Search found 7 matches
- Mon Dec 09, 2024 6:41 pm
- Forum: Assigned
- Topic: [Hrusa] [2.0.23] Background simulation problem with SA
- Replies: 1
- Views: 1255
Re: Small error in menu background simulation (2x)
Actually, I'd like to add that the artillery train resupply scenario has the left lower most artillery cannon not being supplied due to the inserter being too far away from the train to unload.
- Sun Dec 08, 2024 9:48 pm
- Forum: Assigned
- Topic: [Hrusa] [2.0.23] Background simulation problem with SA
- Replies: 1
- Views: 1255
[Hrusa] [2.0.23] Background simulation problem with SA
Two small errors as far as I can see (I did not find this reported earlier):
During game launch when the background simulation plays in two scenario's there's a small error I believe:
- Scene with the engineer destroying a biter nest with personal laser defence. The path he walks is still the same ...
During game launch when the background simulation plays in two scenario's there's a small error I believe:
- Scene with the engineer destroying a biter nest with personal laser defence. The path he walks is still the same ...
- Wed Nov 13, 2024 11:08 pm
- Forum: Ideas and Suggestions
- Topic: Make unconnected wires default to an unchecked box in combinators
- Replies: 0
- Views: 158
Make unconnected wires default to an unchecked box in combinators
Hello, I find it very confusing that when connecting i.e. a red wire to a combinator and not connecting the green wire, the checkboxes for both wires are checked, but the green one is greyed out. It always takes me several glances to see which wire is connected even though the unconnected one is ...
- Tue Dec 14, 2021 8:09 pm
- Forum: Not a bug
- Topic: [1.1.48] Inserter graphics overlap trains
- Replies: 7
- Views: 2733
Re: [1.1.48] Inserter graphics overlap trains
All right, my mistake. I seem to remember this different apparently.
- Thu Dec 09, 2021 9:45 pm
- Forum: Not a bug
- Topic: [1.1.48] Inserter graphics overlap trains
- Replies: 7
- Views: 2733
Re: [1.1.48] Inserter graphics overlap trains
You can clearly see the blue inserter overlap the second to last carriage of the train when it shouldn't because the inserter is optically behind the train.
On windows I can clearly remember that this is not the case. I don't have a windows machine anymore (it died) so I can't provide a windows ...
On windows I can clearly remember that this is not the case. I don't have a windows machine anymore (it died) so I can't provide a windows ...
- Mon Nov 29, 2021 10:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.48] Menu music doesn't play
- Replies: 3
- Views: 3385
[Donion] [1.1.48] Menu music doesn't play
Hi,
I play on linux with the latest amdgpu-pro driver. I noticed a difference in the menu music between windows and linux.
When starting the game, normal menu music plays. When loading a game and then leaving that game to return to menu, no music plays or it plays once and doesn't loop.
I play on linux with the latest amdgpu-pro driver. I noticed a difference in the menu music between windows and linux.
When starting the game, normal menu music plays. When loading a game and then leaving that game to return to menu, no music plays or it plays once and doesn't loop.
- Mon Nov 29, 2021 10:31 am
- Forum: Not a bug
- Topic: [1.1.48] Inserter graphics overlap trains
- Replies: 7
- Views: 2733
[1.1.48] Inserter graphics overlap trains
Hi,
I play on linux with the latest amdgpu-pro driver. I noticed a graphic difference between windows and linux versions.
The graphics of the inserter overlap passing trains when they shouldn't. This is most noticeable in the menu intros: the one where an artillery train resuplies an artillery ...
I play on linux with the latest amdgpu-pro driver. I noticed a graphic difference between windows and linux versions.
The graphics of the inserter overlap passing trains when they shouldn't. This is most noticeable in the menu intros: the one where an artillery train resuplies an artillery ...