Search found 14 matches

by DungeonRyu
Tue Mar 22, 2016 2:30 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 132011

Re: [MOD 0.12.22] ExtraChests v0.1.2

orzelek wrote:For the ammo icons - you need to make them 128x128 and then set the size up in the prototype. Your 64x64 ones are getting stretched which makes them jagged.
They are 32x32 actually :D

Wow, now I feel dumb, that was an easy solution, thanks.
by DungeonRyu
Mon Mar 21, 2016 2:00 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 132011

Re: [MOD 0.12.22] ExtraChests v0.1.2

DungeonRyu: Thanks for the icons, so sorry I couldn't post the psd's yet :-( Hopefully in the following days they will sort my connection out. I really feel disconnected and a huge social withdrawal! I would like to work with you and get an even better addon for Bob's mod, that would be great. I do...
by DungeonRyu
Fri Mar 18, 2016 1:15 pm
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 132011

Re: [MOD 0.12.22] ExtraChests v0.1.2

This looks like an awesome mod, just what i was looking for. And you surely put a lot of work into it. But sadly, I get this error on startup http://i.imgur.com/onYT6XP.png I have other mods installed but none of them are touching the assembly machines' textures. Is this an error on my side? I wond...
by DungeonRyu
Fri Mar 18, 2016 2:45 am
Forum: Bob's mods
Topic: [0.12.x][addon] Graphic addon to Bob's mods
Replies: 13
Views: 7917

Re: [0.12.x][addon] Graphic addon to Bob's mods

Changed colours back to default. Added bullet magazines, changed them from pistol clips to rifle magazines. Research http://i987.photobucket.com/albums/ae353/mizuphoto/Factorio/ammo_01_zpsx0y6hcah.jpg Inventory upper row before, 2nd row after, 3d row shells, 4th row rockets http://i987.photobucket.c...
by DungeonRyu
Thu Mar 17, 2016 12:26 pm
Forum: Bob's mods
Topic: [0.12.x][addon] Graphic addon to Bob's mods
Replies: 13
Views: 7917

Re: [0.12.x][addon] Graphic addon to Bob's mods

I do like the new icons for the rockets and shotgun shells, however, you probably should have left the colours (Red, Orange and Yellow) as they were, as they corrospond to the colour of the artifacts used to research and create them. Oh, I see. Well, I guess I'll change them back except for the gra...
by DungeonRyu
Thu Mar 17, 2016 9:45 am
Forum: Bob's mods
Topic: [0.12.x][addon] Graphic addon to Bob's mods
Replies: 13
Views: 7917

Re: [0.12.x][addon] Graphic addon to Bob's mods

Created first version of icons for Bob's warfare mod. Right now for rockets and shells. Research before http://i987.photobucket.com/albums/ae353/mizuphoto/Factorio/rocketshells_before_zpsuc64mcya.jpg Research after http://i987.photobucket.com/albums/ae353/mizuphoto/Factorio/rocketshells_after_zpsa0x...
by DungeonRyu
Wed Mar 16, 2016 9:17 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371538

Re: [0.12.x][v0.12.7] Bob's Ore Mod.

In future versions, I'm likely going to have Nickle and Lead as seperate ore fields by default. I think that this should be optional, since a lot of ores makes it difficult to have enough basic ores(coal, iron, copper) spawns at the beginning. Especially if one has huge enemy bases setup, in this c...
by DungeonRyu
Mon Mar 14, 2016 9:29 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 132011

Re: [MOD 0.12.22] ExtraChests v0.1.2

Hi, thanks a lot for your compliments, sure, no problem at all, I'll share / post the psd files I've got to help you or anyone that feel having their owns colours. The only thing is that you will have to wait few days, as I moved back to my parents in Spain, I was living the last three years in Ber...
by DungeonRyu
Sun Mar 13, 2016 9:02 am
Forum: Bob's mods
Topic: [0.12.x][addon] Graphic addon to Bob's mods
Replies: 13
Views: 7917

Re: [0.12.x][addon] Graphic addon to Bob's mods

Maybe you want to work with him on this? :P Yeah the fully coloured/saturated ones were also pointed out in the thread, but he seems to be working on coloured highlights versions, I pointed him to using overlays/layered textures so that the overall size for the graphics is reduced. An idea which I ...
by DungeonRyu
Sat Mar 12, 2016 10:37 pm
Forum: Bob's mods
Topic: [0.12.x][0.12.4]Bob's Mining mod
Replies: 46
Views: 45425

Re: [0.12.x][0.12.3]Bob's Mining mod

I want to share some thoughts on the ballance of this mod. Your mining drills are very powerful tools and in my opinion are avaliable way too early. I think that at least MK2 should not be avaliable with only Red Science pack but also have a Green one. Your recipe -> My suggestion Drill MK2 - Red 50...
by DungeonRyu
Sat Mar 12, 2016 9:43 pm
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 132011

Re: [MOD 0.12.22] ExtraChests v0.1.2

Good day qjm123! Would it be a lot to ask several psd temples of your work on Bob's mods? I want to madofy your version, especially colors. I can promice not to distribute it, if you don't want. I started my own work on the Bob's mod graphics, but yours are far superior. Great job! :) https://forums...
by DungeonRyu
Sat Mar 12, 2016 9:42 pm
Forum: Bob's mods
Topic: [0.12.x][addon] Graphic addon to Bob's mods
Replies: 13
Views: 7917

Re: [0.12.x][addon] Graphic addon to Bob's mods

Don't want to shame your effort, but there already is a mod which does the same thing for bob mods: https://forums.factorio.com/viewtopic.php?f=91&t=19970 I was not aware of those mods, but there is no shame. The work that qjm123 did on the animations shows a lot more effort that my simple reco...
by DungeonRyu
Sat Mar 12, 2016 10:59 am
Forum: Bob's mods
Topic: [0.12.x][addon] Graphic addon to Bob's mods
Replies: 13
Views: 7917

Re: [0.12.x][addon] Graphic addon to Bob's mods

I'll post links for the modfied version of Bob's mods a bit later if anyone is interested.
by DungeonRyu
Sat Mar 12, 2016 10:44 am
Forum: Bob's mods
Topic: [0.12.x][addon] Graphic addon to Bob's mods
Replies: 13
Views: 7917

[0.12.x][addon] Graphic addon to Bob's mods

Good day! First of all, I wanna say that Bob's mods are amazing. If anyone ever modded he knows how much effort requires to make such complex modules as Bob's mods. Thanks you Bob :) I've enjoyed playing with Bob's mods expanded Factorio for many hours, however, I always wanted to have a visual unde...

Go to advanced search