Search found 5 matches
- Wed Jul 13, 2022 6:24 pm
- Forum: Modding interface requests
- Topic: .mp4 cutscenes.
- Replies: 2
- Views: 1049
.mp4 cutscenes.
hey hello, i looked at the prototypes for cutscene or something similar to play a video and i see there are no build in prototypes that support it i want to play cutscenes in the game not like the current prototype provides but in a video format. is this hard or worth it to implement? thanks, me jimmy
- Sun May 29, 2022 8:12 pm
- Forum: Modding interface requests
- Topic: combat soundtrack?
- Replies: 6
- Views: 2517
Re: combat soundtrack?
hey thanks for the fast reply on my post i deeply appricate it i get you placed it into wont implement but hear me out further. i noticed 2 sentences of your comment like if i could make it work somehow: "So if you plan to make a mod and have control over the situation, you are able to start th...
- Fri May 27, 2022 5:04 pm
- Forum: Modding interface requests
- Topic: combat soundtrack?
- Replies: 6
- Views: 2517
combat soundtrack?
hey hello, i am making a huge mod for the game as of now and it want to have combat music in the game to make the expierence more immersive https://wiki.factorio.com/Prototype/AmbientSound in track type i would want something like combat music since there will be a emphassis on different enemies in ...
- Sun Apr 10, 2022 9:54 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 100208
Re: Small documentation improvement requests
hey hello i am creating a prototype unit and i am stumbling on this prototype: https://wiki.factorio.com/Types/BaseAttackParameters all good and well but now i have defined almost everything except for this: https://wiki.factorio.com/Types/CyclicSound what exactly does this refer to? the begin and ...
- Mon Feb 21, 2022 9:51 pm
- Forum: Minor issues
- Topic: [1.1.53] Fluid animation in vertical pipe window too small
- Replies: 2
- Views: 1407
[1.1.53] Fluid animation in vertical pipe window too small
if you look, you can see the boundary square of the steam gas through the glass,
it should be like extended a 3.5 more pixels both to the top and bottom.
note: this fluid and pipe is both unmodded
it should be like extended a 3.5 more pixels both to the top and bottom.
note: this fluid and pipe is both unmodded