Search found 66 matches

by fredthedeadhead
Fri Jan 10, 2025 1:40 pm
Forum: Not a bug
Topic: [2.0.28] Bots only partially satisfy silo requests, meaning the rockets never launch
Replies: 5
Views: 281

Re: [2.0.28] Bots only partially satisfy silo requests, meaning the rockets never launch


I think he means insufficient. Too many robots, not enough places to charge, so most of them are stuck waiting to charge.


Maybe, but there are more than enough places to charge, so there's definitely not an insufficient amount.

Bots are supposed to avoid overwhelming a charging point - see ...
by fredthedeadhead
Fri Jan 10, 2025 1:29 pm
Forum: Not a bug
Topic: [2.0.28] Bots only partially satisfy silo requests, meaning the rockets never launch
Replies: 5
Views: 281

Re: [2.0.28] Bots only partially satisfy silo requests, meaning the rockets never launch

Rseding91 wrote: Fri Jan 10, 2025 1:22 pm Thanks for the report however the issue is the huge network you've built with improper charging spots. The robot(s) assigned to bring the silo(s) items are stuck waiting to charge here:
Thank you for investigating, but I'm not what you mean. What is an improper charging spot?
by fredthedeadhead
Fri Jan 10, 2025 10:00 am
Forum: Not a bug
Topic: [2.0.28] Bots only partially satisfy silo requests, meaning the rockets never launch
Replies: 5
Views: 281

[2.0.28] Bots only partially satisfy silo requests, meaning the rockets never launch

Many of the silos on Nauvis are partially filled with ingredients, but the bots never finish filling the silos so the rockets never launch. They have been stuck for hours.

The target space platforms have enough storage space.

When I manually cancel the request in the silo (untick and then retick ...
by fredthedeadhead
Sat Dec 21, 2024 1:01 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.


Open tech tree starting from Gleba discovery.
First two entries after it require gathering both kind of stromatolites.
Right one open heating tower and leads directly to Aquilo discovery hinting that it is optional on Gleba.


I think it's unusual if it's expected that players should open the ...
by fredthedeadhead
Sat Dec 21, 2024 12:26 pm
Forum: Gameplay Help
Topic: Automatically melt water regardless of quality
Replies: 14
Views: 809

Re: Automatically melt water regardless of quality

Okay, this seems to work.

https://i.imgur.com/T1R4TMO.png

1. When looping the unprocessed ice back use a splitter to prefer the previously looped ice.
2. Use a selector to randomly select a recipe. Most of the time it's the wrong recipe, but at least it will eventually unblock the belt, I only ...
by fredthedeadhead
Sat Dec 21, 2024 11:38 am
Forum: Gameplay Help
Topic: Automatically melt water regardless of quality
Replies: 14
Views: 809

Re: Automatically melt water regardless of quality

Tesse11ation wrote: Sat Dec 21, 2024 11:10 am After taking another look at your setup there, I realize you don't even have quality ice.
There is definitely quality ice on the belt.

https://i.imgur.com/Y3MYwyp.png
by fredthedeadhead
Sat Dec 21, 2024 11:37 am
Forum: Gameplay Help
Topic: Automatically melt water regardless of quality
Replies: 14
Views: 809

Re: Automatically melt water regardless of quality


While quality is based on chance it is mathematically predictable. X amount will be uncommon, Y will be rare, and so on. The simplest solution is to just build a few extra chemical plants based on that ratio. This will cost a bit of space, but it saves you the circuitry headache.


Yes, this ...
by fredthedeadhead
Sat Dec 21, 2024 11:36 am
Forum: Gameplay Help
Topic: Automatically melt water regardless of quality
Replies: 14
Views: 809

Re: Automatically melt water regardless of quality


I have to ask though why you're making quality ice to begin with. It is entirely pointless unless you're using it to make quality space science packs. Fluids don't confer any quality bonus and IIRC, neither does ice.


