Search found 46 matches
- Thu Mar 27, 2025 10:50 am
- Forum: Resolved for the next release
- Topic: [2.0.43] editor entity extra settings properties can not retrieve data from ghosts
- Replies: 2
- Views: 121
[2.0.43] editor entity extra settings properties can not retrieve data from ghosts
If you are in the editor and check 'Not Operable' on a steel chest ghost, you expect it to remain checked when reopening the GUI, but it is not. The same issue occurs with other properties that can be checked. Retrieving the data seems to be the problem, as the properties are in fact changed. 20AC68 ...
- Wed Jan 29, 2025 7:28 pm
- Forum: Not a bug
- Topic: [2.0.33] platform storage full false alarm?
- Replies: 1
- Views: 180
[2.0.33] platform storage full false alarm?
This is very weird. If you use Ctrl+Z and Shift+Ctrl+Z in my provided save file, you can see that the storage full alarm gets triggered, but it can't be full. The items involved are nowhere near enough to fill the storage? O, its not accounting the cargo bays?
20250129195822_1.jpg
20250129195931 ...
20250129195822_1.jpg
20250129195931 ...
- Mon Jan 27, 2025 4:22 pm
- Forum: Not a bug
- Topic: [2.0.32] asteroid collector gets built, but it should not.
- Replies: 3
- Views: 290
Re: [2.0.32] asteroid collector gets built, but it should not.
Sorry, I thought it would be easy to replicate, which is why I didn't attach it.
- Mon Jan 27, 2025 12:27 pm
- Forum: Not a bug
- Topic: [2.0.32] asteroid collector gets built, but it should not.
- Replies: 3
- Views: 290
[2.0.32] asteroid collector gets built, but it should not.
There is something broken.
This was an undo of a deconstruction and the asteroid collector got rebuilt even though there is no connection to the platform.
- Sun Jan 26, 2025 2:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.28] Arithmetic combinator GUI divider element overflow
- Replies: 4
- Views: 711
- Sat Jan 25, 2025 12:09 pm
- Forum: Not a bug
- Topic: [2.0.32] Fluid tank inconsistent layering
- Replies: 1
- Views: 194
- Mon Jan 20, 2025 8:19 pm
- Forum: Duplicates
- Topic: [2.0.32] decider combinator weird with molten signals
- Replies: 6
- Views: 436
Re: [2.0.32] decider combinator weird with molten signals
q pipetting the input signal is a workaround.
- Mon Jan 20, 2025 4:16 pm
- Forum: Duplicates
- Topic: [2.0.32] decider combinator weird with molten signals
- Replies: 6
- Views: 436
Re: [2.0.32] decider combinator weird with molten signals
no its not paused
- Mon Jan 20, 2025 4:02 pm
- Forum: Duplicates
- Topic: [2.0.32] decider combinator weird with molten signals
- Replies: 6
- Views: 436
- Tue Dec 24, 2024 11:33 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.28] Arithmetic combinator GUI divider element overflow
- Replies: 4
- Views: 711
- Wed Dec 18, 2024 12:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.26] editor tile collision checks broken when building
- Replies: 1
- Views: 192
- Sat Dec 14, 2024 4:37 pm
- Forum: Not a bug
- Topic: [2.0.24] chain rolling stock connections through BPs broken
- Replies: 2
- Views: 239
Re: [2.0.24] chain rolling stock connections through BPs broken
So its just remove "stock_connections" from the json of the Blueprint to get this feature back. Maybe you could add another checkbox for that. 0eNrtnc1uG1mShV9F4HaoQt6//DGmN7Of3ewKhkCTaTtRFCmQlD1GQQ8wDzIvNk8ySdKWWC4e3fiu0YsUGuhqiTL1MU7mjSCVJyLvn7MP68f+YTdsDrN3f85W/X65Gx4Ow3Yzezf77WbX32 ...
- Fri Dec 13, 2024 6:57 pm
- Forum: Not a bug
- Topic: [2.0.24] chain rolling stock connections through BPs broken
- Replies: 2
- Views: 239
[2.0.24] chain rolling stock connections through BPs broken
I cant recreate my 1.1 Blueprint anymore in 2.0. Was this a bug that got fixed in 2.0 or is it a bug that this feature got broken? 0eNrlnV9v20iWxb+KWs/ygGRVkaxgdh9mXqdfFvuy6GkYisQ43JZFN0UlYzTy3ZekbJlJ6+SeUwF2HzZAt039Oby3eOuI1u8W+cf6/eHcPPXtcVi/+2O9b067vn0a2u64frf+aTU0p2HVflgN ...
- Mon Dec 09, 2024 12:10 am
- Forum: Not a bug
- Topic: [2.0.24] personal bots don't deliver bots?
- Replies: 3
- Views: 558
Re: [2.0.24] personal bots don't deliver bots?
The post linked by robot256 suggests that this is indeed intended behavior. I don't see the need to provide my save file anymore. NaB for now.
- Mon Dec 09, 2024 12:02 am
- Forum: Bug Reports
- Topic: [2.0.24] downgrade planner gets not correctly applied.
- Replies: 0
- Views: 133
[2.0.24] downgrade planner gets not correctly applied.
unexpected result:
- Sat Dec 07, 2024 2:39 pm
- Forum: Not a bug
- Topic: [2.0.24] personal bots don't deliver bots?
- Replies: 3
- Views: 558
[2.0.24] personal bots don't deliver bots?
They can deliver the repair packs, but not the construction bots to the hacky roboport? Is it something with having different quality bots in the inventory?
- Wed Nov 27, 2024 1:40 pm
- Forum: Not a bug
- Topic: [2.0.22] editor crafting menu quality doesn't change visually from common?
- Replies: 1
- Views: 161
[2.0.22] editor crafting menu quality doesn't change visually from common?
If you select a quality not in editor mode, it changes all item icons to the corresponding quality. You can see here that it doesn't happen in the editor crafting menu thing.
- Mon Nov 25, 2024 10:54 pm
- Forum: Duplicates
- Topic: [2.0.21] Blueprint content preview offset
- Replies: 2
- Views: 428
[2.0.21] Blueprint content preview offset
0eNqVlW+PoyAQxr8Lr3Ej/tlWs9+k2RDUsSWH4AL2rmn87jfUrHuX2mrfiQy/eWaeQa+kUgP0VmpPyiuRtdGOlIcrcfKohQrvtOiAlKS2F3MELeuoVwKjR0qkbuAPKdn4SQloL72E6fBtceF66CqwGEAfQSjpjcNzRodMgZXHbzklF1JGWfaWYxJU5K1RvIKTOEtjQ6AF0XCpjxYaibkwqbcDYLCFWvYhUTs4hEaYC6zweOp7j38NQqE4jNHGdljiSO8EJ7PgXjgnzxD11pxlAzaqT+CWdGfFrDt ...
- Sun Nov 24, 2024 11:26 am
- Forum: Not a bug
- Topic: [2.0.21] steam engines work with 500°C steam
- Replies: 3
- Views: 398
- Mon Nov 18, 2024 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Visual reactor defrost range on tiles is not 1?
- Replies: 1
- Views: 1026