Search found 14 matches
- Fri May 26, 2023 2:51 pm
- Forum: Duplicates
- Topic: Item delivery number is incorrect sometimes ?
- Replies: 1
- Views: 418
Item delivery number is incorrect sometimes ?
Hey there. The logistic network shows, that 4 furnaces are "delivered" . its also 2 and 3 sometimes. However its only one assembler producing them close by, into a provider chest which is empty . (dedicatet network, 100 logi bots available) so there is only one furnace transported at the s...
- Sun May 21, 2023 3:32 pm
- Forum: Duplicates
- Topic: Productivity percentage
- Replies: 1
- Views: 422
Productivity percentage
Assembler says 11 % productivity with two Red t2 Modules. shouldnt it show 12 % ?
- Mon Jul 25, 2022 1:39 pm
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 16
- Views: 4759
Re: Should "Wire Shortcuts" be in the Base game ?
P.S.: In this case we are both the same opinion. :P But it should not matter how long someone is in this forum, or how many posts he/she made. If something is right or wrong for you, you can argue with us, no matter what subject. okay, there was lot missunderstanding :D I 100% aggree with you. We h...
- Sat Jun 25, 2022 10:42 am
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 35
- Views: 9765
Re: Should Construction Robots Prioritze Storage Chests ?
On my ideal game, bots never fly long distances to pick materials to build something: there are materials near the construction site, usually delivered by train (and viceversa, bots place deconstructed materials into nearby chests, then delivered back to main storage by train). That works for whate...
- Sat Jun 25, 2022 10:32 am
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 16
- Views: 4759
Re: Should "Wire Shortcuts" be in the Base game ?
Thatโs my man! :D I said that since years! And I can prove it: https://forums.factorio.com/search.php?keywords=%E2%80%9CWireshortcuts%E2%80%9D&terms=all&author=Ssilk&fid%5B%5D=6&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search And many oth...
- Thu Jun 23, 2022 6:38 pm
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 16
- Views: 4759
Should "Wire Shortcuts" be in the Base game ?
There is a mod called "wire shortcuts" it ads shortcuts for red and green wire. Why isnt it in the basegame ? I can't see any downside, and crafting them is inconsistent and unintuitive for new players considering you get them for free if you copy settings. Its just pure QoL, without chang...
- Thu Jun 23, 2022 6:32 pm
- Forum: Balancing
- Topic: More Realistic Biter behavior by small changes
- Replies: 8
- Views: 2671
Re: More Realistic Biter behavior by small changes
You obviously haven't seen what animals are capable of on our own planet. Yes, this is completely within the realm of possibility. Aside from that, so what? So the pollution irritates them from far away, they come, then they identify the actual polluter and go after it. Is this functionally any dif...
- Tue Jun 21, 2022 6:23 pm
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 35
- Views: 9765
Re: Should Construction Robots Prioritze Storage Chests ?
Currently, construction bots try to find the chest that is the closest to the ghost they want to rebuild. Idea is, that players want to bluprints to be built fast, so construction robots shouldn't travel over large distances (system that manages this is still pretty simple, though, so it's not that...
- Tue Jun 07, 2022 9:38 pm
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 35
- Views: 9765
Re: Should Construction Robots Prioritze Storage Chests ?
Currently, construction bots try to find the chest that is the closest to the ghost they want to rebuild. Idea is, that players want to bluprints to be built fast, so construction robots shouldn't travel over large distances (system that manages this is still pretty simple, though, so it's not that...
- Tue Jun 07, 2022 9:31 pm
- Forum: Balancing
- Topic: More Realistic Biter behavior by small changes
- Replies: 8
- Views: 2671
Re: More Realistic Biter behavior by small changes
They do attack everything while aggro'd, but they prioritize military and polluters, first. They will even sometimes attack things unaggro'd if it's too close to their base. But it should be noted: biters are not the invader. The player is. As such, it's (almost) possible to live in harmony beside ...
- Tue Jun 07, 2022 12:22 pm
- Forum: Balancing
- Topic: More Realistic Biter behavior by small changes
- Replies: 8
- Views: 2671
More Realistic Biter behavior by small changes
Biters should attack everything, exept rails/ tiles. To me, it took a whille till i realized that biters path thier way to millitary structures (like radars) or strong poluting Structures (like coal boilers). They wont traget a robobort on their own. only if it blocks thier way, or is close while t...
- Tue Jun 07, 2022 11:38 am
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 35
- Views: 9765
Re: Should Construction Robots Prioritze Storage Chests ?
You could also read the logistic network, and enable/disable your infrastructure building assembling machines (or rather the inserters feeding them) if the logistic storage is over a certain threshold. You would still not be able to deconstruct more than your storage's size, but you wouldn't build ...
- Tue Jun 07, 2022 1:15 am
- Forum: Ideas and Suggestions
- Topic: White board function / Better "Plan" a Factory on the map ?
- Replies: 7
- Views: 1830
An Option, to better "Plan" a Factory on the map ?
Hey, There. Im playing alot of MP, and i allways missed a tool, to plan "the basics of the Factory" via the map. Lets say you need some space, to build your reactor. You want to know, if someoen else also had a plan for this area. What do you do ? -You can spam map tags to mark the borders...
- Tue Jun 07, 2022 12:49 am
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 35
- Views: 9765
Should Construction Robots Prioritze Storage Chests ?
I just saw, that Construction bots don't prioritze buildings from storage chests before passive provider chests. Should they ? We all know that logistic bots prioritze them, what is great. Wouldnt it be nice, if buildings like belts/inserters or even reactors staying in the storage chests would also...