Search found 101 matches
- Thu Aug 01, 2024 3:37 pm
- Forum: Gameplay Help
- Topic: Refineries are only producing light oil
- Replies: 5
- Views: 502
Re: Refineries are only producing light oil
So,with the benefit of hindsight, it was obvious from the beginning :-) and I can confirm my earlier post. Problem solved. Well,not really, as I'm still lacking petroleum, but the refinery setup is working. The fact that the refinery shows light oil in the output obviously tells you that this output...
- Thu Aug 01, 2024 12:46 pm
- Forum: Gameplay Help
- Topic: Refineries are only producing light oil
- Replies: 5
- Views: 502
Re: Refineries are only producing light oil
Thanks, I think I just misunderstood the visualization of the refinery. I added some extra chemical plants for cracking light oil into petroleum, and watched the pipes coming from the refinery. There was a constant flow of between 0 an 5 (what is it, by the way - mΒ³?) within the pipes. So it seems I...
- Thu Aug 01, 2024 3:47 am
- Forum: Gameplay Help
- Topic: Refineries are only producing light oil
- Replies: 5
- Views: 502
Refineries are only producing light oil
For some reason, my refineries suddenly only produce light oil as you can see from the screenshots. This setup already worked pretty fine, but now it seems to be broken. It is set up to work the following way: produce lubricant above 24000 lubricant >> crack heavy into light oil and produce solid fu...
- Wed Jul 31, 2024 10:51 am
- Forum: Gameplay Help
- Topic: Pipes merging
- Replies: 5
- Views: 559
Re: Pipes merging
You could also use a mod that gives you straight pipes that don't connect. It's one of Bob's mods if I remeber correctly. It features straight, L, T and underground pipes coverung longer distances. But just search for pipes in the mod section, there seems to be a wider variety of mods covering that ...
- Sun Mar 20, 2022 4:08 pm
- Forum: Gameplay Help
- Topic: Full tank gives 24000 as output signal
- Replies: 7
- Views: 2550
Re: Full tank gives 24000 as output signal
Ok .. it's because I built a fill level display, where the last (green) light should be active when the tank is full. SO I wil set it to 24.500 ..
THx
THx
- Sun Mar 20, 2022 9:34 am
- Forum: Gameplay Help
- Topic: Full tank gives 24000 as output signal
- Replies: 7
- Views: 2550
Full tank gives 24000 as output signal
Hello there, I just created a system to evenly fill my tanks using combinators. Now I have stumbled across somthing interesting, that I cannot explain: When I connect a full tank to the circuit, the signal reads 24.000 instead of 25.000, see picture. As you can see, this has nothing to do with inter...
- Fri Oct 01, 2021 11:48 am
- Forum: Gameplay Help
- Topic: Are production ratios changed by modules and why?
- Replies: 8
- Views: 3216
Re: Are production ratios changed by modules and why?
Thanks for the huge amount of in-detail explanation I guess the nost important issue is that I missed the fact that the input values are not altered by modules. I was assuming that the same happens at higher process speed, but that obviously is wrong for productivity mdules
- Tue Sep 21, 2021 8:28 pm
- Forum: Gameplay Help
- Topic: Are production ratios changed by modules and why?
- Replies: 8
- Views: 3216
Are production ratios changed by modules and why?
I'm currently trying to set up an efficient lubricant / light oil / petroleum production using beacons and speed / productivity modules. I always read that the basic production ratios (in that case the ratio refinery:heavy oil cracking:light oil cracking) are no longer valid when using modules. But ...
- Sun Sep 12, 2021 8:55 pm
- Forum: Gameplay Help
- Topic: Confused over ore-to-plates ratio
- Replies: 7
- Views: 10753
Re: Confused over ore-to-plates ratio
I'm using the electric furnace in order to avoid the coal supply. And I'm using express belts, so tht is not the problem. I already activated the "show-transport-lines" in the debug settings. When activated, there are white and blue lines shown atop the belts, but I haven't found a informa...
- Sun Sep 12, 2021 2:10 pm
- Forum: Gameplay Help
- Topic: Confused over ore-to-plates ratio
- Replies: 7
- Views: 10753
Confused over ore-to-plates ratio
I am uterly confused about the input-to-output ration for producing (copper or iron) plates. I'm using the "Factorio Caclulator" by Kirk McDonald which tells me that 2700 ore will result in 2700 plates per minute using 72 electric furnaces. However, when setting this up using expressbelts,...
