot.jpg
I tried to make it so it was if ore.amount <= ore.amount - oreAmount
but the game wont load
And 2nd would be the refinery still won ...
- Fri May 16, 2014 12:35 am
- Forum: Modding help
- Topic: help with making a harvester
- Replies: 56
- Views: 17036
Re: help with making a harvester
So I'm have problems when i put the harvester script and the refinery scrip in the same control lua. I think It has something to do with the getBoundingBox
This is what I have
require "defines" -- has a bunch of defined constants for events and inventory, etc. the file itself is data\core\lualib ...
This is what I have
require "defines" -- has a bunch of defined constants for events and inventory, etc. the file itself is data\core\lualib ...
- Thu May 15, 2014 1:46 pm
- Forum: Modding help
- Topic: help with making a harvester
- Replies: 56
- Views: 17036
Re: help with making a harvester
Ok I'v been trying to use what you suggested but i got and error for this line
the error is: bad argument #-1 to 'findentities'(table expected, got number)
Code: Select all
local storageEntities = game.findentities(storagePos)