Hey, hopefully this is the right place for this but there seems to be a hidden unchangeable efficiency gain with fusion generators.
If you "charge" a liquid with a boiler and then "discharge" it with a fusion generator, then you'll end up with a net-gain in power from the fusion generator.
Would ...
Search found 27 matches
- Mon Mar 03, 2025 4:27 pm
- Forum: Modding interface requests
- Topic: FusionGeneratorPrototype efficiency var
- Replies: 1
- Views: 267
- Mon Nov 11, 2024 1:14 pm
- Forum: Modding discussion
- Topic: adapting ore outputs to machine types?
- Replies: 1
- Views: 359
adapting ore outputs to machine types?
I was working on a new mod idea and I ran into a limitation with the game.
A mining drill will only switch to fluid mode if it's over an ore patch that requires a fluid. There's workarounds such as changing the type to an assembler and just scripting the output but obviously that isn't ideal.
I ...
A mining drill will only switch to fluid mode if it's over an ore patch that requires a fluid. There's workarounds such as changing the type to an assembler and just scripting the output but obviously that isn't ideal.
I ...
- Wed Jun 29, 2016 10:59 pm
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 44653
Re: [0.11.*+] Alien Science
Hey guys, I have uploaded this to the new mod system and updated it. I take no credit for this, but the original mod creator is gone. If anyone else wants to take over the project feel free to PM me. Only uploades to help others use this very helpful mod. I may make small changes if requests happen ...
- Sat Apr 30, 2016 1:22 pm
- Forum: Multiplayer
- Topic: DarkServerUK [0.12.29] Dedicated Server EU
- Replies: 19
- Views: 31377
Re: DarkServerUK [0.12.29] Dedicated Server EU
The map has been reset now.munst wrote:reset the map please... all is destroy (griefing or alien)
- Tue Apr 26, 2016 8:09 pm
- Forum: Multiplayer
- Topic: DarkServerUK [0.12.29] Dedicated Server EU
- Replies: 19
- Views: 31377
Re: DarkServerUK [0.12.29] Dedicated Server EU
Just a quick update to say the server is up on the latest stable version of Factorio and running smoothly! We changed a few config options to get rid of lag spikes.
- Sat Jan 23, 2016 10:52 pm
- Forum: Multiplayer
- Topic: DarkServerUK [0.12.29] Dedicated Server EU
- Replies: 19
- Views: 31377
Re: DarkServerUK [0.12.20] Dedicated Server EU
Sorry, it is up again nowtetryon wrote:Still up? I can't connect.

- Sat Jan 02, 2016 3:02 am
- Forum: Multiplayer
- Topic: DarkServerUK [0.12.29] Dedicated Server EU
- Replies: 19
- Views: 31377
Re: DarkServerUK [0.12.20] Dedicated Server EU
I restarted it and it appears to be working now, unsure if there is any options I can enable which would make it run better.kwiss wrote:After two good days of playing, I am now being desynced upon login. Not sure if I'm the only one with this issue.
- Thu Dec 24, 2015 2:01 pm
- Forum: Multiplayer
- Topic: DarkServerUK [0.12.29] Dedicated Server EU
- Replies: 19
- Views: 31377
DarkServerUK [0.12.29] Dedicated Server EU
We have been looking forward to hosting a Factorio server for a long time and now we have the chance!
https://www.darkserver.co.uk/downloads/DSUK_logo_new_ts3.jpg
Our community has existed since October 2012 with our main aim to provide a friendly playing atmosphere for all of our players ...
https://www.darkserver.co.uk/downloads/DSUK_logo_new_ts3.jpg
Our community has existed since October 2012 with our main aim to provide a friendly playing atmosphere for all of our players ...
- Thu May 14, 2015 12:47 pm
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 44653
Re: [0.11.*+] Alien Science
Thanks for fixing it, I've updated the main thread now.matpmag wrote:Fantastic! Cheers budKoub wrote:Updated original post, moved in "non obsolete mods"

- Mon Mar 23, 2015 12:57 pm
- Forum: Spread the Word
- Topic: Steam?
- Replies: 2
- Views: 10814
Re: Steam?
Oh really? I didn't see that. Derp.ssilk wrote:They plan to finish the multiplayer with v0.12 and then go to steam. Read the FFFs for more information.
- Sun Mar 22, 2015 11:55 pm
- Forum: Spread the Word
- Topic: Steam?
- Replies: 2
- Views: 10814
Steam?
Hello, I introduced a friend of mine to Factorio and we have been playing together on a map. (about 10 hours so far) He says it is one of the best games he's played in a long time.
I keep getting asked "is Factorio on Steam?" and I have to reply with "no, but you can get it on their website".
Why ...
I keep getting asked "is Factorio on Steam?" and I have to reply with "no, but you can get it on their website".
Why ...
- Tue Mar 10, 2015 4:33 pm
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 56098
Re: Friday Facts #76 - MP inside out
I like the idea of p2p but what about the poor guy that is sitting on a 3G connection behind some crappy gateway which doesn't allow open ports? I'm assuming they would have negative effects on other parties playing the game. If a server could be setup on a box open to the internet with the same p2p ...
- Mon Nov 03, 2014 9:06 pm
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 30860
Re: [Linux] Headless server / vnc (Maybe too soon?)
Build a wall around him, it'll be fineKirk wrote:sfto XD
Isn't there some kind of "display sink" you can use? Having an extra lifeless player doesn't really matter, I reckon. He might be in the way though.

