Search found 12 matches

by utdrmac
Sun Dec 22, 2024 3:16 pm
Forum: Duplicates
Topic: [2.0.25] Quality science packs always show 100% and don't provide bonus
Replies: 4
Views: 212

Re: [2.0.28] Quality science packs always show 100% and don't provide bonus

(Updated topic version relevance)
... sometimes it looks like agriculture quality packs drain faster than non-quality packs. Strange.
by utdrmac
Sun Dec 22, 2024 3:08 pm
Forum: Duplicates
Topic: [2.0.25] Quality science packs always show 100% and don't provide bonus
Replies: 4
Views: 212

Re: [2.0.25] Quality science packs always show 100% and don't provide bonus

Seems I need to update. Will do so and verify corrected behavior.
by utdrmac
Sun Dec 22, 2024 3:03 pm
Forum: Duplicates
Topic: [2.0.25] Quality science packs always show 100% and don't provide bonus
Replies: 4
Views: 212

[2.0.25] Quality science packs always show 100% and don't provide bonus

I just started getting into quality science packs. I've noticed that no matter what the quality, it always shows 100%, and appears to drain just as fast as non-quality packs. When watching the tooltips inside a biolab, quality packs drain down to 0% then reset back to 100%. These legendary packs ...
by utdrmac
Thu Nov 07, 2024 2:34 am
Forum: Technical Help
Topic: Official 2.0.14 installer does not let me choose location
Replies: 1
Views: 284

Official 2.0.14 installer does not let me choose location

I just downloaded the Setup_Factorio_2.0.14.exe.zip from factorio.com. I unzipped it, then tried to run the installer. It does not give me any choice for install location. When I click on 'Install' (Step 3), I get 'The drive or UNC share you selected does not exist or is not accessible. Please ...
by utdrmac
Thu Jan 25, 2024 1:55 am
Forum: Not a bug
Topic: [1.1.101][Mac] Crash on start transport belt madness
Replies: 3
Views: 683

Re: [1.1.101][Mac] Crash on start transport belt madness

Seems the issue is with Companion Drones mod. Disabling that one, but leaving the other two enabled allowed the scenario to start.
by utdrmac
Thu Jan 25, 2024 1:53 am
Forum: Not a bug
Topic: [1.1.101][Mac] Crash on start transport belt madness
Replies: 3
Views: 683

Re: [1.1.101][Mac] Crash on start transport belt madness

I had 3 mods installed: Companion Drones, Squeak Through, and Even Distribution. I disabled them and the scenario now starts.
by utdrmac
Thu Jan 25, 2024 1:49 am
Forum: Not a bug
Topic: [1.1.101][Mac] Crash on start transport belt madness
Replies: 3
Views: 683

[1.1.101][Mac] Crash on start transport belt madness

I just downloaded this game on my Mac. I attempted the 'Transport Belt Madness' scenario. When I clicked on 'Start Level' it crashed with this in the error box:


The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on ...
by utdrmac
Mon Jan 22, 2024 5:11 am
Forum: Mods
Topic: [MOD 1.1] Squeak Through 1.8.2
Replies: 119
Views: 133289

Re: [MOD 1.1] Squeak Through 1.8.2

Requesting IR3 support
by utdrmac
Fri Jan 19, 2024 3:39 am
Forum: Technical Help
Topic: [1.1.100] Updating will not work
Replies: 21
Views: 4798

Re: [1.1.100] Updating will not work

Same issue. I'm currently on 1.1.101 (build 62011) and I'm attempting to use the auto-updater to update to 1.1.102. After the download finishes, I receive the same error as the screenshot above. Zip file has unexpected contents.
by utdrmac
Fri Apr 15, 2022 3:35 pm
Forum: Logistic Train Network
Topic: [Not a Bug] Train limit on depot is sometimes ignored
Replies: 2
Views: 1223

[Not a Bug] Train limit on depot is sometimes ignored

I've got about 300 stations, all wired up to combinator with StopIsDepot=1 and LimitTrains=1 signals. All stations have the same name. Up until recently, there has been no issue. But twice now, there's been 2 trains assigned to the same stop causing a blockage on the tracks. I feel like this is some ...
by utdrmac
Wed Sep 01, 2021 8:58 pm
Forum: Logistic Train Network
Topic: Mixing ammo and artillery shells at requester
Replies: 1
Views: 1427

Mixing ammo and artillery shells at requester

Loving LTN! Here's my current issue: I've got 2 provider stations, one for ammo and one for artillery shells. My trains for this network are 1-1 (just for ammo, fuel, and other small deliveries). At my mining outposts, I want to request both ammo and artillery at a single stop but cannot seem to ...

Go to advanced search