Search found 108 matches

by BrainGamer_
Wed Oct 15, 2025 6:38 pm
Forum: Documentation Improvement Requests
Topic: Detail of feature flags
Replies: 9
Views: 337

Re: Detail of feature flags

meifray wrote: Wed Oct 15, 2025 6:08 pm is it usable in vanilla modding?
If my memory serves me right yes, its just not been done yet afaik. You obviously can't rely on the space-age graphics for your own fusion prototypes then.
by BrainGamer_
Wed Oct 15, 2025 5:56 pm
Forum: Documentation Improvement Requests
Topic: Detail of feature flags
Replies: 9
Views: 337

Re: Detail of feature flags

FYI fusion-reactors & generators are not locked behind any feature flag :D
by BrainGamer_
Tue Oct 14, 2025 1:57 pm
Forum: Resolved Requests
Topic: issues on BlueprintEntity and related types [2]
Replies: 1
Views: 124

issues on BlueprintEntity and related types [2]

I ran across another couple of doc issues in continuation of https://forums.factorio.com/131291.


BlueprintEntity rail-signal & rail-chain-signal variants are missing a rail_layer property which should be string ? or some union with a "elevated" variant and potentially another variant but I'm ...
by BrainGamer_
Tue Oct 14, 2025 11:40 am
Forum: General discussion
Topic: Is Factorio affected by CVE-2025-49844?
Replies: 9
Views: 736

Re: Is Factorio affected by CVE-2025-49844?

h.q.droid wrote: Tue Oct 14, 2025 11:04 am But the repo is quite old (2.0.46) and I'm not sure whether it reflects the current state.
The amount of modifications the lua VM internals get is quite low at this point, so the last commit for 2.0.46 should be the current state (at least as far as I know).
by BrainGamer_
Tue Oct 14, 2025 10:57 am
Forum: General discussion
Topic: Is Factorio affected by CVE-2025-49844?
Replies: 9
Views: 736

Re: Is Factorio affected by CVE-2025-49844?

Just FYI Lua implementation that Factorio uses is publicly available on GitHub: https://github.com/Rseding91/Factorio-Lua

So if you want to search / test for vulnerabilities you can do so :)
by BrainGamer_
Sun Oct 12, 2025 11:18 am
Forum: Resolved Requests
Topic: A couple of errors on BlueprintEntity and related types
Replies: 2
Views: 194

A couple of errors on BlueprintEntity and related types

I'm currently redoing my blueprint ser/de implementation since large parts of this are now properly documented in the lua docs and not only reverse engineered on the wiki.
While working on this I ran over the following issues so far (potentially more to come):

BlueprintEntity turret variants have ...
by BrainGamer_
Thu Oct 02, 2025 4:58 am
Forum: Implemented Suggestions
Topic: Accept hexadecimal input for numbers / Add the ability to type "16k" so it autocompletes to "16000"
Replies: 60
Views: 10064

Re: Add hexadecimal support to number fields

The important thing to note is that hex numbers must be in lowercase, so 0xff instead of 0xFF.
by BrainGamer_
Mon Aug 18, 2025 5:33 pm
Forum: Modding discussion
Topic: can i have a copy with asan?
Replies: 5
Views: 630

Re: can i have a copy with asan?

the headless linux build can be downloaded by anyone? its freely available.

https://factorio.com/get-download/stabl ... ss/linux64
by BrainGamer_
Tue Aug 12, 2025 4:04 pm
Forum: Resolved Requests
Topic: Examples miss spacing between them
Replies: 1
Views: 410

Examples miss spacing between them

It looks like the example entries are missing some spacing between them and overlap vertically a bit.
08-12-2025, 18-02-30.png
08-12-2025, 18-02-30.png (78.6 KiB) Viewed 410 times
08-12-2025, 18-03-12.png
08-12-2025, 18-03-12.png (186.21 KiB) Viewed 410 times
by BrainGamer_
Tue May 27, 2025 6:25 pm
Forum: Resolved Requests
Topic: FluidFlowDirection has unexpected description
Replies: 3
Views: 605

