Search found 46 matches

by Icicubes
Thu Mar 27, 2025 10:50 am
Forum: Resolved for the next release
Topic: [2.0.43] editor entity extra settings properties can not retrieve data from ghosts
Replies: 2
Views: 121

[2.0.43] editor entity extra settings properties can not retrieve data from ghosts

If you are in the editor and check 'Not Operable' on a steel chest ghost, you expect it to remain checked when reopening the GUI, but it is not. The same issue occurs with other properties that can be checked. Retrieving the data seems to be the problem, as the properties are in fact changed. 20AC68 ...
by Icicubes
Wed Jan 29, 2025 7:28 pm
Forum: Not a bug
Topic: [2.0.33] platform storage full false alarm?
Replies: 1
Views: 180

[2.0.33] platform storage full false alarm?

This is very weird. If you use Ctrl+Z and Shift+Ctrl+Z in my provided save file, you can see that the storage full alarm gets triggered, but it can't be full. The items involved are nowhere near enough to fill the storage? O, its not accounting the cargo bays?
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20250129195931 ...
by Icicubes
Mon Jan 27, 2025 4:22 pm
Forum: Not a bug
Topic: [2.0.32] asteroid collector gets built, but it should not.
Replies: 3
Views: 290

Re: [2.0.32] asteroid collector gets built, but it should not.

Sorry, I thought it would be easy to replicate, which is why I didn't attach it.
by Icicubes
Mon Jan 27, 2025 12:27 pm
Forum: Not a bug
Topic: [2.0.32] asteroid collector gets built, but it should not.
Replies: 3
Views: 290

[2.0.32] asteroid collector gets built, but it should not.

There is something broken.
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20250125182042_1.jpg (358.88 KiB) Viewed 290 times
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20250127131518_1.jpg (530.34 KiB) Viewed 290 times
This was an undo of a deconstruction and the asteroid collector got rebuilt even though there is no connection to the platform.
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20250125182029_1.jpg (384.88 KiB) Viewed 290 times
by Icicubes
Sun Jan 26, 2025 2:49 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.28] Arithmetic combinator GUI divider element overflow
Replies: 4
Views: 711

Re: [Klonan] [2.0.28] Arithmetic combinator GUI divider element overflow

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20250126112415_1.jpg (718.88 KiB) Viewed 532 times
2.0.32
by Icicubes
Sat Jan 25, 2025 12:09 pm
Forum: Not a bug
Topic: [2.0.32] Fluid tank inconsistent layering
Replies: 1
Views: 194

[2.0.32] Fluid tank inconsistent layering

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20250125125436_1.jpg (552.45 KiB) Viewed 194 times
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20250125125447_1.jpg (560.12 KiB) Viewed 194 times
by Icicubes
Mon Jan 20, 2025 8:19 pm
Forum: Duplicates
Topic: [2.0.32] decider combinator weird with molten signals
Replies: 6
Views: 436

Re: [2.0.32] decider combinator weird with molten signals

q pipetting the input signal is a workaround.
by Icicubes
Mon Jan 20, 2025 4:02 pm
Forum: Duplicates
Topic: [2.0.32] decider combinator weird with molten signals
Replies: 6
Views: 436

[2.0.32] decider combinator weird with molten signals

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20250120165626_1.jpg (347.18 KiB) Viewed 436 times
by Icicubes
Tue Dec 24, 2024 11:33 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.28] Arithmetic combinator GUI divider element overflow
Replies: 4
Views: 711

[Klonan] [2.0.28] Arithmetic combinator GUI divider element overflow

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20241224121906_1.jpg (689.16 KiB) Viewed 711 times
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20241224121912_1.jpg (685.32 KiB) Viewed 711 times
by Icicubes
Wed Dec 18, 2024 12:24 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.26] editor tile collision checks broken when building
Replies: 1
Views: 192

[2.0.26] editor tile collision checks broken when building

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20241217113538_1.jpg (488.67 KiB) Viewed 192 times
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20241218130752_1.jpg (799.34 KiB) Viewed 192 times
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20241218131735_1.jpg (901.37 KiB) Viewed 192 times
by Icicubes
Sat Dec 14, 2024 4:37 pm
Forum: Not a bug
Topic: [2.0.24] chain rolling stock connections through BPs broken
Replies: 2
Views: 239

