I built a new nuclear reactor and after some wiring setup, the reactor outputs an additional 1 fuel than what's inside. If empty, it outputs 1. If 1 is in, it outputs 2.
These are the steps I did before:
Built Reactor
Inserter put in 6 fuel
Added circuit to restrict fuel
Told bots to remove ...
Search found 65 matches
- Sat Jul 04, 2026 10:42 pm
- Forum: Not a bug
- Topic: [2.1.9] Nuclear reactor sends wrong fuel signal
- Replies: 1
- Views: 278
- Fri Jun 26, 2026 4:27 pm
- Forum: General discussion
- Topic: I kinda hate Vulcanus
- Replies: 27
- Views: 4895
Re: I kinda hate Vulcanus
It's probably 99% that... But, I like to also think that landfill would not work when dumped into lava in the imaginary Factorio Space Age universe. I think you need something more substantial than landfill to resist melting in lava.
Absolutely, it's fine to think that. That's how I feel. But ...
- Wed Jun 24, 2026 10:51 pm
- Forum: General discussion
- Topic: I kinda hate Vulcanus
- Replies: 27
- Views: 4895
Re: I kinda hate Vulcanus
Yeah, I really don't know what the idea was behind introducing another type of foundation and making it super late-game. I suppose they wanted to players to grapple again with building around tricky terrain, and landfill was too easy a solution?
It's basic gameplay progression. Much later in ...
- Tue Jun 23, 2026 8:05 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 301
- Views: 185897
Re: Version 2.1.7
Just wanna say I am so happy for this release!
- Tue Jun 16, 2026 7:35 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 61224
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I'm registering an account specifically to say that I don't agree with the removal of space casinos.
They are the only way to make quality modules that isn't horribly tedious. Without space casinos I'm just going to not play with quality anymore (since you're making that an option now)
How is ...
- Fri Jun 12, 2026 10:07 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 61224
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
While [flipping] some things will always be impossible (Train stops, Rail signals, etc.), we do what we can.
Sentences like this are a bit more bittersweet to read now that we're in the final stretch of development, huh?
How so?
I'm sure you could spend dozens of more hours implementing a ...
- Fri Jun 12, 2026 3:16 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 61224
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
You can already do this using a radar though in 2.0, and you can use channels for much more refined control is 2.1.Erfar wrote: Fri Jun 12, 2026 11:18 am I still have 4 QoL that I'm waiting for:
• Wireless connection for logistic chests
- Sat Jun 06, 2026 1:13 am
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 26242
Re: Friday Facts #441 - Space logistics improvements
Will the problem be fixed where I can't set the pickup planet in my logistics group from a planet's surface?
Surface:

Space Ship:

Surface:

Space Ship:

- Sat May 30, 2026 6:31 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 75
- Views: 24084
Re: Friday Facts #440 - 2.1 plan
git gud. They work fine for me.balinor0 wrote: Sat May 30, 2026 1:23 pm the absolutely broken and atrocious interplanetary logistics
- Thu Dec 04, 2025 9:18 pm
- Forum: Technical Help
- Topic: Friend is unable to directly connect unless I disable Windows Defender Firewall
- Replies: 5
- Views: 1075
Re: Friend is unable to directly connect unless I disable Windows Defender Firewall
This was likely caused by me selecting the wrong options somehow when choosing to allow. I do not know how only Public got selected. Maybe something I selected in an older interface of Windows 11? Private has always been my home network connection
Either case, I deleted the entries, then started an ...
Either case, I deleted the entries, then started an ...
- Thu Dec 04, 2025 5:03 pm
- Forum: Technical Help
- Topic: Friend is unable to directly connect unless I disable Windows Defender Firewall
- Replies: 5
- Views: 1075
Re: Friend is unable to directly connect unless I disable Windows Defender Firewall
I added two rules to my Windows Defender Firewall settings which allow TCP and UDP ports 34197, and it worked. The only difference between the existing Factorio rules is it's only for those ports, and it allows all programs.
Below I exported the rules. The first two are the ones that came installed ...
Below I exported the rules. The first two are the ones that came installed ...
- Wed Dec 03, 2025 5:35 pm
- Forum: Technical Help
- Topic: Friend is unable to directly connect unless I disable Windows Defender Firewall
- Replies: 5
- Views: 1075
Re: Friend is unable to directly connect unless I disable Windows Defender Firewall
Those are Inbound Rules. I checked the file it's allowing and it's the correct EXE, and it's on the correct profile.Rseding91 wrote: Wed Dec 03, 2025 5:22 pm Are those inbound or outbound rules? You specifically need to have inbound allowed for the port the game is being hosted on.
- Wed Dec 03, 2025 4:50 pm
- Forum: Technical Help
- Topic: Friend is unable to directly connect unless I disable Windows Defender Firewall
- Replies: 5
- Views: 1075
Friend is unable to directly connect unless I disable Windows Defender Firewall
Hello, my friend and I were attempting to play Factorio together by using the direct connect option and me opening a port on my network. After failing for several minutes, I tried a Hail Mary and disabled Windows Defender. When I did that he could connect. I am using the Windows Defender default ...
- Thu Nov 27, 2025 7:27 am
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 72
- Views: 42723
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
I'm excited to play Space Age again! I really want to play without being temped to do the LDS shuffle. I've done it both times I played since it's just so powerful.
- Thu Oct 16, 2025 5:45 am
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 26491
Re: Status of 2.1?
I'm currently engrossed in a few other games so it'll be exciting when I get an email announcing 2.1 has been released.
- Fri Aug 29, 2025 4:44 am
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 26491
Re: Status of 2.1?
They're too busy playing Factorio. 2.1 is delayed to next year.
- Sun May 18, 2025 1:22 am
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 11492
Re: Agri science spoilage is not fun, just annoying.
It adds a unique challenge because it can’t be stockpiled, and is one of the few reasons to build platforms that are as fast as possible.
+1
Spoilage is a great mechanical that forces you to rethink the design of your factories, with a new focus on speed of the product from start to end. The ...
- Wed Apr 30, 2025 1:20 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 178190
Re: Version 2.0.45
Can't you just build around the biter nests a bunch of pipes so the biters don't spawn? And surround them with turrets that ignore nests?
- Tue Feb 04, 2025 5:52 am
- Forum: General discussion
- Topic: Anyone upset the end game screen isn't a screenshot of your ship?
- Replies: 1
- Views: 1099
Anyone upset the end game screen isn't a screenshot of your ship?
The game does have a built in screenshot feature. Seems like it would have been cool to have a personalized screenshot at the end instead of the generic one they show.
- Fri Oct 25, 2024 4:58 pm
- Forum: News
- Topic: Friday Facts #434 - Galaxy of Fame
- Replies: 47
- Views: 32882
Re: Friday Facts #434 - Galaxy of Fame
Top job folks, much love.
My gaming machine doesn't go online, so would it be possible to save the galaxy file then upload it from laptop?
What if you saved the game right before it ended, then loaded up Factorio and that save on your online laptop? There's an autosave every 10 minutes so if ...