Search found 5 matches

by Izzabelle
Thu May 08, 2025 1:58 am
Forum: This Forum
Topic: Forum name change
Replies: 33
Views: 17524

Re: Forum name change

And here I am also joining the exclusive group of name changers.

"Izzabelle", cause my current name is abhorrent.
by Izzabelle
Thu May 08, 2025 1:42 am
Forum: Implemented mod requests
Topic: Allow setting if a SpiderLegPrototype rotates with its connected body or not
Replies: 3
Views: 503

Allow setting if a SpiderLegPrototype rotates with its connected body or not

I was experimenting with the early stages of a mod that lets you "domesticate" pentapods, and found out that whether the leg rotates with the body or not is hardcoded depending on if it's a SpiderVehiclePrototype or SpiderUnitPrototype. More control over this would be excellent, as I can see plenty ...
by Izzabelle
Fri Sep 01, 2023 11:11 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 90171

Re: Friday Facts #374 - Smarter robots

Great looking robot improvements, just one question. Will the roboport robot requests be configurable with circuits?
by Izzabelle
Sun Aug 27, 2023 12:47 am
Forum: Duplicates
Topic: [Kovarex] [1.1.87] Blueprint Grid position changes when remove/re-add item
Replies: 2
Views: 1115

Re: [1.1.87] Blueprint Grid position changes when remove/re-add item

Rails and some related items can only be moved along a "subgrid" which consists of 2x2 sized tiles. When a snap to grid blueprint would place rails not aligned to the subgrid the blueprint is slightly shifted.
by Izzabelle
Fri Aug 25, 2023 12:35 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 136550

Re: Friday Facts #373 - Factorio: Space Age

Now this is dope.
Now my only question is why the top right octo claw thing doesn't have anything that punts unwanted stuff into space.

and also what new train stuff is coming, i need more train control

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