Background:
Currently, there is no built-in way to determine whether the contents of an entity's inventory have changed since the last game tick. Modders must manually track inventory states and compare them each tick, which can be inefficient for large-scale monitoring.
Recommendation:
Introduce a ...
Search found 88 matches
- Mon Mar 24, 2025 12:59 pm
- Forum: Modding interface requests
- Topic: Inventory Last Updated Tick API
- Replies: 0
- Views: 73
- Sun Mar 16, 2025 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Assembler's "Set Recipe" should use the strongest signal
- Replies: 7
- Views: 2222
Re: Assembler's "Set Recipe" should use the strongest signal
I came here to +1 this. Seems a little counterintuitive to just take the first in the recipe order. (It may make sense from a performance perspective), but I think the performance hit is worth it, at the tradeoff of ease of use.
- Sun Dec 15, 2024 2:09 am
- Forum: General discussion
- Topic: When Research Takes Days
- Replies: 4
- Views: 931
Re: When Research Takes Days
Sounds like you need to scale up production. The factory must grow.
- Thu Dec 12, 2024 2:21 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 37
- Views: 4339
Re: Quality options for chests and trains
Changing tier is a NIGHTMARE without LTN/CyberSyn doing your scheduling for you.
If that's the case, maybe the factorio team should evaluate making this easier, instead of just ignoring what quality could be.
Also, does interrupts change any of this? Feel like a simple interrupt if the ...
- Mon Dec 09, 2024 11:52 am
- Forum: Balancing
- Topic: The cargo wagons are too small for DLC
- Replies: 13
- Views: 2687
- Sat Dec 07, 2024 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Selector Combinator - Input ID
- Replies: 2
- Views: 347
Re: Selector Combinator - Input ID
I don't know if the benefits offset the additional cluttering of the selector UI, for something that isn't entirely intuitive.
- Thu Dec 05, 2024 4:55 am
- Forum: Gameplay Help
- Topic: Can i set a filter for an spoiled amount
- Replies: 5
- Views: 461
Re: Can i set a filter for an spoiled amount
There's no current way to read the spoilage level from either a belt or chest. This has been a highly requested feature, but the devs haven't commented on it yet.
- Wed Dec 04, 2024 5:09 pm
- Forum: Off topic
- Topic: Was at the Gym
- Replies: 3
- Views: 5036
Re: Was at the Gym
Power Armor MK2
- Wed Dec 04, 2024 2:52 pm
- Forum: Technical Help
- Topic: [2.0.20] [Possible Bug] How do you reorder train stations with a controller?
- Replies: 6
- Views: 713
Re: [2.0.20] [Possible Bug] How do you reorder train stations with a controller?
bump
Respectfully, it has been 1 week my issue has been ignored. :cry: Please help.
Since I am unable to use trains, this has prevented from playing. I do not want to to develop my factory without trains.
If this is a bug, please sort it into the bugs forum.
You say "ignored"...except there ...
- Mon Nov 25, 2024 1:29 am
- Forum: Minor issues
- Topic: [2.0.20] "Can filter items." in inserter tooltips is unnecessary
- Replies: 7
- Views: 727
Re: [2.0.20] "Can filter items." in inserter tooltips is unnecessary
With the potential for modded inserters that disable the filtering feature, I'm not sure this is actually redundant information. It would be confusing if filtering inserters were only marked in certain contexts/mod combinations, and more confusing if no distinction was provided when both ...
- Sun Nov 24, 2024 2:28 pm
- Forum: Duplicates
- Topic: [2.0.21] Deploying a spidertron with bots destroys all its equipment (and colour and name)
- Replies: 13
- Views: 1671
Re: [2.0.21] Deploying a spidertron with bots destroys all its equipment (and colour and name)
Personally, I think q on vehicles should always preserve the settings, but that would be an "Ideas and Suggestions" not a bug.
