Search found 85 matches

by Lemlin
Fri Sep 14, 2018 1:22 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 42598

Re: Friday Facts #260 - New fluid system

Another point left to consider is how to solve accidentally connecting pipes and tainting your whole oil system with water. So will the placement mechanic of pipes be improved now too since pipe designs is getting more important for performance? I hate when they auto-connect to nearby pipes. Same m...
by Lemlin
Fri May 11, 2018 11:21 am
Forum: Mods
Topic: MINI MODS
Replies: 49
Views: 16431

Re: MINI MODS

I can edit the mod myself for personal use, but would it be possible to have passive provider chests instead of active provider chests in the Logistic Mine? Or have both versions? Active providers usually clog the system if I´m doing anything else in the same LogiNet, especially if the mines are clo...
by Lemlin
Thu Jan 11, 2018 2:39 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 184
Views: 107042

Re: Stations & other LTN based designs

I assumed that trains at my requester stations output an item signal, I´m almost sure that I even tested this, but that´s not the case now.
Is this a change, factorio bug or only a misunderstanding?
by Lemlin
Sat Jan 06, 2018 1:55 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 184
Views: 107042

Re: Stations & other LTN based designs

That "trash" setup is good, but you won´t have any control over it if you have multiple depots and want to gather your trash at one place. My setup is a bit more versatile, and can be added to any existing station setups. I currently bring my trash back to my mall, where they are put back into filte...
by Lemlin
Thu Jan 04, 2018 8:52 pm
Forum: Ideas and Suggestions
Topic: c
Replies: 6
Views: 678

Re: GUI Concept for Factorio

I have no issues with the current look we have now, but your suggestion is got a more modern look IMO.
by Lemlin
Tue Jan 02, 2018 8:54 pm
Forum: Logistic Train Network
Topic: [Discussion] use Provider-Requester distance
Replies: 6
Views: 1317

Re: [Discussion] use Provider-Requester distance

Interesting issue. Would it be possible to solve this by adding a train line signal, or similar (maybe use depot number)? If depot gets a signal "Line 1", Provider signal "Line 1" and Requester "Line 1", then the trains connected to teh Depot would serve only those stations. LTN would then assume th...
by Lemlin
Tue Jan 02, 2018 4:52 pm
Forum: Logistic Train Network
Topic: [Discussion] use Provider-Requester distance
Replies: 6
Views: 1317

Re: [Discussion] use Provider-Requester distance

The simple solution is to build our bases and railways smarter. Dividing the base into dedicated outposts is a well known strategy, but we should also divide our rail network. A ore train in a far western ore outpost shouldn´t be able to travel to our smelter in the far east, it should only find the...
by Lemlin
Mon Jan 01, 2018 8:04 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 184
Views: 107042

Re: Stations & other LTN based designs

I haven´t seen anyone share a trash system in this thread yet, so here is my simple solution. https://i.imgur.com/LQ5cOwx.jpg All items in the chest a.k.a trash bin (can also be a requester, buffer, storage) are merged and combined into a fish signal. This station is then a fish provider station. Th...
by Lemlin
Mon Jan 01, 2018 3:06 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 184
Views: 107042

Re: Stations & other LTN based designs

Oh, I see. It´s a solution for the extreme situations.

I use your BP-book, or my own design, but I try to avoid connecting them to the logistic network.
It´s easy to get carried away and try to make LTN do more than it´s supposed to do. It works sometimes, but mostly end up in failure in some way.
by Lemlin
Mon Jan 01, 2018 2:13 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 184
Views: 107042

Re: Stations & other LTN based designs

Is your design in the first posts, or your other thread, performance optimized (or omptimized "enough") according to your latest advices? What do you mean? You suggested whitelists, avoided sending too many signal to train stop etc. The designs in the beginning of the thread, and your BP-book, do t...
by Lemlin
Mon Jan 01, 2018 2:05 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 184
Views: 107042

Re: Stations & other LTN based designs

Yeah, I guessed so. I temporary fixed by only having oil supplied.

Is your design in the first posts, or your other thread, performance optimized (or omptimized "enough") according to your latest advices?
by Lemlin
Mon Jan 01, 2018 10:59 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 184
Views: 107042

Re: Stations & other LTN based designs

I want to supply/refill my wall sections with bots, repair packs etc as well as supply it with fluids for the flame turrets. How do I solve this in best possible way? I currently have a shared station, but since the threshold have to be low for the items to be delivered, and the oil amount is much h...
by Lemlin
Sun Dec 31, 2017 1:29 pm
Forum: Logistic Train Network
Topic: Is there a way to limit which trains go to which depot?
Replies: 10
Views: 3203

Re: Is there a way to limit which trains go to which depot?

Does this (still) work?
Can I do specific depots for specific train compositions by simply giving the depots different names?
by Lemlin
Fri Dec 29, 2017 7:14 pm
Forum: Resolved Problems and Bugs
Topic: Crash when opening infinity chest [16.8]
Replies: 1
Views: 356

Crash when opening infinity chest [16.8]

I´m trying to open the infinity chest, but it keeps crashing.
Tried first in my modded game, but the same happens in vanilla.

Can easily be reproduced by placing a infinity chest and then try to open it.
by Lemlin
Fri Dec 29, 2017 6:32 pm
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 16966

Re: Version 0.16.8

So I guess my suggestion was kind of implemented: A cargo wagons currently takes less than a steel chest so if we apply roughly the same logic a possible rebalance would be: Fluid wagon should be 20K fluid. Each barrel=100 fluid and stack 5. (20k fluid) Both wagons should have the same weight. You w...
by Lemlin
Thu Dec 28, 2017 9:46 pm
Forum: Implemented Suggestions
Topic: Has Mod Autodownload actually been implemented
Replies: 2
Views: 377

Re: Has Mod Autodownload actually been implemented

We are still at the early versions of 0.16. Autodownload of 0.16 may come sooner than you think, maybe ven be mentioned in tomorrows FFF.
by Lemlin
Wed Dec 27, 2017 7:45 am
Forum: Logistic Train Network
Topic: Factorio 0.16.7 - Index out of bounds
Replies: 9
Views: 1154

Re: Factorio 0.16.7 - Index out of bounds

Ok, just to clarify, it is impossible to use fluid wagon with LTN in 16.7?
And 16.6 works, and 16.8 will most likely solve this problem?
by Lemlin
Sat Dec 23, 2017 11:16 am
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 24504

Re: Friday Facts #222 - Christmas avalanche

A cargo wagons currently takes less than a steel chest so if we apply roughly the same logic a possible rebalance would be: Fluid wagon should be 20K fluid. Each barrel=100 fluid and stack 5. (20k fluid) Both wagons should have the same weight. You would have the same amount of fluid stored in both ...
by Lemlin
Sat Dec 23, 2017 10:50 am
Forum: General discussion
Topic: 0.16 Fluid wagon separation feature removal POLL
Replies: 41
Views: 6364

Re: 0.16 Fluid wagon separation feature removal POLL

Vykromod wrote: -Since mods are not maintained by official developers, quality and balance of mods vary, and there's always a smaller or bigger delay in the update of mods after any major game update.
Not 100% true, some of them are.
Klonan and Rseding have a few very popular mods.
by Lemlin
Fri Dec 22, 2017 12:44 pm
Forum: Logistic Train Network
Topic: Factorio 0.16.7 - Index out of bounds
Replies: 9
Views: 1154

Re: Crash when mixing fluid and regular wagons

Oh, a factorio bug related issue.

Ok, so this setup will/might be possible in a future version?
Probably safest to not combine fluid wagons and cargo wagon then..

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