Search found 7 matches
- Sat Aug 09, 2025 9:58 pm
- Forum: Won't fix.
- Topic: [StrangePan][2.0.47] Metal renderer overly saturated
- Replies: 9
- Views: 1390
Re: [StrangePan][2.0.47] Metal renderer overly saturated
Hi all, I am so sorry, I never got any notification that information was requested. To clarify, this is on a 2017 iMac, on the native display panel. The "About this computer" panel says "Retina 5K, 27-inch, 2017". I attached a screenshot of the about panel. Cheers!
- Mon May 12, 2025 2:56 pm
- Forum: Won't fix.
- Topic: [StrangePan][2.0.47] Metal renderer overly saturated
- Replies: 9
- Views: 1390
[StrangePan][2.0.47] Metal renderer overly saturated
Hi all! I eagerly enabled the Metal renderer. When the game rebooted, it felt like the logo was... different. When I got in the game, everything looked "blown up". I ended up hitting Graphics settings and toning down saturation to 80%. Brightness and Contrast are both at 0.
Retina 5K, iMac 27 ...
Retina 5K, iMac 27 ...
- Mon Nov 11, 2024 4:25 pm
- Forum: Pending
- Topic: [2.0.15] Focus on number entry different between circuit/item count
- Replies: 2
- Views: 451
[2.0.15] Focus on number entry different between circuit/item count
When on the space platform, while setting conditions, if I set a condition based on "Item Count", opening the constant number UI does NOT focus on the constant number field. When I set a condition based on "Circuit Condition", opening the constant number UI DOES focus the constant number. The latter ...
- Sat Oct 26, 2024 2:24 am
- Forum: Technical Help
- Topic: General FPS drop when viewing the platform
- Replies: 1
- Views: 425
General FPS drop when viewing the platform
Hi all! Started my 1st playthrough of 2.0 + SpaceAge a couple days ago. When I use Tab to open the remove view and view the platform, even when the platform is idle and in orbit around Nauvis, FPS drops to 45 (from 60), but UPS stays at 60. I'm pretty sure I'll need to upgrade my iMac for that to ...
- Fri Apr 05, 2024 11:43 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 45690
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
No more Rocket Control Units? Rockets take blue chips now? I’m not crazy, am I? I saw that right?
- Mon Nov 22, 2021 3:01 pm
- Forum: Logistic Train Network
- Topic: Stations with identical names -- allowed or not?
- Replies: 3
- Views: 4508
Re: Stations with identical names -- allowed or not?
Thank you for the details reply!
- Tue Nov 16, 2021 7:41 pm
- Forum: Logistic Train Network
- Topic: Stations with identical names -- allowed or not?
- Replies: 3
- Views: 4508
Stations with identical names -- allowed or not?
Hi!
In the tutorial videos, it is said that train stations must have different names. Then, in the manual, I found "pink = 1: Error - duplicate station name (deprecated in 0.13.0)" in the section on lamp color.
So, are stations allowed to have identical names or not?
Thanks!
François
In the tutorial videos, it is said that train stations must have different names. Then, in the manual, I found "pink = 1: Error - duplicate station name (deprecated in 0.13.0)" in the section on lamp color.
So, are stations allowed to have identical names or not?
Thanks!
François