Thanks for the report,
This is now fixed for the next release
Search found 386 matches
- Mon Apr 28, 2025 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.39] Sound mute checkboxes not clickable by hovering label text
- Replies: 1
- Views: 978
- Mon Apr 28, 2025 8:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
- Replies: 23
- Views: 4274
Re: [Donion] [2.0.15]Inconsistently Missing Sound Effects, Maybe Related To Extended Sessions/Other Planets?
See 127889
Update to 2.0.44 which should mitigate the issue and wait for 2.0.46 for a proper fix.
Update to 2.0.44 which should mitigate the issue and wait for 2.0.46 for a proper fix.
- Mon Apr 21, 2025 12:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on
- Replies: 1
- Views: 1326
Re: [Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on
Thanks for the report. Initially I wanted to put this under Minor issues as "that's just how walking sounds are done" but then I couldn't un-hear it and it bothered me, so this is now fixed for the next release, 2.0.46.
- Wed Apr 16, 2025 11:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
- Replies: 11
- Views: 1399
Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
The identified issue is fixed (by a rework of how audio resources are handled, which should prevent these kind of issues popping up in the future) for the next release, 2.0.46.
- Mon Apr 14, 2025 5:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
- Replies: 11
- Views: 1399
Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
Quick update: I have identified a place in which an audio resource is leaked and I have a fix in the works, it should be fixed on the next release but I will post again once that is for sure.
Edit: To give some more context. The issue would happen when opening/closing GUIs of machines with sound ...
Edit: To give some more context. The issue would happen when opening/closing GUIs of machines with sound ...
- Mon Apr 14, 2025 4:59 pm
- Forum: Implemented Suggestions
- Topic: Remove high pitch sounds from Recyclers and Railgun Turrets
- Replies: 3
- Views: 1493
Re: Remove high pitch sounds from Recyclers and Railgun Turrets
Those sounds were adjusted in 2.0.45.
- Mon Apr 07, 2025 2:05 pm
- Forum: Minor issues
- Topic: [2.0.32] Crash when opening laptop
- Replies: 2
- Views: 225
Re: [2.0.32] Crash when opening laptop
Thanks for the report, however the crash is happening in a place that is not (directly) under our control (it's crashing in an audio driver provided by SDL).
Given it doesn't happen all the time using the same setup, it was probably some unusual situation with audio devices (re)connecting, as you ...
Given it doesn't happen all the time using the same setup, it was probably some unusual situation with audio devices (re)connecting, as you ...
- Mon Apr 07, 2025 9:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.42] Specific open/close GUI sounds very loud
- Replies: 3
- Views: 1769
Re: [Donion] [2.0.42] Specific open/close GUI sounds very loud
The change will be in the next release, 2.0.44. Thanks for the report.
- Fri Apr 04, 2025 9:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
- Replies: 11
- Views: 1399
Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
With the next release, 2.0.44, there will be a mitigation in place trying to reclaim the leaked resources. It will also log warning when such resource is reclaimed, so I ask if you could update to that version when it's released (you need to opt in for experimental releases) and post your logs after ...
- Tue Apr 01, 2025 11:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.42] Specific open/close GUI sounds very loud
- Replies: 3
- Views: 1769
Re: [Donion] [2.0.42] Specific open/close GUI sounds very loud
I've forwarded this to the sound designer.
- Tue Apr 01, 2025 11:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
- Replies: 11
- Views: 1399
Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
There seems to be a leak of audio resources due to some bug. When that happens new sounds can't play.
I currently have no idea what is causing it. These kind of bugs are very tricky to figure out as it happens over a long(-ish) period of time and it might not be specific to Fulgora (maybe it just ...
I currently have no idea what is causing it. These kind of bugs are very tricky to figure out as it happens over a long(-ish) period of time and it might not be specific to Fulgora (maybe it just ...
- Tue Apr 01, 2025 11:20 am
- Forum: Not a bug
- Topic: [2.0.43] music unexpectedly continues playing when on science selection screen
- Replies: 3
- Views: 217
Re: [2.0.43] music unexpectedly continues playing when on science selection screen
Music playing on technology screen is intended, not a bug.
