Search found 31 matches
- Sat Nov 30, 2024 10:33 am
- Forum: Pending
- Topic: [2.0.23] Silos launching partial inventory instead of everything?
- Replies: 0
- Views: 75
[2.0.23] Silos launching partial inventory instead of everything?
Is it a feature, that silos can launch selective parts of their inventory and not always launch their complete rocket inventory?
- Wed Nov 27, 2024 1:40 pm
- Forum: Not a bug
- Topic: [2.0.22] editor crafting menu quality doesn't change visually from common?
- Replies: 1
- Views: 67
[2.0.22] editor crafting menu quality doesn't change visually from common?
If you select a quality not in editor mode, it changes all item icons to the corresponding quality. You can see here that it doesn't happen in the editor crafting menu thing.
- Mon Nov 25, 2024 10:54 pm
- Forum: Bug Reports
- Topic: [2.0.21] Blueprint content preview offset
- Replies: 0
- Views: 62
[2.0.21] Blueprint content preview offset
0eNqVlW+PoyAQxr8Lr3Ej/tlWs9+k2RDUsSWH4AL2rmn87jfUrHuX2mrfiQy/eWaeQa+kUgP0VmpPyiuRtdGOlIcrcfKohQrvtOiAlKS2F3MELeuoVwKjR0qkbuAPKdn4SQloL72E6fBtceF66CqwGEAfQSjpjcNzRodMgZXHbzklF1JGWfaWYxJU5K1RvIKTOEtjQ6AF0XCpjxYaibkwqbcDYLCFWvYhUTs4hEaYC6zweOp7j38NQqE4jNHGdljiSO8EJ7PgXjgnzxD11pxlAzaqT+CWdGfFrDt+qLuWth...
- Sun Nov 24, 2024 11:26 am
- Forum: Not a bug
- Topic: [2.0.21] steam engines work with 500°C steam
- Replies: 3
- Views: 204
- Mon Nov 18, 2024 8:10 pm
- Forum: Pending
- Topic: [2.0.20] Visual reactor defrost range on tiles is not 1?
- Replies: 0
- Views: 94
- Wed Nov 13, 2024 3:25 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.17] Should armor inventory bonus apply to editor inventory?
- Replies: 1
- Views: 123
[2.0.17] Should armor inventory bonus apply to editor inventory?
It doesn't currently, but it was in 1.1 the case, right?
- Wed Nov 13, 2024 3:21 pm
- Forum: Not a bug
- Topic: [Lou][2.0.17] placing Blueprint shift/brute force doesn't work on "fake" Aquilo?
- Replies: 1
- Views: 167
[Lou][2.0.17] placing Blueprint shift/brute force doesn't work on "fake" Aquilo?
I can not place the Blueprint or copy paste down using shift or brute force on this fake Aquilo surface? weird.
- Wed Nov 06, 2024 6:29 pm
- Forum: Not a bug
- Topic: [2.0.15] big mining drill sound doesn't stop when you pause the game?
- Replies: 1
- Views: 177
- Wed Nov 06, 2024 9:19 am
- Forum: Assigned
- Topic: [Klonan] [2.0.15] Item Icon overflow while viewing recipe
- Replies: 1
- Views: 198
- Tue Nov 05, 2024 8:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] platform leaves planet but it logically should not
- Replies: 5
- Views: 350
Re: [2.0.14] platform leaves planet but it logically should not
I can not reproduce it anymore in 2.0.15. Put it on the pile of fixed Bugs.
- Mon Nov 04, 2024 8:03 pm
- Forum: Bug Reports
- Topic: [2.0.14] Blueprint parameter value without origin
- Replies: 0
- Views: 89
[2.0.14] Blueprint parameter value without origin
This is a 1-4 Train Blueprint, that if you parameterize it, it says there is a 60, but there's no origin and nothing if you hover over it? I am confused. 20241104204739_1.jpg 0eNq9WG1u4jAQvYt/h1USIB9o215gb7BCkXEMtRrsyHHoshV33xknQKDpYtOq/VGIPXnjmXkzeeGNrKqW11pIQxZvRDAlG7L4/UYasZG0wjVJt5wsiKaiIoeACFny...
- Mon Nov 04, 2024 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] platform leaves planet but it logically should not
- Replies: 5
- Views: 350
Re: [2.0.14] platform leaves planet but it logically should not
Did it work? But I missed the interesting Ice part so let me rerecord it.
Here: https://youtu.be/2zlo9JJvK2k
Here: https://youtu.be/2zlo9JJvK2k
- Mon Nov 04, 2024 8:06 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] platform leaves planet but it logically should not
- Replies: 5
- Views: 350
[2.0.14] platform leaves planet but it logically should not
when it happend the first time, I thought well this might have been a bit flip. But that it happend now again makes it a bug. 20241103201325_1.jpg As you can see in the picture the platform has AND wait conditions on Fulgora, but it did leave without the blue rod super conductor thing request being ...
- Sun Nov 03, 2024 12:44 pm
- Forum: Not a bug
- Topic: [2.0.14] Reverted captured spawner not targeted by turrets
- Replies: 10
- Views: 580
Re: [2.0.14] Should laser turrets attack free nests again?
NaB. Description of the nest reads protected from automated firing. I somehow missed that at the first glance. I don't know how.
- Sun Nov 03, 2024 9:15 am
- Forum: Not a bug
- Topic: [2.0.14] Reverted captured spawner not targeted by turrets
- Replies: 10
- Views: 580
[2.0.14] Reverted captured spawner not targeted by turrets
Is it bug or feature?
- Thu Oct 31, 2024 11:10 am
- Forum: Duplicates
- Topic: [2.0.13] Factoriopedia final graphs hovering highlights broken
- Replies: 1
- Views: 63
- Thu Oct 31, 2024 8:34 am
- Forum: Not a bug
- Topic: [2.0.13] requesting 0 does work in buffer chests but not in requester chests?
- Replies: 1
- Views: 142
[2.0.13] requesting 0 does work in buffer chests but not in requester chests?
is it working as intended or not? I don't know, but I would say no.
- Tue Oct 29, 2024 2:55 pm
- Forum: Not a bug
- Topic: [2.0.12] inconsistent requester chest setting behavior
- Replies: 2
- Views: 119
Re: [2.0.12] inconsistent requester chest setting behavior
is there a hotkey to quickly change the quality of an item in the hand?
- Tue Oct 29, 2024 2:50 pm
- Forum: Not a bug
- Topic: [2.0.12] inconsistent requester chest setting behavior
- Replies: 2
- Views: 119
[2.0.12] inconsistent requester chest setting behavior
whats the correct behavior? are multiple different items in the same Logistical group allowed or not? I don't know. one picture says no the other says yes.
- Sun Oct 27, 2024 8:45 am
- Forum: Duplicates
- Topic: [2.0.11] 2 red dot on map
- Replies: 2
- Views: 206
[2.0.11] 2 red dot on map
I need to know now what they are.