Search found 10 matches
- Mon Jan 06, 2025 1:50 pm
- Forum: Ideas and Suggestions
- Topic: Biolabs Animation Low Framerate
- Replies: 6
- Views: 793
Re: [2.0.21]Biolabs Animation Low Framerate
Thank you for considering this!
- Sun Jan 05, 2025 7:06 pm
- Forum: General discussion
- Topic: Is there an endgame-balance for planets ?
- Replies: 13
- Views: 8395
Re: Is there an endgame-balance for planets ?
I found myself using Gleba as my main hub. It was so efficient turning fruit into iron and copper I did not need lava. Both are infinite. That way I never had to worry about spoilage of the packs.
Sorry this is so long in coming, but could you elaborate how? Advanced cultivation nets 3 ore ...
- Fri Jan 03, 2025 6:02 pm
- Forum: Ideas and Suggestions
- Topic: Biolabs Animation Low Framerate
- Replies: 6
- Views: 793
Re: [2.0.21]Biolabs Animation Low Framerate
As a compromise, would it be feasible to add a graphics option to enable more animation frames on the biolab for players that wouldn't mind the increased VRAM usage?
I think you may be underestimating how many players enjoy zooming in on their new machines, just to watch them work. Personally, I ...
I think you may be underestimating how many players enjoy zooming in on their new machines, just to watch them work. Personally, I ...
- Fri Jan 03, 2025 12:24 am
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 134
- Views: 35520
Re: Space Platforms
nuclear_freighter.png
This is the primary ship design for my fleet after about 350 hours of play and a whole lot of tuning. It's capable of making non-stop trips to/from Aquilo at 180 km/s and I'm really proud of how it turned out.
0eNrtndtuI8mynl9lQdfNjYrIyqrKhm3AgA ...
This is the primary ship design for my fleet after about 350 hours of play and a whole lot of tuning. It's capable of making non-stop trips to/from Aquilo at 180 km/s and I'm really proud of how it turned out.
0eNrtndtuI8mynl9lQdfNjYrIyqrKhm3AgA ...
- Thu Jul 09, 2015 4:36 am
- Forum: Mods
- Topic: PowerBelts
- Replies: 14
- Views: 16462
Re: PowerBelts
Thank you so much for this mod! It's always bugged me that belts get free energy. I know some of the other entities do also but belts are such a big part of your factory and it's always just felt wrong.
Would it be possible to add the power consumption properties directly to the belt motivator (and ...
Would it be possible to add the power consumption properties directly to the belt motivator (and ...
- Mon Apr 27, 2015 1:07 am
- Forum: Modding discussion
- Topic: Help with item positioning on belts
- Replies: 1
- Views: 3795
Help with item positioning on belts
Could someone help me understand how item placement on belts is determined? The images I'm making seem to hang way off the bottom of the belt no matter how I position them in the files. I know there's more to it than that but I can't get anything to move.


- Sun Apr 26, 2015 3:44 pm
- Forum: Mods
- Topic: [MOD 0.11.21] Central Boxing ver. 1.0.1
- Replies: 11
- Views: 13345
Re: [MOD 0.11.21] Central Boxing ver. 1.0.0
You do me a great honor, sir.
Just downloaded and I'm getting an error on startup "File__CentralBoxing__/graphics/icons/UnBoxAdvCirc.png" not found.
Weird, I can see the .png is in the folder, too.
Edit: Oops, that one was my fault. UnboxAdvCirc.png needs to be renamed to Un B oxAdvCirc.png ...
Just downloaded and I'm getting an error on startup "File__CentralBoxing__/graphics/icons/UnBoxAdvCirc.png" not found.
Weird, I can see the .png is in the folder, too.
Edit: Oops, that one was my fault. UnboxAdvCirc.png needs to be renamed to Un B oxAdvCirc.png ...
- Sun Apr 26, 2015 3:19 pm
- Forum: Mods
- Topic: [MOD 0.11.21] Central Boxing ver. 1.0.1
- Replies: 11
- Views: 13345
Re: [MOD 0.11.21] Central Boxing ver. 1.0.0
It's intended that recycling center has to be bigger than 1-2 machines. It's all about making multiple recycling centers quite bad, but if you have only 1, then it doesn't matter if it's 2 or 4 machines, right? Also if I'll get better at modding I could make new buildings to make it more attractive ...
- Sun Apr 26, 2015 4:30 am
- Forum: Mods
- Topic: [MOD 0.11.21] Central Boxing ver. 1.0.1
- Replies: 11
- Views: 13345
Re: [MOD 0.11.21] Central Boxing ver. 1.0.0
I still haven't had a chance to test this out for balance but I really like it. It feels powerful but takes time to get running.
The only thing I don't like so far is the number of steps it takes to recycle boxes. Really, it seems like it would just increase the size of the recycling center without ...
The only thing I don't like so far is the number of steps it takes to recycle boxes. Really, it seems like it would just increase the size of the recycling center without ...
- Sat May 03, 2014 4:50 am
- Forum: Off topic
- Topic: What are the "challenges"?
- Replies: 4
- Views: 9412
Re: What are the "challenges"?
How exactly do I upgrade later if I just want to buy the basic game first?