Search found 8 matches
- Mon Jul 17, 2023 7:52 am
- Forum: Gameplay Help
- Topic: How do you deal with deconstruction leftovers?
- Replies: 7
- Views: 1664
Re: How do you deal with deconstruction leftovers?
Thanks for your responses, this makes a lot of sense. What I understand from coppercoil and Tertius is that storage and buffer chests are kind of used in the reverse of their names - storage chests as a temporary collection point while buffer chests are the long-term storage. Promptly emptying stora...
- Sun Jul 16, 2023 10:30 am
- Forum: Gameplay Help
- Topic: How do you deal with deconstruction leftovers?
- Replies: 7
- Views: 1664
How do you deal with deconstruction leftovers?
When I deconstruct a part of a base wholesale with construction robots, the robots have to move not only the "buildables" but also any items that are on belts, in chests or inside machines. This can add up very quickly to thousands of items for the robots to move and for me to decide what ...
- Wed Mar 16, 2016 1:20 pm
- Forum: Show your Creations
- Topic: Automated bot refiller for outposts
- Replies: 4
- Views: 3334
Re: Automated bot refiller for outposts
Very nice! Can you explain how you made it work? I can guess some ways, but I can't figure it out from the picture without seeing the settings, or even the wires very clearly. You have a combinator timer to start and stop the counting, and this is how the bots are counted - You take ALL the bots out...
- Mon Mar 14, 2016 12:28 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 56329
Re: Loader Poll - Trying to get an idea of what the opinions are
I like the idea of a loader with small internal buffer. It should only interact with belts, and you will still need an inserter to move items. Basically, it should be a part of the belt system that applies inserter stack bonus to belts. I think this is the most reasonable suggestion so far. It's be...
- Sun Mar 13, 2016 2:36 am
- Forum: Ideas and Suggestions
- Topic: In-Game Note/Picture Taking
- Replies: 2
- Views: 1915
In-Game Note/Picture Taking
In-Game Note and Picture Taking Summary – Add GUI features that allow players to type text notes and possibly save pictures of the game screen, to use as reminders, build notes etc. Maybe even allow export/import of these text and picture notes between games. Advantages - Convenient way for players ...
- Sun Mar 13, 2016 2:24 am
- Forum: Ideas and Suggestions
- Topic: Mining Robots
- Replies: 14
- Views: 6296
Mining Robots
Mining Robots Summary – Add a type of flying robots that mine resource patches and return the resources to storage. Add a “mining planner” item that the player uses to designate resources for mining by the robots in the same way as the deconstruction planner. The mining planner can have a filter set...
- Sun Mar 13, 2016 2:04 am
- Forum: Ideas and Suggestions
- Topic: Fast/Express Belts require Electricity
- Replies: 1
- Views: 1089
Fast/Express Belts require Electricity
Fast/Express Transport Belts Require Electricity Summary – Basic belts and splitters remain the same, while fast and express belts/splitters require a small amount of electric power. Advantages - Players will have more interesting/meaningful choice between the basic belts and the more advanced ones,...
- Sun Mar 13, 2016 1:47 am
- Forum: Ideas and Suggestions
- Topic: Storage Buildings to Replace Chests
- Replies: 2
- Views: 1667
Storage Buildings to Replace Chests
Storage Buildings Summary – Replace the wood/iron/steel chests with different sizes/shapes of buildings that "pool" resources in the same way as cargo wagons. Advantages – The new buildings will allow more use of the resource sorting/routing techniques that players have until now used stat...