Search found 57 matches

by Icicubes
Sun Jul 12, 2026 4:09 pm
Forum: Not a bug
Topic: [2.1.9] programmable speaker .alert_parameters.alert_message is read only?
Replies: 4
Views: 220

Re: [2.1.9] programmable speaker .alert_parameters.alert_message is read only?

That still didn't fix my issue. My game disagrees with you.
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202607~1.JPG (365.17 KiB) Viewed 161 times
by Icicubes
Sun Jul 12, 2026 12:01 pm
Forum: Not a bug
Topic: [2.1.9] programmable speaker .alert_parameters.alert_message is read only?
Replies: 4
Views: 220

[2.1.9] programmable speaker .alert_parameters.alert_message is read only?

/c if game.player.selected then game.player.selected.alert_parameters.alert_message=game.player.selected.alert_parameters.alert_message.."what" end
The modding docs say this table is read and write, but at least this alert_message is read only (or broken) otherwise the command above would not ...
by Icicubes
Mon Jun 29, 2026 8:26 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken
Replies: 8
Views: 565

Re: [2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken

no I tested it with minimal mods now and it is still exactly like in my video to me. so I guess my machine is the problem, if everything is fine on your machine. Like it really should not be hard to reproduce for you. the display GUI point seems to be wrong for me actually. odd. through swapping and ...
by Icicubes
Mon Jun 29, 2026 5:35 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken
Replies: 8
Views: 565

Re: [2.1.8] LuaLogisticSection .filters LogisticFilter.request_from seems to be broken

https://youtu.be/KKGGwmMn9U4 it seems to be something related to multiple filters being required to reproduce it. In the video I set 2 requests and then the second request to "all". my mod reorders them. but the second request is now "planet" again instead of "all".
by Icicubes
Sun Jun 28, 2026 10:31 am
Forum: Resolved Problems and Bugs
Topic: [2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken
Replies: 8
Views: 565

[2.1.8] LogisticSection LogisticFilter request_from GUI indicator seems to be broken

I was working on updating my mod for 2.1 in the attachment and I do not know what is going on. I think it should work. Game state and API disagree on the LogisticFilter.request_from at an index, causing unpredictable emergent behavior of my mod. LogisticFilter.import_from works as expected ...
by Icicubes
Tue Dec 16, 2025 11:23 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.72] Speaker icon not shown in map view with icon blinking disabled
Replies: 6
Views: 1294

Re: [2.0.72] how should the programmable speaker icon in map view work?

If you disable in graphic settings under accessibility enable blinking warning, the icon of a blinking programmable speaker alarm is just displayed once per session on the map or simply the down time is super high? It doesn't seem to be reappear on the map (even though the speaker got turned on and ...
by Icicubes
Mon Dec 15, 2025 3:16 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.72] Speaker icon not shown in map view with icon blinking disabled
Replies: 6
Views: 1294

[boskid][2.0.72] Speaker icon not shown in map view with icon blinking disabled

it seems to be broken? It always showed the icon before, but now it only fades out on the mini map and is not visible anymore in map view? I am very confused. I am just playing base+quality+elevated rails right know.
by Icicubes
Sun Sep 28, 2025 7:53 pm
Forum: Duplicates
Topic: [2.0.68] parameter 9 missing in GUI
Replies: 1
Views: 404

[2.0.68] parameter 9 missing in GUI

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You can see in the screenshot in the blueprint preview that there is a new parameter 9 included in the blueprint after reselecting it. This new parameter 9 is completely missing in the GUI. 0eNrdW82uo0YWfpUSm9lgj/kzYKUTzSaT3kTKz2bkthCGsl1qKAgUt9tpWZrt7OcV8mJ5kpyiMGAMGBy4LV2p1fe4KL7zf ...
by Icicubes
Sun Apr 20, 2025 7:04 am
Forum: Not a bug
Topic: [2.0.45]Parameterizing: why was the quality selection GUI missing?
Replies: 2
Views: 732

Re: [2.0.45]Parameterizing: why was the quality selection GUI missing?

