Dear developers, please change the behavior to a "one-click" default: a single click should immediately select the normal-quality version. If a player needs a different quality, they should first click a quality selector button, and only then click the recipe/item itself.
Crucially, the selected ...
Search found 85 matches
- Fri Jul 03, 2026 10:37 pm
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 69
- Views: 20597
- Fri Jul 03, 2026 9:56 pm
- Forum: Ideas and Suggestions
- Topic: Option to toggle off Rocket Target Reservation/Overkill Prevention in Multiplayer
- Replies: 0
- Views: 102
Option to toggle off Rocket Target Reservation/Overkill Prevention in Multiplayer
What selector/menu is this for?
Multiplayer game settings (Server configuration / Client-side option)
What is the core suggestion?
Add a server setting or client toggle to disable the "overkill prevention logic" for player-fired Rocket Launchers. When enabled, enemies should NOT be marked as ...
Multiplayer game settings (Server configuration / Client-side option)
What is the core suggestion?
Add a server setting or client toggle to disable the "overkill prevention logic" for player-fired Rocket Launchers. When enabled, enemies should NOT be marked as ...
- Fri Jul 03, 2026 9:33 pm
- Forum: Ideas and Suggestions
- Topic: Add Science Pack icons to the chat item/rich-text picker
- Replies: 10
- Views: 374
Re: Add Science Pack icons to the chat item/rich-text picker
@ickputzdirwech Please delete this post, it's misleading due to my translation error (I used a neural network, and apparently it was too imaginative). Thanks in advance.
- Fri Jul 03, 2026 9:29 pm
- Forum: Ideas and Suggestions
- Topic: QoL features - In-game chat / Rich-text icon picker button.
- Replies: 0
- Views: 74
QoL features - In-game chat / Rich-text icon picker button.
What selector/menu is this for?
In-game chat / Rich-text icon picker button.
What is the core suggestion?
Please add all types of Technology and Research icons (such as Automation, Logistics, Chemical, Space, etc.) to the chat rich-text icon selector menu. Currently, they are missing from the ...
In-game chat / Rich-text icon picker button.
What is the core suggestion?
Please add all types of Technology and Research icons (such as Automation, Logistics, Chemical, Space, etc.) to the chat rich-text icon selector menu. Currently, they are missing from the ...
- Fri Jul 03, 2026 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Add Science Pack icons to the chat item/rich-text picker
- Replies: 10
- Views: 374
Re: Add Science Pack icons to the chat item/rich-text picker
It's probably a matter of translation and ambiguous wording. Sorry about that. I'm not sure I made a translation error, but if that's what happened, I meant to refer not to the research packages, but to the research icons themselves.
- Fri Jul 03, 2026 4:01 pm
- Forum: Ideas and Suggestions
- Topic: Add Science Pack icons to the chat item/rich-text picker
- Replies: 10
- Views: 374
Re: Add Science Pack icons to the chat item/rich-text picker
I wasn't talking about science packages, I was talking about research. Why did you think I was talking about science packages?eugenekay wrote: Fri Jul 03, 2026 3:57 pm Look at the Tabs at the Top of the Dialog - particularly the position of the Yellow highlight in my screenshot vs yours. Try clicking.![]()
- Fri Jul 03, 2026 3:58 pm
- Forum: Ideas and Suggestions
- Topic: Add Science Pack icons to the chat item/rich-text picker
- Replies: 10
- Views: 374
Re: Add Science Pack icons to the chat item/rich-text picker
i checked this without mods also, in vanila game "space age"
- Fri Jul 03, 2026 3:54 pm
- Forum: Ideas and Suggestions
- Topic: Add Science Pack icons to the chat item/rich-text picker
- Replies: 10
- Views: 374
Re: Add Science Pack icons to the chat item/rich-text picker
this is all what i have in my v2.0.77 (build 84539 expansion, win 64) Space age
- Thu Jul 02, 2026 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Add "use best available" option to Blueprints/Upgrade Planner
- Replies: 2
- Views: 173
Re: Add "use best available" option to Blueprints/Upgrade Planner
+1!!!!!!!!!!!!!!
- Thu Jul 02, 2026 3:19 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Blueprints should have option like "force empty space"
- Replies: 19
- Views: 2099
- Thu Jul 02, 2026 2:59 pm
- Forum: Ideas and Suggestions
- Topic: Add Science Pack icons to the chat item/rich-text picker
- Replies: 10
- Views: 374
Add Science Pack icons to the chat item/rich-text picker
What selector/menu is this for?
In-game chat / Rich-text icon picker button.
What is the core suggestion?
Please add all types of Science Packs (Automation, Logistic, Chemical, Space, etc.) to the chat rich-text icon selector menu. Currently, they are missing from the selection grid.
Why is it ...
