Search found 23 matches
- Wed Jul 06, 2016 5:43 am
- Forum: Mods
- Topic: [MOD 0.13.x+] Improve Move 0.1.0 [Helper Mod]
- Replies: 11
- Views: 8063
Re: [WIP][MOD 0.13.x+] Improve Move 0.0.4
I was wondering, how do you add keybinds to the factorio menu?
- Fri Jul 01, 2016 10:54 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.13.x] Shuttle Train v1.1.0
Support on this thread is not guaranteed, please use the mod portal.
- Fri Jul 01, 2016 10:41 pm
- Forum: Mod portal Discussion
- Topic: BUG: Can't Open images. Chromium Version 51.0.2704.63
- Replies: 3
- Views: 2323
Re: BUG: Can't Open images. Chromium Version 51.0.2704.63
Using Chrome browser I can view the pictures if I first click on the bottom picture and then on the top picture after. Then it will show the bigger one... for some reason :)
Yeah it's the weirdest thing, if you click on the picture you want to watch in full, and then on the main thumbnail then it ...
Yeah it's the weirdest thing, if you click on the picture you want to watch in full, and then on the main thumbnail then it ...
- Fri Jul 01, 2016 6:42 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.13.x] Shuttle Train v1.1.0
Any chance you could update it for 0.13.1 & put it on the portal? :) Pleeeeeeeease?
simwir, I also want to sign the petition for you making a 0.13 version of your awesome Shuttle Train mod! :mrgreen:
Well you guys are in luck. Version 1.1.0 for Factorio 0.13 have now been released. I have ...
simwir, I also want to sign the petition for you making a 0.13 version of your awesome Shuttle Train mod! :mrgreen:
Well you guys are in luck. Version 1.1.0 for Factorio 0.13 have now been released. I have ...
- Sun May 29, 2016 2:21 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train
I believe you when you say it's right, my German is not good enough to proof read itbNarFProfCrazy wrote:Here a proposal for a German translation:
https://github.com/simwir/Shuttle-Train/pull/23
PS: Thanks for this awesome mod.

- Fri May 27, 2016 11:23 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train v1.0.1
Hey, thanks for the mod! being able to easily suggest a destination will save me countless errors on turning the wrong way cause the train is going down the screen :)
I had a few ideas of what the mod may give me that I'll throw out as suggestions:
[*] A small personal shuttle train - game ...
I had a few ideas of what the mod may give me that I'll throw out as suggestions:
[*] A small personal shuttle train - game ...
- Sun May 08, 2016 2:14 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train v1.0.1
Could you please make the shuttle go back to manual drive mode after it reaches a station?
As it is now, once the shuttle reaches the requested station, you have to go into the train and click "Stop the train" before it is player drive-able.
Thanks!
Hmm yeah, it should probably do that. I've ...
As it is now, once the shuttle reaches the requested station, you have to go into the train and click "Stop the train" before it is player drive-able.
Thanks!
Hmm yeah, it should probably do that. I've ...
- Sun May 01, 2016 9:55 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train v1.0.1
that's actually fairly easy : when creating the GUI, check if the player's force has the research complete (player.force.technologies["tech_name"].researched)
if it is not, just create the GUI for all players of the force when a tech is researched (using event on_research_finished)
You might have ...
if it is not, just create the GUI for all players of the force when a tech is researched (using event on_research_finished)
You might have ...
- Sun May 01, 2016 6:34 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train v1.0.1
And thank you for making this mod! One thing I am really hoping can work with this is having a little electric monorail system or whatever that only transports the player character. Useful for going around the base.
I noticed you've got a bit of a problem in the code though: In the item.lua file ...
I noticed you've got a bit of a problem in the code though: In the item.lua file ...
- Sun May 01, 2016 3:47 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train v1.0.1
Is the Shuttle Train button on the top left supposed to show up before having researched Shuttle Trains? I recently added the mod to my list (and I'll also be supporting it with my 8L Train Project mod) so it has been brought into a map that has everything else researched. The button is also ...