Oh, yeah, that makes sense β€” but why can I then still change qualities so awkwardly? NaB.
by Icicubes
Fri Apr 18, 2025 4:34 pm
Forum: Not a bug
Topic: [2.0.45]Parameterizing: why was the quality selection GUI missing?
Replies: 2
Views: 732

[2.0.45]Parameterizing: why was the quality selection GUI missing?

Was this just a the-game-did-not-load-completely-yet thing or an actual bug? (I still did manage to change the quality with Alt+Scroll wheel)
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20FC80~1.JPG (379.06 KiB) Viewed 732 times
by Icicubes
Thu Mar 27, 2025 10:50 am
Forum: Resolved Problems and Bugs
Topic: [2.0.43] editor entity extra settings properties can not retrieve data from ghosts
Replies: 2
Views: 2291

[2.0.43] editor entity extra settings properties can not retrieve data from ghosts

If you are in the editor and check 'Not Operable' on a steel chest ghost, you expect it to remain checked when reopening the GUI, but it is not. The same issue occurs with other properties that can be checked. Retrieving the data seems to be the problem, as the properties are in fact changed. 20AC68 ...
by Icicubes
Wed Jan 29, 2025 7:28 pm
Forum: Not a bug
Topic: [2.0.33] platform storage full false alarm?
Replies: 1
Views: 560

[2.0.33] platform storage full false alarm?

This is very weird. If you use Ctrl+Z and Shift+Ctrl+Z in my provided save file, you can see that the storage full alarm gets triggered, but it can't be full. The items involved are nowhere near enough to fill the storage? O, its not accounting the cargo bays?
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20250129195931 ...
by Icicubes
Mon Jan 27, 2025 4:22 pm
Forum: Not a bug
Topic: [2.0.32] asteroid collector gets built, but it should not.
Replies: 3
Views: 911

Re: [2.0.32] asteroid collector gets built, but it should not.

Sorry, I thought it would be easy to replicate, which is why I didn't attach it.
by Icicubes
Mon Jan 27, 2025 12:27 pm
Forum: Not a bug
Topic: [2.0.32] asteroid collector gets built, but it should not.
Replies: 3
Views: 911

[2.0.32] asteroid collector gets built, but it should not.

There is something broken.
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20250127131518_1.jpg (530.34 KiB) Viewed 911 times
This was an undo of a deconstruction and the asteroid collector got rebuilt even though there is no connection to the platform.
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20250125182029_1.jpg (384.88 KiB) Viewed 911 times
by Icicubes
Sun Jan 26, 2025 2:49 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.28] Arithmetic combinator GUI divider element overflow
Replies: 4
Views: 2254

Re: [Klonan] [2.0.28] Arithmetic combinator GUI divider element overflow

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20250126112415_1.jpg (718.88 KiB) Viewed 2075 times
2.0.32
by Icicubes
Sat Jan 25, 2025 12:09 pm
Forum: Not a bug
Topic: [2.0.32] Fluid tank inconsistent layering
Replies: 1
Views: 718

[2.0.32] Fluid tank inconsistent layering

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20250125125436_1.jpg (552.45 KiB) Viewed 718 times
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20250125125447_1.jpg (560.12 KiB) Viewed 718 times
by Icicubes
Mon Jan 20, 2025 8:19 pm
Forum: Duplicates
Topic: [2.0.32] decider combinator weird with molten signals
Replies: 6
Views: 1501

Re: [2.0.32] decider combinator weird with molten signals

q pipetting the input signal is a workaround.
by Icicubes
Mon Jan 20, 2025 4:02 pm
Forum: Duplicates
Topic: [2.0.32] decider combinator weird with molten signals
Replies: 6
Views: 1501

[2.0.32] decider combinator weird with molten signals

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20250120165626_1.jpg (347.18 KiB) Viewed 1501 times

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