Search found 8 matches
- Wed Nov 13, 2024 8:51 am
- Forum: Ideas and Suggestions
- Topic: Add a second recipe for fruit processing that makes only seeds
- Replies: 6
- Views: 390
Re: Add a second recipe for fruit processing that makes only seeds
I'm biased because I'm that one guy who thinks Gleba is unironically the most fun planet because of all the unique bs mechanics you have to learn to deal with (not without flaws though). But I'm not sure about the suggestion. When I played initially, I would have definitely agreed (because I just wa...
- Tue Nov 12, 2024 8:37 pm
- Forum: Balancing
- Topic: [DLC] Aquilo Temperature need rebalance
- Replies: 8
- Views: 1050
Re: [DLC] Aquilo Temperature Strange Logic
You know... you could probably try to come up with some arbitrary explanation why the turbine might still not function when not being actively warmed from the outside or something but... Why my 500CΒ° pipe froze?! I mean... I feel like he kind of has a point... a little bit at least... I just find th...
- Tue Nov 12, 2024 8:28 pm
- Forum: Ideas and Suggestions
- Topic: Items per minute under second to help with values
- Replies: 15
- Views: 837
Re: Items per minute under second to help with values
I think displaying the reciprocal (seconds/item instead of items/second), perhaps while holding down a modifier such as shift, could help alleviate precision issues because the resulting numbers tend to... "behave" better in practice.
- Tue Nov 12, 2024 11:37 am
- Forum: Ideas and Suggestions
- Topic: Ghost build behavior with cliff explosives
- Replies: 0
- Views: 105
Ghost build behavior with cliff explosives
As soon as cliff explosives are researched, ghost-building underground pipes and belts assumes that they are available. Before cliff explosives, underground pipes would favor changing their placement, and belts would favor underground belt transitions. After researching, cliffs are marked for decons...
- Tue Nov 12, 2024 11:21 am
- Forum: Ideas and Suggestions
- Topic: Land Mines not counting towards "building destroyed"
- Replies: 7
- Views: 2331
- Fri Mar 24, 2023 1:51 pm
- Forum: Modding discussion
- Topic: The player.opened/on_gui_closed mechanism is unreliable
- Replies: 2
- Views: 1112
- Fri Dec 16, 2022 6:18 pm
- Forum: Modding discussion
- Topic: The player.opened/on_gui_closed mechanism is unreliable
- Replies: 2
- Views: 1112
The player.opened/on_gui_closed mechanism is unreliable
At least during the opening cutscene, you cannot assign it. I am defensively assuming that there can be other situations where it's broken as well. If this is actually a bug, and it is intended to always be assignable, then that's just that. A fix would be nice. But if not, that's opening a whole ne...
- Fri Jan 14, 2022 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Rename "Belt speed" to "Belt throughput" in ingame tooltip
- Replies: 11
- Views: 3367
Rename "Belt speed" to "Belt throughput" in ingame tooltip
I am talking about the thing that says "Belt speed: 15 items per second" for yellow belt. I disagree with "speed" being the correct terminology in this case, and find it unnecessarily ambiguous. The wiki on this ( https://wiki.factorio.com/Transport_belts/Physics ) is more consis...