Search found 403 matches
- Tue Jun 24, 2025 11:02 am
- Forum: Resolved for the next release
- Topic: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
- Replies: 6
- Views: 788
Re: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
The next release, 2.0.59, will include the cleaned up version of Vulcanus 7. The standalone OST should be updated soon as well.
- Mon Jun 23, 2025 9:38 pm
- Forum: Ideas and Suggestions
- Topic: Feature request: Shuffle mode / music based off surface on instead of surface in remote view
- Replies: 4
- Views: 262
Re: Feature request: Shuffle mode / music based off surface on instead of surface in remote view
No, it won't affect achievements.
- Mon Jun 23, 2025 8:41 pm
- Forum: Ideas and Suggestions
- Topic: Feature request: Shuffle mode / music based off surface on instead of surface in remote view
- Replies: 4
- Views: 262
Re: Feature request: Shuffle mode / music based off surface on instead of surface in remote view
There are also hidden settings for the music transition, for example setting music-transition-delay-ticks to some huge number will make it so that it will finish playing the current track.
- Mon Jun 23, 2025 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Feature request: Shuffle mode / music based off surface on instead of surface in remote view
- Replies: 4
- Views: 262
Re: Feature request: Shuffle mode / music based off surface on instead of surface in remote view
It might be possible to tie it to the surface I am on, that way I do not have to manually adjust things so much? And can show the planets music off; as well as I can?
There is a ambient-music-based-on-physical-location hidden setting.
Having a mode where it plays tracks completely randomly is ...
- Mon Jun 23, 2025 11:47 am
- Forum: Won't fix.
- Topic: [Donion] [2.0.7] Sounds stop at some point, then freeze upon exit
- Replies: 9
- Views: 1021
Re: [Donion] [2.0.7] Sounds stop at some point, then freeze upon exit
I don't have any actions to take regarding this at the moment and it's likely we'll update SDL + SDL_Mixer before I'd make any progress on this. So moving this to Won't Fix.
- Mon Jun 23, 2025 11:03 am
- Forum: Minor issues
- Topic: [Donion] [2.0.9] Switching items in Factoriopedia resumes music during pause
- Replies: 1
- Views: 314
Re: [Donion] [2.0.9] Switching items in Factoriopedia resumes music during pause
Moving this to Minor Issues as the fix for this seemed too annoying when I looked at this the last time and it is indeed a minor issue.
- Mon Jun 23, 2025 8:11 am
- Forum: Technical Help
- Topic: Car sounds terrible in 2.0
- Replies: 6
- Views: 627
Re: Car sounds terrible in 2.0
No, we're not adding any more volume settings.Kazzik71 wrote: Sun Jun 22, 2025 9:31 pm @ the devs, any chance you could separate those noises on the audio settings menu? Please? Pretty please?![]()
A simple mod that lowers the volume of that specific sound or removes it completely can be created.
- Fri Jun 20, 2025 12:39 pm
- Forum: Mods
- Topic: Extra Drumkit for programmable speaker music
- Replies: 4
- Views: 260
Re: Extra Drumkit for programmable speaker music
i didn't know "opus codec" was a thing nor that it was supported.
The support was added in 2.0.24. Opus codec is supposed to perform better than Vorbis in lower bitrate scenarios, at high bitrates there shouldn't be much perceptible difference.
I thought it could also be maybe an EQ in game ...
- Fri Jun 20, 2025 12:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion][2.0.55] No music in Wave Defense scenario
- Replies: 2
- Views: 618
Re: [Donion][2.0.55] No music in Wave Defense scenario
Thanks for the report, this is now fixed for the next release, 2.0.58.
I didn't change anything in the scenario itself, instead in general any surface which doesn't have a planet or space platform associated with it will play the Nauvis (base game) music.
I didn't change anything in the scenario itself, instead in general any surface which doesn't have a planet or space platform associated with it will play the Nauvis (base game) music.
- Fri Jun 20, 2025 11:12 am
- Forum: Mods
- Topic: Extra Drumkit for programmable speaker music
- Replies: 4
- Views: 260
Re: Extra Drumkit for programmable speaker music
It was also much more difficult to make the samples sounds "good" in the game, the compression to "max quality" .ogg was used ...
You could give the Opus codec a go. Although I don't think it will make a difference since the bitrate in your files is so high (for most of them at least).
