Search found 95 matches
- Wed Jan 15, 2025 12:15 am
- Forum: Resolved Requests
- Topic: ConstantCombinatorPrototype::pulse_duration is unknown uint
- Replies: 1
- Views: 115
ConstantCombinatorPrototype::pulse_duration is unknown uint
ConstantCombinatorPrototype::pulse_duration is specified to be a uint but the prototype docs do not contain such a type. Only the specific variants uint8, uint16, uint32, uint64. The runtime docs however do have a uint concept.
- Thu Dec 19, 2024 4:10 am
- Forum: Documentation Improvement Requests
- Topic: [2.0.27] Missing member in EntityPrototypeFlags
- Replies: 0
- Views: 138
[2.0.27] Missing member in EntityPrototypeFlags
Types/EntityPrototypeFlags is missing the "building-direction-16-way" member (used by rail signals / chain signals).
- Thu Oct 31, 2024 4:07 am
- Forum: Resolved Requests
- Topic: CargoHatchDefinition::illumination_graphic_index invalid default or type
- Replies: 1
- Views: 215
CargoHatchDefinition::illumination_graphic_index invalid default or type
CargoHatchDefinition::illumination_graphic_index is a uint32 but specifies a default value of -1.
So what is it? Is its default a uint32 underflow to 2^32 - 2? Or is it a signed int32?
So what is it? Is its default a uint32 underflow to 2^32 - 2? Or is it a signed int32?
- Thu Oct 31, 2024 4:03 am
- Forum: Resolved Requests
- Topic: HeatEnergySource::emissions_per_minute wrong "default"
- Replies: 1
- Views: 211
HeatEnergySource::emissions_per_minute wrong "default"
HeatEnergySource::emissions_per_minute is overridden since heat energy sources don't support pollution. It mentions a default value of 0 but the type of emissions in 2.0 is dictionary[AirbornePollutantID -> double] and not just double anymore.
I think not specifying a default value and maybe ...
I think not specifying a default value and maybe ...
- Thu Oct 31, 2024 3:55 am
- Forum: Resolved Requests
- Topic: Missing defaults for PipeConnection::flow_direction / connection_type
- Replies: 1
- Views: 195
Missing defaults for PipeConnection::flow_direction / connection_type
In 1.1 PipeConnection::type had a default of "input-output" and apparently the renamed field in 2.0 still does aswell but its not mentioned.
The new PipeConnection::connection_type property apparently also has a not mentioned default value of "normal".
The new PipeConnection::connection_type property apparently also has a not mentioned default value of "normal".
- Sat Oct 26, 2024 6:10 pm
- Forum: Resolved Requests
- Topic: UtilitySprites::platform_entity_build_animations is optional / feature flag bound
- Replies: 1
- Views: 226
UtilitySprites::platform_entity_build_animations is optional / feature flag bound
UtilitySprites::platform_entity_build_animations is not marked as optional / DLC specific. But its not present in base 2.0 while it is in space-age.
I assume its related to the space_travel feature flag?
I assume its related to the space_travel feature flag?
- Sat Oct 19, 2024 2:06 pm
- Forum: Tools
- Topic: Nix aarch64-darwin
- Replies: 1
- Views: 476
Re: Nix aarch64-darwin
You could open a PR to add support for your target in the nixpkgs repo, the relevant files are here .
Tho I don't think its a good idea to use nix for game installs directly, rather have steam be installed through it instead. Especially with a lot of new releases that are expected to come the ...
Tho I don't think its a good idea to use nix for game installs directly, rather have steam be installed through it instead. Especially with a lot of new releases that are expected to come the ...
- Thu Oct 17, 2024 12:19 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 46050
Re: Space Age general Questions
thank you very much. So i guess a high output space science platform needs to be brought/build in a asteroid rich orbit.
Is there a limit on how many space stations one can have per orbit?
If you need more asteroid chunks either for space science or for a mining platform you'll get more ...
- Thu Oct 17, 2024 9:47 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 46050
Re: Space Age general Questions
Do stationary space stations encounter asteroids or just loose ressource chunks? I.e. will i need defense on my space science station? =)
Depends on what planet your platform stays at. Take a look at factoriopedia and it will tell you about the expected asteroids for a planets orbit.
Nauvis ...
- Sun Oct 13, 2024 5:02 pm
- Forum: Technical Help
- Topic: [1.1.110] Steam notification causes Factorio to freeze
- Replies: 2
- Views: 319
Re: [1.1.110] Steam notification causes Factorio to freeze
this might be what I also ran into here 113899
the workaround is to disable the steam overlay (at least it was in my case)
the workaround is to disable the steam overlay (at least it was in my case)
- Mon Sep 23, 2024 5:27 am
- Forum: General discussion
- Topic: Factorio v1.1 Life after v2.0 Release
- Replies: 12
- Views: 2583
Re: Factorio v1.1 Life after v2.0 Release
How about online services for v1, will that keep working? Stuff like master server and mod portal.
