Search found 215 matches
- Mon May 06, 2019 7:31 am
- Forum: Show your Creations
- Topic: My rail based mega factory after 1000 hours.
- Replies: 2
- Views: 3444
My rail based mega factory after 1000 hours.
Started this factory with the release of 0.15 and kept building it since, updating it with the release of 0.16 and again with the release of 0.17. Heavily rail based with well over a thousand trains moving everything around between production areas. No logistics bot or construction bots (except for ...
- Fri Feb 08, 2019 7:06 pm
- Forum: 1 / 0 magic
- Topic: [0.16.51] Crash in C:\WINDOWS\SYSTEM32\DSOUND.dll
- Replies: 3
- Views: 2348
Re: [0.16.51] Crash in C:\WINDOWS\SYSTEM32\DSOUND.dll
Sorry, forgot about this topic. Did check my drivers and everything was up to date. Seem to have solved the issue though, it never crashed if I had a movie playing and that always kept the laptop from turning off the screen. Disabled turning off the screen in power saving and haven't had a crash sin...
- Wed Jan 30, 2019 11:55 pm
- Forum: Implemented Suggestions
- Topic: Use bots to disassemble trains?
- Replies: 4
- Views: 2303
Re: Use bots to disassemble trains?
Could you show us a whole map or even a save..... Just woundering what base will use this huge train yard Current Map, started with the release of 0.15, 890 hours in and has launched over 3000 rockets so far, will be continued into 0.17 map.jpg Old barrel based refinery that used to be in the top r...
- Wed Jan 30, 2019 2:16 pm
- Forum: Implemented Suggestions
- Topic: Use bots to disassemble trains?
- Replies: 4
- Views: 2303
Use bots to disassemble trains?
Those of us with rail based mega factorys know the pain of having to manually disassemble dozens or even hundreds of trains. It is a long and tedious process. Construction bots can build and dismantle nearly everything else, why not trains? Dismantled my old barrel based refinery and now I have all ...
- Fri Oct 19, 2018 10:52 pm
- Forum: 1 / 0 magic
- Topic: [0.16.51] Crash in C:\WINDOWS\SYSTEM32\DSOUND.dll
- Replies: 3
- Views: 2348
[0.16.51] Crash in C:\WINDOWS\SYSTEM32\DSOUND.dll
Have had it happen a bunch of times over the past week. I leave the game to run while I go off to do other things and come back to find it crashed, sometimes in less then an hour. factorio-previous.log I want to upload the save, but it's 183mb and I don't have strong enough wifi to do it at the mome...
- Fri Jul 06, 2018 1:48 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Rail based Mega Refinery
- Replies: 4
- Views: 9720
Rail based Mega Refinery
picture.jpg Mega Refinery My rail based mega factory kept being limited by the refinery. I made 3 attempts to build a rail based large scale refinery in the fac and failed 3 times. So I decided to start a blank map with the goal of making a rail based mega refinery that would be blueprinted into my...
- Tue Feb 27, 2018 3:59 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Yet another green cells build :)
- Replies: 43
- Views: 73310
- Tue Feb 27, 2018 12:51 pm
- Forum: Gameplay Help
- Topic: Thoughts on possible large scale refinery layout?
- Replies: 9
- Views: 6633
Re: Thoughts on possible large scale refinery layout?
If you are interested, I already have a rail based depot design being used with iron plates and copper plates. Smelting is done at my ore fields directly into 64 car trains. They deliver these to a redistribution center on the outskirts of my factory so that trains with 4, 8, 16, and 32 cars can tak...
- Tue Feb 27, 2018 12:40 pm
- Forum: Gameplay Help
- Topic: Thoughts on possible large scale refinery layout?
- Replies: 9
- Views: 6633
Re: Thoughts on possible large scale refinery layout?
64 car train into the depot and smaller out because the depots are mostly just centers to redistribute between the big and small trains. 64 car trains because the oil train will be 64 cars with 10 refineries per car for 640 refineries. As such the trains removing the lt, hvy, and pg will also be 64 ...
- Tue Feb 27, 2018 12:02 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 62308
Re: So... Let's talk about bots, and how to fix them properly...
If I may think out of the box a little...
If you don't like bots, why not avoid using them?
There is no right or wrong way to play. Thus no need to change them.
I have over 2000 hours in the game, 700 in my current factory. I have never used logistics bots.
If you don't like bots, why not avoid using them?
There is no right or wrong way to play. Thus no need to change them.
I have over 2000 hours in the game, 700 in my current factory. I have never used logistics bots.
