Search found 99 matches
- Tue May 27, 2025 6:25 pm
- Forum: Resolved Requests
- Topic: FluidFlowDirection has unexpected description
- Replies: 3
- Views: 195
Re: FluidFlowDirection has unexpected description
yeah I was referring to the single comma
- Mon May 19, 2025 3:43 am
- Forum: Resolved Requests
- Topic: FluidFlowDirection has unexpected description
- Replies: 3
- Views: 195
FluidFlowDirection has unexpected description
Types/FluidFlowDirection has a description for the "output" variant that seems like its not expected to be there.
- Tue Mar 04, 2025 5:41 pm
- Forum: Resolved Requests
- Topic: LoaderPrototype::adjustable_belt_stack_size wrong type
- Replies: 1
- Views: 232
LoaderPrototype::adjustable_belt_stack_size wrong type
LoaderPrototype::adjustable_belt_stack_size mentions boolean as its type but it should be bool.
- Thu Feb 13, 2025 3:25 am
- Forum: Resolved Requests
- Topic: [2.0.34] Resolve type discrepancies in the Prototype JSON Format
- Replies: 3
- Views: 471
Re: [2.0.34] Resolve type discrepancies in the Prototype JSON Format
Hello there fellow strictly typed dump parser :D
Is there a reason why empty arrays are set as {} instead of []? This is kind of against the JSON standard . E.g. the ingredients for the recipe-unknown recipe on line 60888 . Use [] for empty arrays instead?
I ran into this some time ago (https ...
Is there a reason why empty arrays are set as {} instead of []? This is kind of against the JSON standard . E.g. the ingredients for the recipe-unknown recipe on line 60888 . Use [] for empty arrays instead?
I ran into this some time ago (https ...
- Wed Jan 15, 2025 12:15 am
- Forum: Resolved Requests
- Topic: ConstantCombinatorPrototype::pulse_duration is unknown uint
- Replies: 1
- Views: 236
ConstantCombinatorPrototype::pulse_duration is unknown uint
ConstantCombinatorPrototype::pulse_duration is specified to be a uint but the prototype docs do not contain such a type. Only the specific variants uint8, uint16, uint32, uint64. The runtime docs however do have a uint concept.
- Thu Dec 19, 2024 4:10 am
- Forum: Resolved Requests
- Topic: [2.0.27] Missing member in EntityPrototypeFlags
- Replies: 1
- Views: 304
[2.0.27] Missing member in EntityPrototypeFlags
Types/EntityPrototypeFlags is missing the "building-direction-16-way" member (used by rail signals / chain signals).
- Thu Oct 31, 2024 4:07 am
- Forum: Resolved Requests
- Topic: CargoHatchDefinition::illumination_graphic_index invalid default or type
- Replies: 1
- Views: 337
CargoHatchDefinition::illumination_graphic_index invalid default or type
CargoHatchDefinition::illumination_graphic_index is a uint32 but specifies a default value of -1.
So what is it? Is its default a uint32 underflow to 2^32 - 2? Or is it a signed int32?
So what is it? Is its default a uint32 underflow to 2^32 - 2? Or is it a signed int32?
- Thu Oct 31, 2024 4:03 am
- Forum: Resolved Requests
- Topic: HeatEnergySource::emissions_per_minute wrong "default"
- Replies: 1
- Views: 326
HeatEnergySource::emissions_per_minute wrong "default"
HeatEnergySource::emissions_per_minute is overridden since heat energy sources don't support pollution. It mentions a default value of 0 but the type of emissions in 2.0 is dictionary[AirbornePollutantID -> double] and not just double anymore.
I think not specifying a default value and maybe ...
I think not specifying a default value and maybe ...
- Thu Oct 31, 2024 3:55 am
- Forum: Resolved Requests
- Topic: Missing defaults for PipeConnection::flow_direction / connection_type
- Replies: 1
- Views: 301
Missing defaults for PipeConnection::flow_direction / connection_type
In 1.1 PipeConnection::type had a default of "input-output" and apparently the renamed field in 2.0 still does aswell but its not mentioned.
The new PipeConnection::connection_type property apparently also has a not mentioned default value of "normal".
The new PipeConnection::connection_type property apparently also has a not mentioned default value of "normal".
- Sat Oct 26, 2024 6:10 pm
- Forum: Resolved Requests
- Topic: UtilitySprites::platform_entity_build_animations is optional / feature flag bound
- Replies: 1
- Views: 332
UtilitySprites::platform_entity_build_animations is optional / feature flag bound
UtilitySprites::platform_entity_build_animations is not marked as optional / DLC specific. But its not present in base 2.0 while it is in space-age.
