Search found 8 matches

by Mad Inventor
Mon Jul 17, 2023 7:52 am
Forum: Gameplay Help
Topic: How do you deal with deconstruction leftovers?
Replies: 7
Views: 1664

Re: How do you deal with deconstruction leftovers?

Thanks for your responses, this makes a lot of sense. What I understand from coppercoil and Tertius is that storage and buffer chests are kind of used in the reverse of their names - storage chests as a temporary collection point while buffer chests are the long-term storage. Promptly emptying stora...
by Mad Inventor
Sun Jul 16, 2023 10:30 am
Forum: Gameplay Help
Topic: How do you deal with deconstruction leftovers?
Replies: 7
Views: 1664

How do you deal with deconstruction leftovers?

When I deconstruct a part of a base wholesale with construction robots, the robots have to move not only the "buildables" but also any items that are on belts, in chests or inside machines. This can add up very quickly to thousands of items for the robots to move and for me to decide what ...
by Mad Inventor
Wed Mar 16, 2016 1:20 pm
Forum: Show your Creations
Topic: Automated bot refiller for outposts
Replies: 4
Views: 3334

Re: Automated bot refiller for outposts

Very nice! Can you explain how you made it work? I can guess some ways, but I can't figure it out from the picture without seeing the settings, or even the wires very clearly. You have a combinator timer to start and stop the counting, and this is how the bots are counted - You take ALL the bots out...
by Mad Inventor
Mon Mar 14, 2016 12:28 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 56329

Re: Loader Poll - Trying to get an idea of what the opinions are

I like the idea of a loader with small internal buffer. It should only interact with belts, and you will still need an inserter to move items. Basically, it should be a part of the belt system that applies inserter stack bonus to belts. I think this is the most reasonable suggestion so far. It's be...
by Mad Inventor
Sun Mar 13, 2016 2:36 am
Forum: Ideas and Suggestions
Topic: In-Game Note/Picture Taking
Replies: 2
Views: 1915

In-Game Note/Picture Taking

In-Game Note and Picture Taking Summary – Add GUI features that allow players to type text notes and possibly save pictures of the game screen, to use as reminders, build notes etc. Maybe even allow export/import of these text and picture notes between games. Advantages - Convenient way for players ...
by Mad Inventor
Sun Mar 13, 2016 2:24 am
Forum: Ideas and Suggestions
Topic: Mining Robots
Replies: 14
Views: 6296

Mining Robots

Mining Robots Summary – Add a type of flying robots that mine resource patches and return the resources to storage. Add a “mining planner” item that the player uses to designate resources for mining by the robots in the same way as the deconstruction planner. The mining planner can have a filter set...
by Mad Inventor
Sun Mar 13, 2016 2:04 am
Forum: Ideas and Suggestions
Topic: Fast/Express Belts require Electricity
Replies: 1
Views: 1089

Fast/Express Belts require Electricity

Fast/Express Transport Belts Require Electricity Summary – Basic belts and splitters remain the same, while fast and express belts/splitters require a small amount of electric power. Advantages - Players will have more interesting/meaningful choice between the basic belts and the more advanced ones,...
by Mad Inventor
Sun Mar 13, 2016 1:47 am
Forum: Ideas and Suggestions
Topic: Storage Buildings to Replace Chests
Replies: 2
Views: 1667

Storage Buildings to Replace Chests

Storage Buildings Summary – Replace the wood/iron/steel chests with different sizes/shapes of buildings that "pool" resources in the same way as cargo wagons. Advantages – The new buildings will allow more use of the resource sorting/routing techniques that players have until now used stat...

Go to advanced search