I have quality modules in the scrap recyclers to help with making quality ...
by fredthedeadhead
Sat Dec 21, 2024 11:34 am
Forum: Gameplay Help
Topic: Automatically melt water regardless of quality
Replies: 14
Views: 809

Re: Automatically melt water regardless of quality

Kyralessa wrote: Sat Dec 21, 2024 11:06 am Are you open to splitter filtering? You could split off the better-than-normal-quality ice cubes and send them to their own chemical plants for melting.
Thanks, I will try that and report back.
by fredthedeadhead
Sat Dec 21, 2024 11:16 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.


I want the author of this recepie book to write a new recepiebook takeing only my sudgestions in to consideration. I don't want to hear any one elses opinion on this recepie.

Ok, got it.


Haha, if I didn't want to engage with others do you think I'd be posting on a public forum? In no way would ...
by fredthedeadhead
Sat Dec 21, 2024 11:11 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.


Waiting is an inneficent use of time and should be avoided imo. With the remote view there's always something you can do anywhere now to fasten the arrival of the moment that you would have been waiting for otherwise.


No, there was nothing else I could have done. When I was struggling with ...
by fredthedeadhead
Sat Dec 21, 2024 10:55 am
Forum: Gameplay Help
Topic: Automatically melt water regardless of quality
Replies: 14
Views: 809

Automatically melt water regardless of quality

How can I configure a chemical plant to dynamically melt the available ice cubes on the belt, regardless of quality?

Although I am curious how it could be done with circuits, I would prefer avoiding them. They have a very poor UX, are too confusing, hard to debug, difficult to copy-paste, and take ...
by fredthedeadhead
Tue Dec 17, 2024 11:10 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.


Once again. If you have to wait in factorio then you do something very wrong.


I don't think that's true. Quite often you have to wait. That's especially true in the expansion, where lots of things are locked behind waiting.


If you have to wait then you could spend this time reading few new ...
by fredthedeadhead
Tue Dec 17, 2024 11:05 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.

Gleba is still immensely painful. Here are some more poor experiences that it provides.

Note: I am not looking for solutions. Imagine I am giving feedback on a recipe book that has a convoluted, confusing, out-of-place recipe. While I'm sure the recipe might make sense to some, it certainly doesn't ...
by fredthedeadhead
Wed Dec 04, 2024 11:09 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.


A quick recap of this sub-discussion :
you : «I'm running out of seeds»
us : «try to not waste seeds (and use productivity)»
you : makes a design that can only work by wasting seeds (or doesn't but then is neutral at best)
you : «I'm still running out of seeds»



Haha no, funny, but that's not ...
by fredthedeadhead
Wed Dec 04, 2024 9:23 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.


Gleba's mechanics are based on loops.

You start with a tree. You harvest it, get some number of fruits, process them, get seeds, plant them, trees grow and can be harvested again.


I think you're getting this information from somewhere out of game. It'd be great if that was explained in game ...
by fredthedeadhead
Wed Dec 04, 2024 6:50 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.


There's two ways to improve this:

1. If you put productivity modules in the assembler, it would be able to sustain seeds on its own.

2. If it was laid out so that the assembler only processed fruits if the biochamber wasn't running, the biochamber's innate productivity bonus would have supported ...
by fredthedeadhead
Wed Dec 04, 2024 6:43 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.


General rule of Factorio - if you had to wait then you do something very very wrong. There are always tasks to do.


Nah, I had nothing else to do. I'd finished the other planets, 500+ SPM. I needed to automate seeds, but there's no way to get enough seeds.


I do not understand why people ...
by fredthedeadhead
Wed Dec 04, 2024 6:28 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.


A bunch of Gleba's 'trees' already give spoilage when harvested.


How can these be harvested automatically?


Sure, and you won't make the same mistake twice. Just like you won't make the mistake twice of making a huge unprotected mining outpost on Nauvis.


That's a very reductive comparison ...
by fredthedeadhead
Wed Dec 04, 2024 12:31 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50892

Re: Gleba has killed the game for me.

I tried the suggestion of processing fruits into mash/seeds inefficiently and then the result to power the more efficient biochamber. I was impressed at first, and I thought this was a sustainable solution, and it was over producing seeds. Unfortunately after several hours and 60k generated products ...

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