But yeah, we need a dedicated server asap

- Mon Nov 03, 2014 2:27 am
- Forum: Multiplayer
- Topic: [Linux] Headless server / vnc (Maybe too soon?)
- Replies: 28
- Views: 30860
[Linux] Headless server / vnc (Maybe too soon?)
I was just experimenting with factorio over a ssh tunnel (better than hamachi) and it actually works quite well. However I was wondering if anyone got factorio to work on a server without a graphics card or over vnc, all I get is a "failed to create display" error.
It's probably too soon for any ...
It's probably too soon for any ...
- Tue Oct 28, 2014 1:39 pm
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 44653
Re: [0.9.*+] Alien Science
Was giving me error upon installing the mod, here is the fix i had to perform to get it to work:
1. in mods/alien-science 0.0.5/info.json manually change version from 0.0.4 to 0.0.5 (even though the version was 0.0.5 it seems you forgot to update the json)
2. manually rename the folder of mod from ...
1. in mods/alien-science 0.0.5/info.json manually change version from 0.0.4 to 0.0.5 (even though the version was 0.0.5 it seems you forgot to update the json)
2. manually rename the folder of mod from ...
- Fri Oct 17, 2014 7:10 pm
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 44653
Re: [0.9.*+] Alien Science
Interesting mod, will try it in my next game! I do wonder about something though.
You say the recipe is:
6 x Science Pack 1
2 x Science Pack 2
1 x Science Pack 3
= 1 x Alien Science Pack (also: 1 x Alien Artifact for the other recipe)
So, wouldn't it be _strictly_ better to make Alien Artifacts ...
You say the recipe is:
6 x Science Pack 1
2 x Science Pack 2
1 x Science Pack 3
= 1 x Alien Science Pack (also: 1 x Alien Artifact for the other recipe)
So, wouldn't it be _strictly_ better to make Alien Artifacts ...
- Mon Oct 13, 2014 3:13 pm
- Forum: News
- Topic: Friday Facts #55 - MP Preview
- Replies: 36
- Views: 31129
Re: Friday Facts #55 - MP Preview
Hello, It's really cool to see multiplayer in action! Nice work :)
How lag tolerant will multiplayer be? I'm on a 3G connection (I can't get dsl or anything) and my average ping is about 120 - 300 depending on time of day etc. Sometimes I get a few packet drops and time outs too.
Will this mean I ...
How lag tolerant will multiplayer be? I'm on a 3G connection (I can't get dsl or anything) and my average ping is about 120 - 300 depending on time of day etc. Sometimes I get a few packet drops and time outs too.
Will this mean I ...
- Mon Sep 22, 2014 12:10 am
- Forum: Technical Help
- Topic: [0.10.8] Factorio x64 Lags every 4 seconds
- Replies: 6
- Views: 10086
Re: [0.10.8] Factorio x64 Lags every 4 seconds
Hi, I'm not sure I'll be able to help you, but try posting the timing debug info and log file here.
To show the debug info, start the game, load your problematic save, press F5, then wait 10 seconds (some of the values are updated only every 10 seconds) and make a screenshot.
I'm having the same ...
To show the debug info, start the game, load your problematic save, press F5, then wait 10 seconds (some of the values are updated only every 10 seconds) and make a screenshot.
I'm having the same ...
- Fri Sep 19, 2014 8:07 pm
- Forum: Modding help
- Topic: Help with making an oil powered generater
- Replies: 5
- Views: 2688
Re: Help with making an oil powered generater
Ah okay, what about using 2 other liquids?Dysoch wrote:it is currently impossible to set an steam generator to use only 1 type of fluid. It can use every fluid that has an fuel value.
sorry to bring bad news
- Thu Sep 18, 2014 9:17 am
- Forum: Modding help
- Topic: Help with making an oil powered generater
- Replies: 5
- Views: 2688
Re: Help with making an oil powered generater
Okay, so I've been digging about and I found the code for the steam engine entity.
I now have a shell of a mod going but my oil generator is not showing up in-game plus I don't know how to change it so it accepts oil instead of water.
Here's what I have so far: https://www.darkserver.co.uk ...
I now have a shell of a mod going but my oil generator is not showing up in-game plus I don't know how to change it so it accepts oil instead of water.
Here's what I have so far: https://www.darkserver.co.uk ...