- Wed Jun 18, 2025 9:35 am
- Forum: Not a bug
- Topic: [2.0.55] (Very low priority) Music volume when below 11% mutes instead of lowering the volume
- Replies: 1
- Views: 186
Re: [2.0.55] (Very low priority) Music volume when below 11% mutes instead of lowering the volume
With `Master` volume at 0.07 and `Music` volume at 0.11, the resulting volume of music will be 0.0077, which is just at the volume resolution of the audio mixer library we're using. Setting the volume any lower will simply round to 0.0.
So this is not a bug, but a technical limitation.
If possible ...
So this is not a bug, but a technical limitation.
If possible ...
- Thu Jun 12, 2025 8:32 am
- Forum: Modding help
- Topic: Prototype/Sound#aggregation Documentation
- Replies: 5
- Views: 1276
Re: Prototype/Sound#aggregation Documentation
It should be
(without the 's')
I'll test with your mod, there could be a bug.
Edit: seems to be working as expected once it's changed to position.
Code: Select all
position = { x = 0, y = 0 }
I'll test with your mod, there could be a bug.
Edit: seems to be working as expected once it's changed to position.
- Tue Jun 03, 2025 7:48 pm
- Forum: Modding help
- Topic: Prototype/Sound#aggregation Documentation
- Replies: 5
- Views: 1276
Re: Prototype/Sound#aggregation Documentation
Thus I don't see much why `count_already_playing` even exist, what does it count if not already playing sound ???
If count_already_playing is false the aggregation is applied only on new instances of the sound set to be played on a given tick.
That would be great if play_sound take into ...
- Tue Jun 03, 2025 12:05 pm
- Forum: Pending
- Topic: [Donion] [2.0.52] Audio crackling when zoomed out
- Replies: 4
- Views: 485
Re: [Donion] [2.0.52] Audio crackling when zoomed out
Can you try setting the preferred audio driver in Sound Settings to pipewire and check if it changes anything (the log says the pulseaudio driver is used on Factorio side but if you're using pipewire on your desktop, you might get better results if you set the preferred audio driver).
- Mon Jun 02, 2025 11:36 am
- Forum: Pending
- Topic: [2.0.47] [Linux] Factorio plays no sound, and breaks sound on rest of computer
- Replies: 4
- Views: 440
Re: [2.0.47] [Linux] Factorio plays no sound, and breaks sound on rest of computer
Just looking at the logs, there is no issue visible on the Factorio side. This might suggest a driver issue. You can try switching the preferred audio driver from pulseaudio (default) to pipewire.
- Mon Jun 02, 2025 11:22 am
- Forum: Pending
- Topic: [Donion] [2.0.52] Audio crackling when zoomed out
- Replies: 4
- Views: 485
Re: [Donion] [2.0.52] Audio crackling when zoomed out
When I zoom out in editor mode I don't hear any crackling in the music (or any other sounds).
Does this happen all the time for you or maybe on a specific planet/with specific music track (you can see the track name if you enable the "show-detailed-info" debug option).
Does this happen all the time for you or maybe on a specific planet/with specific music track (you can see the track name if you enable the "show-detailed-info" debug option).
- Mon Jun 02, 2025 11:09 am
- Forum: Pending
- Topic: [Donion] [2.0.52] Audio crackling when zoomed out
- Replies: 4
- Views: 485
Re: [Donion] [2.0.52] Audio crackling when zoomed out
Post a log, please. And if you changed some audio setting, let me know which.
A short clip showing the issue would also be helpful.
A short clip showing the issue would also be helpful.
- Mon Apr 28, 2025 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.39] Sound mute checkboxes not clickable by hovering label text
- Replies: 1
- Views: 1371
Re: [Donion] [2.0.39] Sound mute checkboxes not clickable by hovering label text
Thanks for the report,
This is now fixed for the next release
This is now fixed for the next release
- Mon Apr 28, 2025 8:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 23
- Views: 4848
Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
See 127889
Update to 2.0.44 which should mitigate the issue and wait for 2.0.46 for a proper fix.
Update to 2.0.44 which should mitigate the issue and wait for 2.0.46 for a proper fix.
- Mon Apr 21, 2025 12:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on
- Replies: 1
- Views: 1721
Re: [Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on
Thanks for the report. Initially I wanted to put this under Minor issues as "that's just how walking sounds are done" but then I couldn't un-hear it and it bothered me, so this is now fixed for the next release, 2.0.46.