Search found 57 matches
- Sun Jul 12, 2026 4:09 pm
- Forum: Not a bug
- Topic: [2.1.9] programmable speaker .alert_parameters.alert_message is read only?
- Replies: 4
- Views: 220
Re: [2.1.9] programmable speaker .alert_parameters.alert_message is read only?
That still didn't fix my issue. My game disagrees with you.
- Sun Jul 12, 2026 12:01 pm
- Forum: Not a bug
- Topic: [2.1.9] programmable speaker .alert_parameters.alert_message is read only?
- Replies: 4
- Views: 220
[2.1.9] programmable speaker .alert_parameters.alert_message is read only?
/c if game.player.selected then game.player.selected.alert_parameters.alert_message=game.player.selected.alert_parameters.alert_message.."what" end
The modding docs say this table is read and write, but at least this alert_message is read only (or broken) otherwise the command above would not ...
The modding docs say this table is read and write, but at least this alert_message is read only (or broken) otherwise the command above would not ...
- Tue Jun 30, 2026 7:38 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken
- Replies: 8
- Views: 565
Re: [2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken
the single player debug world and here is the log.
- Mon Jun 29, 2026 8:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken
- Replies: 8
- Views: 565
Re: [2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken
no I tested it with minimal mods now and it is still exactly like in my video to me. so I guess my machine is the problem, if everything is fine on your machine. Like it really should not be hard to reproduce for you. the display GUI point seems to be wrong for me actually. odd. through swapping and ...
- Mon Jun 29, 2026 5:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken
- Replies: 8
- Views: 565
Re: [2.1.8] LuaLogisticSection .filters LogisticFilter.request_from seems to be broken
https://youtu.be/KKGGwmMn9U4 it seems to be something related to multiple filters being required to reproduce it. In the video I set 2 requests and then the second request to "all". my mod reorders them. but the second request is now "planet" again instead of "all".
- Sun Jun 28, 2026 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken
- Replies: 8
- Views: 565
[2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken
I was working on updating my mod for 2.1 in the attachment and I do not know what is going on. I think it should work. Game state and API disagree on the LogisticFilter.request_from at an index, causing unpredictable emergent behavior of my mod. LogisticFilter.import_from works as expected ...
- Tue Dec 16, 2025 11:23 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.72] Speaker icon not shown in map view with icon blinking disabled
- Replies: 6
- Views: 1294
Re: [2.0.72] how should the programmable speaker icon in map view work?
If you disable in graphic settings under accessibility enable blinking warning, the icon of a blinking programmable speaker alarm is just displayed once per session on the map or simply the down time is super high? It doesn't seem to be reappear on the map (even though the speaker got turned on and ...
- Mon Dec 15, 2025 3:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.72] Speaker icon not shown in map view with icon blinking disabled
- Replies: 6
- Views: 1294
[boskid][2.0.72] Speaker icon not shown in map view with icon blinking disabled
it seems to be broken? It always showed the icon before, but now it only fades out on the mini map and is not visible anymore in map view? I am very confused. I am just playing base+quality+elevated rails right know.
- Sun Sep 28, 2025 7:53 pm
- Forum: Duplicates
- Topic: [2.0.68] parameter 9 missing in GUI
- Replies: 1
- Views: 404
[2.0.68] parameter 9 missing in GUI
207877~1.JPG
You can see in the screenshot in the blueprint preview that there is a new parameter 9 included in the blueprint after reselecting it. This new parameter 9 is completely missing in the GUI. 0eNrdW82uo0YWfpUSm9lgj/kzYKUTzSaT3kTKz2bkthCGsl1qKAgUt9tpWZrt7OcV8mJ5kpyiMGAMGBy4LV2p1fe4KL7zf ...
You can see in the screenshot in the blueprint preview that there is a new parameter 9 included in the blueprint after reselecting it. This new parameter 9 is completely missing in the GUI. 0eNrdW82uo0YWfpUSm9lgj/kzYKUTzSaT3kTKz2bkthCGsl1qKAgUt9tpWZrt7OcV8mJ5kpyiMGAMGBy4LV2p1fe4KL7zf ...
- Sun Apr 20, 2025 7:04 am
- Forum: Not a bug
- Topic: [2.0.45]Parameterizing: why was the quality selection GUI missing?
- Replies: 2
- Views: 732
Re: [2.0.45]Parameterizing: why was the quality selection GUI missing?
Oh, yeah, that makes sense β but why can I then still change qualities so awkwardly? NaB.
- Fri Apr 18, 2025 4:34 pm
- Forum: Not a bug
- Topic: [2.0.45]Parameterizing: why was the quality selection GUI missing?
- Replies: 2
- Views: 732
[2.0.45]Parameterizing: why was the quality selection GUI missing?
Was this just a the-game-did-not-load-completely-yet thing or an actual bug? (I still did manage to change the quality with Alt+Scroll wheel)
- Thu Mar 27, 2025 10:50 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] editor entity extra settings properties can not retrieve data from ghosts
- Replies: 2
- Views: 2291
[2.0.43] editor entity extra settings properties can not retrieve data from ghosts
If you are in the editor and check 'Not Operable' on a steel chest ghost, you expect it to remain checked when reopening the GUI, but it is not. The same issue occurs with other properties that can be checked. Retrieving the data seems to be the problem, as the properties are in fact changed. 20AC68 ...
- Wed Jan 29, 2025 7:28 pm
- Forum: Not a bug
- Topic: [2.0.33] platform storage full false alarm?
- Replies: 1
- Views: 560
[2.0.33] platform storage full false alarm?
This is very weird. If you use Ctrl+Z and Shift+Ctrl+Z in my provided save file, you can see that the storage full alarm gets triggered, but it can't be full. The items involved are nowhere near enough to fill the storage? O, its not accounting the cargo bays?
20250129195822_1.jpg
20250129195931 ...
20250129195822_1.jpg
20250129195931 ...
- Mon Jan 27, 2025 4:22 pm
- Forum: Not a bug
- Topic: [2.0.32] asteroid collector gets built, but it should not.
- Replies: 3
- Views: 911
Re: [2.0.32] asteroid collector gets built, but it should not.
Sorry, I thought it would be easy to replicate, which is why I didn't attach it.
- Mon Jan 27, 2025 12:27 pm
- Forum: Not a bug
- Topic: [2.0.32] asteroid collector gets built, but it should not.
- Replies: 3
- Views: 911
[2.0.32] asteroid collector gets built, but it should not.
There is something broken.
This was an undo of a deconstruction and the asteroid collector got rebuilt even though there is no connection to the platform.
- Sun Jan 26, 2025 2:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.28] Arithmetic combinator GUI divider element overflow
- Replies: 4
- Views: 2254
- Sat Jan 25, 2025 12:09 pm
- Forum: Not a bug
- Topic: [2.0.32] Fluid tank inconsistent layering
- Replies: 1
- Views: 718
- Mon Jan 20, 2025 8:19 pm
- Forum: Duplicates
- Topic: [2.0.32] decider combinator weird with molten signals
- Replies: 6
- Views: 1501
Re: [2.0.32] decider combinator weird with molten signals
q pipetting the input signal is a workaround.
- Mon Jan 20, 2025 4:16 pm
- Forum: Duplicates
- Topic: [2.0.32] decider combinator weird with molten signals
- Replies: 6
- Views: 1501
Re: [2.0.32] decider combinator weird with molten signals
no its not paused
- Mon Jan 20, 2025 4:02 pm
- Forum: Duplicates
- Topic: [2.0.32] decider combinator weird with molten signals
- Replies: 6
- Views: 1501