Search found 17 matches
- Thu Jan 16, 2025 5:28 pm
- Forum: Modding interface requests
- Topic: Feature request: adding to artillery turret energy source
- Replies: 1
- Views: 182
Re: Feature request: adding to artillery turret energy source
Seems to be not actually needed. Some hacks with control.lua and proxy entities enough btw
- Wed Jan 08, 2025 1:15 pm
- Forum: Not a bug
- Topic: [2.0.28] Spoiled item result doesn't trigger reseach progression
- Replies: 3
- Views: 338
Re: [2.0.28] Spoiled item result doesn't trigger reseach progression
Many thanks for detailed explanation!
- Wed Jan 08, 2025 3:10 am
- Forum: Not a bug
- Topic: [2.0.28] Spoiled item result doesn't trigger reseach progression
- Replies: 3
- Views: 338
Re: [2.0.28] Spoiled item result doesn't trigger reseach progression
Adding spoilage as trigger for research progression mb can lead to perfomance issues ... If it's not a bug, but a feature it will be great to have a notice in docs =)
- Wed Jan 08, 2025 3:07 am
- Forum: Not a bug
- Topic: [2.0.28] Spoiled item result doesn't trigger reseach progression
- Replies: 3
- Views: 338
[2.0.28] Spoiled item result doesn't trigger reseach progression
1. What did I do?
I've added to technology craft item trigger with item "steel-plate". With some mod-set (will be linked with file) "steel-plate" can be obtained only via spolage process from "hot-steel-plate" item.
Steps:
1) Load save (save/report_save.zip). Mods version must be locked (required ...
I've added to technology craft item trigger with item "steel-plate". With some mod-set (will be linked with file) "steel-plate" can be obtained only via spolage process from "hot-steel-plate" item.
Steps:
1) Load save (save/report_save.zip). Mods version must be locked (required ...
- Mon Dec 23, 2024 6:11 pm
- Forum: Modding interface requests
- Topic: Move the "energy_source" field from AmmoTurretProtoype to TurretPrototype and add it to ArtilleryTurretPrototype.
- Replies: 4
- Views: 453
- Thu Dec 19, 2024 1:20 pm
- Forum: Modding interface requests
- Topic: Feature request: adding to artillery turret energy source
- Replies: 1
- Views: 182
Feature request: adding to artillery turret energy source
Hi! I want to create railgun-like artillery entity.
The main problem - there isn't way to consume electricity for shots as easy as it available for railgun turret.
It will be fine to have similar extra behavior for artillery turret.
At the moment it can be aproached with invisible accumulator or ...
The main problem - there isn't way to consume electricity for shots as easy as it available for railgun turret.
It will be fine to have similar extra behavior for artillery turret.
At the moment it can be aproached with invisible accumulator or ...
- Wed Dec 18, 2024 12:20 am
- Forum: Modding interface requests
- Topic: Energy source for FluidTurretPrototype and ArtilleryTurretPrototype
- Replies: 4
- Views: 464
Re: Energy source for FluidTurretPrototype and ArtilleryTurretPrototype
Why does this post in "Implemented mod requests" group? Mayby misscreated?
- Mon Dec 16, 2024 2:57 pm
- Forum: Modding interface requests
- Topic: Energy source for FluidTurretPrototype and ArtilleryTurretPrototype
- Replies: 4
- Views: 464
Re: Energy source for FluidTurretPrototype and ArtilleryTurretPrototype
+1
It'll be great to have elecric energy source for artillery turrets! At the moment the only way to create railgun like artillery is hacking with hidden entities for consuming energy (and maybe fluids)
It'll be great to have elecric energy source for artillery turrets! At the moment the only way to create railgun like artillery is hacking with hidden entities for consuming energy (and maybe fluids)
- Fri Nov 22, 2024 6:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Crash with custom technologies and research triggers.
- Replies: 6
- Views: 1711
- Thu Nov 21, 2024 12:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Crash with custom technologies and research triggers.
- Replies: 6
- Views: 1711
- Sat Nov 16, 2024 4:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Crash with custom technologies and research triggers.
- Replies: 6
- Views: 1711
Re: [2.0.16] Build 80214, Experimental + DLC, Windows x64, non-steam. Crash with custom technologies and research trigge
I found another strange behaviour. Reproduces with 2.0.19
Just renaming technology name form `apm_crusher_machine_0` to `apmcrusher` without _ syms leads to work fine without crashes...
Seems very strange.
My hypothesis:
- sym '_' leading to invalid hashing or smth else
- or smth strange with ...
