If my memory serves me right yes, its just not been done yet afaik. You obviously can't rely on the space-age graphics for your own fusion prototypes then.
Search found 108 matches
- Wed Oct 15, 2025 6:38 pm
- Forum: Documentation Improvement Requests
- Topic: Detail of feature flags
- Replies: 9
- Views: 337
Re: Detail of feature flags
- Wed Oct 15, 2025 5:56 pm
- Forum: Documentation Improvement Requests
- Topic: Detail of feature flags
- Replies: 9
- Views: 337
Re: Detail of feature flags
FYI fusion-reactors & generators are not locked behind any feature flag 

- Tue Oct 14, 2025 1:57 pm
- Forum: Resolved Requests
- Topic: issues on BlueprintEntity and related types [2]
- Replies: 1
- Views: 124
issues on BlueprintEntity and related types [2]
I ran across another couple of doc issues in continuation of https://forums.factorio.com/131291.
BlueprintEntity rail-signal & rail-chain-signal variants are missing a rail_layer property which should be string ? or some union with a "elevated" variant and potentially another variant but I'm ...
BlueprintEntity rail-signal & rail-chain-signal variants are missing a rail_layer property which should be string ? or some union with a "elevated" variant and potentially another variant but I'm ...
- Tue Oct 14, 2025 11:40 am
- Forum: General discussion
- Topic: Is Factorio affected by CVE-2025-49844?
- Replies: 9
- Views: 736
Re: Is Factorio affected by CVE-2025-49844?
The amount of modifications the lua VM internals get is quite low at this point, so the last commit for 2.0.46 should be the current state (at least as far as I know).h.q.droid wrote: Tue Oct 14, 2025 11:04 am But the repo is quite old (2.0.46) and I'm not sure whether it reflects the current state.
- Tue Oct 14, 2025 10:57 am
- Forum: General discussion
- Topic: Is Factorio affected by CVE-2025-49844?
- Replies: 9
- Views: 736
Re: Is Factorio affected by CVE-2025-49844?
Just FYI Lua implementation that Factorio uses is publicly available on GitHub: https://github.com/Rseding91/Factorio-Lua
So if you want to search / test for vulnerabilities you can do so
So if you want to search / test for vulnerabilities you can do so

- Sun Oct 12, 2025 11:18 am
- Forum: Resolved Requests
- Topic: A couple of errors on BlueprintEntity and related types
- Replies: 2
- Views: 194
A couple of errors on BlueprintEntity and related types
I'm currently redoing my blueprint ser/de implementation since large parts of this are now properly documented in the lua docs and not only reverse engineered on the wiki.
While working on this I ran over the following issues so far (potentially more to come):
BlueprintEntity turret variants have ...
While working on this I ran over the following issues so far (potentially more to come):
BlueprintEntity turret variants have ...
- Thu Oct 02, 2025 4:58 am
- Forum: Implemented Suggestions
- Topic: Accept hexadecimal input for numbers / Add the ability to type "16k" so it autocompletes to "16000"
- Replies: 60
- Views: 10064
Re: Add hexadecimal support to number fields
The important thing to note is that hex numbers must be in lowercase, so 0xff instead of 0xFF.
- Mon Aug 18, 2025 5:33 pm
- Forum: Modding discussion
- Topic: can i have a copy with asan?
- Replies: 5
- Views: 630
Re: can i have a copy with asan?
the headless linux build can be downloaded by anyone? its freely available.
https://factorio.com/get-download/stabl ... ss/linux64
https://factorio.com/get-download/stabl ... ss/linux64
- Tue Aug 12, 2025 4:04 pm
- Forum: Resolved Requests
- Topic: Examples miss spacing between them
- Replies: 1
- Views: 410
Examples miss spacing between them
It looks like the example entries are missing some spacing between them and overlap vertically a bit.
- Tue May 27, 2025 6:25 pm
- Forum: Resolved Requests
- Topic: FluidFlowDirection has unexpected description
- Replies: 3
- Views: 605
Re: FluidFlowDirection has unexpected description
yeah I was referring to the single comma
- Mon May 19, 2025 3:43 am
- Forum: Resolved Requests
- Topic: FluidFlowDirection has unexpected description
- Replies: 3
- Views: 605
FluidFlowDirection has unexpected description
Types/FluidFlowDirection has a description for the "output" variant that seems like its not expected to be there.
