I set up an Electromagnetic Plant to produce quantum processors, and the machine wants to keep 400 Fluoroketone in it despite the recipe using 10.
I would expect it to only keep 20, like other fluid-using recipes keeping 2x the recipe's amount.
Search found 16 matches
- Tue Dec 03, 2024 12:39 am
- Forum: Not a bug
- Topic: [2.0.23]Quantum processor recipe hoards Fluoroketone
- Replies: 1
- Views: 526
- Mon Dec 02, 2024 4:53 am
- Forum: Ideas and Suggestions
- Topic: Inserter arm graphical accuracy could be improved slightly
- Replies: 0
- Views: 140
Inserter arm graphical accuracy could be improved slightly
Right now when an inserter rotates its arm towards the top of the viewscreen it seems a little too long. Looking at it closely, it seems the second half of the arm is the problem, it's oriented flat towards the camera when it should be angled downwards.
- Fri Nov 29, 2024 2:37 am
- Forum: Pending
- Topic: [2.0.21] Focus search not detecting epic cargo bay assembler
- Replies: 1
- Views: 231
[2.0.21] Focus search not detecting epic cargo bay assembler
I have two assemblers on Fulgora, one is making common Cargo Bays, the other is making epic Cargo Bays. Using focus search and searching for "cargo bay" gives me the location for only the common Cargo Bay assembler. I have various other things being made and they all show up in the search, so this ...
- Tue Nov 26, 2024 3:34 am
- Forum: Not a bug
- Topic: [2.0.21] Artillery cannon not firing on nests
- Replies: 2
- Views: 314
Re: [2.0.21] Artillery cannon not firing on nests
Actually, nevermind. I moused over the nests in question and it says they're "protected from automated shooting"; then I realized they were some nests that I had captured before to get credit for research and left to revert.
- Tue Nov 26, 2024 3:20 am
- Forum: Not a bug
- Topic: [2.0.21] Artillery cannon not firing on nests
- Replies: 2
- Views: 314
[2.0.21] Artillery cannon not firing on nests
There's an artillery cannon where I'm standing, within range of some nests in the northeast, but it's not firing upon them. It's not even rotated towards them, instead it's rotated westwards. There's a second cannon in the south of my base but its range doesn't reach to the nests anyway. And yes, I ...
- Thu Nov 21, 2024 12:30 am
- Forum: Not a bug
- Topic: [2.0.20] Deconstruction planner on toolbar doesn't recognize identical planners
- Replies: 1
- Views: 257
[2.0.20] Deconstruction planner on toolbar doesn't recognize identical planners
I like to keep a deconstruction planner for trees/rocks so I have it in my inventory at all times. Since I don't want to have to launch it in a rocket every time I switch planets, I leave it behind and have a logistics request to pick it up again every time I drop down again. Except, when I go to a ...
- Mon Nov 18, 2024 10:52 am
- Forum: Not a bug
- Topic: [2.0.15] Recycler output not stacking correctly
- Replies: 8
- Views: 1138
Re: [2.0.15] Recycler output not stacking correctly
Don't think that's a bug. From the FFF that introduced us to the stack inserter (still called bulk back then):
Inserters can only put items into empty spots on belts, no putting onto existing stacks.
Side-loading and splitters do not modify the stack heights at all.
If only Bulk inserters ...
- Wed Nov 13, 2024 4:11 am
- Forum: Outdated/Not implemented
- Topic: Items held by the inserters shouldn't spoil.
- Replies: 15
- Views: 3410
Re: Items held by the inserters shouldn't spoil.
I agree with this, for one important reason: if an inserter is taking items off a belt to feed a machine, and the item rots while the inserter is swinging, then the inserter will get clogged and there's no way to prevent it. You'd have to put a second inserter to grab any potential Spoilage off of ...
- Wed Nov 13, 2024 2:58 am
- Forum: Ideas and Suggestions
- Topic: Add a second recipe for fruit processing that makes only seeds
- Replies: 6
- Views: 764
Add a second recipe for fruit processing that makes only seeds
TL;DR
Add a better way to get seeds from fruit.
What?
Add another recipe with a much better chance to produce seeds, but with no other products.
Why?
Currently seeds are 2% per fruit and each seed produces 50 fruit which is on average a net zero if you have no production bonus. However ...
Add a better way to get seeds from fruit.
What?
Add another recipe with a much better chance to produce seeds, but with no other products.
Why?
Currently seeds are 2% per fruit and each seed produces 50 fruit which is on average a net zero if you have no production bonus. However ...
- Wed Nov 13, 2024 2:22 am
- Forum: Ideas and Suggestions
- Topic: Expand Tips and Tricks for spoilage topics
- Replies: 0
- Views: 338
Expand Tips and Tricks for spoilage topics
TL;DR
The Spoilage-related Tips and Tricks need more information in them to explain the edge cases of spoilage.
What?
We need information such as: what happens to items that spoil while inside machines-- do they output to inserters even if the item was in the input slot?
Can items rot while ...
The Spoilage-related Tips and Tricks need more information in them to explain the edge cases of spoilage.
What?
We need information such as: what happens to items that spoil while inside machines-- do they output to inserters even if the item was in the input slot?
Can items rot while ...
- Mon Oct 28, 2024 10:57 am
- Forum: Gameplay Help
- Topic: Cant place thrusters on platform
- Replies: 4
- Views: 798
Re: Cant place thrusters on platform
Part of the thruster structure needs to be placed on open space, so if you try placing them on top of existing platform foundation it may require the super-force build (shift+ctrl) to automatically remove existing foundation.
- Sat Jul 16, 2022 4:59 am
- Forum: Ideas and Suggestions
- Topic: Inserter/chest Optimization idea
- Replies: 5
- Views: 1431
Re: Inserter/chest Optimization idea
Yes, I did some searches and didn't see any ideas similar to mine.
- Sat Jul 16, 2022 2:45 am
- Forum: Ideas and Suggestions
- Topic: Inserter/chest Optimization idea
- Replies: 5
- Views: 1431
Inserter/chest Optimization idea
The problem right now is when an inserter wants to insert or remove an item, it has to check each slot until it finds a valid one, right? What if the chest inventory was split into three arrays- full slots, empty slots, and partially filled slots?
It works like this:
When an item needs to be ...
It works like this:
When an item needs to be ...
- Fri Apr 29, 2022 11:17 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1595276
Re: Bugs & FAQ
Where are levac fish and dorflurp jellyfish? I can't seem to find any in my world.
- Fri Apr 29, 2022 10:14 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1595276
Re: Bugs & FAQ
I'm playing a game with angel mods and bob's mods.
There's a recipe that turns 1 crystal powder and 1 purified water into 1 crystal slurry. I find this very strange since every other recipe that produces liquid produces at least 10 of it. As it is currently this recipe is near useless because ...
- Tue Apr 26, 2022 3:13 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1595276
Re: Bugs & FAQ
I'm playing a game with angel mods and bob's mods.
There's a recipe that turns 1 crystal powder and 1 purified water into 1 crystal slurry. I find this very strange since every other recipe that produces liquid produces at least 10 of it. As it is currently this recipe is near useless because you ...
There's a recipe that turns 1 crystal powder and 1 purified water into 1 crystal slurry. I find this very strange since every other recipe that produces liquid produces at least 10 of it. As it is currently this recipe is near useless because you ...