Search found 8 matches

by dialer
Wed Nov 13, 2024 8:51 am
Forum: Ideas and Suggestions
Topic: Add a second recipe for fruit processing that makes only seeds
Replies: 6
Views: 390

Re: Add a second recipe for fruit processing that makes only seeds

I'm biased because I'm that one guy who thinks Gleba is unironically the most fun planet because of all the unique bs mechanics you have to learn to deal with (not without flaws though). But I'm not sure about the suggestion. When I played initially, I would have definitely agreed (because I just wa...
by dialer
Tue Nov 12, 2024 8:37 pm
Forum: Balancing
Topic: [DLC] Aquilo Temperature need rebalance
Replies: 8
Views: 1050

Re: [DLC] Aquilo Temperature Strange Logic

You know... you could probably try to come up with some arbitrary explanation why the turbine might still not function when not being actively warmed from the outside or something but... Why my 500CΒ° pipe froze?! I mean... I feel like he kind of has a point... a little bit at least... I just find th...
by dialer
Tue Nov 12, 2024 8:28 pm
Forum: Ideas and Suggestions
Topic: Items per minute under second to help with values
Replies: 15
Views: 837

Re: Items per minute under second to help with values

I think displaying the reciprocal (seconds/item instead of items/second), perhaps while holding down a modifier such as shift, could help alleviate precision issues because the resulting numbers tend to... "behave" better in practice.
by dialer
Tue Nov 12, 2024 11:37 am
Forum: Ideas and Suggestions
Topic: Ghost build behavior with cliff explosives
Replies: 0
Views: 105

Ghost build behavior with cliff explosives

As soon as cliff explosives are researched, ghost-building underground pipes and belts assumes that they are available. Before cliff explosives, underground pipes would favor changing their placement, and belts would favor underground belt transitions. After researching, cliffs are marked for decons...
by dialer
Tue Nov 12, 2024 11:21 am
Forum: Ideas and Suggestions
Topic: Land Mines not counting towards "building destroyed"
Replies: 7
Views: 2331

Re: Land Mines not counting towards "building destroyed"

Rseding91 wrote: ↑Sun Jan 08, 2017 5:35 pm The only time you would get an alert is if a biter attacks the landmine before it's armed.
Yes, and that particular case is exactly the point of critique here.
by dialer
Fri Mar 24, 2023 1:51 pm
Forum: Modding discussion
Topic: The player.opened/on_gui_closed mechanism is unreliable
Replies: 2
Views: 1112

Re: The player.opened/on_gui_closed mechanism is unreliable

Honktown wrote: ↑Fri Mar 24, 2023 10:03 amcheck if player.opened == the element which was just assigned
This is what I ended up doing, but it feels like a bug or future compat break just waiting to happen.
by dialer
Fri Dec 16, 2022 6:18 pm
Forum: Modding discussion
Topic: The player.opened/on_gui_closed mechanism is unreliable
Replies: 2
Views: 1112

The player.opened/on_gui_closed mechanism is unreliable

At least during the opening cutscene, you cannot assign it. I am defensively assuming that there can be other situations where it's broken as well. If this is actually a bug, and it is intended to always be assignable, then that's just that. A fix would be nice. But if not, that's opening a whole ne...
by dialer
Fri Jan 14, 2022 8:43 pm
Forum: Ideas and Suggestions
Topic: Rename "Belt speed" to "Belt throughput" in ingame tooltip
Replies: 11
Views: 3367

Rename "Belt speed" to "Belt throughput" in ingame tooltip

I am talking about the thing that says "Belt speed: 15 items per second" for yellow belt. I disagree with "speed" being the correct terminology in this case, and find it unnecessarily ambiguous. The wiki on this ( https://wiki.factorio.com/Transport_belts/Physics ) is more consis...

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