Search found 2634 matches

by steinio
Sat Jun 29, 2024 10:33 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 20613

Re: Friday Facts #417 - Space Age development

Inscius wrote: ↑
Sat Jun 29, 2024 9:41 am
aka13 wrote: ↑
Sat Jun 29, 2024 9:29 am

My trains are going 300kmh on turn radii where I would be afraid to turn on a motorbike :D
To add to the realism, Wube should make it so that some molten metal spills out when trains take turns like that.
Molten metal for flame thrower turrets ftw
by steinio
Fri Jun 28, 2024 5:13 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 20613

Re: Friday Facts #417 - Space Age development

Coffee Stain will drop a release date for Satisfactory soon.
I bet they wait for the Factorio release date next week to consider it.
by steinio
Sat Jun 08, 2024 8:35 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 388
Views: 41244

Re: Friday Facts #414 - Spoils of Agriculture

'Spoilage'? Haven't these people heard of fridges and freezers? I am not happy about this new mechanic at all. Spoiling materials/resources create a need to be prompt with using them. Seeing spoilage times being even minutes, as stated in the FF, creates in my a sense of urgency, racing. Factorio h...
by steinio
Sat May 25, 2024 8:57 am
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 61
Views: 10044

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

TROPtastic wrote: ↑
Sat May 25, 2024 7:48 am
Justderpingalong wrote: ↑
Fri May 24, 2024 11:41 am
OH MY GOD THEY'VE FIXED DRIVING.
Unless they've also made vehicles snap to exact angles, they haven't. Vanilla vehicles are effectively unusable for safe driving within the confines of a base.
Exactly my thought too after reading this FFF
by steinio
Wed Apr 03, 2024 3:53 pm
Forum: Mods
Topic: Industrial Revolution 3
Replies: 13
Views: 8364

Re: IR3: Steam all the way to rockets

Just throwing this out... I'd love to see a version of Industrial Revolution that allowed for steam power to be used all the way to (steam-powered) rockets. It could be a really ridiculous and awesome looking steampunk fantasy version of IR3. Of course, tons of ridiculous team-powered technologies ...
by steinio
Fri Mar 15, 2024 9:50 pm
Forum: Balancing
Topic: Nerf barrels and buff liquid tanks!
Replies: 21
Views: 8942

Re: Nerf barrels and buff liquid tanks!

AileTheAlien wrote: ↑
Fri Mar 15, 2024 8:05 pm
I actually don't even understand why barrels are in the game - they do the same thing as fluid-wagons or pipes and they're also overpowered.
They are from a time when the fluid wagon wasn't a thing.
by steinio
Fri Mar 15, 2024 12:05 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 29675

Re: Friday Facts #402 - Lightspeed circuits

NICE.

Can the radar itself now output biter activity for example?
by steinio
Sun Feb 04, 2024 7:08 am
Forum: Ideas and Suggestions
Topic: add support for newer codecs
Replies: 8
Views: 797

Re: add support for newer codecs

SVG is scalable infinitely :D
by steinio
Sat Jan 27, 2024 3:38 pm
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 12
Views: 2816

Re: Blue Science Crafting Time

Have you considered how many flasks are produced in one go?
by steinio
Sun Jan 14, 2024 10:11 am
Forum: Ideas and Suggestions
Topic: Push button for a circuit network
Replies: 3
Views: 733

Re: Push button for a circuit network

A gate can detect players and can be used as a push button.
by steinio
Sun Jan 14, 2024 10:09 am
Forum: This Forum
Topic: Random slowdowns on the forum
Replies: 9
Views: 1362

Re: Random slowdowns on the forum

Same
by steinio
Thu Jan 11, 2024 6:13 pm
Forum: Not a bug
Topic: Unattached Train Signal doesn't give an output to Circuit Network.
Replies: 2
Views: 498

Re: Unattached Train Signal doesn't give an output to Circuit Network.

Oh an unattached signal could have been a simple pulse generator else.
by steinio
Fri Jan 05, 2024 4:50 pm
Forum: General discussion
Topic: When can we expect 2.0?
Replies: 15
Views: 38926

Re: When can we expect 2.0?

picklock wrote: ↑
Fri Jan 05, 2024 2:54 pm
+1 for an early access for the base game V 2.0 even if I don't beleave that Wube will do it. I would also like to play the qol features presented today rather than tomorrow.
no one wants to miss the early access so it would just be an earlier release date
by steinio
Fri Dec 22, 2023 1:24 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 17359

Re: Friday Facts #390 - Noise expressions 2.0

Where is the x-mas mod like the Satisfactory FICSMAS?
by steinio
Sun Oct 29, 2023 6:12 pm
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 29283

Re: Assign Trains to Schedules (Train Routes)

Illiander42 wrote: ↑
Sun Oct 29, 2023 10:55 am
Given that we now have this for both combinators and logistic requests, can we get it for trains too?
i bet it is already in 2.0.
We will get a FFF about train controls as far as i remember.
by steinio
Fri Sep 29, 2023 11:46 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 90182

Re: Friday Facts #378 - Trains on another level

Opportunity: Rail supports are built automatically with dragging elevated rails or the rail planner.
by steinio
Fri Sep 22, 2023 2:22 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 58880

Re: Friday Facts #377 - New new rails

Is no one going to mention the combinator-looking thing being put into a red chest? https://i.imgur.com/EJwRqrL.png I, for one, welcome our new rail overlords! Remember, folks, you can download older versions of Factorio so you can keep onto your older saves once they become unsupported. I'll total...
by steinio
Fri Aug 25, 2023 3:26 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 81568

Re: Friday Facts #373 - Factorio: Space Age

Void items in space now.

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