Re: [2.0.24] chain rolling stock connections through BPs broken

So its just remove "stock_connections" from the json of the Blueprint to get this feature back. Maybe you could add another checkbox for that. 0eNrtnc1uG1mShV9F4HaoQt6//DGmN7Of3ewKhkCTaTtRFCmQlD1GQQ8wDzIvNk8ySdKWWC4e3fiu0YsUGuhqiTL1MU7mjSCVJyLvn7MP68f+YTdsDrN3f85W/X65Gx4Ow3Yzezf77WbX32 ...
by Icicubes
Fri Dec 13, 2024 6:57 pm
Forum: Not a bug
Topic: [2.0.24] chain rolling stock connections through BPs broken
Replies: 2
Views: 239

[2.0.24] chain rolling stock connections through BPs broken

I cant recreate my 1.1 Blueprint anymore in 2.0. Was this a bug that got fixed in 2.0 or is it a bug that this feature got broken? 0eNrlnV9v20iWxb+KWs/ygGRVkaxgdh9mXqdfFvuy6GkYisQ43JZFN0UlYzTy3ZekbJlJ6+SeUwF2HzZAt039Oby3eOuI1u8W+cf6/eHcPPXtcVi/+2O9b067vn0a2u64frf+aTU0p2HVflgN ...
by Icicubes
Mon Dec 09, 2024 12:10 am
Forum: Not a bug
Topic: [2.0.24] personal bots don't deliver bots?
Replies: 3
Views: 558

Re: [2.0.24] personal bots don't deliver bots?

The post linked by robot256 suggests that this is indeed intended behavior. I don't see the need to provide my save file anymore. NaB for now.
by Icicubes
Mon Dec 09, 2024 12:02 am
Forum: Bug Reports
Topic: [2.0.24] downgrade planner gets not correctly applied.
Replies: 0
Views: 133

[2.0.24] downgrade planner gets not correctly applied.

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20241209005157_1.jpg (704.64 KiB) Viewed 133 times
unexpected result:
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20241209005200_1.jpg (698 KiB) Viewed 133 times
by Icicubes
Sat Dec 07, 2024 2:39 pm
Forum: Not a bug
Topic: [2.0.24] personal bots don't deliver bots?
Replies: 3
Views: 558

[2.0.24] personal bots don't deliver bots?

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20241207152916_1.jpg (746.18 KiB) Viewed 558 times
They can deliver the repair packs, but not the construction bots to the hacky roboport? Is it something with having different quality bots in the inventory?
by Icicubes
Wed Nov 27, 2024 1:40 pm
Forum: Not a bug
Topic: [2.0.22] editor crafting menu quality doesn't change visually from common?
Replies: 1
Views: 161

[2.0.22] editor crafting menu quality doesn't change visually from common?

If you select a quality not in editor mode, it changes all item icons to the corresponding quality. You can see here that it doesn't happen in the editor crafting menu thing.
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20241127141314_1.jpg (794.51 KiB) Viewed 161 times
by Icicubes
Mon Nov 25, 2024 10:54 pm
Forum: Duplicates
Topic: [2.0.21] Blueprint content preview offset
Replies: 2
Views: 428

[2.0.21] Blueprint content preview offset

0eNqVlW+PoyAQxr8Lr3Ej/tlWs9+k2RDUsSWH4AL2rmn87jfUrHuX2mrfiQy/eWaeQa+kUgP0VmpPyiuRtdGOlIcrcfKohQrvtOiAlKS2F3MELeuoVwKjR0qkbuAPKdn4SQloL72E6fBtceF66CqwGEAfQSjpjcNzRodMgZXHbzklF1JGWfaWYxJU5K1RvIKTOEtjQ6AF0XCpjxYaibkwqbcDYLCFWvYhUTs4hEaYC6zweOp7j38NQqE4jNHGdljiSO8EJ7PgXjgnzxD11pxlAzaqT+CWdGfFrDt ...
by Icicubes
Sun Nov 24, 2024 11:26 am
Forum: Not a bug
Topic: [2.0.21] steam engines work with 500°C steam
Replies: 3
Views: 398

[2.0.21] steam engines work with 500°C steam

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20241124120856_1.jpg (748.96 KiB) Viewed 398 times
by Icicubes
Mon Nov 18, 2024 8:10 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.20] Visual reactor defrost range on tiles is not 1?
Replies: 1
Views: 1026

[boskid][2.0.20] Visual reactor defrost range on tiles is not 1?

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20241118210059_1.jpg (610.01 KiB) Viewed 1026 times

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