Search found 35 matches

by yosraz
Wed Jan 26, 2022 6:27 pm
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 56
Views: 53172

Re: Songs to Factorioize by

doryjoge wrote: ↑
Wed Jan 19, 2022 6:55 pm
I"ll seem a weird person, but I listen to audiobooks while playing.
LOL I had a laugh! You made my day man :D
by yosraz
Wed Dec 29, 2021 9:04 pm
Forum: Off topic
Topic: Cutting trees manually is like zen meditation :)
Replies: 8
Views: 1409

Re: Cutting trees manually is like zen meditation :)

GreenTeaKinase wrote: ↑
Wed Dec 29, 2021 2:54 pm
yosraz wrote: ↑
Mon Dec 20, 2021 8:40 pm
Are there anyone else who enjoy chopping trees manually soothing and calming? I do :)
I hate doing that. All the wood piles up in your inventory, wasting space. Just shoot them with the car or the flamethrower or something. So much better and faster.
Boxes are godsend.
by yosraz
Fri Dec 24, 2021 9:30 am
Forum: Off topic
Topic: Cutting trees manually is like zen meditation :)
Replies: 8
Views: 1409

Re: Cutting trees manually is like zen meditation :)

FredHp wrote: ↑
Thu Dec 23, 2021 7:15 pm
flamethrower is better: Set the forest on fire at night, enjoy the beauty of the fire as it slowly burns, feel the black cloud of smog rising in the air.....
Hahaha :D Nice tip. Must test.
by yosraz
Mon Dec 20, 2021 8:40 pm
Forum: Off topic
Topic: Cutting trees manually is like zen meditation :)
Replies: 8
Views: 1409

Cutting trees manually is like zen meditation :)

Are there anyone else who enjoy chopping trees manually soothing and calming? I do :)
by yosraz
Fri Dec 17, 2021 10:13 pm
Forum: Questions, reviews and ratings
Topic: Mod help: Factory planner
Replies: 1
Views: 228

Mod help: Factory planner

Hello!

Not sure if the mod is in the correct subforum.

I have some questions about FP. I get the main idea behind it and it is a most valuable tool. What I dont get is the amout value which needs to be typed in. How do I decide this value?
by yosraz
Thu Dec 16, 2021 2:30 am
Forum: Gameplay Help
Topic: Launched the rocket but no endgame popup?
Replies: 5
Views: 514

Re: Launched the rocket but no endgame popup?

Mods can change what the victory condition is, which ones are you running? In particular, Space Extension changes the win condition to having launched a bunch of stuff into space to build a ship rather than just a single launch. I have only helper/info. mods and graphics mods installed. No game cha...
by yosraz
Wed Dec 15, 2021 7:20 pm
Forum: Gameplay Help
Topic: Launched the rocket but no endgame popup?
Replies: 5
Views: 514

Re: Launched the rocket but no endgame popup?

FuryoftheStars wrote: ↑
Wed Dec 15, 2021 4:51 pm
Questions to verify:

What game mode? Freeplay I think(?) is the only one with the rocket launch win condition.
Did you load a satellite in it before launch? I think the win condition is actually launch a satellite into space.
It is Freeplay.

Damn!!! No satelite! Thanks for pointing out.
by yosraz
Wed Dec 15, 2021 2:00 pm
Forum: Gameplay Help
Topic: Launched the rocket but no endgame popup?
Replies: 5
Views: 514

Launched the rocket but no endgame popup?

I launched the first rocket but the nothing more happened. Did I do something wrong? Is the game finished?
by yosraz
Mon Dec 13, 2021 2:56 pm
Forum: Off topic
Topic: The real hero of the galaxy
Replies: 0
Views: 729

The real hero of the galaxy

It is not Superman.
It is not the Avengers.
It is not He-Man.
It is not Luke Skywalker.
It is not the Terran resistance.

No. The real hero is the Engineer.
by yosraz
Sun Dec 12, 2021 10:39 am
Forum: Outdated/Not implemented
Topic: Underground pipes/belts overlay?
Replies: 9
Views: 791

Re: Underground pipes/belts overlay?

