Search found 19 matches

by dalindes
Fri Feb 07, 2025 7:03 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 56567

Re: Friday Facts #383 - Super force building

quigonquinn0 wrote: Sat Jan 11, 2025 10:02 pm Guessing you may have figured it out by now. But if not, yes it absolutely can! I have been using it constantly for that :)
Haha, yes, I had, and it's glorious. :D
by dalindes
Tue Nov 19, 2024 7:53 pm
Forum: Not a bug
Topic: [2.0.15] Sometimes unable to limit chests (UI issue - Linux? and rail?)
Replies: 2
Views: 289

Re: [2.0.15] Sometimes unable to limit chests (UI issue - Linux? and rail?)

Oh, interesting! I think that might just be it, at least for the chest portion (not sure this handles the rail portion, but maybe, and I'll play with that separately, and post again if it doesn't).

Well, I guess maybe consider it a feature request:

Have it respond to mouseDown, on the premise that ...
by dalindes
Tue Nov 19, 2024 4:30 pm
Forum: Not a bug
Topic: [2.0.15] Sometimes unable to limit chests (UI issue - Linux? and rail?)
Replies: 2
Views: 289

[2.0.15] Sometimes unable to limit chests (UI issue - Linux? and rail?)

Hi there,

Writing today to report an issue I've long had (I'm not quite sure how long... I think since well before 1.x even? Certainly in 1.x, and now also in 2.x), but wasn't sure wasn't just my computer... until today, when I saw it happen to someone else on a video of them playing:

https://www ...
by dalindes
Thu Nov 14, 2024 2:35 pm
Forum: Not a bug
Topic: achievement progress lost on system crash
Replies: 5
Views: 724

Re: achievement progress lost on system crash

Had another system crash (not your problem) after an hour or two spent on Gleba. I guess I have to leave and come back to (again) get that achievement now? (In point of fact, I have a save from before then, so I was able to get it again. It just strikes me as strange that I can be on the planet ...
by dalindes
Thu Nov 14, 2024 2:31 pm
Forum: Ideas and Suggestions
Topic: Request different indicator for module quality upgrades
Replies: 0
Views: 134

Request different indicator for module quality upgrades

If a higher-tier or higher-quality module has either just been requested via upgrade planner, or, more importantly, was requested a long while ago but is not yet available, the current indication shows an "X" over the existing module, with some vague hint (but that's hard to see without looking ...
by dalindes
Thu Nov 14, 2024 12:57 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.5] Playing 2.0 loses Space Age achievements
Replies: 6
Views: 3596

Re: [2.0.15] Disabling Space Age mod corrupts achievements

Oof, I feel for you! I've been having my own frustrations with lost achievements under different circumstances, and I thought I'd see if others were having similar problems...

I'm just a player, so big grain of salt here, but based on my own experiences looking at how the achievements file seems to ...
by dalindes
Mon Nov 04, 2024 1:24 pm
Forum: Not a bug
Topic: achievement progress lost on system crash
Replies: 5
Views: 724

Re: achievement progress lost on system crash

I was just thinking about this, and I think I will actually make the argument for why this should be considered a bug, or at the very least a moderately serious user experience issue. Here's why:

As a user, when I "save" my progress (especially explicitly, but even with autosave) in something (in ...
by dalindes
Sun Nov 03, 2024 2:01 pm
Forum: Not a bug
Topic: achievement progress lost on system crash
Replies: 5
Views: 724

Re: achievement progress lost on system crash

Loewchen wrote: Sun Nov 03, 2024 3:41 am Resilience again system failure is a feature request. NaB
Haha, ok. Arguable, but fair enough. :)
by dalindes
Sun Nov 03, 2024 3:39 am
Forum: Not a bug
Topic: achievement progress lost on system crash
Replies: 5
Views: 724

Re: achievement progress lost on system crash

oops, I seem to have posted this on "Not a bug"? Not what I intended... can it be moved? Should I re-post? Is it fine? Other?
by dalindes
Sun Nov 03, 2024 3:31 am
Forum: Not a bug
Topic: achievement progress lost on system crash
Replies: 5
Views: 724

achievement progress lost on system crash

Hi Wube!

