Search found 2601 matches
- Sun Jun 26, 2022 11:24 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 202
- Views: 82357
Re: German localization discussion
Ich habe ein kleines Problem bei der Lokalisierung für einen Mod: Wenn man mit GCKI auf den Prototypen "car" und "spider-vehicle" basierende … (Tja, wie nennt man die Dinger bloß?!) … in Besitz nimmt, kann man sie "abschließen" oder zu sich kommen lassen. Mir fehlt ein...
- Sun May 29, 2022 10:32 am
- Forum: Ideas and Suggestions
- Topic: Cant see number of held items with large cursor.
- Replies: 2
- Views: 194
- Fri May 27, 2022 10:59 am
- Forum: Mod portal Discussion
- Topic: Add a clear button
- Replies: 2
- Views: 171
Re: Add a clear button
Doesn't right click clear it like in train stops?
- Mon May 23, 2022 7:15 pm
- Forum: This Forum
- Topic: Where do I report issues with moderation?
- Replies: 1
- Views: 269
- Tue May 17, 2022 10:44 pm
- Forum: Modding discussion
- Topic: New API Docs website
- Replies: 64
- Views: 8445
Re: New API Docs website
+1FuryoftheStars wrote: ↑Mon May 16, 2022 9:02 pmHey, is it possible to get the link to the API docs site put to the top of the page for each site like the rest?
- Tue Apr 26, 2022 7:00 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 32554
Re: Friday Facts #265 - Nomenclature & Steam networking
Am I imagining that there was more to it than just FFF 275 and "we're renaming these"? Are the survey results available somewhere I'm not seeing? It'd be fun to take a look at that again. That sounds like a reddit thing to me. Or possibly someone made polls here on the forum. If you rerea...
- Sat Apr 16, 2022 8:49 am
- Forum: Technical Help
- Topic: Factorio cannot be optimized (N. Geforce)
- Replies: 7
- Views: 409
Re: Factorio cannot be optimized (N. Geforce)
It's the same with my system.
You have to change the settings ingame by yourself.
You have to change the settings ingame by yourself.
- Fri Apr 08, 2022 6:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Grenade animation contains almost duplicate frames
- Replies: 5
- Views: 1103
Re: [1.1.57] Grenade animation contains almost duplicate frames
The player also looks left right right left...
- Mon Apr 04, 2022 1:23 pm
- Forum: Modding help
- Topic: Need ideas for GUI
- Replies: 4
- Views: 304
Re: Need ideas for GUI
How about showing just 5 and make more pages to skip through?
[previous] 1 2 3 [next]
[previous] 1 2 3 [next]
- Sun Mar 20, 2022 8:48 am
- Forum: Modding help
- Topic: After the administrator changes a setting, how to make it effective for everyone immediately?
- Replies: 5
- Views: 675
Re: After the administrator changes a setting, how to make it effective for everyone immediately?
No one to help? This is very important to me. I have solved the first problem. I want to test whether the current game is a "stand-alone game" or a "multiplayer game". Who can tell me? Thank you https://lua-api.factorio.com/next/LuaGameScript.html#LuaGameScript.is_multiplayer sh...
- Sat Sep 11, 2021 8:49 am
- Forum: Modding help
- Topic: Can I make a chest where slots can be filtered?
- Replies: 4
- Views: 525
Re: Can I make a chest where slots can be filtered?
A car and tank have also filtered slots.
Abuse the prototypes for your needs.
Abuse the prototypes for your needs.
- Thu May 13, 2021 10:43 am
- Forum: Gameplay Help
- Topic: I dropped tons of stuff on the ground and i need a fast way to clear them
- Replies: 3
- Views: 753
Re: I dropped tons of stuff on the ground and i need a fast way to clear them
Load an autosave just before it happened...
- Wed May 12, 2021 5:02 am
- Forum: Balancing
- Topic: Steam Engine should not "scale down" automatically.
- Replies: 26
- Views: 10105
Re: Steam Engine should not "scale down" automatically.
Op could play Satisfactory where generator don't scale down.
- Sun Apr 18, 2021 3:45 pm
- Forum: Ideas and Suggestions
- Topic: QoL: A Block Item
- Replies: 4
- Views: 753
- Thu Feb 25, 2021 3:50 pm
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 44
- Views: 7858
Re: Some ideas for the "One big expansion pack"
Tbh I don't know why people are so hyped about space. Wow, I can now build another base on the moon, or space platform, yay. I hope to see more design possibilities. Think about nuclear power, it's like a big optional quest - set up sulfuric acid, bring it to miners, invest many resources in expens...
- Mon Feb 01, 2021 10:23 pm
- Forum: Modding help
- Topic: Unable to find file due to double underscores in mod paths.
- Replies: 8
- Views: 1075
Re: Unable to find file due to double underscores in mod paths.
Just remove the mod during data collection.
It doesn't add relevant data for the calculator.
You can add it again afterwards.
It doesn't add relevant data for the calculator.
You can add it again afterwards.
- Sat Jan 30, 2021 9:03 pm
- Forum: Mods
- Topic: [1.1] Looking for playtesters: Satisfactorio
- Replies: 1
- Views: 785
Re: [1.1] Looking for playtesters: Satisfactorio
Ha this was only a matter of time.
Nice move.
I'll have a look at it how you implemented stuff.
Nice move.
I'll have a look at it how you implemented stuff.
- Sat Jan 30, 2021 8:55 pm
- Forum: General discussion
- Topic: Take my money (store)
- Replies: 4
- Views: 1158
Re: Take my money (store)
Yeah something with Bitcoins and the other usual buzzwords /s
- Fri Jan 29, 2021 10:18 am
- Forum: Off topic
- Topic: Dyson Sphere Program
- Replies: 44
- Views: 18010
Re: Dyson Sphere Program
Yeah the grind is a bit annoying. If you have no power pole, you need to open inventory and can then craft it. But can you automate the production of power poles later? Smelter and assembler are seperate researches? Well overall the flow is totally like Factorio but slower at start, at most because ...
- Fri Jan 29, 2021 8:49 am
- Forum: Balancing
- Topic: Large trees should produce more wood
- Replies: 4
- Views: 1217
Re: Large trees should produce more wood
Wood is barely used in vanilla so this is more a point for mods.
I would vote for less wood naughtyly.
For example: Bob's mods use wood for circuits and provide a greenhouse to automate wood.
I would vote for less wood naughtyly.
For example: Bob's mods use wood for circuits and provide a greenhouse to automate wood.