Search found 64 matches

by Zequez
Sat Aug 01, 2015 8:35 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 241
Views: 146720

Re: [MOD 0.12.x] Advanced Logistics System

This is really cool, I'm gonna try it!
by Zequez
Wed Jul 29, 2015 6:58 pm
Forum: Mod-/Installation-Handling
Topic: FactorioMods.com an open source web app to host mods!
Replies: 27
Views: 42597

Re: FactorioMods.com an open source web app to host mods!

I saw from the source code you're parsing topic titles right now :) With the new mod header template it's going to be a lot easier I guess. As for images, why not make a simple media list, i.e. 4 columns, multiple rows, and then add a lightbox so you can click the images. You could name the entity ...
by Zequez
Wed Jul 29, 2015 3:30 am
Forum: Mod-/Installation-Handling
Topic: FactorioMods.com an open source web app to host mods!
Replies: 27
Views: 42597

Re: FactorioMods.com an open source web app to host mods!

Oh wow, I got really used to Reddit and I forgot that I don't get notifications here haha. Sorry the delay! Hu. Woa. :shock: And I was so busy with setting up the new mod-categories, that I didn't watch this board. Haha yes, I saw, you messed up the scraper that was looking at just one subforum. I h...
by Zequez
Wed Jul 29, 2015 3:25 am
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 26165

Re: Source management and Licensing for Mods

I'm glad someone it's speaking up on the issue! Github also let's you create releases with the zipped files for specific versions, and you can host releases up to 2GB in size , so virtually no one would have issues with the file sizes. I have a local repository. The only reason why I don't use githu...
by Zequez
Fri Jul 17, 2015 10:40 pm
Forum: Mod-/Installation-Handling
Topic: FactorioMods.com an open source web app to host mods!
Replies: 27
Views: 42597

FactorioMods.com an open source web app to host mods!

Factorio Mods Hello everyone! Last year I started working on a web app to host Factorio mods . I neglected it a little during the summer, and stopped working on it after college started! Now it's winter break (south hemisphere!) and I decided to git it the final touches for a decent launch! Source ...
by Zequez
Wed Jul 15, 2015 11:30 am
Forum: Mods
Topic: [0.11.x](2.0.0) Start Out Planning
Replies: 7
Views: 15988

Re: [0.11.x](2.0.0) Start Out Planning

Great mod! I was looking for something like this! Now we need a personal roboport from the start too! :P
by Zequez
Wed Jul 15, 2015 10:19 am
Forum: Mods
Topic: [MOD 0.11.17+] Replacable poles
Replies: 6
Views: 8931

Re: [MOD 0.11.17+] Replacable poles

Are you related to Paradox Interactive?
by Zequez
Tue Feb 24, 2015 10:09 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 105
Views: 40709

Re: Friday Facts #74 - The brainstorming

TBH I don't really like the direction of the endgame. I would rather have a colony on the surface of the planet and get an infinite simulation in a SimCity-like fashion. And more resources, and more automatization! And be able to build an automated society! I don't like that you are able to "win" th...
by Zequez
Sat Jan 17, 2015 8:34 pm
Forum: Ideas and Suggestions
Topic: Map generation: Starting VISIBLE area
Replies: 4
Views: 693

Map generation: Starting VISIBLE area

Nothing fancy, just a little more visibility when you start, so you don't have to walk around to find resources and can directly know if you want to restart the map or not.

The idea would be to have an option to increase the starting visibility.
by Zequez
Tue Nov 18, 2014 11:36 pm
Forum: Mods
Topic: [MOD 0.11.14+] Blueprint String
Replies: 35
Views: 59921

Re: [0.11.3] Blueprint String

This is fantastic! I've been waiting for this! Gonna totally try it this weekend!
by Zequez
Tue Nov 18, 2014 11:33 pm
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 70952

Re: [Mod 0.11.x] Foreman - Blueprint Manager

This is fantastic! I'm totally gonna try it out this weekend! THANKS!
by Zequez
Fri Nov 14, 2014 11:43 am
Forum: Modding help
Topic: Is there any way to read/create blueprints?
Replies: 1
Views: 428

Is there any way to read/create blueprints?

I want to create a mod to be able to share blueprints, but I haven't found anything in that regard. I was thinking about reverse-engineering the save file if this cannot be done with a mod.
by Zequez
Fri Nov 07, 2014 11:26 pm
Forum: News
Topic: Friday Facts #59 - The new office
Replies: 19
Views: 20171

Re: Friday Facts #59 - The new office

Congratulations on the new office! You deserve it!

The graphic designers always get the spots with most natural light man, not fair!
by Zequez
Mon Nov 03, 2014 3:37 pm
Forum: Multiplayer
Topic: Yesterday I played Factorio multiplayer with 2 other friends
Replies: 5
Views: 9652

Re: Yesterday I played Factorio multiplayer with 2 other fri

- Also at one point one of my friends left and clicked the pause button, probably without thinking. But the thing is that he was the only with the ability to unpause it, so we were locked until he came back. This is annoying. We will do something about it soon. Anyway, the major issue was a bit of ...
by Zequez
Mon Nov 03, 2014 2:53 pm
Forum: Technical Help
Topic: Saved multiplayer game, now it is nowhere to be found!
Replies: 4
Views: 3814

Re: Saved multiplayer game, now it is nowhere to be found!

Phillip_Lynx wrote:It is in the roaming/factorio/temp folder if you did not change the folders.
Nope, folder is empty. I did play single player yesterday before I realized that the last MP game wasn't saved. But doesn't matter, one of my friends got an autosave of the map, so we recovered it :)
by Zequez
Mon Nov 03, 2014 1:50 am
Forum: Technical Help
Topic: Saved multiplayer game, now it is nowhere to be found!
Replies: 4
Views: 3814

Saved multiplayer game, now it is nowhere to be found!

Yesterday I played a multiplayer game. When I went to save before quitting I found myself with a different save screen from the usual, I could see the filesystem for some reason. Anyway, today, when I was trying to load the multiplayer game, I'm received with the regular save screen and the multipla...
by Zequez
Sun Nov 02, 2014 9:08 pm
Forum: Ideas and Suggestions
Topic: Allow non-owners to play with owner over lan
Replies: 13
Views: 4439

Re: Allow non-owners to play with owner over lan

I played the game with 2 friends who didn't own a legit copy of Factorio with Hamachi. I have no regrets. I have pirated games in the past, and I still do to some degree these days that are just too expensive for my third world pocket. I even brought games years after I played when I had the money. ...
by Zequez
Sun Nov 02, 2014 8:47 pm
Forum: Implemented Suggestions
Topic: lay repeating underground pipes like power lines
Replies: 49
Views: 30182

Re: lay repeating underground pipes like power lines

I would rather have pipes that you can walk over them. Like that mod that I use but I cannot remember the name. It's much more convenient.
by Zequez
Sun Nov 02, 2014 8:27 pm
Forum: Resolved Problems and Bugs
Topic: Cannot Have 3+ Players connected at the same time.
Replies: 20
Views: 13055

Re: Cannot Have 3+ Players connected at the same time.

I played with 2 other friends over the Internet with Hamachi with the 64bit Windows 7 Factorio version, and didn't have any issue. We payed for 4 hours.
by Zequez
Sun Nov 02, 2014 8:16 pm
Forum: Multiplayer
Topic: MP setup guide
Replies: 6
Views: 7880

Re: MP setup guide

I played with Hamachi and it worked perfectly.

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