Molten metal for flame thrower turrets ftw
Search found 2634 matches
- Sat Jun 29, 2024 10:33 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 30567
Re: Friday Facts #417 - Space Age development
- Fri Jun 28, 2024 5:13 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 30567
Re: Friday Facts #417 - Space Age development
Coffee Stain will drop a release date for Satisfactory soon.
I bet they wait for the Factorio release date next week to consider it.
I bet they wait for the Factorio release date next week to consider it.
- Sat Jun 08, 2024 8:35 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 77675
Re: Friday Facts #414 - Spoils of Agriculture
'Spoilage'? Haven't these people heard of fridges and freezers?
I am not happy about this new mechanic at all.
Spoiling materials/resources create a need to be prompt with using them. Seeing spoilage times being even minutes, as stated in the FF, creates in my a sense of urgency, racing ...
- Sat May 25, 2024 8:57 am
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 14943
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Exactly my thought too after reading this FFFTROPtastic wrote: Sat May 25, 2024 7:48 amUnless they've also made vehicles snap to exact angles, they haven't. Vanilla vehicles are effectively unusable for safe driving within the confines of a base.
- Wed May 08, 2024 10:44 am
- Forum: Ideas and Requests For Mods
- Topic: Mod Request: Pack Mule
- Replies: 1
- Views: 447
- Wed Apr 03, 2024 3:53 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 13
- Views: 10730
Re: IR3: Steam all the way to rockets
Just throwing this out... I'd love to see a version of Industrial Revolution that allowed for steam power to be used all the way to (steam-powered) rockets.
It could be a really ridiculous and awesome looking steampunk fantasy version of IR3. Of course, tons of ridiculous team-powered ...
- Thu Mar 28, 2024 8:15 pm
- Forum: Ideas and Requests For Mods
- Topic: A mod like Supply Challenge but with trains
- Replies: 3
- Views: 777
- Fri Mar 15, 2024 9:50 pm
- Forum: Balancing
- Topic: Nerf barrels and buff liquid tanks!
- Replies: 21
- Views: 10690
Re: Nerf barrels and buff liquid tanks!
They are from a time when the fluid wagon wasn't a thing.AileTheAlien wrote: Fri Mar 15, 2024 8:05 pm I actually don't even understand why barrels are in the game - they do the same thing as fluid-wagons or pipes and they're also overpowered.
- Fri Mar 15, 2024 12:05 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 40975
Re: Friday Facts #402 - Lightspeed circuits
NICE.
Can the radar itself now output biter activity for example?
Can the radar itself now output biter activity for example?
- Sun Feb 04, 2024 7:08 am
- Forum: Ideas and Suggestions
- Topic: add support for newer codecs
- Replies: 8
- Views: 1166
Re: add support for newer codecs
SVG is scalable infinitely
- Sat Jan 27, 2024 3:38 pm
- Forum: Balancing
- Topic: Blue Science Crafting Time
- Replies: 12
- Views: 6288
Re: Blue Science Crafting Time
Have you considered how many flasks are produced in one go?
- Sun Jan 14, 2024 10:11 am
- Forum: Ideas and Suggestions
- Topic: Push button for a circuit network
- Replies: 3
- Views: 1349
Re: Push button for a circuit network
A gate can detect players and can be used as a push button.
- Sun Jan 14, 2024 10:09 am
- Forum: This Forum
- Topic: Random slowdowns on the forum
- Replies: 9
- Views: 1916
- Thu Jan 11, 2024 6:13 pm
- Forum: Not a bug
- Topic: Unattached Train Signal doesn't give an output to Circuit Network.
- Replies: 2
- Views: 678
Re: Unattached Train Signal doesn't give an output to Circuit Network.
Oh an unattached signal could have been a simple pulse generator else.
- Fri Jan 05, 2024 4:50 pm
- Forum: General discussion
- Topic: When can we expect 2.0?
- Replies: 18
- Views: 48305
Re: When can we expect 2.0?
no one wants to miss the early access so it would just be an earlier release datepicklock wrote: Fri Jan 05, 2024 2:54 pm +1 for an early access for the base game V 2.0 even if I don't beleave that Wube will do it. I would also like to play the qol features presented today rather than tomorrow.
- Fri Dec 22, 2023 1:24 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 22885
Re: Friday Facts #390 - Noise expressions 2.0
Where is the x-mas mod like the Satisfactory FICSMAS?
- Sun Oct 29, 2023 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 33403
Re: Assign Trains to Schedules (Train Routes)
i bet it is already in 2.0.Illiander42 wrote: Sun Oct 29, 2023 10:55 am Given that we now have this for both combinators and logistic requests, can we get it for trains too?
We will get a FFF about train controls as far as i remember.
- Fri Sep 29, 2023 11:46 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 118071
Re: Friday Facts #378 - Trains on another level
Opportunity: Rail supports are built automatically with dragging elevated rails or the rail planner.
- Fri Sep 22, 2023 2:22 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 75316
Re: Friday Facts #377 - New new rails
Is no one going to mention the combinator-looking thing being put into a red chest? https://i.imgur.com/EJwRqrL.png
I, for one, welcome our new rail overlords! Remember, folks, you can download older versions of Factorio so you can keep onto your older saves once they become unsupported.
I ...
- Fri Aug 25, 2023 3:26 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 110214
Re: Friday Facts #373 - Factorio: Space Age
Void items in space now.