Search found 11 matches

by Cakoluchiam
Sat Nov 09, 2024 4:57 am
Forum: Not a bug
Topic: [2.0.14] Multiplayer partner's drop pod landed on and killed me
Replies: 0
Views: 114

[2.0.14] Multiplayer partner's drop pod landed on and killed me

What did you do? In a multiplayer game, my partner and I took a space platform to Fulgora for the first time, and when we got there, we decided to go down together. What happened? stuff2.png stuff3.png (My drop pod landed almost exactly on top of a lightning tower, and then a split second later, I ...
by Cakoluchiam
Tue Nov 05, 2024 5:09 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved game"
Replies: 3
Views: 618

[kovarex] [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved game"

What did you do? - Have a save file for a game that uses mods - Have different mods installed - Select "Multiplayer" > "Host saved game" - Select the save and click "Sync mods with save" icon in the upper right - Select "Load save after sync" - Select "Co...
by Cakoluchiam
Sat Jul 27, 2024 1:22 am
Forum: Ideas and Suggestions
Topic: Split large saves into multiple files for Steam Cloud
Replies: 0
Views: 271

Split large saves into multiple files for Steam Cloud

TL;DR Split large savegames into multiple files so they can be backed up to Steam Cloud. Detail Steam Cloud appears to limit cloud-saveable files to 400MB*. If a game has a save file greater than 400MB, then when syncing, the game will be marked as "Steam Cloud Error" and the "CLOUD ...
by Cakoluchiam
Sun Oct 08, 2023 10:00 am
Forum: Ideas and Suggestions
Topic: --mp-load-save (Command Line Parameter)
Replies: 11
Views: 1925

Re: --mp-load-save (Command Line Parameter)

Can we keep this on topic? Running a server and client in parallel does not solve the problem.
by Cakoluchiam
Fri Oct 06, 2023 11:52 pm
Forum: Ideas and Suggestions
Topic: --mp-load-save (Command Line Parameter)
Replies: 11
Views: 1925

Re: --mp-load-save (Command Line Parameter)

I know *how* to run multiple instances; the problems are: * Steam Link/Remote Play doesn't like running multiple games at once—I can manage it, but it's even more cumbersome than the problem I would like to be able to solve, which is being able to open the game and load the save in a single action. ...
by Cakoluchiam
Tue Oct 03, 2023 9:32 pm
Forum: Ideas and Suggestions
Topic: --mp-load-save (Command Line Parameter)
Replies: 11
Views: 1925

Re: --mp-load-save (Command Line Parameter)

So I tried running the server on the same computer as the client; now I've run into the additional problem that my client can't keep up with the server! I "connect", but then get stuck in the "catching up" stage of loading the game. I don't think running the client and server on ...
by Cakoluchiam
Tue Sep 19, 2023 3:56 am
Forum: Ideas and Suggestions
Topic: Show Completed Research in Queue
Replies: 3
Views: 792

Re: Show Completed Research in Queue

kovarex has said he changed "technology unlocked" to name the technology: I would like to have the option to show a message in chat when a research is completed, like in the "Improved Resarch Queue" mod by sonaxaton. With the queue like it is now it is easy to miss what research...
by Cakoluchiam
Sat Sep 16, 2023 8:53 pm
Forum: Ideas and Suggestions
Topic: Show Completed Research in Queue
Replies: 3
Views: 792

Show Completed Research in Queue

Suggestion: When using the Research Queue, completed technologies should remain in the queue UI, colored green as other researched technologies, until the player chooses to hide them, or up to some maximum at least as many as the maximum capacity of the queue itself. Detail/User Story: - I add three...
by Cakoluchiam
Sat Sep 16, 2023 5:56 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 81603

Re: Friday Facts #376 - Research and Technology

Maybe it is a bit late to offer suggestions on the Research Queue, but after reading the original post about removing it, I realized that even with the notifications, I do still have the problem of not mentally keeping up with my research—as a mitigation feature, since you already can't add to the q...
by Cakoluchiam
Sun Jul 30, 2023 9:49 am
Forum: Ideas and Suggestions
Topic: --mp-load-save (Command Line Parameter)
Replies: 11
Views: 1925

Re: --mp-load-save (Command Line Parameter)

Maybe I'm missing what you are suggesting, but if you're asking why we don't just buy another computer, the answer is money? This isn't a critical need, just a nice-to-have and confused-why-it-doesn't-already-exist. Someone shared the related command line parameter for launching into a single player...
by Cakoluchiam
Wed Jul 26, 2023 9:06 am
Forum: Ideas and Suggestions
Topic: --mp-load-save (Command Line Parameter)
Replies: 11
Views: 1925

--mp-load-save (Command Line Parameter)

TL;DR A command line parameter for launching directly into hosting a multiplayer game. What ? The command line parameter --load-game <save name> launches the game into a specified save file in single-player mode. I want a similar command line parameter to do the same thing, but launching into multi...

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