- Wed Aug 11, 2021 7:31 am
- Forum: Technical Help
- Topic: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update
- Replies: 6
- Views: 2504
Re: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update
Well, the regular Ubuntu update, but I doubt this changes the permissions for my NAS share ... question is how should I set the permissions on this share to allow for Factorio to set the neccessary permissions runtime?
- Tue Aug 10, 2021 2:21 pm
- Forum: Technical Help
- Topic: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update
- Replies: 6
- Views: 2504
Re: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update
I'll follow these hints, however I don't understand where the problem comes from, as I didn't change anything on my settings regarding NAS, ... and Factorio has been running fine for several years now.
- Mon Aug 09, 2021 10:14 pm
- Forum: Technical Help
- Topic: Error "Couldn't set permissions to 777: Operation not permitted" on game start and update
- Replies: 6
- Views: 2504
Error "Couldn't set permissions to 777: Operation not permitted" on game start and update
Im running Factorio 1.17.36 in Ubuntu 20.04. Out of the sudden, I receive an error message when starting the game: "Error while running reload_script: filesystem error: copy_file "<my_game-dir>/factorio/data/base/scenarios/freeplay/image.png" to ".../factorio/temp/currently-playi...
- Fri Jul 31, 2020 10:05 am
- Forum: Technical Help
- Topic: Annoying lag after installing on Ubuntu 20.04
- Replies: 1
- Views: 910
Annoying lag after installing on Ubuntu 20.04
On Ubuntu 18.04 I have been running the experimental Factorio version without any problems. After upgrading to Ubuntu 20.04 (fresh install) and changing the graphic card (from a Nvidia 1080 to a Nvidia GTX 1660 Super), I'm experiencing significant lags. My FPS is at around 6 .. 7 on average, with pe...
- Thu Jun 04, 2020 3:05 pm
- Forum: Gameplay Help
- Topic: Confused of support/demand ratio for steel plate production
- Replies: 7
- Views: 2867
Re: Confused of support/demand ratio for steel plate production
Good idea, thanks!
- Wed Jun 03, 2020 7:52 pm
- Forum: Gameplay Help
- Topic: Confused of support/demand ratio for steel plate production
- Replies: 7
- Views: 2867
Re: Confused of support/demand ratio for steel plate production
Ok, I think I really miscounted my furncaes. With 2x24 along a red belt it's now working. Thanks for the debug inf And geeee! I really buildt ALL my 4x4 balancers wrong all the time, as I was missing this one splitter. Just oversaw that all teh time
- Tue Jun 02, 2020 6:08 pm
- Forum: Gameplay Help
- Topic: Confused of support/demand ratio for steel plate production
- Replies: 7
- Views: 2867
Confused of support/demand ratio for steel plate production
I'm currently utterly confused of what I'm doing wrong in terms of setting up a continous supply for my steel plate production. According to the Kirc McDonalds "Factorio Calculator", I can feed 48 electric furnaces producing steel with a full red belt of iron ore. However, this does not wo...
- Tue Apr 28, 2020 8:03 am
- Forum: Gameplay Help
- Topic: Requester chest set request
- Replies: 1
- Views: 958
Re: Requester chest set request
You can use an arithmetuc combinator that sends a certain signal to the chest. In the network setup box of the chest, select the "read request" (or similar, not in front of factorio atm). I've done so to end my coal-feeding of my trains and switch to solid fule: I replaced the steel chest ...
- Mon Apr 27, 2020 8:21 am
- Forum: Gameplay Help
- Topic: Stuck at lubricant production
- Replies: 13
- Views: 6598
Re: Stuck at lubricant production
Hmmm.. for me this feels like running through a maze and never reaching the exit. All I want to do is thave more robots. So I need to produce plastic to get rid of the petroleum gas. Now I have to either build warehouse after warehouse to stockpile plastic, or build advanced circuits. Which in turn ...
- Sat Apr 25, 2020 7:51 pm
- Forum: Gameplay Help
- Topic: Stuck at lubricant production
- Replies: 13
- Views: 6598
Stuck at lubricant production
I'm really stuck at provideing lubricant, currently especially for my flying robot frame factory. I basically now how to produce lubricant, but I'm alwas reaching a kind of dead end because I cannot make use of the surplus products (light pil and petroleum gas). I started to produce solid fuel from ...