- Tue Mar 04, 2025 5:41 pm
- Forum: Resolved Requests
- Topic: LoaderPrototype::adjustable_belt_stack_size wrong type
- Replies: 1
- Views: 403
LoaderPrototype::adjustable_belt_stack_size wrong type
LoaderPrototype::adjustable_belt_stack_size mentions boolean as its type but it should be bool.
- Thu Feb 13, 2025 3:25 am
- Forum: Resolved Requests
- Topic: [2.0.34] Resolve type discrepancies in the Prototype JSON Format
- Replies: 4
- Views: 936
Re: [2.0.34] Resolve type discrepancies in the Prototype JSON Format
Hello there fellow strictly typed dump parser :D
Is there a reason why empty arrays are set as {} instead of []? This is kind of against the JSON standard . E.g. the ingredients for the recipe-unknown recipe on line 60888 . Use [] for empty arrays instead?
I ran into this some time ago (https ...
Is there a reason why empty arrays are set as {} instead of []? This is kind of against the JSON standard . E.g. the ingredients for the recipe-unknown recipe on line 60888 . Use [] for empty arrays instead?
I ran into this some time ago (https ...
- Wed Jan 15, 2025 12:15 am
- Forum: Resolved Requests
- Topic: ConstantCombinatorPrototype::pulse_duration is unknown uint
- Replies: 1
- Views: 379
ConstantCombinatorPrototype::pulse_duration is unknown uint
ConstantCombinatorPrototype::pulse_duration is specified to be a uint but the prototype docs do not contain such a type. Only the specific variants uint8, uint16, uint32, uint64. The runtime docs however do have a uint concept.
- Thu Dec 19, 2024 4:10 am
- Forum: Resolved Requests
- Topic: [2.0.27] Missing member in EntityPrototypeFlags
- Replies: 1
- Views: 501
[2.0.27] Missing member in EntityPrototypeFlags
Types/EntityPrototypeFlags is missing the "building-direction-16-way" member (used by rail signals / chain signals).
- Thu Oct 31, 2024 4:07 am
- Forum: Resolved Requests
- Topic: CargoHatchDefinition::illumination_graphic_index invalid default or type
- Replies: 1
- Views: 519
CargoHatchDefinition::illumination_graphic_index invalid default or type
CargoHatchDefinition::illumination_graphic_index is a uint32 but specifies a default value of -1.
So what is it? Is its default a uint32 underflow to 2^32 - 2? Or is it a signed int32?
So what is it? Is its default a uint32 underflow to 2^32 - 2? Or is it a signed int32?
- Thu Oct 31, 2024 4:03 am
- Forum: Resolved Requests
- Topic: HeatEnergySource::emissions_per_minute wrong "default"
- Replies: 1
- Views: 527
HeatEnergySource::emissions_per_minute wrong "default"
HeatEnergySource::emissions_per_minute is overridden since heat energy sources don't support pollution. It mentions a default value of 0 but the type of emissions in 2.0 is dictionary[AirbornePollutantID -> double] and not just double anymore.
I think not specifying a default value and maybe ...
I think not specifying a default value and maybe ...
- Thu Oct 31, 2024 3:55 am
- Forum: Resolved Requests
- Topic: Missing defaults for PipeConnection::flow_direction / connection_type
- Replies: 1
- Views: 511
Missing defaults for PipeConnection::flow_direction / connection_type
In 1.1 PipeConnection::type had a default of "input-output" and apparently the renamed field in 2.0 still does aswell but its not mentioned.
The new PipeConnection::connection_type property apparently also has a not mentioned default value of "normal".
The new PipeConnection::connection_type property apparently also has a not mentioned default value of "normal".
- Sat Oct 26, 2024 6:10 pm
- Forum: Resolved Requests
- Topic: UtilitySprites::platform_entity_build_animations is optional / feature flag bound
- Replies: 1
- Views: 500
UtilitySprites::platform_entity_build_animations is optional / feature flag bound
UtilitySprites::platform_entity_build_animations is not marked as optional / DLC specific. But its not present in base 2.0 while it is in space-age.
I assume its related to the space_travel feature flag?
I assume its related to the space_travel feature flag?
- Sat Oct 19, 2024 2:06 pm
- Forum: Tools
- Topic: Nix aarch64-darwin
- Replies: 1
- Views: 1702
Re: Nix aarch64-darwin
You could open a PR to add support for your target in the nixpkgs repo, the relevant files are here .
Tho I don't think its a good idea to use nix for game installs directly, rather have steam be installed through it instead. Especially with a lot of new releases that are expected to come the ...
Tho I don't think its a good idea to use nix for game installs directly, rather have steam be installed through it instead. Especially with a lot of new releases that are expected to come the ...