The problem with this is: there are no real pipes underground. There are just links, that lead from one underground belt to another. This does not follow. In the normal case, the links tell you exactly where the overlay should be shown. There is already an overlay showing the connection (if there i...
by yosraz
Sat Dec 11, 2021 11:27 pm
Forum: Outdated/Not implemented
Topic: Underground pipes/belts overlay?
Replies: 9
Views: 791

Re: Underground pipes/belts overlay?

The problem with this is: there are no real pipes underground. There are just links, that lead from one underground belt to another. That can be used by mods. You can connect two underground belts over edges. How would you display that on maps? https://mods.factorio.com/query/Pipe%20?version=1.1 Re...
by yosraz
Sat Dec 11, 2021 10:41 pm
Forum: General discussion
Topic: What I adore about this game
Replies: 8
Views: 1272

Re: What I adore about this game

This is how my base looks like now. Yet no rocket launched but I researching yellow (?) sciencepack pretty soon :shock:
by yosraz
Sat Dec 11, 2021 12:18 pm
Forum: Outdated/Not implemented
Topic: Underground pipes/belts overlay?
Replies: 9
Views: 791

Underground pipes/belts overlay?

TL;DR
An overlay which is easy to toggle and which shows the underground belts/pipes and their lengths.

What ?
I think the game needs easy to toggle different kinds of overlays.
Why ?
In a glance players can get visual information about all stuff underground.
by yosraz
Fri Dec 10, 2021 4:38 pm
Forum: General discussion
Topic: What I adore about this game
Replies: 8
Views: 1272

Re: What I adore about this game

Each time I learn something new, I start over. I've started over more times than any of my friends who play Factorio (which, admittedly, is only two), and more times than I can count. I try to build as organized a factory as possible, organizing the bulk of my belts into a main bus with other produ...
by yosraz
Wed Dec 08, 2021 11:31 pm
Forum: General discussion
Topic: What I adore about this game
Replies: 8
Views: 1272

Re: What I adore about this game

Each time I learn something new, I start over. I've started over more times than any of my friends who play Factorio (which, admittedly, is only two), and more times than I can count. I try to build as organized a factory as possible, organizing the bulk of my belts into a main bus with other produ...
by yosraz
Wed Dec 08, 2021 11:23 pm
Forum: General discussion
Topic: Steam achievment: No time for chitchat (finish the game within 15 hours)
Replies: 11
Views: 1808

Re: Steam achievment: No time for chitchat (finish the game within 15 hours)

GreenTeaKinase wrote: ↑
Wed Dec 08, 2021 12:31 am
I might be a dedicated player, but I am far too casual to even imagine what those speedrunners are doing.
They are leagues above many of us. Of course it is all about practice + the little extra which cannot be taught. You have it or not.
by yosraz
Mon Dec 06, 2021 7:39 pm
Forum: General discussion
Topic: Steam achievment: No time for chitchat (finish the game within 15 hours)
Replies: 11
Views: 1808

Re: Steam achievment: No time for chitchat (finish the game within 15 hours)

If you want to save yourself a terminal inadequacy complex stop right not and spend your childhood playing the game rather than comparing your newbie skillz to what the literal, actual professionals can achieve. The Supply Challenge scenario's good for tuning up your git-r-dun focus, but seriously?...
by yosraz
Sun Dec 05, 2021 5:52 pm
Forum: General discussion
Topic: Steam achievment: No time for chitchat (finish the game within 15 hours)
Replies: 11
Views: 1808

Re: Steam achievment: No time for chitchat (finish the game within 15 hours)

quyxkh wrote: ↑
Sun Dec 05, 2021 2:18 pm
Oh, you sweet summer child.
Thanks for the link. I did not know about it.
by yosraz
Sun Dec 05, 2021 1:21 pm
Forum: Modding discussion
Topic: Did any mod make its way to the base game?
Replies: 2
Views: 338

Re: Did any mod make its way to the base game?

Bilka wrote: ↑
Sun Dec 05, 2021 1:12 pm
Quite a few did, yes. Here is a non-exhaustive list with some more info: https://alt-f4.blog/ALTF4-21/
Thanks :)

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