Search found 23 matches

by jackthesmack
Mon Nov 11, 2019 6:35 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 39886

Re: Factorio annotated roadmap - 0.17+

This roadmap is quite out of date. Are there any other roadmaps out there that are more up to date?
by jackthesmack
Mon May 27, 2019 11:31 pm
Forum: Ideas and Suggestions
Topic: Display the max distance that an underground belts and pipes can go before placement
Replies: 6
Views: 293

Display the max distance that an underground belts and pipes can go before placement

TL;DR When an underground pipe or belt is in your hand, display the maximum distance it can reach. What ? Similar to how when you place the second underground belt or pipe, the first one placed should also show the maximum distance. I made some example images of what I mean. https://i.imgur.com/2lk...
by jackthesmack
Wed Nov 07, 2018 4:17 am
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 795
Views: 720464

Re: Factorio Roadmap for 0.17+

Please don't release 0.17 before the 22nd of December. This is my last semester of school so I want to do it right.
by jackthesmack
Sat May 12, 2018 1:49 am
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 10475

Re: Friday Facts #242 - Offensive programming

I love how the dad was loving it, only to notice his kid crying.
by jackthesmack
Mon Dec 04, 2017 6:26 am
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 6048

Re: Factorio for education - Licensing and all the Rest

Very interesting. What do you plan on teaching using this game? I remember something like this was done with Sim City, to teach kids urban planning and resourcing.
by jackthesmack
Sun Nov 26, 2017 4:26 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 13706

Re: Friday Facts #218 - Import bpy, Export player

Seeing the colors become much more subdued from the lower alpha levels reminds me of Dunkey's Bad Graphics video. I hope you get the higher alpha colors working, makes the game more visually pleasing to have things colorfully stand out.
by jackthesmack
Wed Oct 25, 2017 8:15 pm
Forum: Off topic
Topic: To be fair...
Replies: 3
Views: 693

To be fair...

To be fair, you have to have a very high IQ to understand Factorio. The game progresses at an extremely subtle pace, and without a solid grasp of theoretical algorithms most of the engineering will go over a typical gamer's head. There’s also Factorio’s nihilistic outlook, which is deftly woven into...
by jackthesmack
Mon Oct 16, 2017 2:28 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 26365

Re: Friday Facts #212 - The GUI update (Part 1)

Like [Marcus] 猛虎爆進拳 proposed on Steam, I support his motion to add an Alternate Skin option for the GUI..for those of us who love the Fallout-y look of the game: Original: Idea: RUST SKIN FTW! :D What if you start out with a rust skin, and as you progress technologically you get an iron skin, then ...
by jackthesmack
Wed May 31, 2017 5:40 pm
Forum: Mods
Topic: [MOD 0.15] Bullet Trails
Replies: 14
Views: 6147

Re: [MOD 0.15] Bullet Trails

Great mod! Keep up the good work.
by jackthesmack
Sat Dec 24, 2016 10:03 pm
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 18281

Re: Friday Facts #170 - Blueprint library GUI design and redesign

kinnom wrote:
MrDoomah wrote:Why not use different tabs for the players?
Naamloos.png
and how do you expect to fit 400 tabs on there?
Same way I fit 400 tabs on my browser at once. :lol:
by jackthesmack
Tue Oct 04, 2016 2:16 am
Forum: General discussion
Topic: "Paving the ground is like Herpes"
Replies: 9
Views: 3256

"Paving the ground is like Herpes"

I was playing on a server, and I had been paving a lot of the factory by hand. The server owner and other players did not complain, even when I paved swaths of the factory in front of the admin's face. Around 7 hours into the game or so, some guy is on and sees me paving it and starts freaking out t...
by jackthesmack
Mon Mar 07, 2016 1:01 am
Forum: General discussion
Topic: Wow! (Amazing Game!)
Replies: 4
Views: 902

Re: Wow! (Amazing Game!)

I keep trying to get friends to play but only got 1 of them into it. The rest just try it once or twice and go back to World of Warcraft. Ugh.
by jackthesmack
Mon Mar 07, 2016 12:57 am
Forum: General discussion
Topic: Is it better to buy the game on Steam or direct?
Replies: 13
Views: 3259

Re: Is it better to buy the game on Steam or direct?

Steam takes somewhere between 15% to 30% cut, so buy it direct from factorio.com. Steam is a great platform for spreading the word and increasing sales however, and I'm sure the developers are seeing a huge cash influx since it's release.
by jackthesmack
Sat Mar 05, 2016 9:35 pm
Forum: Releases
Topic: Version 0.12.25
Replies: 29
Views: 21500

Re: Version 0.12.25

right its been almost 1 year since any new content has come out WHAT THE FUCK the game is getting stale. if any admin can come in and tell me diffrent then plz do but all im seeing is bug fix after bug fix after bug fix to bugs that never even break the game. SORT YA HEADS OUT MAN the game is getti...
by jackthesmack
Sat Mar 05, 2016 4:06 am
Forum: Releases
Topic: Version 0.12.25
Replies: 29
Views: 21500

Re: Version 0.12.25

Bug that crept up in this new update: If there is no space between the version and the comparison operator in the dependencies, an error will pop up and you can't launch the game. Code that worked in 0.12.24 but not in 0.12.25 "dependencies": ["base >= 0.12.11", "? bobenemies >= 0.12.5", "? MAIN-DyT...
by jackthesmack
Sat Mar 05, 2016 3:45 am
Forum: Mods
Topic: [0.11.22+] Natural Evolution v3.0.1 - All things Alien! (OLD)
Replies: 16
Views: 28986

Re: [0.11.22+] Natural Evolution v3.0.1 - All things Alien!

I'm getting an error when starting up in 0.12.25 Mod Natural_Evolution_Enemies dependency ? SupremeWarfare >=1.0.5 not matching pattern "[?] ModName [ModVersion specifier]". Edit: You can fix this by going into \mods\Natural_Evolution_Enemies_5.0.5\info.json and adding a space between SupremeWarfare...
by jackthesmack
Fri Feb 26, 2016 5:07 pm
Forum: General discussion
Topic: Steam and experimental updates
Replies: 7
Views: 7679

Re: Steam and experimental updates

How do you get that dropdown menu? Mine does nothing when I click on it. Edit: I'm stupid, you can't have it running or else you can't click the menu. Image I had the same bug, I simply closed that dialog window and reopened it. Then it worked as intended. Tried closing the dialog - Still having th...
by jackthesmack
Fri Feb 26, 2016 10:18 am
Forum: General discussion
Topic: Steam and experimental updates
Replies: 7
Views: 7679

Re: Steam and experimental updates

How do you get that dropdown menu? Mine does nothing when I click on it.

Edit: I'm stupid, you can't have it running or else you can't click the menu.

Image
by jackthesmack
Thu Feb 25, 2016 8:40 pm
Forum: General discussion
Topic: Will the new trailer be recorded in 4K @ 60fps?
Replies: 11
Views: 11588

Re: Will the new trailer be recorded in 4K @ 60fps?

Haha, 2160p for pixel art?
by jackthesmack
Thu Jul 09, 2015 4:01 am
Forum: General discussion
Topic: Content section of website. Is it still accurate?
Replies: 1
Views: 2247

Content section of website. Is it still accurate?

My post concerns the Content section of the website. I wanted to know if the content section is still accurate. Are you aiming for underground content, alien diplomacy and research (XCOM style!), and food production? Has there been more ideas you've come up, or have you scrapped some of these?

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