Search found 16 matches

by McFrugal
Tue Dec 03, 2024 12:39 am
Forum: Not a bug
Topic: [2.0.23]Quantum processor recipe hoards Fluoroketone
Replies: 1
Views: 526

[2.0.23]Quantum processor recipe hoards Fluoroketone

I set up an Electromagnetic Plant to produce quantum processors, and the machine wants to keep 400 Fluoroketone in it despite the recipe using 10.
I would expect it to only keep 20, like other fluid-using recipes keeping 2x the recipe's amount.
by McFrugal
Mon Dec 02, 2024 4:53 am
Forum: Ideas and Suggestions
Topic: Inserter arm graphical accuracy could be improved slightly
Replies: 0
Views: 140

Inserter arm graphical accuracy could be improved slightly

Right now when an inserter rotates its arm towards the top of the viewscreen it seems a little too long. Looking at it closely, it seems the second half of the arm is the problem, it's oriented flat towards the camera when it should be angled downwards.
by McFrugal
Fri Nov 29, 2024 2:37 am
Forum: Pending
Topic: [2.0.21] Focus search not detecting epic cargo bay assembler
Replies: 1
Views: 231

[2.0.21] Focus search not detecting epic cargo bay assembler

I have two assemblers on Fulgora, one is making common Cargo Bays, the other is making epic Cargo Bays. Using focus search and searching for "cargo bay" gives me the location for only the common Cargo Bay assembler. I have various other things being made and they all show up in the search, so this ...
by McFrugal
Tue Nov 26, 2024 3:34 am
Forum: Not a bug
Topic: [2.0.21] Artillery cannon not firing on nests
Replies: 2
Views: 314

Re: [2.0.21] Artillery cannon not firing on nests

Actually, nevermind. I moused over the nests in question and it says they're "protected from automated shooting"; then I realized they were some nests that I had captured before to get credit for research and left to revert.
by McFrugal
Tue Nov 26, 2024 3:20 am
Forum: Not a bug
Topic: [2.0.21] Artillery cannon not firing on nests
Replies: 2
Views: 314

[2.0.21] Artillery cannon not firing on nests

There's an artillery cannon where I'm standing, within range of some nests in the northeast, but it's not firing upon them. It's not even rotated towards them, instead it's rotated westwards. There's a second cannon in the south of my base but its range doesn't reach to the nests anyway. And yes, I ...
by McFrugal
Thu Nov 21, 2024 12:30 am
Forum: Not a bug
Topic: [2.0.20] Deconstruction planner on toolbar doesn't recognize identical planners
Replies: 1
Views: 257

[2.0.20] Deconstruction planner on toolbar doesn't recognize identical planners

I like to keep a deconstruction planner for trees/rocks so I have it in my inventory at all times. Since I don't want to have to launch it in a rocket every time I switch planets, I leave it behind and have a logistics request to pick it up again every time I drop down again. Except, when I go to a ...
by McFrugal
Mon Nov 18, 2024 10:52 am
Forum: Not a bug
Topic: [2.0.15] Recycler output not stacking correctly
Replies: 8
Views: 1138

Re: [2.0.15] Recycler output not stacking correctly


Don't think that's a bug. From the FFF that introduced us to the stack inserter (still called bulk back then):


Inserters can only put items into empty spots on belts, no putting onto existing stacks.
Side-loading and splitters do not modify the stack heights at all.
If only Bulk inserters ...
by McFrugal
Wed Nov 13, 2024 4:11 am
Forum: Outdated/Not implemented
Topic: Items held by the inserters shouldn't spoil.
Replies: 15
Views: 3410

Re: Items held by the inserters shouldn't spoil.

I agree with this, for one important reason: if an inserter is taking items off a belt to feed a machine, and the item rots while the inserter is swinging, then the inserter will get clogged and there's no way to prevent it. You'd have to put a second inserter to grab any potential Spoilage off of ...
by McFrugal
Wed Nov 13, 2024 2:58 am
Forum: Ideas and Suggestions
Topic: Add a second recipe for fruit processing that makes only seeds
Replies: 6
Views: 764

Add a second recipe for fruit processing that makes only seeds

TL;DR
Add a better way to get seeds from fruit.


What?
Add another recipe with a much better chance to produce seeds, but with no other products.

Why?
Currently seeds are 2% per fruit and each seed produces 50 fruit which is on average a net zero if you have no production bonus. However ...
by McFrugal
Wed Nov 13, 2024 2:22 am
Forum: Ideas and Suggestions
Topic: Expand Tips and Tricks for spoilage topics
Replies: 0
Views: 338

Expand Tips and Tricks for spoilage topics

TL;DR
The Spoilage-related Tips and Tricks need more information in them to explain the edge cases of spoilage.


What?
We need information such as: what happens to items that spoil while inside machines-- do they output to inserters even if the item was in the input slot?
Can items rot while ...
by McFrugal
Mon Oct 28, 2024 10:57 am
Forum: Gameplay Help
Topic: Cant place thrusters on platform
Replies: 4
Views: 798

Re: Cant place thrusters on platform

Part of the thruster structure needs to be placed on open space, so if you try placing them on top of existing platform foundation it may require the super-force build (shift+ctrl) to automatically remove existing foundation.
by McFrugal
Sat Jul 16, 2022 4:59 am
Forum: Ideas and Suggestions
Topic: Inserter/chest Optimization idea
Replies: 5
Views: 1431

Re: Inserter/chest Optimization idea

Yes, I did some searches and didn't see any ideas similar to mine.
by McFrugal
Sat Jul 16, 2022 2:45 am
Forum: Ideas and Suggestions
Topic: Inserter/chest Optimization idea
Replies: 5
Views: 1431

Inserter/chest Optimization idea

The problem right now is when an inserter wants to insert or remove an item, it has to check each slot until it finds a valid one, right? What if the chest inventory was split into three arrays- full slots, empty slots, and partially filled slots?
It works like this:
When an item needs to be ...
by McFrugal
Fri Apr 29, 2022 11:17 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1595276

Re: Bugs & FAQ

Where are levac fish and dorflurp jellyfish? I can't seem to find any in my world.
by McFrugal
Fri Apr 29, 2022 10:14 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1595276

Re: Bugs & FAQ



I'm playing a game with angel mods and bob's mods.
There's a recipe that turns 1 crystal powder and 1 purified water into 1 crystal slurry. I find this very strange since every other recipe that produces liquid produces at least 10 of it. As it is currently this recipe is near useless because ...
by McFrugal
Tue Apr 26, 2022 3:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1595276

Re: Bugs & FAQ

I'm playing a game with angel mods and bob's mods.
There's a recipe that turns 1 crystal powder and 1 purified water into 1 crystal slurry. I find this very strange since every other recipe that produces liquid produces at least 10 of it. As it is currently this recipe is near useless because you ...

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