Search found 31 matches
- Mon Aug 26, 2024 9:48 am
- Forum: Spread the Word
- Topic: [Website] One review on website marked as private
- Replies: 3
- Views: 448
Re: [Website] One review on website marked as private
Thought I was going nuts, and trying to figure out HOW this ended up in "Spread the Word". This is the SECOND time I thought I posted this in the wrong place, but apparently a MOD is moving this: 08-26-2024, 05-48-02.png MODS: If you have to move a post, please post a reason. I wasted a bu...
- Sun Aug 25, 2024 3:14 am
- Forum: Spread the Word
- Topic: [Website] One review on website marked as private
- Replies: 3
- Views: 448
[Website] One review on website marked as private
One of the videos on https://factorio.com/videos is marked as private:
- Fri Aug 23, 2024 11:43 pm
- Forum: This Forum
- Topic: Bug Report Deleted?
- Replies: 3
- Views: 574
Re: Bug Report Deleted?
I had deleted one that I posted in the wrong location, but I reposted it to the correct forum (Bug Reports)
- Fri Aug 23, 2024 11:36 pm
- Forum: This Forum
- Topic: Bug Report Deleted?
- Replies: 3
- Views: 574
Bug Report Deleted?
I recently posted a bug report about the website. It was deleted, not moved, and I got no notifications. Can I have an explanation?
Would have been nice to know if I posted in the wrong place, or *why* the removal
Would have been nice to know if I posted in the wrong place, or *why* the removal
- Fri Feb 16, 2024 3:48 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 63179
Re: Friday Facts #384 - Combinators 2.0
Instead of outputting a random signal, how about iterating through each index?
- Fri Jan 19, 2024 12:11 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 29108
Re: Friday Facts #394 - Assembler flipping and circuit control
Thanks for listening to our feedback regarding bulk/stack inserters. I'm happy to see that was switched. I recommend releasing an update in the 1.x branch with the name change to make is less of a harsh transition in 2.0.
- Fri Jan 12, 2024 12:46 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 60220
Re: Friday Facts #393 - Putting things on top of other things
I'm curious why you didn't just set blacklist to be the default instead of adding a new UI element. I think it is because blacklist filter also means it waits for you to set the filter, just like the filter inserters did before. That wouldn't make sense. If you're blacklisting nothing, it would gra...
- Fri Jan 12, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 60220
Re: Friday Facts #393 - Putting things on top of other things
I'm curious why you didn't just set blacklist to be the default instead of adding a new UI element.
- Fri Dec 15, 2023 1:18 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33287
Re: Friday Facts #389 - Train control improvements
IMO this makes LTN and Cybersyn almost irrelevant. Would only like to change priorities of stations, maybe there is a way to do this as well i just have not realized yet. With interrupts being executed in order, you could put your higher priority stations higher in the list, and they'd be executed ...
- Fri Dec 15, 2023 1:15 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33287
Re: Friday Facts #389 - Train control improvements
Someone on Reddit suggested a condition that would test against remaining fuel Mj. This way you don't need to test for low specific fuel type(s). If fuel Mj is low, go refuel. If you change fuel type in the refueling station later on, the train doesn't even need to know. With the fact that I interr...
- Sat Sep 30, 2023 3:39 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 98510
Re: Friday Facts #378 - Trains on another level
I concur with some of the others, when they mentioned that trains should slow down when going up a ramp. Going uphills can certainly impact speed, and I'd imagine it should translate here as well.
- Mon Sep 11, 2023 11:52 am
- Forum: Outdated/Not implemented
- Topic: Train station priority to complement train station limits.
- Replies: 13
- Views: 5475
Re: Train station priority to complement train station limits.
I understand this is in the not implemented, but I wanted to put a take on this, in the hopes it can be reopened (Instead of making an entirely new thread). I think the one thing for me that sets back the train system in vanilla is the need for priorities, and I do believe a lot of the things mentio...
- Fri Sep 01, 2023 11:07 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 210
- Views: 53641
Re: Friday Facts #374 - Smarter robots
These are some nice changes. I'm curious though, how much these extra calculations (Flight time, etc) are going to effect UPS. Bots are cornerstones of megabases, and I can see this potentially really effecting UPS.
- Fri Aug 25, 2023 11:09 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 87939
Re: Friday Facts #373 - Factorio: Space Age
The way those engines come to life in that image is amazing. I'm super pumped for this expansion. Played through space exploration twice, once with Krastorio.
- Tue Jun 06, 2023 8:01 pm
- Forum: Modding interface requests
- Topic: Tooltips: A better way to modify them via modding
- Replies: 2
- Views: 804
Tooltips: A better way to modify them via modding
I'd like to improve how tooltips work, to give better control to developers on how they're drawn on the screen. For example, right now, I'm trying to make an entity that is a cross between an Arithmetic Combinator, and a Constant Combinator. It has Inputs, and based on some data, it will have differ...
- Thu Dec 01, 2022 3:41 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 57988
Re: mute the game while alt-tabbed
Just to follow up on this again, found this thread posted a month ago:
https://www.reddit.com/r/factorio/comme ... _of_focus/
https://www.reddit.com/r/factorio/comme ... _of_focus/
- Sun Nov 27, 2022 1:18 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 57988
Re: mute the game while alt-tabbed
Is this feature really that hard to implement?.. Many games have it like Path of Exile, Dota 2, even saw it in Darkest Dungeon... If I didn't knew, I would bet everything that Factorio is one of the games where it definitely should have been as I think many people often stay AFK... As for me, every...
- Tue Mar 15, 2022 10:09 pm
- Forum: Logistic Train Network
- Topic: License Change
- Replies: 9
- Views: 2981
License Change
Optera! I love LTN, and the amazing work you put in to this great mod. I use it pretty much in all my saves, and it really has been a life saver. After seeing a lot of your recent posts mention that you no longer play the game, have you thought about making your license a bit more permissive so that...
- Tue Mar 15, 2022 9:50 pm
- Forum: Logistic Train Network
- Topic: Temp. Stations. Setting to disable them?
- Replies: 12
- Views: 4359
Re: Temp. Stations. Setting to disable them?
They are intended to make the train go to the exact station in the case of duplicate stations. You say this is an "ugly workaround", but what harm does it do? It doesn't affect the delivery in the slightest, it will still go the same route it did if it didn't have the temporary stop. The o...
- Tue Mar 15, 2022 6:28 am
- Forum: Gameplay Help
- Topic: How can I accurately know the number of items in a blueprint?
- Replies: 3
- Views: 2601
Re: How can I accurately know the number of items in a blueprint?
It's not pretty, but I was bored, and created a simple lua function to do what you're asking: /c script.on_event(defines.events.on_gui_opened,function(event) if event.item == nil then return end if event.item.type ~= "blueprint" then return end for k, v in pairs(event.item.cost_to_build) d...