In-game chat / Rich-text icon picker button.
What is the core suggestion?
Please add all types of Science Packs (Automation, Logistic, Chemical, Space, etc.) to the chat rich-text icon selector menu. Currently, they are missing from the selection grid.
Why is it ...
- Sat Jun 20, 2026 5:29 am
- Forum: Ideas and Suggestions
- Topic: Independent Research Selection for Labs in Multiplayer (Local vs. Global Mode)
- Replies: 1
- Views: 218
Independent Research Selection for Labs in Multiplayer (Local vs. Global Mode)
Subject: Independent Research Selection for Labs in Multiplayer (Local vs. Global Mode)
What feature would you like to see?
Add a toggle switch to the Research Lab interface with two modes: Global (default) and Local.
- Global Mode: The lab works normally, consuming science packs to progress the ...
What feature would you like to see?
Add a toggle switch to the Research Lab interface with two modes: Global (default) and Local.
- Global Mode: The lab works normally, consuming science packs to progress the ...
- Wed Apr 22, 2026 5:01 am
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 30
- Views: 5260
Re: Add "quality priority" to inserters
one more reason
- Tue Apr 21, 2026 12:23 am
- Forum: Ideas and Suggestions
- Topic: "Manual Blueprint Sync" option to prevent server lag during library reorganization
- Replies: 0
- Views: 274
"Manual Blueprint Sync" option to prevent server lag during library reorganization
Description:
I suggest adding a new setting called "Fast Blueprint Upload" (enabled by default).
How it works:
When enabled (default): Blueprints sync automatically as they do now.
When disabled: Automatic synchronization is suspended when moving or reordering blueprints within the library. Instead ...
I suggest adding a new setting called "Fast Blueprint Upload" (enabled by default).
How it works:
When enabled (default): Blueprints sync automatically as they do now.
When disabled: Automatic synchronization is suspended when moving or reordering blueprints within the library. Instead ...
- Mon Apr 20, 2026 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Add "quality priority" to inserters
- Replies: 30
- Views: 5260
Re: Add "quality priority" to inserters
This is another variation entirely, not the one I’m talking about. That’s likely why there’s a misunderstanding, though I understand your point perfectly. I realize I’ve written a lot here and it can be a lot to go through, so no worries. Best regards.
- Mon Apr 20, 2026 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Manual Roboport Connection/Disconnection (Like Electric Poles)
- Replies: 1
- Views: 313
Re: Manual Roboport Connection/Disconnection (Like Electric Poles)
This feature would introduce more strategic thinking and planning into logistics design. It allows for much more sophisticated base layouts, making the game more interesting and rewarding for players who enjoy optimizing complex systems.
- Mon Apr 20, 2026 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Manual Roboport Connection/Disconnection (Like Electric Poles)
- Replies: 1
- Views: 313
Manual Roboport Connection/Disconnection (Like Electric Poles)
Summary:
I suggest adding a new tool to the game that allows players to manually connect or disconnect Roboports from each other. The existing automatic connection mechanic should remain as the default, but players should have a way to override it.
Details:
The Tool: A new dedicated tool (similar ...
I suggest adding a new tool to the game that allows players to manually connect or disconnect Roboports from each other. The existing automatic connection mechanic should remain as the default, but players should have a way to override it.
Details:
The Tool: A new dedicated tool (similar ...
- Mon Apr 20, 2026 12:25 pm
- Forum: Outdated/Not implemented
- Topic: "Dry run" mode for Assembling Machines via "No Item" signal
- Replies: 2
- Views: 456
Re: "Dry run" mode for Assembling Machines via "No Item" signal
+Precision Diagnostics & Recovery:
With a standardized crafting time of 1 second, the circuit network can automatically compare active signals against the expected count of connected assemblers. This allows the system to detect desynchronization or reduced working speeds caused by power grid ...
With a standardized crafting time of 1 second, the circuit network can automatically compare active signals against the expected count of connected assemblers. This allows the system to detect desynchronization or reduced working speeds caused by power grid ...
- Mon Apr 20, 2026 12:10 pm
- Forum: Outdated/Not implemented
- Topic: "Dry run" mode for Assembling Machines via "No Item" signal
- Replies: 2
- Views: 456
"Dry run" mode for Assembling Machines via "No Item" signal
I suggest allowing Assembling Machines to accept the "No Item" signal (the internal "Null" item) as a valid recipe via the Circuit Network. This would enable a "test mode" or "dry run" for assemblers without requiring actual ingredients or producing outputs. 04-20-2026, 15-10-50.png
Details ...
Details ...
- Mon Apr 20, 2026 11:38 am
- Forum: Ideas and Suggestions
- Topic: Allow combinators to generate "pure" quality signals
- Replies: 5
- Views: 1902