Search found 42 matches

by terradus
Wed Feb 03, 2021 6:14 pm
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 33
Views: 3161

Re: Armour & Gun quickbar location question

Moving the outline of the weapon panel to the right shows that it would interfere with the tooltip and the alerts, while it fits between everything on the left. (1080p resolution and 100% GUI scale) https://i.imgur.com/9b22BpI.jpg Earlier, I was too hasty with conclusions. Yes you're right. this is...
by terradus
Fri Jan 29, 2021 5:01 am
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 33
Views: 3161

Re: Armour & Gun quickbar location question

then get bad feedback on steam. This is also not an effective way to argue your point. Are there any objective reasons that the hotbar is better placed on the right? Reasons other than "I like it better" or "I am used to it this way"? Of course have. you just should have read th...
by terradus
Fri Jan 29, 2021 4:43 am
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 33
Views: 3161

Re: Armour & Gun quickbar location question

AmericanPatriot wrote: ↑
Fri Jan 29, 2021 4:41 am
terradus wrote: ↑
Fri Jan 29, 2021 4:25 am
ON RIGHT ! I WANT WEAPON BAR ON RIGHT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GIWE ME THIS OPTION ! :evil: :evil: :evil: :evil: :evil:
I am not sure how effective this is... They already said no.
then get bad feedback on steam.
by terradus
Fri Jan 29, 2021 4:25 am
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 33
Views: 3161

Re: Armour & Gun quickbar location question

You have moved the weapon-Bar (it used to be from the left) to the right. Sorry, but that was the stupidest idea you've ever had. Let me explain why: There is already a chat on the left, and a list of the crafting queue is also on the left. Now, when opening the crafting queue, it is moved away from...
by terradus
Fri Jan 29, 2021 4:16 am
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 17581

Re: Version 1.1.19

You have moved the weapon-Bar (it used to be from the left) to the right. Sorry, but that was the stupidest idea you've ever had. Let me explain why: There is already a chat on the left, and a list of the crafting queue is also on the left. Now, when opening the crafting queue, it is moved away from...
by terradus
Fri Jan 29, 2021 4:04 am
Forum: Duplicates
Topic: [1.1.19] The in-game chat jumps when mining stone or deconstructing buildings.
Replies: 1
Views: 585

[1.1.19] The in-game chat jumps when mining stone or deconstructing buildings.

The in-game chat jumps when mining stone or deconstructing buildings.

Way for reproduce:
1) Write something in chat
2) Mining stones or deconstruct something. (look at chat at this momnent)

The chat will be raised higher due to the progress bar.

This is very disturbing. Please fix.
by terradus
Sun Aug 30, 2020 12:26 pm
Forum: Gameplay Help
Topic: [1.0.0] Griffer cancels filters in wagons and tanks.
Replies: 1
Views: 250

[1.0.0] Griffer cancels filters in wagons and tanks.

Griffer cancels filters in wagons and tanks. Please help! https://sun9-70.userapi.com/VIud5dpv-vgEc-bTBMCi6k0P6owtKGqIEFJk6w/94bCqaJP3Zc.jpg 1) How to find out exactly who canceled the filter(in next time)? Variable "last user" not helping (may be because im driving my tank at this moment ...
by terradus
Sat Jun 20, 2020 7:30 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 27075

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

valneq wrote: ↑
Fri Jun 19, 2020 6:54 pm
Go to
Settings β†’ Interface β†’ Show beacon modules in alt-mode
and set the visibility however you like. This is per player, so even in multiplayer people can see whatever they prefer.
Thank you for this information - now beacons normal for me.
by terradus
Fri Jun 19, 2020 4:27 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 27075

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

1 is a simple options change away. 2 is a plus in my opinion. I like that they fade to background and let the actual factory shine. 3 is ignoring that the beacons were always magical towers, and always will be. They were designed to work that way. 4 I can't comment on. I didn't notice it in game an...
by terradus
Fri Jun 19, 2020 4:24 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 27075

