Search found 9 matches
- Sun Aug 18, 2024 11:46 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 44208
Re: Friday Facts #424 - Gleba Pentapod Enemies
StarCraft Ii type aliens that are also able to build their own defenses would be fun.
- Fri Jan 26, 2024 2:50 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 35647
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Laying down new trains via a blueprint works, but it really doesn't go far enough. We can think of blueprints as recipes. This game is all about automation.
Imagine if the train, cargo wagons, inventory, configuration, logistic components, schedule, etc could be assembled and inserted as a unit ...
Imagine if the train, cargo wagons, inventory, configuration, logistic components, schedule, etc could be assembled and inserted as a unit ...
- Fri Jan 19, 2024 1:57 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 36473
Re: Friday Facts #394 - Assembler flipping and circuit control
Some of what you have done is a QOL improvement. From a different perspective, they are opening up the potential for a whole new level of automation.
It would be really nice if the storage/cargo "recipes" where the slots are locked down could be named, assigned, and globally managed. Then, like the ...
It would be really nice if the storage/cargo "recipes" where the slots are locked down could be named, assigned, and globally managed. Then, like the ...
- Fri Jan 19, 2024 12:34 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 36473
Re: Friday Facts #394 - Assembler flipping and circuit control
Can we do a related change to a requester chest?
How does this work with fluids?
How does this work with fluids?
- Sat Sep 09, 2023 3:38 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 225568
Re: Friday Facts #375 - Quality
It would be nice to see the quality concept start with resources.
It makes more sense if we have a purity concept at the raw material to help drive quality. This would position some resource patches to be more favorable than others. Blend this in with what a mod like B&A with resource refinement to ...
It makes more sense if we have a purity concept at the raw material to help drive quality. This would position some resource patches to be more favorable than others. Blend this in with what a mod like B&A with resource refinement to ...
- Sun Jun 12, 2022 12:55 pm
- Forum: Videos
- Topic: Approaching 10k science per minute
- Replies: 3
- Views: 4144
Approaching 10k science per minute
It is really impressive to see how far this game can be pushed. https://youtu.be/Roh6s3lQgY4
- Sun Jun 12, 2022 12:48 pm
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 19396
Re: Version 1.1.60
Have you looked at a base that is approaching 10k SPM for areas to tune the game?
https://youtu.be/Roh6s3lQgY4
https://youtu.be/Roh6s3lQgY4
- Wed Oct 27, 2021 1:28 pm
- Forum: Ideas and Suggestions
- Topic: Train depot factories
- Replies: 2
- Views: 1104
Train depot factories
TL;DR
A train factory would be a series of factories chained together next to a track that would automatically build overall desired configuration of each car including the schedule.
What ?
While we can copy a train setup, we should be able to create a factory that does this overall ...
A train factory would be a series of factories chained together next to a track that would automatically build overall desired configuration of each car including the schedule.
What ?
While we can copy a train setup, we should be able to create a factory that does this overall ...
- Wed Oct 27, 2021 12:57 pm
- Forum: Ideas and Suggestions
- Topic: Personal logistic profiles
- Replies: 4
- Views: 3237
Re: Personal logistic profiles
Would this include grid configurations for armor and spidertrons?