Just renaming technology name form `apm_crusher_machine_0` to `apmcrusher` without _ syms leads to work fine without crashes...
Seems very strange.
My hypothesis:
- sym '_' leading to invalid hashing or smth else
- or smth strange with ...
- Sat Nov 16, 2024 12:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Crash with custom technologies and research triggers.
- Replies: 6
- Views: 1711
Re: [2.0.16] Build 80214, Experimental + DLC, Windows x64, non-steam. Crash with custom technologies and research trigge
2.0.18 Crashing too...
C:\Users\build\AppData\Local\Temp\factorio-build-mVKqXw\src\Technology\TechnologyTrigger\TechnologyTriggerProcessor.cpp(98): TechnologyTriggerProcessor::checkItems
C:\Users\build\AppData\Local\Temp\factorio-build-mVKqXw\src\Force\ForceData.cpp(898): ForceData::update
C ...
C:\Users\build\AppData\Local\Temp\factorio-build-mVKqXw\src\Technology\TechnologyTrigger\TechnologyTriggerProcessor.cpp(98): TechnologyTriggerProcessor::checkItems
C:\Users\build\AppData\Local\Temp\factorio-build-mVKqXw\src\Force\ForceData.cpp(898): ForceData::update
C ...
- Mon Nov 11, 2024 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] Crash with custom technologies and research triggers.
- Replies: 6
- Views: 1711
[Rseding91] [2.0.16] Crash with custom technologies and research triggers.
1. What did I do?
I'm migrating old mods from 1.1 game version to 2.0.
As new feature TRT (Technology Research Trigger) was added I try to integrate it into mod.
The code can be seen in mod file: `apm_power_ldinc/prototypes/main/tech.lua`.
Steps (Example of actions can be found at `00_partial ...
I'm migrating old mods from 1.1 game version to 2.0.
As new feature TRT (Technology Research Trigger) was added I try to integrate it into mod.
The code can be seen in mod file: `apm_power_ldinc/prototypes/main/tech.lua`.
Steps (Example of actions can be found at `00_partial ...
- Sun Nov 10, 2024 9:03 pm
- Forum: Modding help
- Topic: Research Triggers
- Replies: 3
- Views: 516
Re: Research Triggers
Then i've tried to disable research trigger by setting up with `nil`. After this change any other tech-s with researh triggers become unsearchable via crafting items or interact with ores/oil
---@param technology_name string
function apm.lib.utils.technology.delete(technology_name)
if not apm ...
---@param technology_name string
function apm.lib.utils.technology.delete(technology_name)
if not apm ...
- Sun Nov 10, 2024 9:00 pm
- Forum: Modding help
- Topic: Research Triggers
- Replies: 3
- Views: 516
Re: Research Triggers
The first approoach to disable existing technology was:
---@param technology_name string
function apm.lib.utils.technology.delete(technology_name)
if not apm.lib.utils.technology.exist(technology_name) then return end
local technology = data.raw.technology[technology_name]
technology.hidden ...
---@param technology_name string
function apm.lib.utils.technology.delete(technology_name)
if not apm.lib.utils.technology.exist(technology_name) then return end
local technology = data.raw.technology[technology_name]
technology.hidden ...
- Sun Nov 10, 2024 8:57 pm
- Forum: Modding help
- Topic: Research Triggers
- Replies: 3
- Views: 516
Re: Research Triggers
Example of new tech i've tried:
{
effects = {
{ recipe = "apm_crusher_machine_0", type = "unlock-recipe" },
{ recipe = "apm_coal_crushed_1", type = "unlock-recipe" },
{ recipe = "apm_stone_crushed_1", type = "unlock-recipe" },
{ recipe = "apm_wood_pellets_1", type = "unlock-recipe ...
{
effects = {
{ recipe = "apm_crusher_machine_0", type = "unlock-recipe" },
{ recipe = "apm_coal_crushed_1", type = "unlock-recipe" },
{ recipe = "apm_stone_crushed_1", type = "unlock-recipe" },
{ recipe = "apm_wood_pellets_1", type = "unlock-recipe ...
- Sun Nov 10, 2024 7:27 pm
- Forum: Modding help
- Topic: Research Triggers
- Replies: 3
- Views: 516
Research Triggers
Hi! Can anyone explain how to make custom technology with research trigger in proper way?
I've tried one, but trigger doesn't work, also rendered in tech tree gui... as correct tech
An another question, how to disable technology with research trigger? If you change it to nil & add unit to technology ...
I've tried one, but trigger doesn't work, also rendered in tech tree gui... as correct tech
An another question, how to disable technology with research trigger? If you change it to nil & add unit to technology ...