I assume its related to the space_travel feature flag?
I assume its related to the space_travel feature flag?
- Sat Oct 19, 2024 2:06 pm
- Forum: Tools
- Topic: Nix aarch64-darwin
- Replies: 1
- Views: 789
Re: Nix aarch64-darwin
You could open a PR to add support for your target in the nixpkgs repo, the relevant files are here .
Tho I don't think its a good idea to use nix for game installs directly, rather have steam be installed through it instead. Especially with a lot of new releases that are expected to come the ...
Tho I don't think its a good idea to use nix for game installs directly, rather have steam be installed through it instead. Especially with a lot of new releases that are expected to come the ...
- Thu Oct 17, 2024 12:19 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 56552
Re: Space Age general Questions
thank you very much. So i guess a high output space science platform needs to be brought/build in a asteroid rich orbit.
Is there a limit on how many space stations one can have per orbit?
If you need more asteroid chunks either for space science or for a mining platform you'll get more ...
- Thu Oct 17, 2024 9:47 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 56552
Re: Space Age general Questions
Do stationary space stations encounter asteroids or just loose ressource chunks? I.e. will i need defense on my space science station? =)
Depends on what planet your platform stays at. Take a look at factoriopedia and it will tell you about the expected asteroids for a planets orbit.
Nauvis ...
- Sun Oct 13, 2024 5:02 pm
- Forum: Technical Help
- Topic: [1.1.110] Steam notification causes Factorio to freeze
- Replies: 2
- Views: 458
Re: [1.1.110] Steam notification causes Factorio to freeze
this might be what I also ran into here 113899
the workaround is to disable the steam overlay (at least it was in my case)
the workaround is to disable the steam overlay (at least it was in my case)
- Mon Sep 23, 2024 5:27 am
- Forum: General discussion
- Topic: Factorio v1.1 Life after v2.0 Release
- Replies: 12
- Views: 3334
Re: Factorio v1.1 Life after v2.0 Release
How about online services for v1, will that keep working? Stuff like master server and mod portal.
Yes? You can use the mod portal all the way back to 0.13 mods. Just don't expect many mod authors to keep updating 1.1 mods after they ported their mods to 2.0.
And for the matchmaking server I'm ...
- Wed Aug 07, 2024 2:46 pm
- Forum: Questions, reviews and ratings
- Topic: What mods are you using - and why?
- Replies: 11
- Views: 14304
Re: What mods are you using - and why?
I got some more mods for you (shamlessly including some of my own mods)
Constructron-Continued - Automated Spidertrons that will go and build/repair/deconstruct/upgrade entities you mark all over your map. No more huge roboport network needed!
Blueprint Shotgun - Build blueprints by shooting ...
Constructron-Continued - Automated Spidertrons that will go and build/repair/deconstruct/upgrade entities you mark all over your map. No more huge roboport network needed!
Blueprint Shotgun - Build blueprints by shooting ...
- Sun Aug 04, 2024 3:49 pm
- Forum: Modding help
- Topic: Storing Custom Metadata on Entities
- Replies: 6
- Views: 1117
- Fri Aug 02, 2024 10:18 am
- Forum: Resolved Requests
- Topic: new stable docs link is a 404
- Replies: 1
- Views: 416
new stable docs link is a 404
I like the addition of stable / experimental to the doc version selection!
Only issue is that https://lua-api.factorio.com/stable/ returns as a 404
(2024-08-02 12:20 CEST)
Only issue is that https://lua-api.factorio.com/stable/ returns as a 404

(2024-08-02 12:20 CEST)
- Wed Jul 31, 2024 11:07 pm
- Forum: Documentation Improvement Requests
- Topic: machine-readable docs builtin type inconsistent
- Replies: 0
- Views: 324
machine-readable docs builtin type inconsistent
The runtime JSON format states the following about the "builtin" type in the Concept member:
The type of the concept. Either a proper Type , or the string "builtin" , indicating a fundamental type like string or number .
This reads to me as if a builtin type would be represented just like it ...
The type of the concept. Either a proper Type , or the string "builtin" , indicating a fundamental type like string or number .
This reads to me as if a builtin type would be represented just like it ...
- Mon Jul 29, 2024 8:21 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 30093
Re: Friday Facts #421 - Optimizations 2.0
merging things like accumulators or solars into one bulk entity so only one memory value needs to be changed (as long as they have identical charge levels and such)
this is in fact already a thing which is how solar power is so UPS efficient
The solar panels and accumulators are now merged ...