There is only a few possible reasons.
You aren't in the logistic range of a roboport network. (eg.: the orange area)
There is no free storage area (yellow chest or specific requester) in logistic range of the network you are in.
The port-network doesn't have logistic bots in it.
One of the ports ...
Search found 79 matches
- Thu Apr 14, 2016 5:34 pm
- Forum: Gameplay Help
- Topic: help with the "logistic trash slot"- please
- Replies: 4
- Views: 2267
- Sun Apr 10, 2016 9:00 am
- Forum: General discussion
- Topic: Poll: Loader vs. Heavy-Inserter
- Replies: 26
- Views: 13206
Re: Poll: Loader vs. Heavy-Inserter
The problem is the current tools can't compare with bots. If you want to have dense unloading platforms, you have to use bots, because all belt+inserter unloading solutions take too much space. Using bots for this has no real competition in the game.
Indeed. But constantly using bots eats a lot ...
Indeed. But constantly using bots eats a lot ...
- Sun Apr 10, 2016 7:41 am
- Forum: General discussion
- Topic: Poll: Loader vs. Heavy-Inserter
- Replies: 26
- Views: 13206
Re: Poll: Loader vs. Heavy-Inserter
Seems I'm the minority here. But I feel there's a fine line between a nice QoL change, and one that makes an interesting puzzle moot. I think reaching an equally balanced high loading/unloading speed for wagons is a lovely small logistic challenge with the current tools, that you wouldn't need to ...
- Fri Apr 08, 2016 7:08 am
- Forum: General discussion
- Topic: just curious, why no Smart Long Handed Inserters?
- Replies: 5
- Views: 3428
Re: just curious, why no Smart Long Handed Inserters?
i'm curious as to right now, is if there's a reason it doesn't already exist. (...) if i run into enough need for it i'll see about doing something about it myself.
You don't have to go too far: I know about multiple 'big' mods that have a plethora of exotic inserter types. Long smarts are just ...
You don't have to go too far: I know about multiple 'big' mods that have a plethora of exotic inserter types. Long smarts are just ...
- Thu Apr 07, 2016 12:31 pm
- Forum: Multiplayer
- Topic: [EU][PvP][0.12.30] pvp.flsw.io - Public PvP with Diplomacy
- Replies: 13
- Views: 6220
Re: [EU][0.12.30] pvp.flsw.io -- Looking for playtesters
Yay! It has begun!
Do I apply here for address and whitelisting? Or is that a public one and the IP is what's in the title?
Do I apply here for address and whitelisting? Or is that a public one and the IP is what's in the title?
- Wed Apr 06, 2016 7:02 pm
- Forum: Multiplayer
- Topic: Unable to connect to any server
- Replies: 4
- Views: 2354
Re: Unable to connect to any server
My experience is... not expecting enjoyable multiplayer from a campus net. They have usually so high traffic, especially in peak times that it just won't work. Now at other games, it'll mean that you'll lag and people will laugh. But due to how Factorio works, lag and you'll receive a lot of hate ...
- Wed Apr 06, 2016 3:38 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
- Replies: 175
- Views: 81028
Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]
Never checked the server while it was going, but it looks terrifyingly awesome. The mod-setup feels spot on. Anyways... may I throw an idea into the hat?
No logistic bots. (instead of no belts of course)
All hail to the eternal Flying Spaghetti Monster!
No logistic bots. (instead of no belts of course)
All hail to the eternal Flying Spaghetti Monster!
- Wed Apr 06, 2016 3:21 pm
- Forum: General discussion
- Topic: SOLAR or STEAM [poll]
- Replies: 72
- Views: 42460
Re: SOLAR or STEAM [poll]
If you build just enough to power your factory and have accumulators in the right ratio, then you're going to suffer just before dawn when lasers drain you dry. Steam will never let you down.
I wouldn't call such setup 'just enough'. I'd rather use the words 'just not enough' :P
But that's the ...
I wouldn't call such setup 'just enough'. I'd rather use the words 'just not enough' :P
But that's the ...
- Wed Apr 06, 2016 3:10 pm
- Forum: Multiplayer
- Topic: Searching for an Clan ( English speaking )
- Replies: 4
- Views: 2114
Re: Searching for an Clan ( English speaking )
Nope, text-chat all the way. I never felt that Factorio's pace required more, while it's excellent to enjoy relaxing music or even audiobooks on less busy days. Others seem to have agreed with me.
Totally English by the way, that's our common language in the continent afterall. xD
There are of ...
Totally English by the way, that's our common language in the continent afterall. xD
There are of ...
- Wed Apr 06, 2016 11:53 am
- Forum: General discussion
- Topic: Damn it my sleep schedule will never survive this
- Replies: 6
- Views: 3052
Re: Damn it my sleep schedule will never survive this
The symptom that will indicate the next stage of infection is dreams about belts and inserters. Watch out!
- Wed Apr 06, 2016 10:24 am
- Forum: Gameplay Help
- Topic: Mod for destroying buildings
- Replies: 8
- Views: 3934
Re: Mod for destroying buildings
What's the matter with guns? You can destroy everything by manual aim ('C' by default). It destroys stuff in crates too, if you want to get rid of outdated equipment.
