Search found 14 matches

by PhasmaNL
Fri Mar 20, 2020 9:29 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 212
Views: 19504

Re: Friday Facts #339 - Beacon HR + Redesign process

Just take the beacon out of the game. It's impossible to design something that communicates what it actually does, because that's, well, impossible. I mean, a wireless transmitter that somehow boosts a factory's production? Sure. ;) That's why I almost never use them. I didn't like the old design mu...
by PhasmaNL
Sat Jan 18, 2020 2:15 am
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 10484

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Just buy a Synology (a + model). It's great! Really. :)
by PhasmaNL
Sun Nov 10, 2019 1:29 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 21771

Re: Friday Facts #320 - Color correction

Big improvement!
by PhasmaNL
Sun Sep 15, 2019 4:16 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 22035

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I feel your pain Dominik, but the work is appreciated! With hindsight it's always easy to say if things should have been done differently but this can lead to being afraid to touch something (as a coder) which is really bad. So, glad you stuck to it. It will be better in the end! :)
by PhasmaNL
Sat Jul 20, 2019 10:30 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 52586

Re: Friday Facts #304 - Small bugs; Big changes

I don't like the oil recipe change. It's a huge change, and that's not necessarily bad, but then it should provide huge benefits as well and that's not the case in my opinion.
by PhasmaNL
Fri May 17, 2019 7:25 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 13841

Re: Friday Facts #295 - New design for the chemical plant

Very nice! :) Was hoping it would already be in the game, but sadly no.
by PhasmaNL
Fri Apr 19, 2019 8:59 am
Forum: General discussion
Topic: Finding myself not playing because of dreary atmosphere
Replies: 8
Views: 961

Re: Finding myself not playing because of dreary atmosphere

Do you still get that feeling when you're surrounded by your factory? I certainly feel more comfortable when I either see a screen full of factory, or a nice thick wall between me and the rest of the planet. Doesn't really make a difference for me. What probably does make a difference is just ignor...
by PhasmaNL
Thu Apr 18, 2019 11:08 pm
Forum: General discussion
Topic: Finding myself not playing because of dreary atmosphere
Replies: 8
Views: 961

Finding myself not playing because of dreary atmosphere

Preface: I've been playing Factorio since the original Steam release. Done a couple playthroughs, logged 193 hours total so far. Love the game. So, on to my minor (in the grand scheme of things) complaint: I was planning on another playthrough when the game leaves Early Access. But lately, when star...
by PhasmaNL
Thu May 25, 2017 6:36 pm
Forum: Ideas and Suggestions
Topic: [0.13.x] Make Chain Signal connectable to circuit network
Replies: 20
Views: 4149

Re: [0.13.x] Make Chain Signal connectable to circuit network

You can read the signal after the gate, when its yellow or red it cannot brake at the chain signal, which sorta gives what u need. I made my train crossing like that. That only works if after the gate there is only one track direction. But if after the gates there is a junction with multiple exits ...
by PhasmaNL
Wed May 17, 2017 8:15 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 30740

Re: Version 0.15.11

Okay, the worldmap zooming change I do not like. It was really handy to be able to, provided that you had radar coverage in the area, be able to oversee a huge part of your factory from the world map. Now with the narrower zoom requirements that handy functionality is gone. I really don't understan...
by PhasmaNL
Wed Mar 16, 2016 1:55 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 140898

Re: Uranium Power

Really looking forward to the next release! :)
by PhasmaNL
Mon Mar 14, 2016 12:33 am
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 235388

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Ok, so that's the problem. Let's hope it gets added! That texture looks nice. :)
by PhasmaNL
Sun Mar 13, 2016 11:16 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 235388

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Thanks, this is a great mod! Really looks nice! My only request would be an updated Concrete texture. That's the only that kind of stands out when zooming in.

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