I would make a mod that does this, but the API does not give any way to know what item slot was selected when the pipette tool was used.
How about just not ...
- Sat Nov 23, 2024 7:06 am
- Forum: Duplicates
- Topic: [2.0.21] Deploying a spidertron with bots destroys all its equipment (and colour and name)
- Replies: 13
- Views: 1671
Re: 2.0.21 - Deploying a spidertron with bots destroys all its equipment (and colour and name)
I had posted here (Another dupe of this): https://forums.factorio.com/viewtopic.php?p=634658#p634658
The problem is Q only does grab the entity type. My sticking point is that even if you just grab the entity, it shouldn't ever remove the grid, just leave it intact. You and many others also fell ...
The problem is Q only does grab the entity type. My sticking point is that even if you just grab the entity, it shouldn't ever remove the grid, just leave it intact. You and many others also fell ...
- Fri Nov 22, 2024 12:06 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 31016
Re: Friday Facts #438 - Space Age wrap up
Pretty cool to see an inside look into the testing platform behind Factorio. A little sad that 2.1 is a little further away than I hoped, as I've been craving the circuit improvements mentioned in a few threads.
Thanks again for making space age a great expansion. I've had a ton of fun. =)
Thanks again for making space age a great expansion. I've had a ton of fun. =)
- Thu Nov 21, 2024 10:11 pm
- Forum: Ideas and Suggestions
- Topic: Allow belt/chest circuit readers to read spoilage level of most spoiled item
- Replies: 23
- Views: 6754
Re: Allow belt/chest circuit readers to read spoilage level of most spoiled item
+1 to this.
Also I feel like there should be not a value but a few buckets similar to quality, eg fresh (100%..75%), mildly fresh (75%..50%), not so fresh(50%..25%) and nearly spoiled (25%..0%). It should also allow insertes to pick more spoiled or more fresh from each bucket.
Why would you ...
- Thu Nov 21, 2024 11:30 am
- Forum: Ideas and Requests For Mods
- Topic: One time inserter
- Replies: 1
- Views: 318
Re: One time inserter
Have you considered recursive blueprints?
- Wed Nov 20, 2024 2:15 pm
- Forum: 1 / 0 magic
- Topic: [2.0.20] Game crashed while autosaving and now on every start (AtlasBuilder::loadSprites)
- Replies: 5
- Views: 784
Re: [2.0.20] Game crashed while autosaving and now on every start (AtlasBuilder::loadSprites)
Are you not able to use the previous autosave?
- Tue Nov 19, 2024 10:57 pm
- Forum: Not a bug
- Topic: [2.0.15] Space Age - 2x Pentapod egg recipe icon unavailable
- Replies: 3
- Views: 433
Re: [2.0.15] Space Age - 2x Pentapod egg recipe icon unavailable
If this is the case, why weren't the molten iron/copper icons also changed in a similar way (There are a few bug reports on those too)Genhis wrote: Tue Nov 19, 2024 8:24 pm Thanks for the report, this is not a bug. We used to get reports about players confusing the two icons in inserter filters.
- Tue Nov 19, 2024 10:48 pm
- Forum: Show your Creations
- Topic: New level of pure bot abuse in Space Age
- Replies: 6
- Views: 2034
Re: New level of pure bot abuse in Space Age

- Mon Nov 18, 2024 2:37 am
- Forum: Duplicates
- Topic: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
- Replies: 4
- Views: 540
Re: [2.0.19] Inserter even when set to "Spoiled first" ignore first item on the belt
I encountered this too. My inserter kept grabbing up the belt and there were always a few stragglers that ended up getting spoiled.
I believe that inserters should also obey spoilage on belts.
I believe that inserters should also obey spoilage on belts.
- Sun Nov 17, 2024 5:55 pm
- Forum: Duplicates
- Topic: [kovarex] [2.0.17] Changing quality should not reset planet import
- Replies: 2
- Views: 334