Factorio doesn't affect other applications and it doesn't do anything with sound on losing focus. It sounds like something else on your system is trying to do something clever based on what's open. If that is the case it's outside of our ...
Factorio doesn't affect other applications and it doesn't do anything with sound on losing focus. It sounds like something else on your system is trying to do something clever based on what's open. If that is the case it's outside of our ...
- Mon Mar 31, 2025 10:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
- Replies: 11
- Views: 1399
Re: [Donion] [2.0.42] Fulgora, Sounds cutting out near Sound emiting Machinery
Sounds like you can reproduce this issue. Next time it happens, can you record a clip with the "show-detailed-info" debug option as well?
Edit: And if you have a save file in which it is easy to reproduce, post it as well, please.
Edit 2: In the log I can see you have changed your preferred audio ...
Edit: And if you have a save file in which it is easy to reproduce, post it as well, please.
Edit 2: In the log I can see you have changed your preferred audio ...
- Wed Mar 26, 2025 3:35 pm
- Forum: Releases
- Topic: Version 2.0.43
- Replies: 10
- Views: 11557
Re: Version 2.0.43
Minor Features
Added support for volume and speed activity matching for persistent working sounds.
What does this mean?
The volume and/or playback speed can be influenced by entity's activity rate. Activity rate is a general concept telling you how active an entity is (it means ...
- Tue Mar 25, 2025 12:26 pm
- Forum: Assigned
- Topic: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
- Replies: 5
- Views: 510
Re: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
Just a little update, I have received a cleaned up version of the track from the composer so both in-game and standalone OST can be updated. It might take a while to actually get it released though. I'll keep you posted.
- Tue Mar 25, 2025 10:49 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.41] Lag spikes when music track is changed
- Replies: 1
- Views: 1033
Re: [Donion] [2.0.41] Lag spikes when music track is changed
Thanks for the report.
The issue was related to variable music tracks and their threads. The threads could be sleeping when the track was ordered to stop, the game would wait for those threads which could lead to a noticeable stutter.
Similar stutter could occur if you press "Play next" while a ...
The issue was related to variable music tracks and their threads. The threads could be sleeping when the track was ordered to stop, the game would wait for those threads which could lead to a noticeable stutter.
Similar stutter could occur if you press "Play next" while a ...
- Mon Mar 24, 2025 5:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.15][win64] Crash switching audio device "Error SoundInterfaceSDL.cpp:271: Unsupported format 0"
- Replies: 1
- Views: 186
Re: [2.0.15][win64] Crash switching audio device "Error SoundInterfaceSDL.cpp:271: Unsupported format 0"
Thanks for the report, I must have missed it at the time.
This issue should be fixed since 2.0.16.
This issue should be fixed since 2.0.16.
- Sun Mar 23, 2025 8:43 pm
- Forum: Pending
- Topic: [2.0.42] Sound completely cuts out when disconnecting wireless headphones
- Replies: 2
- Views: 139
Re: [2.0.42] Sound completely cuts out when disconnecting wireless headphones
If the headphones are the default audio device (and stay default after disconnecting and reconnecting) the audio backend should do its best to resume playing sound through that device.
If you explicitly selected your headphones as the preferred output device in Factorio sound settings it might not ...
If you explicitly selected your headphones as the preferred output device in Factorio sound settings it might not ...
- Fri Mar 21, 2025 2:12 pm
- Forum: Not a bug
- Topic: [2.0.42][windows] GPU load increases massively when Factorio is in background at high game speed
- Replies: 4
- Views: 314
Re: [2.0.42][windows] GPU load increases massively when Factorio is in background at high game speed
It could also be a case of the GPU going into lower power state and then reporting higher utilization percentage even though it doesn't do any additional work, looking at power consumption of the GPU might be a better indicator. But this is also just a wild guess.
- Wed Mar 05, 2025 11:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.37] Sound menu checkboxes ignored during startup
- Replies: 1
- Views: 507
Re: [Donion] [2.0.37] Sound menu checkboxes ignored during startup
Thanks for the report, the issues is now fixed for the next release, 2.0.39.