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

A troll with grenades or a troll with a nuke can do much more damage than purging your pipe network. It might be okay to give the purge effect some inertia. If it drained the system at a finite (but fast) rate, that gives the player some reaction time to go "oh shi" while still letting pl...
by terradus
Fri Jun 19, 2020 1:33 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 27075

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

https://sun1-92.userapi.com/UibiXdMvqmWoKN2xZvZreHaD-edSGA7h0J69DA/NmvgmS8v4ls.jpg New design of beacon is full suck Reasons(Negative effect): 1) No more icons for modules 2) The contrast level has decreased. 3) These are no longer beacons, this is some kind of underground crap with a magic spire i...
by terradus
Thu Jun 18, 2020 11:37 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 27075

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

this is totaly wrong way for dewevoping of this game!!!! https://sun9-8.userapi.com/1q3Zy59hCJSmwLg4rQMppa2JRjsVzV4c8btN5A/2-Ver2FpFV4.jpg Reasons: 1) Now grifers can remove all oil! 2) Now grifers can turn pipes for mix! 3) Now you can wrong with pipe. So kick the griefers, or disable the permissi...
by terradus
Thu Jun 18, 2020 10:42 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 27075

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

this is totaly wrong way for dewevoping of this game!!!!

Image

Reasons:
1) Now grifers can remove all oil!
2) Now grifers can turn pipes for mix!
3) Now you can wrong with pipe.
by terradus
Tue Jun 16, 2020 9:35 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 27075

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I hate redesign!!! This is very big mistake from developers!!! i hate 3 redesigns: 1) Beacons (and icons for this) 2) electric drill (and icons for this) !!!!!!!!!! 3) Science packages (and icons for this) Please get back old disign for electric drill !!!!!!!! or tell me please how i can getback old...
by terradus
Wed Apr 01, 2020 10:08 am
Forum: Gameplay Help
Topic: [0.18.17] impossible to save BP.
Replies: 7
Views: 838

Re: [0.18.17] impossible to save BP.

Developers, please check my recommendations - maybe now it will be easier to find and fix the bug.
by terradus
Wed Apr 01, 2020 10:00 am
Forum: Gameplay Help
Topic: [0.18.17] impossible to save BP.
Replies: 7
Views: 838

Re: [0.18.17] impossible to save BP.

Problem was solwed by me! Way for fixing(Steam on WIN 10): 1) Launch game. Create new game. Put all your blueprints and blueprint-books inside cargo container (any box/chest). 2) Save this world called "My-ReserveBPStorage". 3) Load this world and check - you have your blueprint inside car...
by terradus
Wed Apr 01, 2020 8:44 am
Forum: 1 / 0 magic
Topic: [0.17.62] Blueprint Steam Sync - All blueprints are gone
Replies: 12
Views: 3743

Re: [0.17.62] Blueprint Steam Sync - All blueprints are gone

i haved same problem! But only on Win-10 (i not used other OS) I lost all my blueprints. But it happened after 6 month after switch on synchronization cloud. After that I took out BP storage from my other computer (old data). For some time this worked fine, but then a new bug appeared - now I cannot...
by terradus
Wed Apr 01, 2020 8:27 am
Forum: Gameplay Help
Topic: [0.18.17] impossible to save BP.
Replies: 7
Views: 838

Re: [0.18.17] impossible to save BP.

Who have same problem ?
by terradus
Tue Mar 31, 2020 7:44 pm
Forum: Gameplay Help
Topic: [0.18.17] impossible to save BP.
Replies: 7
Views: 838

Re: [0.18.17] impossible to save BP.

Please help.

Any variants - may be i can fix it ? how ?
by terradus
Sun Mar 29, 2020 2:02 pm
Forum: Gameplay Help
Topic: [0.18.17] impossible to save BP.
Replies: 7
Views: 838

Re: [0.18.17] impossible to save BP.

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