- Sun Feb 25, 2018 10:11 am
- Forum: Ideas and Suggestions
- Topic: Rail blocking equipment
- Replies: 9
- Views: 3421
Re: Rail blocking equipment
I've gotten into the habit of carrying around a cargo wagon or two.Oktokolo wrote:Do whatever business you have on the rails while the blocks are red - whithout having to constantly check the minimap or remove a rail tile.
Will sometimes place one on a track to block trains from passing while working.
- Sun Feb 25, 2018 2:04 am
- Forum: Ideas and Suggestions
- Topic: Rail blocking equipment
- Replies: 9
- Views: 3421
Re: Rail blocking equipment
Cool idea and would certainly take the risk out of being run down by trains when working on a line. Although I must admit I kinda enjoy the risk. People say biters add to the challenge, but personally I think the trains are a bit sneakier. They seem to sit watching and waiting for the right moment t...
- Sun Feb 25, 2018 1:55 am
- Forum: Ideas and Suggestions
- Topic: Trains ignore stop if wait condition already met
- Replies: 9
- Views: 5287
Re: Trains ignore stop if wait condition already met
What about the "wait x seconds" condition? The train still comes to a stop and leaves. An alternative way to think of this is to use stations as way points, since there is nothing in the game to serve that functionality yet. In my current refinery design, I have 13 separate small refineri...
- Sat Feb 24, 2018 3:09 pm
- Forum: Railway Setups
- Topic: Personal train
- Replies: 16
- Views: 13309
Re: Personal train
Seems kinda over complicated to me. But factorio is all about that sorta thing :P I have a 1-1 train that I use for personal transport. There are 'maintenance' areas built all around my factory which are used to park supply trains when I am building or expanding a production area. I just open my map...
- Sat Feb 24, 2018 2:26 pm
- Forum: Railway Setups
- Topic: 3-way intersections: Throughput Compendium [Image heavy]
- Replies: 21
- Views: 54833
Re: 3-way intersections: Throughput Compendium [Image heavy]
Basic 3 way intersection I have used for several factorys. Currently in use with 2-8 trains in a rail based mega factory containing over 1000 trains that has over 700 hours of play time and has launched over 1500 rockets. I have never had a deadlock unless I forgot to place a signal when doing modif...
- Sat Feb 24, 2018 1:56 pm
- Forum: General discussion
- Topic: trains, bridges and improvements to the rail system
- Replies: 33
- Views: 23344
Re: trains, bridges and improvements to the rail system
I would love, love, love some type of bridge or tunnel. It would certainly make designing my base a heck of a lot easier. I have a rail based mega base. There are over 1000 trains running around in it. Even having it spread out over a 10,000 by 10,000 tile area still results in occasional issues. An...
- Sat Feb 24, 2018 12:52 pm
- Forum: General discussion
- Topic: Re-enable blueprinting in unrevealed but scouted area
- Replies: 11
- Views: 5511
Re: Re-enable blueprinting in unrevealed but scouted area
+1
Quite an annoying change for anybody that works with large blueprints.
btw, if you're ok with disabling achievements, you can use a console command to zoom out your view beyond the normal range. Allows you to see and thus place blueprints as large as you can imagine. But it's quite laggy.
Quite an annoying change for anybody that works with large blueprints.
btw, if you're ok with disabling achievements, you can use a console command to zoom out your view beyond the normal range. Allows you to see and thus place blueprints as large as you can imagine. But it's quite laggy.
- Sat Feb 24, 2018 12:47 pm
- Forum: General discussion
- Topic: Re-enabling achievments guide [16.25]
- Replies: 35
- Views: 49311
Re: Re-enabling achievments guide [16.25]
Does loading the save in a different install of the game no longer work?
- Sat Feb 24, 2018 12:17 pm
- Forum: Gameplay Help
- Topic: Thoughts on possible large scale refinery layout?
- Replies: 9
- Views: 6633
Thoughts on possible large scale refinery layout?
My rail based mega base outgrew it's belt based refinery so I made a new larger refinery, which ended up being too small. Made a 3rd one, which is rail based but unsuccessful. Trains are too small and thus need to travel too often and get in each others way at intersections. It works without deadloc...
- Sat Feb 24, 2018 11:59 am
- Forum: Resource Spawner Overhaul
- Topic: Any way to retrieve RSO settings from existing map?
- Replies: 1
- Views: 1956
Any way to retrieve RSO settings from existing map?
Started my map when 0.15 came out. Had auto generated to 7.5k from spawn with spawning practically turned off, then changed the settings and generated to 10k from spawn for a 20k x 20k map with most ore being over 7k tiles from spawn and large but very sparsely located ore patches (ie, only 4 copper...