Search found 20 matches
- Wed Oct 01, 2025 9:39 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
- Replies: 59
- Views: 25934
Re: [0.17.x] Save and Load Quickbar Layouts like blueprints
I agree that some form of this should end up in the game, and the devs will surely do a great job at it.
Nice to hear this from staff... am I too late to +1 this, hoping to see it in, I dunno, 2.0.70 or 2.0.71 or something? :)
I know there's the mod, but I'd love to see it in base game, to be ...
- Fri Feb 07, 2025 7:03 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 73555
Re: Friday Facts #383 - Super force building
Haha, yes, I had, and it's glorious.quigonquinn0 wrote: Sat Jan 11, 2025 10:02 pm Guessing you may have figured it out by now. But if not, yes it absolutely can! I have been using it constantly for that![]()
- Tue Nov 19, 2024 7:53 pm
- Forum: Not a bug
- Topic: [2.0.15] Sometimes unable to limit chests (UI issue - Linux? and rail?)
- Replies: 2
- Views: 441
Re: [2.0.15] Sometimes unable to limit chests (UI issue - Linux? and rail?)
Oh, interesting! I think that might just be it, at least for the chest portion (not sure this handles the rail portion, but maybe, and I'll play with that separately, and post again if it doesn't).
Well, I guess maybe consider it a feature request:
Have it respond to mouseDown, on the premise that ...
Well, I guess maybe consider it a feature request:
Have it respond to mouseDown, on the premise that ...
- Tue Nov 19, 2024 4:30 pm
- Forum: Not a bug
- Topic: [2.0.15] Sometimes unable to limit chests (UI issue - Linux? and rail?)
- Replies: 2
- Views: 441
[2.0.15] Sometimes unable to limit chests (UI issue - Linux? and rail?)
Hi there,
Writing today to report an issue I've long had (I'm not quite sure how long... I think since well before 1.x even? Certainly in 1.x, and now also in 2.x), but wasn't sure wasn't just my computer... until today, when I saw it happen to someone else on a video of them playing:
https://www ...
Writing today to report an issue I've long had (I'm not quite sure how long... I think since well before 1.x even? Certainly in 1.x, and now also in 2.x), but wasn't sure wasn't just my computer... until today, when I saw it happen to someone else on a video of them playing:
https://www ...
- Thu Nov 14, 2024 2:35 pm
- Forum: Not a bug
- Topic: achievement progress lost on system crash
- Replies: 5
- Views: 1199
Re: achievement progress lost on system crash
Had another system crash (not your problem) after an hour or two spent on Gleba. I guess I have to leave and come back to (again) get that achievement now? (In point of fact, I have a save from before then, so I was able to get it again. It just strikes me as strange that I can be on the planet ...
- Thu Nov 14, 2024 2:31 pm
- Forum: Ideas and Suggestions
- Topic: Request different indicator for module quality upgrades
- Replies: 0
- Views: 200
Request different indicator for module quality upgrades
If a higher-tier or higher-quality module has either just been requested via upgrade planner, or, more importantly, was requested a long while ago but is not yet available, the current indication shows an "X" over the existing module, with some vague hint (but that's hard to see without looking ...
- Thu Nov 14, 2024 12:57 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.5] Playing 2.0 loses Space Age achievements
- Replies: 6
- Views: 5079
Re: [2.0.15] Disabling Space Age mod corrupts achievements
Oof, I feel for you! I've been having my own frustrations with lost achievements under different circumstances, and I thought I'd see if others were having similar problems...
I'm just a player, so big grain of salt here, but based on my own experiences looking at how the achievements file seems to ...
I'm just a player, so big grain of salt here, but based on my own experiences looking at how the achievements file seems to ...
- Mon Nov 04, 2024 1:24 pm
- Forum: Not a bug
- Topic: achievement progress lost on system crash
- Replies: 5
- Views: 1199
Re: achievement progress lost on system crash
I was just thinking about this, and I think I will actually make the argument for why this should be considered a bug, or at the very least a moderately serious user experience issue. Here's why:
As a user, when I "save" my progress (especially explicitly, but even with autosave) in something (in ...
As a user, when I "save" my progress (especially explicitly, but even with autosave) in something (in ...
- Sun Nov 03, 2024 2:01 pm
- Forum: Not a bug
- Topic: achievement progress lost on system crash
- Replies: 5
- Views: 1199
Re: achievement progress lost on system crash
Haha, ok. Arguable, but fair enough.
- Sun Nov 03, 2024 3:39 am
- Forum: Not a bug
- Topic: achievement progress lost on system crash
- Replies: 5
- Views: 1199
Re: achievement progress lost on system crash
oops, I seem to have posted this on "Not a bug"? Not what I intended... can it be moved? Should I re-post? Is it fine? Other?
- Sun Nov 03, 2024 3:31 am
- Forum: Not a bug
- Topic: achievement progress lost on system crash
- Replies: 5
- Views: 1199
achievement progress lost on system crash
Hi Wube!
I've been loving Factorio 2.0; thanks for all that's in it!
That said, there's one problem that's been plaguing me, and... I guess it's time I report it:
In the event of a system crash (or 'kill -9' on Factorio, or similar), which I unfortunately sometimes have on this system (for ...
