Search found 22 matches
- Fri Nov 17, 2023 11:28 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 13419
Re: Friday Facts #385 - Asteroid Collector
can we talk about how the picture for the collector is a face? In the pictures they posted here it's not THAT noticeable. But they posted this on Steam: https://clan.akamai.steamstatic.com/images//12002589/d9b7710b205c7aa0efe031514d2a71bf8dc9be8d.png A funny face obviously doesn't fit the industria...
- Sat Oct 14, 2023 8:14 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 30012
Re: Friday Facts #380 - Remote view
https://images2.imgbox.com/3a/ff/ISFnSlbu_o.jpg Sorry... :o At first I was like "Wait, it can read THAT?". But then I realized that the entries don't even match the length of the blurred bits, so it just read the "Space map" headline and hallucinated fitting names. Classic large...
- Fri Oct 13, 2023 6:32 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 30012
- Sun Oct 01, 2023 9:16 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 77791
Re: Friday Facts #378 - Trains on another level
Totally awesome! Looking forward to playing with this.
- Mon Sep 18, 2023 2:41 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128008
Re: Friday Facts #375 - Quality
I don't like it. It's so "gamey". Doesn't fit Facorio at all imo. I've always found Beacons gamey too. (And personally I'd prefer if they were removed from the game.) But adding this quality level is a step in the wrong direction. And while I get it must have been a big job to get all of t...
- Sun Feb 06, 2022 4:34 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 128263
Re: Friday Facts #367 - Expansion news
I can't really imagine how you could add so much to the game as you're describing. But I'm excited and definitely looking forward to it! β¬30 sounds fine. Factorio base game price is a bargain. But no preorder for me. The last developer I completely trusted (CDPR), disappointed after all. Even with t...
- Thu Mar 18, 2021 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
- Replies: 67
- Views: 21436
Re: Option to disable no-power flashing
+1 for some improvements in this area. The blinking is obviously not necessary, and when things are intentionally turned off by a power switch it shouldn't display a warning at all. I hope this still gets fixed eventually...
- Sat Jun 13, 2020 2:51 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73318
- Fri Mar 20, 2020 9:29 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 89625
Re: Friday Facts #339 - Beacon HR + Redesign process
Just take the beacon out of the game. It's impossible to design something that communicates what it actually does, because that's, well, impossible. I mean, a wireless transmitter that somehow boosts a factory's production? Sure. ;) That's why I almost never use them. I didn't like the old design mu...
- Sat Jan 18, 2020 2:15 am
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38191
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Just buy a Synology (a + model). It's great! Really.
- Sun Nov 10, 2019 1:29 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74179
Re: Friday Facts #320 - Color correction
Big improvement!
- Sun Sep 15, 2019 4:16 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64245
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I feel your pain Dominik, but the work is appreciated! With hindsight it's always easy to say if things should have been done differently but this can lead to being afraid to touch something (as a coder) which is really bad. So, glad you stuck to it. It will be better in the end!
- Sat Jul 20, 2019 10:30 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 207286
Re: Friday Facts #304 - Small bugs; Big changes
I don't like the oil recipe change. It's a huge change, and that's not necessarily bad, but then it should provide huge benefits as well and that's not the case in my opinion.
- Fri May 17, 2019 7:25 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 34462
Re: Friday Facts #295 - New design for the chemical plant
Very nice! Was hoping it would already be in the game, but sadly no.
- Fri Apr 19, 2019 8:59 am
- Forum: General discussion
- Topic: Finding myself not playing because of dreary atmosphere
- Replies: 8
- Views: 2979
Re: Finding myself not playing because of dreary atmosphere
Do you still get that feeling when you're surrounded by your factory? I certainly feel more comfortable when I either see a screen full of factory, or a nice thick wall between me and the rest of the planet. Doesn't really make a difference for me. What probably does make a difference is just ignor...
- Thu Apr 18, 2019 11:08 pm
- Forum: General discussion
- Topic: Finding myself not playing because of dreary atmosphere
- Replies: 8
- Views: 2979
Finding myself not playing because of dreary atmosphere
Preface: I've been playing Factorio since the original Steam release. Done a couple playthroughs, logged 193 hours total so far. Love the game. So, on to my minor (in the grand scheme of things) complaint: I was planning on another playthrough when the game leaves Early Access. But lately, when star...
- Thu May 25, 2017 6:36 pm
- Forum: Implemented Suggestions
- Topic: [0.13.x] Make Chain Signal connectable to circuit network
- Replies: 20
- Views: 8431
Re: [0.13.x] Make Chain Signal connectable to circuit network
You can read the signal after the gate, when its yellow or red it cannot brake at the chain signal, which sorta gives what u need. I made my train crossing like that. That only works if after the gate there is only one track direction. But if after the gates there is a junction with multiple exits ...
- Wed May 17, 2017 8:15 pm
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51153
Re: Version 0.15.11
Okay, the worldmap zooming change I do not like. It was really handy to be able to, provided that you had radar coverage in the area, be able to oversee a huge part of your factory from the world map. Now with the narrower zoom requirements that handy functionality is gone. I really don't understan...
- Wed Mar 16, 2016 1:55 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 222983
Re: Uranium Power
Really looking forward to the next release!
- Mon Mar 14, 2016 12:33 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 306952
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Ok, so that's the problem. Let's hope it gets added! That texture looks nice.