Search found 95 matches

by BrainGamer_
Wed Jan 15, 2025 12:15 am
Forum: Resolved Requests
Topic: ConstantCombinatorPrototype::pulse_duration is unknown uint
Replies: 1
Views: 115

ConstantCombinatorPrototype::pulse_duration is unknown uint

ConstantCombinatorPrototype::pulse_duration is specified to be a uint but the prototype docs do not contain such a type. Only the specific variants uint8, uint16, uint32, uint64. The runtime docs however do have a uint concept.
by BrainGamer_
Thu Dec 19, 2024 4:10 am
Forum: Documentation Improvement Requests
Topic: [2.0.27] Missing member in EntityPrototypeFlags
Replies: 0
Views: 138

[2.0.27] Missing member in EntityPrototypeFlags

Types/EntityPrototypeFlags is missing the "building-direction-16-way" member (used by rail signals / chain signals).
by BrainGamer_
Thu Oct 31, 2024 4:07 am
Forum: Resolved Requests
Topic: CargoHatchDefinition::illumination_graphic_index invalid default or type
Replies: 1
Views: 215

CargoHatchDefinition::illumination_graphic_index invalid default or type

CargoHatchDefinition::illumination_graphic_index is a uint32 but specifies a default value of -1.
So what is it? Is its default a uint32 underflow to 2^32 - 2? Or is it a signed int32?
by BrainGamer_
Thu Oct 31, 2024 4:03 am
Forum: Resolved Requests
Topic: HeatEnergySource::emissions_per_minute wrong "default"
Replies: 1
Views: 211

HeatEnergySource::emissions_per_minute wrong "default"

HeatEnergySource::emissions_per_minute is overridden since heat energy sources don't support pollution. It mentions a default value of 0 but the type of emissions in 2.0 is dictionary[AirbornePollutantID -> double] and not just double anymore.

I think not specifying a default value and maybe ...
by BrainGamer_
Thu Oct 31, 2024 3:55 am
Forum: Resolved Requests
Topic: Missing defaults for PipeConnection::flow_direction / connection_type
Replies: 1
Views: 195

Missing defaults for PipeConnection::flow_direction / connection_type

In 1.1 PipeConnection::type had a default of "input-output" and apparently the renamed field in 2.0 still does aswell but its not mentioned.
The new PipeConnection::connection_type property apparently also has a not mentioned default value of "normal".
by BrainGamer_
Sat Oct 26, 2024 6:10 pm
Forum: Resolved Requests
Topic: UtilitySprites::platform_entity_build_animations is optional / feature flag bound
Replies: 1
Views: 226

UtilitySprites::platform_entity_build_animations is optional / feature flag bound

UtilitySprites::platform_entity_build_animations is not marked as optional / DLC specific. But its not present in base 2.0 while it is in space-age.

I assume its related to the space_travel feature flag?
by BrainGamer_
Sat Oct 19, 2024 2:06 pm
Forum: Tools
Topic: Nix aarch64-darwin
Replies: 1
Views: 476

Re: Nix aarch64-darwin

You could open a PR to add support for your target in the nixpkgs repo, the relevant files are here .

Tho I don't think its a good idea to use nix for game installs directly, rather have steam be installed through it instead. Especially with a lot of new releases that are expected to come the ...
by BrainGamer_
Thu Oct 17, 2024 12:19 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 46050

Re: Space Age general Questions


thank you very much. So i guess a high output space science platform needs to be brought/build in a asteroid rich orbit.
Is there a limit on how many space stations one can have per orbit?


If you need more asteroid chunks either for space science or for a mining platform you'll get more ...
by BrainGamer_
Thu Oct 17, 2024 9:47 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 46050

Re: Space Age general Questions


Do stationary space stations encounter asteroids or just loose ressource chunks? I.e. will i need defense on my space science station? =)


Depends on what planet your platform stays at. Take a look at factoriopedia and it will tell you about the expected asteroids for a planets orbit.
Nauvis ...
by BrainGamer_
Sun Oct 13, 2024 5:02 pm
Forum: Technical Help
Topic: [1.1.110] Steam notification causes Factorio to freeze
Replies: 2
Views: 319

Re: [1.1.110] Steam notification causes Factorio to freeze

this might be what I also ran into here 113899
the workaround is to disable the steam overlay (at least it was in my case)
by BrainGamer_
Mon Sep 23, 2024 5:27 am
Forum: General discussion
Topic: Factorio v1.1 Life after v2.0 Release
Replies: 12
Views: 2583

Re: Factorio v1.1 Life after v2.0 Release


How about online services for v1, will that keep working? Stuff like master server and mod portal.