Yes? You can use the mod portal all the way back to 0.13 mods. Just don't expect many mod authors to keep updating 1.1 mods after they ported their mods to 2.0.
And for the matchmaking server I'm ...
- Wed Aug 07, 2024 2:46 pm
- Forum: Questions, reviews and ratings
- Topic: What mods are you using - and why?
- Replies: 11
- Views: 7015
Re: What mods are you using - and why?
I got some more mods for you (shamlessly including some of my own mods)
Constructron-Continued - Automated Spidertrons that will go and build/repair/deconstruct/upgrade entities you mark all over your map. No more huge roboport network needed!
Blueprint Shotgun - Build blueprints by shooting ...
Constructron-Continued - Automated Spidertrons that will go and build/repair/deconstruct/upgrade entities you mark all over your map. No more huge roboport network needed!
Blueprint Shotgun - Build blueprints by shooting ...
- Sun Aug 04, 2024 3:49 pm
- Forum: Modding help
- Topic: Storing Custom Metadata on Entities
- Replies: 6
- Views: 899
- Fri Aug 02, 2024 10:18 am
- Forum: Resolved Requests
- Topic: new stable docs link is a 404
- Replies: 1
- Views: 318
new stable docs link is a 404
I like the addition of stable / experimental to the doc version selection!
Only issue is that https://lua-api.factorio.com/stable/ returns as a 404
(2024-08-02 12:20 CEST)
Only issue is that https://lua-api.factorio.com/stable/ returns as a 404
(2024-08-02 12:20 CEST)
- Wed Jul 31, 2024 11:07 pm
- Forum: Documentation Improvement Requests
- Topic: machine-readable docs builtin type inconsistent
- Replies: 0
- Views: 260
machine-readable docs builtin type inconsistent
The runtime JSON format states the following about the "builtin" type in the Concept member:
The type of the concept. Either a proper Type , or the string "builtin" , indicating a fundamental type like string or number .
This reads to me as if a builtin type would be represented just like it ...
The type of the concept. Either a proper Type , or the string "builtin" , indicating a fundamental type like string or number .
This reads to me as if a builtin type would be represented just like it ...
- Mon Jul 29, 2024 8:21 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 25510
Re: Friday Facts #421 - Optimizations 2.0
merging things like accumulators or solars into one bulk entity so only one memory value needs to be changed (as long as they have identical charge levels and such)
this is in fact already a thing which is how solar power is so UPS efficient
The solar panels and accumulators are now merged ...
- Mon Jul 29, 2024 8:15 pm
- Forum: Modding discussion
- Topic: Limiting prototype names in 2.0
- Replies: 4
- Views: 1147
Re: Limiting prototype names in 2.0
I also favour adding this third restriction.
Since I do have a somewhat complete list of all IDs used by mods (and their collisions) I thought I'll quickly check how many violations with the third rule there would be.
As of 2024-07-29 there are 148 mods breaking it.
7seg
A_Total_Automization ...
Since I do have a somewhat complete list of all IDs used by mods (and their collisions) I thought I'll quickly check how many violations with the third rule there would be.
As of 2024-07-29 there are 148 mods breaking it.
7seg
A_Total_Automization ...
- Mon Jul 29, 2024 5:57 pm
- Forum: Ideas and Requests For Mods
- Topic: lubricant not required for express belts
- Replies: 3
- Views: 1141
Re: lubricant not required for express belts
you can use the recipe tweaker mod to modify any recipe in the game: https://mods.factorio.com/mod/recipe-tweaker
no need to make a mod yourself in this case.
no need to make a mod yourself in this case.
- Mon Jul 29, 2024 4:23 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 25510
Re: Friday Facts #421 - Optimizations 2.0
The idea would be that If you have then more than one electricity network, each network can be handeld by one separate thread / core independently.
Devs really did a great job in optimizing the logic but more multi threading would be really nice, if possible..
read the FFF again. They did ...
- Sun Jul 28, 2024 3:47 pm
- Forum: Won't fix.
- Topic: [raiguard][1.1.109][Linux/Wayland/KDE Plasma] Desktop cursor theme is not respected
- Replies: 6
- Views: 1069
Re: [raiguard][1.1.109][Linux/Wayland/KDE Plasma] Desktop cursor theme is not respected
I can confirm that I can reproduce this.
Distro: NixOS 24.11pre646099.00d80d13810d (Vicuna) x86_64
DE: Plasma 6.1.1
KDE Frameworks Version: 6.3.0
Qt Version: 6.7.2
Kernel: 6.6.36
Distro: NixOS 24.11pre646099.00d80d13810d (Vicuna) x86_64
DE: Plasma 6.1.1
KDE Frameworks Version: 6.3.0
Qt Version: 6.7.2
Kernel: 6.6.36