Re: FluidFlowDirection has unexpected description

yeah I was referring to the single comma
by BrainGamer_
Mon May 19, 2025 3:43 am
Forum: Resolved Requests
Topic: FluidFlowDirection has unexpected description
Replies: 3
Views: 605

FluidFlowDirection has unexpected description

Types/FluidFlowDirection has a description for the "output" variant that seems like its not expected to be there.
by BrainGamer_
Thu Feb 13, 2025 3:25 am
Forum: Resolved Requests
Topic: [2.0.34] Resolve type discrepancies in the Prototype JSON Format
Replies: 4
Views: 936

Re: [2.0.34] Resolve type discrepancies in the Prototype JSON Format

Hello there fellow strictly typed dump parser :D


Is there a reason why empty arrays are set as {} instead of []? This is kind of against the JSON standard . E.g. the ingredients for the recipe-unknown recipe on line 60888 . Use [] for empty arrays instead?


I ran into this some time ago (https ...
by BrainGamer_
Wed Jan 15, 2025 12:15 am
Forum: Resolved Requests
Topic: ConstantCombinatorPrototype::pulse_duration is unknown uint
Replies: 1
Views: 379

ConstantCombinatorPrototype::pulse_duration is unknown uint

ConstantCombinatorPrototype::pulse_duration is specified to be a uint but the prototype docs do not contain such a type. Only the specific variants uint8, uint16, uint32, uint64. The runtime docs however do have a uint concept.
by BrainGamer_
Thu Dec 19, 2024 4:10 am
Forum: Resolved Requests
Topic: [2.0.27] Missing member in EntityPrototypeFlags
Replies: 1
Views: 501

[2.0.27] Missing member in EntityPrototypeFlags

Types/EntityPrototypeFlags is missing the "building-direction-16-way" member (used by rail signals / chain signals).
by BrainGamer_
Thu Oct 31, 2024 4:07 am
Forum: Resolved Requests
Topic: CargoHatchDefinition::illumination_graphic_index invalid default or type
Replies: 1
Views: 519

CargoHatchDefinition::illumination_graphic_index invalid default or type

CargoHatchDefinition::illumination_graphic_index is a uint32 but specifies a default value of -1.
So what is it? Is its default a uint32 underflow to 2^32 - 2? Or is it a signed int32?
by BrainGamer_
Thu Oct 31, 2024 4:03 am
Forum: Resolved Requests
Topic: HeatEnergySource::emissions_per_minute wrong "default"
Replies: 1
Views: 527

HeatEnergySource::emissions_per_minute wrong "default"

HeatEnergySource::emissions_per_minute is overridden since heat energy sources don't support pollution. It mentions a default value of 0 but the type of emissions in 2.0 is dictionary[AirbornePollutantID -> double] and not just double anymore.

I think not specifying a default value and maybe ...
by BrainGamer_
Thu Oct 31, 2024 3:55 am
Forum: Resolved Requests
Topic: Missing defaults for PipeConnection::flow_direction / connection_type
Replies: 1
Views: 511

Missing defaults for PipeConnection::flow_direction / connection_type

In 1.1 PipeConnection::type had a default of "input-output" and apparently the renamed field in 2.0 still does aswell but its not mentioned.
The new PipeConnection::connection_type property apparently also has a not mentioned default value of "normal".
by BrainGamer_
Sat Oct 26, 2024 6:10 pm
Forum: Resolved Requests
Topic: UtilitySprites::platform_entity_build_animations is optional / feature flag bound
Replies: 1
Views: 500

UtilitySprites::platform_entity_build_animations is optional / feature flag bound

UtilitySprites::platform_entity_build_animations is not marked as optional / DLC specific. But its not present in base 2.0 while it is in space-age.

I assume its related to the space_travel feature flag?
by BrainGamer_
Sat Oct 19, 2024 2:06 pm
Forum: Tools
Topic: Nix aarch64-darwin
Replies: 1
Views: 1702

Re: Nix aarch64-darwin

You could open a PR to add support for your target in the nixpkgs repo, the relevant files are here .

Tho I don't think its a good idea to use nix for game installs directly, rather have steam be installed through it instead. Especially with a lot of new releases that are expected to come the ...

Go to advanced search