I've been loving Factorio 2.0; thanks for all that's in it!

That said, there's one problem that's been plaguing me, and... I guess it's time I report it:

In the event of a system crash (or 'kill -9' on Factorio, or similar), which I unfortunately sometimes have on this system (for ...
by dalindes
Mon Oct 28, 2024 12:24 pm
Forum: Ideas and Suggestions
Topic: rotate while dragging underground pipes: add pipe!
Replies: 0
Views: 250

rotate while dragging underground pipes: add pipe!

The idea:

It occurs to me that it would be nice if dragging underground pipes (or underground belts, for that matter! More below) could be a bit more like dragging belt, where if you press 'R' while dragging (or whatever key is bound to rotating), a nice bend will be created that's all connected ...
by dalindes
Sat Oct 26, 2024 10:01 pm
Forum: Duplicates
Topic: [Klonan] autosave causes distracting "flash" of pinned achievements
Replies: 1
Views: 344

[Klonan] autosave causes distracting "flash" of pinned achievements

What's going on:

So, I'm playing along, and every once in a while, the left side of my screen changes from something like this:

before_save.png

To something like this:

during_save.png

My reaction/thoughts:

This happens quickly enough that it took me while to realize what was going on ...
by dalindes
Thu Oct 10, 2024 6:17 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
Replies: 3
Views: 1926

Re: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping

Ah, cool. Was about to report this (specifically, that the in-game-UI preview and the command-line preview differed), but I guess I can wait less than 2 weeks for the new version to come out with the fix already done. Yay, fixed!

(I hope y'all don't mind a few little cheers here and there, on an ...
by dalindes
Wed Oct 09, 2024 2:44 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 56567

Re: Friday Facts #383 - Super force building

question/request: can super-force-building be set to also upgrade things in place? e.g. replace a wooden chest with a storage chest filtered for wood, replace an assembly 2 with an assembly 3 with more modules, that sort of thing?

I'm hyped for this feature either way, but it'd be extra double-plus ...
by dalindes
Sat Sep 28, 2024 5:40 am
Forum: Ideas and Suggestions
Topic: Punycode support
Replies: 1
Views: 863

Re: Punycode support

I'd just like to add my voice in support of this request, though my reasons are perhaps more frivolous... I've got a domain that's punycode for an emoji, and I'd like to be able to host games at [ some letters or a short word ].[ my emoji domain ].

Looking at tcpdump, the game does appear to ...
by dalindes
Fri Jan 27, 2023 6:39 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] failing to load player-data after save (infrequent)
Replies: 20
Views: 7825

Re: [1.1.74] failing to load player-data after save (infrequent)


Thanks for the report and the assistance in digging into this. It looks like it is related to the async-saving and should be fixed for the next release thanks to Genhis.


Excellent, thanks Rseding!

And indeed, if I set non-blocking-saving=false (or start from a fresh slate where it hasn't ever ...
by dalindes
Tue Jan 24, 2023 5:17 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] failing to load player-data after save (infrequent)
Replies: 20
Views: 7825

Re: [1.1.74] failing to load player-data after save (infrequent)

JSON requires control codes (U+0000 - U+001f) to be escaped, all your "\uXXXX" are the result of that.

OK, so that explains _some_ of the encoding (though, I would think one would also want to encode things like the 0xEE that you'll see below (the character before the two characters "4X" (0x34 ...
by dalindes
Sun Jan 01, 2023 4:26 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] failing to load player-data after save (infrequent)
Replies: 20
Views: 7825

[1.1.74] failing to load player-data after save (infrequent)

When launching factorio recently, after some single-player-mode play in my prior session, I was greeted with this error:

Window title: Data error
Text content: Failed to load the player data file. Campaign progress might be lost.
(screenshot attached.)

There's also this error in the factorio ...
by dalindes
Mon Jan 24, 2022 3:39 am
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 33
Views: 19317

Re: Keybinding issues (when remapping keys in OS)


As for remapping modifier keys; if you swap keys (eg. you swap Ctrl and Caps Lock) it should work, if you map some non-modifier key as extra modifier (eg. you map Caps Lock as the third Control), it won't work.


I'm glad I found this tidbit! Thanks for this info, posila. I'd mapped things to ...

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