Search found 27 matches

by jackthesmack
Sun Oct 24, 2021 8:12 pm
Forum: Implemented Suggestions
Topic: Option to hide player name on minimap
Replies: 4
Views: 1766

Re: Option to hide player name on minimap

This doesn't work. I ran the command, it said achievements were disabled, but my name still appears as is on the map. https://i.imgur.com/shbl4oX.png https://i.imgur.com/AoYIYLr.png Note: This is the first result on google for hide player names factorio which is why I am bumping it. If someone could...
by jackthesmack
Thu Oct 21, 2021 6:21 am
Forum: Minor issues
Topic: [for 0.17] "always on top" programs dont work with full screen factorio
Replies: 5
Views: 2146

Re: [for 0.17] "always on top" programs dont work with full screen factorio

This issue is still present in the latest version of Factorio. I can't use programs like OnTopReplica while playing Factorio in full screen.
by jackthesmack
Tue Oct 19, 2021 9:45 pm
Forum: General discussion
Topic: HDR
Replies: 7
Views: 852

Re: HDR

because the sprites are rendered as simple image file formats.[/color] What I meant by asking for HDR is not a simple toggle in the game, but a re-rendering of all the assets. If all the assets were re-rendered in HDR, and there was an option to enable them in game, would it make a visual difference?
by jackthesmack
Sun Oct 17, 2021 3:38 pm
Forum: General discussion
Topic: HDR
Replies: 7
Views: 852

HDR

Are there any plans for Factorio to support HDR? Would it actually make a visual difference?
by jackthesmack
Mon Nov 11, 2019 6:35 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 50879

Re: Factorio annotated roadmap - 0.17+

This roadmap is quite out of date. Are there any other roadmaps out there that are more up to date?
by jackthesmack
Mon May 27, 2019 11:31 pm
Forum: Ideas and Suggestions
Topic: Display the max distance that an underground belts and pipes can go before placement
Replies: 6
Views: 1018

Display the max distance that an underground belts and pipes can go before placement

TL;DR When an underground pipe or belt is in your hand, display the maximum distance it can reach. What ? Similar to how when you place the second underground belt or pipe, the first one placed should also show the maximum distance. I made some example images of what I mean. https://i.imgur.com/2lk...
by jackthesmack
Wed Nov 07, 2018 4:17 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 853742

Re: Factorio Roadmap for 0.17+

Please don't release 0.17 before the 22nd of December. This is my last semester of school so I want to do it right.
by jackthesmack
Sat May 12, 2018 1:49 am
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 15319

Re: Friday Facts #242 - Offensive programming

I love how the dad was loving it, only to notice his kid crying.
by jackthesmack
Mon Dec 04, 2017 6:26 am
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 10369

Re: Factorio for education - Licensing and all the Rest

Very interesting. What do you plan on teaching using this game? I remember something like this was done with Sim City, to teach kids urban planning and resourcing.
by jackthesmack
Sun Nov 26, 2017 4:26 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 20840

Re: Friday Facts #218 - Import bpy, Export player

Seeing the colors become much more subdued from the lower alpha levels reminds me of Dunkey's Bad Graphics video. I hope you get the higher alpha colors working, makes the game more visually pleasing to have things colorfully stand out.
by jackthesmack
Wed Oct 25, 2017 8:15 pm
Forum: Off topic
Topic: To be fair...
Replies: 3
Views: 1323

To be fair...

To be fair, you have to have a very high IQ to understand Factorio. The game progresses at an extremely subtle pace, and without a solid grasp of theoretical algorithms most of the engineering will go over a typical gamer's head. There’s also Factorio’s nihilistic outlook, which is deftly woven into...
by jackthesmack
Mon Oct 16, 2017 2:28 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 40582

Re: Friday Facts #212 - The GUI update (Part 1)

Like [Marcus] 猛虎爆進拳 proposed on Steam, I support his motion to add an Alternate Skin option for the GUI..for those of us who love the Fallout-y look of the game: Original: Idea: RUST SKIN FTW! :D What if you start out with a rust skin, and as you progress technologically you get an iron skin, then ...
by jackthesmack
Wed May 31, 2017 5:40 pm
Forum: Mods
Topic: [MOD 0.15] Bullet Trails
Replies: 15
Views: 9925

Re: [MOD 0.15] Bullet Trails

Great mod! Keep up the good work.
by jackthesmack
Sat Dec 24, 2016 10:03 pm
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 24706

Re: Friday Facts #170 - Blueprint library GUI design and redesign

kinnom wrote:
MrDoomah wrote:Why not use different tabs for the players?
Naamloos.png
and how do you expect to fit 400 tabs on there?
Same way I fit 400 tabs on my browser at once. :lol:
by jackthesmack
Tue Oct 04, 2016 2:16 am
Forum: General discussion
Topic: "Paving the ground is like Herpes"
Replies: 9
Views: 4540

"Paving the ground is like Herpes"

I was playing on a server, and I had been paving a lot of the factory by hand. The server owner and other players did not complain, even when I paved swaths of the factory in front of the admin's face. Around 7 hours into the game or so, some guy is on and sees me paving it and starts freaking out t...
by jackthesmack
Mon Mar 07, 2016 1:01 am
Forum: General discussion
Topic: Wow! (Amazing Game!)
Replies: 4
Views: 1412

Re: Wow! (Amazing Game!)

I keep trying to get friends to play but only got 1 of them into it. The rest just try it once or twice and go back to World of Warcraft. Ugh.
by jackthesmack
Mon Mar 07, 2016 12:57 am
Forum: General discussion
Topic: Is it better to buy the game on Steam or direct?
Replies: 13
Views: 4706

Re: Is it better to buy the game on Steam or direct?

Steam takes somewhere between 15% to 30% cut, so buy it direct from factorio.com. Steam is a great platform for spreading the word and increasing sales however, and I'm sure the developers are seeing a huge cash influx since it's release.
by jackthesmack
Sat Mar 05, 2016 9:35 pm
Forum: Releases
Topic: Version 0.12.25
Replies: 29
Views: 25157

Re: Version 0.12.25

right its been almost 1 year since any new content has come out WHAT THE FUCK the game is getting stale. if any admin can come in and tell me diffrent then plz do but all im seeing is bug fix after bug fix after bug fix to bugs that never even break the game. SORT YA HEADS OUT MAN the game is getti...
by jackthesmack
Sat Mar 05, 2016 4:06 am
Forum: Releases
Topic: Version 0.12.25
Replies: 29
Views: 25157

Re: Version 0.12.25

Bug that crept up in this new update: If there is no space between the version and the comparison operator in the dependencies, an error will pop up and you can't launch the game. Code that worked in 0.12.24 but not in 0.12.25 "dependencies": ["base >= 0.12.11", "? bobenemie...
by jackthesmack
Sat Mar 05, 2016 3:45 am
Forum: Mods
Topic: [0.11.22+] Natural Evolution v3.0.1 - All things Alien! (OLD)
Replies: 16
Views: 30112

Re: [0.11.22+] Natural Evolution v3.0.1 - All things Alien!

I'm getting an error when starting up in 0.12.25 Mod Natural_Evolution_Enemies dependency ? SupremeWarfare >=1.0.5 not matching pattern "[?] ModName [ModVersion specifier]". Edit: You can fix this by going into \mods\Natural_Evolution_Enemies_5.0.5\info.json and adding a space between Supr...

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