Search found 12 matches
- Wed Dec 20, 2023 1:35 pm
- Forum: Releases
- Topic: Version 1.1.100
- Replies: 12
- Views: 18645
Re: Version 1.1.100
https://www.factorio.com/download suggests that this is stable, but steam suggests 1.1.99 is stable. I assume steam needs to be updated?
- Sat Jul 15, 2023 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 4772
Re: desync in biter battles scenario
sorry - here is the link -- forgot to upload https://drive.proton.me/urls/JQ5ZCVFTJ8#9xZnP1YTqXgd
- Sat Jul 15, 2023 8:17 pm
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 4772
Re: desync in biter battles scenario
Hey Genhis, The Biter battles server is tagged to stable, so today got a chance to try it out with a lot of people and a real game instead of small stuff. within a very short period of time I desynced : ( not sure if you have any ideas of other ways I can investigate this, but here's a desync zip. a...
- Mon May 01, 2023 4:08 pm
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 4772
Re: desync in biter battles scenario
Sorry to bump, but I was wondering if there was anything I could do to help track this down? happy to provide more desync saves or test with someone... In the factorio discord bilka grabbed a save from a server that I could only desync connecting to, so hopefully that's enough, but otherwise I'm wil...
- Thu Apr 20, 2023 5:53 am
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 4772
Re: desync in biter battles scenario
So I added print statements.... everywhere I could find. at the start and end of functions, and before every function return. I unfortunately don't see any differences in and of the logs except for 2 calls to latency changes... I guess that the overall flow must be identical, but somehow it must bec...
- Wed Apr 19, 2023 9:48 pm
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 4772
Re: desync in biter battles scenario
1.1.81 has some changes which could help, although it's hard to say without a reliable way to reproduce the desync. Let us know if this issue still persists in the experimental version. Sadly that didn't seem to help. Although, for one reason or another (not sure) I seem to be able to somewhat reli...
- Wed Apr 19, 2023 8:35 am
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 4772
Re: desync in biter battles scenario
Have you tried running the scenario in single player using Heavy Mode? Edit: Some information about what it is here: https://wiki.factorio.com/Desynchronization#Using_heavy_mode_command Yea I tried that already. I haven't been able to reproduce anything locally. When someone else spawns a bunch of ...
- Wed Apr 19, 2023 7:19 am
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 4772
Re: desync in biter battles scenario
There's a tool that can read those binary files to show where the data isn't the same. Quite useful, and worth using to unpack, and maybe post the results here. Will be easier to debug then. https://github.com/Hornwitser/factorio_tools Ya I've tried it, basically the same as the hex differ I posted...
- Wed Apr 19, 2023 6:27 am
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 4772
desync in biter battles scenario
Hello, We have seen an increased number of desyncs in our biter battles scenario in the past few months or so. I personally have definitely seen an increase, but we haven't been able to pin down the reason why. I am playing on an M1 mac, and I seem to be getting desynced more than anyone else, so I ...
- Mon Nov 29, 2021 3:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.48] game.map_settings.path_finder.fwd2bwd_ratio <= 1 never completes
- Replies: 2
- Views: 2907
Re: [Oxyd] [1.1.48] game.map_settings.path_finder.fwd2bwd_ratio <= 1 never completes
Hello, 1st - thank you for fixing the documentation! 2nd - I hope you might reconsider not allowing reverse A*. In the video I posted Reverse A* is very useful, the default search takes 14 seconds, while the reverse takes only about 5. in some games, where you are often behind a wall and designing b...
- Mon Nov 29, 2021 9:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.48] game.map_settings.path_finder.fwd2bwd_ratio <= 1 never completes
- Replies: 2
- Views: 2907
[Oxyd] [1.1.48] game.map_settings.path_finder.fwd2bwd_ratio <= 1 never completes
Hello, I was messing around with some pathfinding stuff and i found that setting fwd2bwd_ratio to anything less than or equal to 1 creates a loop that seems to go on forever. This could just be an error in the documentation too and maybe i'm just using it wrong.. i made a recording of this behavior....
- Thu Nov 25, 2021 12:54 am
- Forum: Modding interface requests
- Topic: Distraction option with entity exceptions or attack like vanilla
- Replies: 0
- Views: 806
Distraction option with entity exceptions or attack like vanilla
I would like a pack of biters to attack enemy entities in a direction but I don't want them to attack things like rails, or rail signals or power poles. It seems like this is the case in vanilla (biters not attacking a specific non-polluting entities on their way to polluting ones), but I don't seem...