Search found 88 matches

by danbopes
Mon Mar 24, 2025 12:59 pm
Forum: Modding interface requests
Topic: Inventory Last Updated Tick API
Replies: 0
Views: 73

Inventory Last Updated Tick API

Background:
Currently, there is no built-in way to determine whether the contents of an entity's inventory have changed since the last game tick. Modders must manually track inventory states and compare them each tick, which can be inefficient for large-scale monitoring.

Recommendation:
Introduce a ...
by danbopes
Sun Mar 16, 2025 3:05 pm
Forum: Ideas and Suggestions
Topic: Assembler's "Set Recipe" should use the strongest signal
Replies: 7
Views: 2222

Re: Assembler's "Set Recipe" should use the strongest signal

I came here to +1 this. Seems a little counterintuitive to just take the first in the recipe order. (It may make sense from a performance perspective), but I think the performance hit is worth it, at the tradeoff of ease of use.
by danbopes
Sun Dec 15, 2024 2:09 am
Forum: General discussion
Topic: When Research Takes Days
Replies: 4
Views: 931

Re: When Research Takes Days

Sounds like you need to scale up production. The factory must grow.
by danbopes
Thu Dec 12, 2024 2:21 pm
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 37
Views: 4339

Re: Quality options for chests and trains


Changing tier is a NIGHTMARE without LTN/CyberSyn doing your scheduling for you.


If that's the case, maybe the factorio team should evaluate making this easier, instead of just ignoring what quality could be.

Also, does interrupts change any of this? Feel like a simple interrupt if the ...
by danbopes
Sat Dec 07, 2024 7:19 pm
Forum: Ideas and Suggestions
Topic: Selector Combinator - Input ID
Replies: 2
Views: 347

Re: Selector Combinator - Input ID

I don't know if the benefits offset the additional cluttering of the selector UI, for something that isn't entirely intuitive.
by danbopes
Thu Dec 05, 2024 4:55 am
Forum: Gameplay Help
Topic: Can i set a filter for an spoiled amount
Replies: 5
Views: 461

Re: Can i set a filter for an spoiled amount

There's no current way to read the spoilage level from either a belt or chest. This has been a highly requested feature, but the devs haven't commented on it yet.
by danbopes
Wed Dec 04, 2024 5:09 pm
Forum: Off topic
Topic: Was at the Gym
Replies: 3
Views: 5036

Re: Was at the Gym

mmmPI wrote: Thu May 09, 2024 4:01 pm and made into ? :D
Power Armor MK2
by danbopes
Wed Dec 04, 2024 2:52 pm
Forum: Technical Help
Topic: [2.0.20] [Possible Bug] How do you reorder train stations with a controller?
Replies: 6
Views: 713

Re: [2.0.20] [Possible Bug] How do you reorder train stations with a controller?


bump

Respectfully, it has been 1 week my issue has been ignored. :cry: Please help.

Since I am unable to use trains, this has prevented from playing. I do not want to to develop my factory without trains.

If this is a bug, please sort it into the bugs forum.


You say "ignored"...except there ...
by danbopes
Mon Nov 25, 2024 1:29 am
Forum: Minor issues
Topic: [2.0.20] "Can filter items." in inserter tooltips is unnecessary
Replies: 7
Views: 727

Re: [2.0.20] "Can filter items." in inserter tooltips is unnecessary



With the potential for modded inserters that disable the filtering feature, I'm not sure this is actually redundant information. It would be confusing if filtering inserters were only marked in certain contexts/mod combinations, and more confusing if no distinction was provided when both ...
by danbopes
Sun Nov 24, 2024 2:28 pm
Forum: Duplicates
Topic: [2.0.21] Deploying a spidertron with bots destroys all its equipment (and colour and name)
Replies: 13
Views: 1671

Re: [2.0.21] Deploying a spidertron with bots destroys all its equipment (and colour and name)



Personally, I think q on vehicles should always preserve the settings, but that would be an "Ideas and Suggestions" not a bug.


I would make a mod that does this, but the API does not give any way to know what item slot was selected when the pipette tool was used.


How about just not ...
by danbopes
Sat Nov 23, 2024 7:06 am
Forum: Duplicates
Topic: [2.0.21] Deploying a spidertron with bots destroys all its equipment (and colour and name)
Replies: 13
Views: 1671

Re: 2.0.21 - Deploying a spidertron with bots destroys all its equipment (and colour and name)

I had posted here (Another dupe of this): https://forums.factorio.com/viewtopic.php?p=634658#p634658

The problem is Q only does grab the entity type. My sticking point is that even if you just grab the entity, it shouldn't ever remove the grid, just leave it intact. You and many others also fell ...
by danbopes
Fri Nov 22, 2024 12:06 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 31016

Re: Friday Facts #438 - Space Age wrap up

Pretty cool to see an inside look into the testing platform behind Factorio. A little sad that 2.1 is a little further away than I hoped, as I've been craving the circuit improvements mentioned in a few threads.

Thanks again for making space age a great expansion. I've had a ton of fun. =)
by danbopes
Thu Nov 21, 2024 10:11 pm
Forum: Ideas and Suggestions
Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
Replies: 23
Views: 6754

Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item


+1 to this.
Also I feel like there should be not a value but a few buckets similar to quality, eg fresh (100%..75%), mildly fresh (75%..50%), not so fresh(50%..25%) and nearly spoiled (25%..0%). It should also allow insertes to pick more spoiled or more fresh from each bucket.


Why would you ...
by danbopes
Thu Nov 21, 2024 11:30 am
Forum: Ideas and Requests For Mods
Topic: One time inserter
Replies: 1
Views: 318

Re: One time inserter

Have you considered recursive blueprints?
by danbopes
Tue Nov 19, 2024 10:57 pm
Forum: Not a bug
Topic: [2.0.15] Space Age - 2x Pentapod egg recipe icon unavailable
Replies: 3
Views: 433

Re: [2.0.15] Space Age - 2x Pentapod egg recipe icon unavailable

Genhis wrote: Tue Nov 19, 2024 8:24 pm Thanks for the report, this is not a bug. We used to get reports about players confusing the two icons in inserter filters.
If this is the case, why weren't the molten iron/copper icons also changed in a similar way (There are a few bug reports on those too)
by danbopes
Tue Nov 19, 2024 10:48 pm
Forum: Show your Creations
Topic: New level of pure bot abuse in Space Age
Replies: 6
Views: 2034

Re: New level of pure bot abuse in Space Age

♻️ Recycle those bots with some quality modules to get some nice upgraded parts :P
by danbopes
Mon Nov 18, 2024 2:37 am
Forum: Duplicates
Topic: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
Replies: 4
Views: 540

Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt

I encountered this too. My inserter kept grabbing up the belt and there were always a few stragglers that ended up getting spoiled.

I believe that inserters should also obey spoilage on belts.
by danbopes
Sun Nov 17, 2024 5:55 pm
Forum: Duplicates
Topic: [kovarex] [2.0.17] Changing quality should not reset planet import
Replies: 2
Views: 334

Re: [kovarex] [2.0.17] Changing quality should not reset planet import

Loewchen wrote: Sat Nov 16, 2024 8:38 pm Duplicate of 120354.
You can just delete this or move to duplicates.

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