I've been loving Factorio 2.0; thanks for all that's in it!
That said, there's one problem that's been plaguing me, and... I guess it's time I report it:
In the event of a system crash (or 'kill -9' on Factorio, or similar), which I unfortunately sometimes have on this system (for ...
- Mon Oct 28, 2024 12:24 pm
- Forum: Ideas and Suggestions
- Topic: rotate while dragging underground pipes: add pipe!
- Replies: 0
- Views: 406
rotate while dragging underground pipes: add pipe!
The idea:
It occurs to me that it would be nice if dragging underground pipes (or underground belts, for that matter! More below) could be a bit more like dragging belt, where if you press 'R' while dragging (or whatever key is bound to rotating), a nice bend will be created that's all connected ...
It occurs to me that it would be nice if dragging underground pipes (or underground belts, for that matter! More below) could be a bit more like dragging belt, where if you press 'R' while dragging (or whatever key is bound to rotating), a nice bend will be created that's all connected ...
- Sat Oct 26, 2024 10:01 pm
- Forum: Duplicates
- Topic: [Klonan] autosave causes distracting "flash" of pinned achievements
- Replies: 1
- Views: 531
[Klonan] autosave causes distracting "flash" of pinned achievements
What's going on:
So, I'm playing along, and every once in a while, the left side of my screen changes from something like this:
before_save.png
To something like this:
during_save.png
My reaction/thoughts:
This happens quickly enough that it took me while to realize what was going on ...
So, I'm playing along, and every once in a while, the left side of my screen changes from something like this:
before_save.png
To something like this:
during_save.png
My reaction/thoughts:
This happens quickly enough that it took me while to realize what was going on ...
- Thu Oct 10, 2024 6:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
- Replies: 3
- Views: 2178
Re: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
Ah, cool. Was about to report this (specifically, that the in-game-UI preview and the command-line preview differed), but I guess I can wait less than 2 weeks for the new version to come out with the fix already done. Yay, fixed!
(I hope y'all don't mind a few little cheers here and there, on an ...
(I hope y'all don't mind a few little cheers here and there, on an ...
- Wed Oct 09, 2024 2:44 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 73555
Re: Friday Facts #383 - Super force building
question/request: can super-force-building be set to also upgrade things in place? e.g. replace a wooden chest with a storage chest filtered for wood, replace an assembly 2 with an assembly 3 with more modules, that sort of thing?
I'm hyped for this feature either way, but it'd be extra double-plus ...
I'm hyped for this feature either way, but it'd be extra double-plus ...
- Sat Sep 28, 2024 5:40 am
- Forum: Ideas and Suggestions
- Topic: Punycode support
- Replies: 1
- Views: 1029
Re: Punycode support
I'd just like to add my voice in support of this request, though my reasons are perhaps more frivolous... I've got a domain that's punycode for an emoji, and I'd like to be able to host games at [ some letters or a short word ].[ my emoji domain ].
Looking at tcpdump, the game does appear to ...
Looking at tcpdump, the game does appear to ...
- Fri Jan 27, 2023 6:39 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] failing to load player-data after save (infrequent)
- Replies: 20
- Views: 9010
Re: [1.1.74] failing to load player-data after save (infrequent)
Thanks for the report and the assistance in digging into this. It looks like it is related to the async-saving and should be fixed for the next release thanks to Genhis.
Excellent, thanks Rseding!
And indeed, if I set non-blocking-saving=false (or start from a fresh slate where it hasn't ever ...
- Tue Jan 24, 2023 5:17 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] failing to load player-data after save (infrequent)
- Replies: 20
- Views: 9010
Re: [1.1.74] failing to load player-data after save (infrequent)
JSON requires control codes (U+0000 - U+001f) to be escaped, all your "\uXXXX" are the result of that.
OK, so that explains _some_ of the encoding (though, I would think one would also want to encode things like the 0xEE that you'll see below (the character before the two characters "4X" (0x34 ...
OK, so that explains _some_ of the encoding (though, I would think one would also want to encode things like the 0xEE that you'll see below (the character before the two characters "4X" (0x34 ...
- Sun Jan 01, 2023 4:26 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] failing to load player-data after save (infrequent)
- Replies: 20
- Views: 9010
[1.1.74] failing to load player-data after save (infrequent)
When launching factorio recently, after some single-player-mode play in my prior session, I was greeted with this error:
Window title: Data error
Text content: Failed to load the player data file. Campaign progress might be lost.
(screenshot attached.)
There's also this error in the factorio ...
Window title: Data error
Text content: Failed to load the player data file. Campaign progress might be lost.
(screenshot attached.)
There's also this error in the factorio ...
- Mon Jan 24, 2022 3:39 am
- Forum: Resolved Problems and Bugs
- Topic: Keybinding issues (when remapping keys in OS)
- Replies: 33
- Views: 21698
Re: Keybinding issues (when remapping keys in OS)
As for remapping modifier keys; if you swap keys (eg. you swap Ctrl and Caps Lock) it should work, if you map some non-modifier key as extra modifier (eg. you map Caps Lock as the third Control), it won't work.
I'm glad I found this tidbit! Thanks for this info, posila. I'd mapped things to ...