Yes? You can use the mod portal all the way back to 0.13 mods. Just don't expect many mod authors to keep updating 1.1 mods after they ported their mods to 2.0.
And for the matchmaking server I'm ...
by BrainGamer_
Wed Aug 07, 2024 2:46 pm
Forum: Questions, reviews and ratings
Topic: What mods are you using - and why?
Replies: 11
Views: 7015

Re: What mods are you using - and why?

I got some more mods for you (shamlessly including some of my own mods)


Constructron-Continued - Automated Spidertrons that will go and build/repair/deconstruct/upgrade entities you mark all over your map. No more huge roboport network needed!
Blueprint Shotgun - Build blueprints by shooting ...
by BrainGamer_
Fri Aug 02, 2024 10:18 am
Forum: Resolved Requests
Topic: new stable docs link is a 404
Replies: 1
Views: 318

new stable docs link is a 404

I like the addition of stable / experimental to the doc version selection!

Only issue is that https://lua-api.factorio.com/stable/ returns as a 404 :lol:

(2024-08-02 12:20 CEST)
by BrainGamer_
Wed Jul 31, 2024 11:07 pm
Forum: Documentation Improvement Requests
Topic: machine-readable docs builtin type inconsistent
Replies: 0
Views: 260

machine-readable docs builtin type inconsistent

The runtime JSON format states the following about the "builtin" type in the Concept member:


The type of the concept. Either a proper Type , or the string "builtin" , indicating a fundamental type like string or number .


This reads to me as if a builtin type would be represented just like it ...
by BrainGamer_
Mon Jul 29, 2024 8:21 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 25510

Re: Friday Facts #421 - Optimizations 2.0


merging things like accumulators or solars into one bulk entity so only one memory value needs to be changed (as long as they have identical charge levels and such)


this is in fact already a thing which is how solar power is so UPS efficient


The solar panels and accumulators are now merged ...
by BrainGamer_
Mon Jul 29, 2024 8:15 pm
Forum: Modding discussion
Topic: Limiting prototype names in 2.0
Replies: 4
Views: 1147

Re: Limiting prototype names in 2.0

I also favour adding this third restriction.

Since I do have a somewhat complete list of all IDs used by mods (and their collisions) I thought I'll quickly check how many violations with the third rule there would be.

As of 2024-07-29 there are 148 mods breaking it.


7seg
A_Total_Automization ...
by BrainGamer_
Mon Jul 29, 2024 5:57 pm
Forum: Ideas and Requests For Mods
Topic: lubricant not required for express belts
Replies: 3
Views: 1141

Re: lubricant not required for express belts

you can use the recipe tweaker mod to modify any recipe in the game: https://mods.factorio.com/mod/recipe-tweaker
no need to make a mod yourself in this case.
by BrainGamer_
Mon Jul 29, 2024 4:23 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 25510

Re: Friday Facts #421 - Optimizations 2.0


The idea would be that If you have then more than one electricity network, each network can be handeld by one separate thread / core independently.
Devs really did a great job in optimizing the logic but more multi threading would be really nice, if possible..


read the FFF again. They did ...
by BrainGamer_
Sun Jul 28, 2024 3:47 pm
Forum: Won't fix.
Topic: [raiguard][1.1.109][Linux/Wayland/KDE Plasma] Desktop cursor theme is not respected
Replies: 6
Views: 1069

Re: [raiguard][1.1.109][Linux/Wayland/KDE Plasma] Desktop cursor theme is not respected

I can confirm that I can reproduce this.

Distro: NixOS 24.11pre646099.00d80d13810d (Vicuna) x86_64
DE: Plasma 6.1.1
KDE Frameworks Version: 6.3.0
Qt Version: 6.7.2
Kernel: 6.6.36

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