Search found 2601 matches

by steinio
Sun Jun 26, 2022 11:24 am
Forum: Translations
Topic: German localization discussion
Replies: 202
Views: 82357

Re: German localization discussion

Ich habe ein kleines Problem bei der Lokalisierung für einen Mod: Wenn man mit GCKI auf den Prototypen "car" und "spider-vehicle" basierende … (Tja, wie nennt man die Dinger bloß?!) … in Besitz nimmt, kann man sie "abschließen" oder zu sich kommen lassen. Mir fehlt ein...
by steinio
Sun May 29, 2022 10:32 am
Forum: Ideas and Suggestions
Topic: Cant see number of held items with large cursor.
Replies: 2
Views: 194

Re: Cant see number of held items with large cursor.

+1
ssilk wrote:
Sun May 29, 2022 12:56 am
( The simplest solution would be to use a mouse pointer with a “normal” size…
:) )
This doesn't account for accessibility.
by steinio
Fri May 27, 2022 10:59 am
Forum: Mod portal Discussion
Topic: Add a clear button
Replies: 2
Views: 171

Re: Add a clear button

Doesn't right click clear it like in train stops?
by steinio
Tue May 17, 2022 10:44 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 64
Views: 8445

Re: New API Docs website

FuryoftheStars wrote:
Mon May 16, 2022 9:02 pm
Hey, is it possible to get the link to the API docs site put to the top of the page for each site like the rest?
+1
by steinio
Tue Apr 26, 2022 7:00 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 32554

Re: Friday Facts #265 - Nomenclature & Steam networking

Am I imagining that there was more to it than just FFF 275 and "we're renaming these"? Are the survey results available somewhere I'm not seeing? It'd be fun to take a look at that again. That sounds like a reddit thing to me. Or possibly someone made polls here on the forum. If you rerea...
by steinio
Sat Apr 16, 2022 8:49 am
Forum: Technical Help
Topic: Factorio cannot be optimized (N. Geforce)
Replies: 7
Views: 409

Re: Factorio cannot be optimized (N. Geforce)

It's the same with my system.

You have to change the settings ingame by yourself.
by steinio
Fri Apr 08, 2022 6:34 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.57] Grenade animation contains almost duplicate frames
Replies: 5
Views: 1103

Re: [1.1.57] Grenade animation contains almost duplicate frames

The player also looks left right right left...
by steinio
Mon Apr 04, 2022 1:23 pm
Forum: Modding help
Topic: Need ideas for GUI
Replies: 4
Views: 304

Re: Need ideas for GUI

How about showing just 5 and make more pages to skip through?

[previous] 1 2 3 [next]
by steinio
Sun Mar 20, 2022 8:48 am
Forum: Modding help
Topic: After the administrator changes a setting, how to make it effective for everyone immediately?
Replies: 5
Views: 675

Re: After the administrator changes a setting, how to make it effective for everyone immediately?

No one to help? This is very important to me. I have solved the first problem. I want to test whether the current game is a "stand-alone game" or a "multiplayer game". Who can tell me? Thank you https://lua-api.factorio.com/next/LuaGameScript.html#LuaGameScript.is_multiplayer sh...
by steinio
Sat Sep 11, 2021 8:49 am
Forum: Modding help
Topic: Can I make a chest where slots can be filtered?
Replies: 4
Views: 525

Re: Can I make a chest where slots can be filtered?

A car and tank have also filtered slots.
Abuse the prototypes for your needs.
by steinio
Wed May 12, 2021 5:02 am
Forum: Balancing
Topic: Steam Engine should not "scale down" automatically.
Replies: 26
Views: 10105

Re: Steam Engine should not "scale down" automatically.

Op could play Satisfactory where generator don't scale down.
by steinio
Thu Feb 25, 2021 3:50 pm
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 7858

Re: Some ideas for the "One big expansion pack"

Tbh I don't know why people are so hyped about space. Wow, I can now build another base on the moon, or space platform, yay. I hope to see more design possibilities. Think about nuclear power, it's like a big optional quest - set up sulfuric acid, bring it to miners, invest many resources in expens...
by steinio
Mon Feb 01, 2021 10:23 pm
Forum: Modding help
Topic: Unable to find file due to double underscores in mod paths.
Replies: 8
Views: 1075

Re: Unable to find file due to double underscores in mod paths.

Just remove the mod during data collection.
It doesn't add relevant data for the calculator.

You can add it again afterwards.
by steinio
Sat Jan 30, 2021 9:03 pm
Forum: Mods
Topic: [1.1] Looking for playtesters: Satisfactorio
Replies: 1
Views: 785

Re: [1.1] Looking for playtesters: Satisfactorio

Ha this was only a matter of time.
Nice move.

I'll have a look at it how you implemented stuff.
by steinio
Sat Jan 30, 2021 8:55 pm
Forum: General discussion
Topic: Take my money (store)
Replies: 4
Views: 1158

Re: Take my money (store)

Yeah something with Bitcoins and the other usual buzzwords /s
by steinio
Fri Jan 29, 2021 10:18 am
Forum: Off topic
Topic: Dyson Sphere Program
Replies: 44
Views: 18010

Re: Dyson Sphere Program

Yeah the grind is a bit annoying. If you have no power pole, you need to open inventory and can then craft it. But can you automate the production of power poles later? Smelter and assembler are seperate researches? Well overall the flow is totally like Factorio but slower at start, at most because ...
by steinio
Fri Jan 29, 2021 8:49 am
Forum: Balancing
Topic: Large trees should produce more wood
Replies: 4
Views: 1217

Re: Large trees should produce more wood

Wood is barely used in vanilla so this is more a point for mods.
I would vote for less wood naughtyly.

For example: Bob's mods use wood for circuits and provide a greenhouse to automate wood.

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