Search found 4 matches

by flyco
Thu Jul 14, 2016 11:16 am
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 53548

Re: Factorio need IRL Stuff.

I own a company that does, amongst other things, sell 3D printers and runs a 3D printing hub (and this isn't the main reason I'm posting this - I find the idea quite intriguing even if we don't end up being involved in bringing it to life). If there's interest enough (both by the brilliant folks beh...
by flyco
Mon Apr 11, 2016 11:33 am
Forum: Gameplay Help
Topic: Several trainstations & empty barrels
Replies: 6
Views: 3721

Re: Several trainstations & empty barrels

Why don't you use smart inserters/intelligent chests to unload the empty barrels from the train and use a circuit network condition on the inserters so they will only work if there are less than, say, 1000 empty barrels in the chests?
by flyco
Fri Mar 18, 2016 9:15 am
Forum: Combinator Creations
Topic: Tetris... in Factorio?
Replies: 50
Views: 55376

Re: Tetris... in Factorio?

Blimey. I am filled with speechless amazement.

Wow!
by flyco
Wed Mar 16, 2016 12:01 pm
Forum: Combinator Creations
Topic: Tetris... in Factorio?
Replies: 50
Views: 55376

Tetris... in Factorio?

Having played a few dozen hours, I absolutely love the game... and am particularly intrigued by the circuit-related possibilities.

What do you think... it should be possible to implement a working Tetris game in Factorio, right?

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