Or right-click?
Or right-click?
- Wed Apr 06, 2016 10:23 am
- Forum: General discussion
- Topic: SOLAR or STEAM [poll]
- Replies: 72
- Views: 42460
Re: SOLAR or STEAM [poll]
I dislike solar.
Maybe because the game is full of -meaningful- choices were all the options have their merits and flaws (lasers or gun turrets, coal or electric smelting, belts or bots). But when I look at energy, solar just looks superior in every way.
I believe this is why I always find myself ...
Maybe because the game is full of -meaningful- choices were all the options have their merits and flaws (lasers or gun turrets, coal or electric smelting, belts or bots). But when I look at energy, solar just looks superior in every way.
I believe this is why I always find myself ...
- Wed Apr 06, 2016 9:57 am
- Forum: Multiplayer
- Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
- Replies: 69
- Views: 23858
Re: [NE-US]12.29 - Vanilla - Island start
5. Screenshot showing your ping to the server.
It shows 100% packet loss. Normally I'd go on, but I had great fun in the vanilla-chaos you got there. Also strangely enough, that was the result I got when pinging your server right before joining it before the day it went whitelisted. Some players ...
- Tue Apr 05, 2016 7:20 pm
- Forum: Multiplayer
- Topic: New 24/7 server EU, need some answers
- Replies: 3
- Views: 2066
Re: New 24/7 server EU, need some answers
About whitelisting... It means a technical trouble for some people. My ISP confirmed that there's no way for me to not have a fixed ip when restarting the router (well, not without paying significantly more than I do now). I don't have to do it every week or month, but because of that, I'll prefer ...
- Tue Apr 05, 2016 6:00 am
- Forum: Show your Creations
- Topic: Chess in Factorio (inspired by the awesome Tetris)
- Replies: 7
- Views: 4625
Re: Chess in Factorio (inspired by the awesome Tetris)
I feel like it would take forever to actually play a game this way, but still cool idea nonetheless. :p
It's not -that- long. You can order a bot to pick up a single piece with the deconstruction planner.
Next step is to add a chess clock. :P
Well, I'm a layman and nowhere near your expertise ...
It's not -that- long. You can order a bot to pick up a single piece with the deconstruction planner.
Next step is to add a chess clock. :P
Well, I'm a layman and nowhere near your expertise ...
- Tue Apr 05, 2016 5:46 am
- Forum: Ideas and Suggestions
- Topic: Logistic Provider Chest with minimum level
- Replies: 20
- Views: 15889
Re: Logistic Provider Chest with minimum level
I find having hundreds of bullets on belt irritating and impractical for the same reason I do not simply set the requester chests to 50 bullets (magazines) 50 for two to four turrets just to avoid running out while the drones fly will add up quickly to .. well lets do the math:
(...)
4*100 ...
(...)
4*100 ...
- Mon Apr 04, 2016 5:04 pm
- Forum: Multiplayer
- Topic: [Europe][Whitelist] Let's play together :)
- Replies: 5
- Views: 2641
Re: [Europe][Whitelist] Let's play together :)
Hey-hey!
1) Toxic Jungle mod : this would allow great multiplayer gameplay and I think people would really play together instead of everyone making his own little thing.
That's what's going on on your server? I'm interested already. Where I play it's one big place that everyone tinkers with ...
1) Toxic Jungle mod : this would allow great multiplayer gameplay and I think people would really play together instead of everyone making his own little thing.
That's what's going on on your server? I'm interested already. Where I play it's one big place that everyone tinkers with ...
- Mon Apr 04, 2016 4:27 pm
- Forum: Ideas and Suggestions
- Topic: A couple of tips
- Replies: 10
- Views: 4098
Re: A couple of tips
I believe the devs know enough of what they want their game to become that we, the fanbase, should give unsolicited advice on how they should develop it. What most of the ideas in this forum focus on is more what we want them to include, and we'll just have to hope that they feel the same way about ...
- Mon Apr 04, 2016 3:55 pm
- Forum: Ideas and Suggestions
- Topic: A couple of tips
- Replies: 10
- Views: 4098
Re: A couple of tips
However, this is not a problem for everyone, for example Evan_ get the idea.
Yes, now it's clear. :)
I have to add that I'm a special snowflake: I love to play with google translate, especially if I run into badly interpreted lines. Making it translate trough obscure languages, sometimes back ...
Yes, now it's clear. :)
I have to add that I'm a special snowflake: I love to play with google translate, especially if I run into badly interpreted lines. Making it translate trough obscure languages, sometimes back ...
- Mon Apr 04, 2016 3:22 pm
- Forum: Gameplay Help
- Topic: Today I just discovered...
- Replies: 11
- Views: 5519
Re: Today I just discovered...
Forgot a favorite:
You can set slots in a wagon to be only filled with a certain item. Done by middle-click.
You can set slots in a wagon to be only filled with a certain item. Done by middle-click.