Search found 72 matches

by Quax
Sat Sep 07, 2019 10:13 am
Forum: Gameplay Help
Topic: How muche ore per second?
Replies: 3
Views: 220

Re: How muche ore per second?

Ahhh ... I'm using the Calculator, but didn't think of it for solving this question :-)
by Quax
Sat Sep 07, 2019 6:49 am
Forum: Gameplay Help
Topic: How muche ore per second?
Replies: 3
Views: 220

How muche ore per second?

Hi folks,

how do I calculate the amount of ore per second that is

- produced by a mining drill
- consumed by a furnace?

Thanks
by Quax
Wed Sep 04, 2019 8:26 pm
Forum: Gameplay Help
Topic: How to calculate the oil production rate?
Replies: 2
Views: 182

Re: How to calculate the oil production rate?

Thanks pal
by Quax
Wed Sep 04, 2019 8:11 pm
Forum: Gameplay Help
Topic: How to calculate the oil production rate?
Replies: 2
Views: 182

How to calculate the oil production rate?

Hi there, I'm currently stuck at calculating oil input. I'm going to set up a Chemical science pack factory, and thus need oil. The calculator tells me I need 1.500/m. So how do I calculate how much pump jacks I need to fulfill this input ratio?? The Wiki only tells me a mining peed and time, but ho...
by Quax
Sat Aug 10, 2019 9:39 am
Forum: Gameplay Help
Topic: Belt speed vs. Input ratios problem
Replies: 4
Views: 260

Re: Belt speed vs. Input ratios problem

Oh .. yes, indeed .. I forgot the crafting speed. Or, to be more precise, I assumed the basic assembly machine would have a crafting speed of 1, with the subsequent machines getting faster than 1. I'm using the factorio calulater already for more complicated setups. I nevertheless do a manual calcul...
by Quax
Fri Aug 09, 2019 10:14 pm
Forum: Gameplay Help
Topic: Belt speed vs. Input ratios problem
Replies: 4
Views: 260

Belt speed vs. Input ratios problem

Ok, again I'm confuced by the relation between the number of items transported on the belt and the input for an assembly machine. I started to produce the firearm magazine. The recipy shows an input ratio of 4 iron plates per second for one assembly machine. Following the WIki, the number of items t...
by Quax
Thu Aug 08, 2019 3:36 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 1763

Re: 0.17 - is it stable enough for the casual player?

Well, playing 0.17 now, and I'm pretty satisfied. I'm not playing every day (although I wish I could :-) ), but I cannot tell a difference to 0.16 (in terms of stability, not content of course).

This is a pretty fine game after all :D :D
by Quax
Wed Aug 07, 2019 7:31 pm
Forum: Gameplay Help
Topic: Production ratio not working in 0.17
Replies: 3
Views: 190

Re: Production ratio not working in 0.17

Yes. It was obvious the moment I hit the "Submit"-button and returned to the game :lol: :lol: :lol:
by Quax
Wed Aug 07, 2019 7:29 pm
Forum: Gameplay Help
Topic: Production ratio not working in 0.17
Replies: 3
Views: 190

Production ratio not working in 0.17

I changed to 0.17 just recently, and for some reason my production setup does not work, although I calculated it and checked with the Factorio calculator: I want to produce the automation science pack. My personal calculation resulted in a setup where one assembly machine producing gear wheels would...
by Quax
Thu Aug 01, 2019 5:45 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 1763

Re: 0.17 - is it stable enough for the casual player?

Great, thanks .. already installing the 0.17 :-)
by Quax
Thu Aug 01, 2019 3:25 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 1763

0.17 - is it stable enough for the casual player?

Knowing that in 0.17 a lot of basic things (science, oil, ...) will chage significantly, I feel the time invested in my 0.16 game kind of wasted. THe further I develop my base, the more thing I will need to change after changing the release. Only thinking of having to change my whole science setup i...
by Quax
Wed Jul 31, 2019 5:38 pm
Forum: General discussion
Topic: How do new version affect older gamesaves?
Replies: 9
Views: 507

Re: How do new version affect older gamesaves?

A little bit off topic, but is there an anounced date when 0.17 should become the stable version?
by Quax
Wed Jul 31, 2019 5:35 pm
Forum: General discussion
Topic: How do new version affect older gamesaves?
Replies: 9
Views: 507

Re: How do new version affect older gamesaves?

Ranger_Aurelien wrote:
Wed Jul 31, 2019 1:58 pm
All three links from the front page of the wiki:
Great thanks, I was searching in the forum, and found the 0.17. version post that states all the (planned) changes.
by Quax
Wed Jul 31, 2019 1:13 pm
Forum: General discussion
Topic: How do new version affect older gamesaves?
Replies: 9
Views: 507

Re: How do new version affect older gamesaves?

I was afraid of that answer .. :D So some questions regarding the Releases:

- Do you know when 0.17 is to be released as the official stable version?
- Is there somewhere an overview of the changes of a new release? Or do I have to go through all the single posts in the release forum / FFF posts?
by Quax
Wed Jul 31, 2019 5:17 am
Forum: General discussion
Topic: How do new version affect older gamesaves?
Replies: 9
Views: 507

How do new version affect older gamesaves?

Hi Folks, I wonder how a new Version will affect a game started in an older version. Are the settings for input values, recipies, … saved within the gamesave, or will the game automatically reflect the new recipies, …? In that case my whole factory would be rendered useless, as the setting of belts,...
by Quax
Tue Jul 30, 2019 1:37 pm
Forum: Gameplay Help
Topic: Problem with trains
Replies: 4
Views: 194

Re: Problem with trains

It might also be the signalling, as you hae a single rail track. The pic is a Little bit too small to tell anything in Detail, if you could post a larger version?
by Quax
Mon Jul 29, 2019 2:53 pm
Forum: Gameplay Help
Topic: Stuck at providing oil
Replies: 12
Views: 634

Re: Stuck at providing oil

Great, thanks all .. I'm gonna post a few screenies from my refinery later. But so far I understood that i did almost everything wrong in terms of fluid transport :D
by Quax
Sun Jul 28, 2019 9:52 pm
Forum: Gameplay Help
Topic: Stuck at providing oil
Replies: 12
Views: 634

Re: Stuck at providing oil

Once you start making modules, expect to run out of resources a lot faster. It takes a lot of power and a shit ton of resources to produce modules at even the maximum speed of one mk3 module assembler. Same goes once you're doing research beyond blue science. These stages are a "step up" in resourc...
by Quax
Sun Jul 28, 2019 3:15 pm
Forum: Gameplay Help
Topic: Stuck at providing oil
Replies: 12
Views: 634

Stuck at providing oil

Folks I need some advice on this. Currently I'm stuck at providing oil. In order to enlarge my base, and build up the next factories, I started with building factories for electronic and advanced circuits. I have a fine supply of electronic circuits meanwhile, however my advanced circuits factory al...
by Quax
Fri Jul 19, 2019 5:59 am
Forum: Gameplay Help
Topic: Automatic insertion of robots
Replies: 21
Views: 911

Re: Automatic insertion of robots

Smaller networks are generally better. If using them for logistics rather than belts, ideally a network should only be a few roboports big, to keep them flying the shortest distances possible and prevent sudden "bursts" from overwhelming the charging capability in the area. Interesting Point. Curre...

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