Search found 510 matches

by Donion
Wed Aug 05, 2026 10:21 am
Forum: Resolved Problems and Bugs
Topic: [Donion][2.0.77] Boiler with fluid energy source does not make working sound
Replies: 1
Views: 486

Re: [Donion][2.0.77] Boiler with fluid energy source does not make working sound

Thanks for the report, this is now fixed for the next release, 2.1.13.
I apologize for taking it that long, I've missed the report.
by Donion
Fri Jul 31, 2026 11:06 am
Forum: Resolved Problems and Bugs
Topic: [2.1.12] Radar missing open/close SFX
Replies: 3
Views: 400

Re: [2.1.12] Radar missing open/close SFX

For the next release, 2.1.13, the radar has open/close GUI sounds defined.
Also, we decided to add a default open/close GUI sound for entities that don't have them defined.
by Donion
Fri Jul 31, 2026 9:25 am
Forum: Not a bug
Topic: [2.1.7][Linux] Ghost entities playing same, scratchy sound
Replies: 11
Views: 893

Re: [2.1.7][Linux] Ghost entities playing same, scratchy sound

In 2.1.13 the ghost entity open/close GUI sounds have been replaced with new ones. They are supposed to be similar to the old ones but softer. Let us know how do they sound to you once it's released.
by Donion
Wed Jul 29, 2026 9:12 am
Forum: Resolved Problems and Bugs
Topic: [2.1.12] Radar missing open/close SFX
Replies: 3
Views: 400

Re: [2.1.12] Radar missing open/close SFX

Thanks for the report.
Since those sounds are optional, this is not a bug by definition. However I did forward this to the sound designer.
by Donion
Wed Jul 22, 2026 5:57 pm
Forum: Not a bug
Topic: [2.1.12] Rocket Silo sound effects are not synchronized with quality-scaled animations
Replies: 1
Views: 263

Re: [2.1.12] Rocket Silo sound effects are not synchronized with quality-scaled animations

Thanks for the report. However I don't consider this a bug. The sounds are still synchronized in the sense that they start when they supposed to.
The fact that suddenly rocket silo animations can be faster so the sounds are too long is a Minor issue/Won't fix category.
So I don't believe we will be ...
by Donion
Thu Jul 16, 2026 9:00 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.1.9] Ambient Sound is affected by lowpass from zoom level
Replies: 4
Views: 875

Re: [Donion] [2.1.9] Ambient Sound is affected by lowpass from zoom level

It turned out this was a silly mistake on my part (also wind sounds were affected). This is now fixed for the next release, 2.1.12.
Thanks again for the report, good catch.
by Donion
Mon Jul 13, 2026 10:06 am
Forum: Technical Help
Topic: [2.1.9] Sound doesn't play if any other program is playing sound
Replies: 2
Views: 477

Re: [2.1.9] Sound doesn't play if any other program is playing sound

This is almost certainly a driver/system issue and there is nothing Factorio can do (other than choosing a driver). The driver selection is (as far as I know) a simple priority list and first one that will successfully initializes will be used. And from previous reports we've received in the past ...
by Donion
Mon Jul 13, 2026 9:55 am
Forum: Technical Help
Topic: [2.1.9] Linux audio sometimes chooses non-default audio device
Replies: 3
Views: 551

Re: [2.1.9] Linux audio sometimes chooses non-default audio device

Hello,
as was correctly guessed, when initializing audio we ask SDL for the default playback device. So it will come down to SDL driver calls and what it gets from the system.

You can try changing the preferred driver in Sound settings to pipewire (requires Factorio restart) to see if it behaves ...
by Donion
Thu Jul 09, 2026 9:10 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.1.9] Ambient Sound is affected by lowpass from zoom level
Replies: 4
Views: 875

Re: [2.1.9] Ambient Sound is affected by lowpass from zoom level

Thank you for the detailed report.
I'm currently on vacation so I will investigate this as a first thing when I return.
by Donion
Thu Jul 09, 2026 9:06 am
Forum: Not a bug
Topic: [2.1.7][Linux] Ghost entities playing same, scratchy sound
Replies: 11
Views: 893

Re: [2.1.7][Linux] Ghost entities playing same, scratchy sound

I have forwarded this to our sound designer for consideration.
by Donion
Fri Jul 03, 2026 9:06 am
Forum: Implemented Suggestions
Topic: New in game notification sounds not available to Programmable Speaker
Replies: 2
Views: 1677

Re: New in game notification sounds not available to Programmable Speaker

I have added the new console_* sounds to programmable speaker under the Miscellaneous instrument for the next release, 2.1.10.
Thanks for the suggestion.
by Donion
Fri Jul 03, 2026 9:04 am
Forum: Implemented Suggestions
Topic: Change name of "global" Speaker playback option to "universal"
Replies: 4
Views: 1165

Re: Change name of "global" Speaker playback option to "universal"

Global playback mode has been renamed to Universe, to match the naming of radar GUI, for the next release, 2.1.10.
by Donion
Mon Jun 29, 2026 8:57 am
Forum: Not a bug
Topic: [2.1.8] Loading music plays over title music
Replies: 7
Views: 558

Re: [2.1.8] Loading music plays over title music

The intro sound and the rest of the music are very much separate.
The intro sound is loaded and played before other sounds and before the music player is created.
And yes, ideally the intro sound and main menu music would transition nicely and it is possible to do, but it is such a minor thing I've ...
by Donion
Mon Jun 29, 2026 8:41 am
Forum: Ideas and Suggestions
Topic: [2.1] Customizing the Ambient Sound zoom fade
Replies: 1
Views: 198

Re: [2.1] Customizing the Ambient Sound zoom fade

Music (AmbientSound) is not affected by the zoom level based low pass filter.
If you think your music is affected, create a bug report including a short clip showing the issue, your config file and log file.
by Donion
Thu Jun 25, 2026 9:06 am
Forum: Not a bug
Topic: [2.1.7][Linux] Ghost entities playing same, scratchy sound
Replies: 11
Views: 893

Re: [2.1.7][Linux] Ghost entities playing same, scratchy sound

Thanks for the report.
This is very much intended. Ghost entities play a special ghost sounds for opening their GUI, also closing, building the ghost, etc.
by Donion
Tue Jun 23, 2026 6:34 pm
Forum: Technical Help
Topic: [2.1.7] [Linux] Audio when using the Pipewire audio driver is very choppy
Replies: 1
Views: 358

Re: [2.1.7] [Linux] Audio when using the Pipewire audio driver is very choppy

Thanks for the report.
The log doesn't show any errors regarding audio, so there is nothing to do on Factorio side.
My guess is that some specific combination of things in your setup doesn't play along with the pipewire SDL driver.
As long as the pulseaudio driver option works without issues I ...
by Donion
Tue Jun 23, 2026 3:58 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.1.7] Mining huge rocks uses the old sound that is used for other ores
Replies: 1
Views: 767

Re: [Donion] [2.1.7] Mining huge rocks uses the old sound that is used for other ores

Thanks for the report. I've changed the mining sound for huge rock and several other types of rocks to use the new sound. Fixed for the next release, 2.1.8.
by Donion
Tue Jun 23, 2026 1:48 pm
Forum: Not a bug
Topic: [Donion] [2.1.7] New stone mining sound has a unnatural electronic "plink" sound
Replies: 2
Views: 1157

Re: [Donion] [2.1.7] New stone mining sound has a unnatural electronic "plink" sound

Hello, thanks for the report.
I have checked with our sound designer, the sound sounds as intended.

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