(Updated topic version relevance)
... sometimes it looks like agriculture quality packs drain faster than non-quality packs. Strange.
Search found 12 matches
- Sun Dec 22, 2024 3:16 pm
- Forum: Duplicates
- Topic: [2.0.25] Quality science packs always show 100% and don't provide bonus
- Replies: 4
- Views: 212
- Sun Dec 22, 2024 3:08 pm
- Forum: Duplicates
- Topic: [2.0.25] Quality science packs always show 100% and don't provide bonus
- Replies: 4
- Views: 212
Re: [2.0.25] Quality science packs always show 100% and don't provide bonus
Seems I need to update. Will do so and verify corrected behavior.
- Sun Dec 22, 2024 3:03 pm
- Forum: Duplicates
- Topic: [2.0.25] Quality science packs always show 100% and don't provide bonus
- Replies: 4
- Views: 212
[2.0.25] Quality science packs always show 100% and don't provide bonus
I just started getting into quality science packs. I've noticed that no matter what the quality, it always shows 100%, and appears to drain just as fast as non-quality packs. When watching the tooltips inside a biolab, quality packs drain down to 0% then reset back to 100%. These legendary packs ...
- Thu Nov 07, 2024 2:34 am
- Forum: Technical Help
- Topic: Official 2.0.14 installer does not let me choose location
- Replies: 1
- Views: 284
Official 2.0.14 installer does not let me choose location
I just downloaded the Setup_Factorio_2.0.14.exe.zip from factorio.com. I unzipped it, then tried to run the installer. It does not give me any choice for install location. When I click on 'Install' (Step 3), I get 'The drive or UNC share you selected does not exist or is not accessible. Please ...
- Thu Jan 25, 2024 1:55 am
- Forum: Not a bug
- Topic: [1.1.101][Mac] Crash on start transport belt madness
- Replies: 3
- Views: 683
Re: [1.1.101][Mac] Crash on start transport belt madness
Seems the issue is with Companion Drones mod. Disabling that one, but leaving the other two enabled allowed the scenario to start.
- Thu Jan 25, 2024 1:53 am
- Forum: Not a bug
- Topic: [1.1.101][Mac] Crash on start transport belt madness
- Replies: 3
- Views: 683
Re: [1.1.101][Mac] Crash on start transport belt madness
I had 3 mods installed: Companion Drones, Squeak Through, and Even Distribution. I disabled them and the scenario now starts.
- Thu Jan 25, 2024 1:51 am
- Forum: Not a bug
- Topic: [1.1.101][Mac] Crash on start transport belt madness
- Replies: 3
- Views: 683
- Thu Jan 25, 2024 1:49 am
- Forum: Not a bug
- Topic: [1.1.101][Mac] Crash on start transport belt madness
- Replies: 3
- Views: 683
[1.1.101][Mac] Crash on start transport belt madness
I just downloaded this game on my Mac. I attempted the 'Transport Belt Madness' scenario. When I clicked on 'Start Level' it crashed with this in the error box:
The scenario level caused a non-recoverable error.
Please report this error to the scenario author.
Error while running event level::on ...
The scenario level caused a non-recoverable error.
Please report this error to the scenario author.
Error while running event level::on ...
- Mon Jan 22, 2024 5:11 am
- Forum: Mods
- Topic: [MOD 1.1] Squeak Through 1.8.2
- Replies: 119
- Views: 133289
Re: [MOD 1.1] Squeak Through 1.8.2
Requesting IR3 support
- Fri Jan 19, 2024 3:39 am
- Forum: Technical Help
- Topic: [1.1.100] Updating will not work
- Replies: 21
- Views: 4798
Re: [1.1.100] Updating will not work
Same issue. I'm currently on 1.1.101 (build 62011) and I'm attempting to use the auto-updater to update to 1.1.102. After the download finishes, I receive the same error as the screenshot above. Zip file has unexpected contents.
- Fri Apr 15, 2022 3:35 pm
- Forum: Logistic Train Network
- Topic: [Not a Bug] Train limit on depot is sometimes ignored
- Replies: 2
- Views: 1223
[Not a Bug] Train limit on depot is sometimes ignored
I've got about 300 stations, all wired up to combinator with StopIsDepot=1 and LimitTrains=1 signals. All stations have the same name. Up until recently, there has been no issue. But twice now, there's been 2 trains assigned to the same stop causing a blockage on the tracks. I feel like this is some ...
- Wed Sep 01, 2021 8:58 pm
- Forum: Logistic Train Network
- Topic: Mixing ammo and artillery shells at requester
- Replies: 1
- Views: 1427
Mixing ammo and artillery shells at requester
Loving LTN! Here's my current issue: I've got 2 provider stations, one for ammo and one for artillery shells. My trains for this network are 1-1 (just for ammo, fuel, and other small deliveries). At my mining outposts, I want to request both ammo and artillery at a single stop but cannot seem to ...