- Sat Apr 30, 2016 6:36 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train v1.0.1
Mod is now updated with the changes by Stanfear
Changelog
Changelog
- Fixed crash bug reported here
- Fixed multiple shuttles being sent to stations with the same name
- Fixed certain chars in statioins names would crash
- Distance check is now done so that it's the train nearest the station not the player
- Thu Apr 28, 2016 8:26 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train v1.0.0
Version 1.0.0 is now out!
Featuring:
The sorting of the stations list has been developed by Roktaal
Featuring:
- Station filtering
- Alphabetically sorted train station list
- Call button to get the train to come to you
The sorting of the stations list has been developed by Roktaal
- Wed Apr 27, 2016 8:15 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train 0.0.2
I was hoping we could get compatibility with bob's mods, the one that adds the additional tiers of trains. Your shuttle barely moves if I put two MK3 wagons on it. Was hoping for Shuttle MK2 and Shuttle MK3 that works the same as the ones in bob's mod.
https://forums.factorio.com/viewtopic.php?f=51 ...
https://forums.factorio.com/viewtopic.php?f=51 ...
- Sun Apr 24, 2016 8:29 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train 0.0.2
Hey, I made a pull request for filtering station in the list
feel free to merge it or not, but maybe don't merge it if you don't understand what changes I made, well, unless you are not doing this to learn lua : :) but just to have a super fun mod !
anyways, if you don't understand something ...
feel free to merge it or not, but maybe don't merge it if you don't understand what changes I made, well, unless you are not doing this to learn lua : :) but just to have a super fun mod !
anyways, if you don't understand something ...
- Sun Apr 24, 2016 5:25 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train 0.0.2
A simple solution for calling the train could be a way to open the GUI from outside the train, if that is possible. Like a button at the top of your screen the same way blueprint flipper, fat controller, and many other mods do. Then you could just open it and call it to whatever station is closest ...
- Sat Apr 23, 2016 3:17 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
v0.0.2
Hey, great mod but my OCD kicked in :oops: so I made a pull request with few gui and graphic changes.
Hope you like them and merge them to master
I really liked them and i have merged them to master and released them as v0.0.2.
would it be possible to add a button to call the shuttle to a ...
Hope you like them and merge them to master
I really liked them and i have merged them to master and released them as v0.0.2.
would it be possible to add a button to call the shuttle to a ...
- Wed Apr 20, 2016 3:53 pm
- Forum: Modding help
- Topic: Wiki tutorial by FreeER
- Replies: 32
- Views: 30881
Re: Wiki tutorial by FreeER
Well if it works with my code what are the differences between the two? That is most likely also where you error liesder Papst wrote:@simwir: thx for your github, with your code the game starts and i'm able to build the bomber.

- Wed Apr 20, 2016 3:48 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
Re: [MOD 0.12.x] Shuttle Train 0.0.1
hey, this is a great mod, I'll use it from now on ! and I bet once I have it set up right, I won't be able to play without ! (until vanilla factorio has it obviously :D)
I have a few suggestions though:
add a filter textbox, that way, people using something like '#PA' or something else for ...
I have a few suggestions though:
add a filter textbox, that way, people using something like '#PA' or something else for ...
- Sat Apr 16, 2016 4:41 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 43891
[MOD 0.13.x] Shuttle Train v1.1.0
Since this forum have been turned into a 0.12 mod forum this post will no longer be updated.
For newer versions visit the Mod Portal.
For previus versions see this post or the Release page on the github.
For support please also use the discussion on the mod portal.
So you have built a big and ...
For newer versions visit the Mod Portal.
For previus versions see this post or the Release page on the github.
For support please also use the discussion on the mod portal.
So you have built a big and ...
- Tue Apr 12, 2016 3:40 pm
- Forum: Modding help
- Topic: [Resolved]Sprite not being loaded in tech tree
- Replies: 2
- Views: 1533
Re: Sprite not being loaded in tech tree
Thank you so much that was what was needed. I knew the answer would be simple 
