Search found 15 matches
- Mon Jun 20, 2022 10:05 am
- Forum: Technical Help
- Topic: [1.0.0] Audio issue when Windows audio sample rate set above 352.8KHz
- Replies: 5
- Views: 495
Re: [1.0.0] Audio issue when Windows audio sample rate set above 352.8KHz
More out of curiosity than anything else, does changing the audio backend to sdl behave differently, as in this similar topic https://forums.factorio.com/viewtopic.php?p=566986#p566986 ? I have no practical way of troubleshooting theses issues at the moment so I would agree with Rseding, with anythi...
- Tue Jun 14, 2022 5:44 pm
- Forum: Modding interface requests
- Topic: combat soundtrack?
- Replies: 5
- Views: 352
Re: combat soundtrack?
We discussed something similar a while ago and it came down to the problem of defining what is considered combat. Basically what ssilk said, the last thing we want is to play some epic combat music when there's a single biter nibbling on a wall somewhere. So it's a no for automatic combat music. You...
- Wed Apr 27, 2022 8:34 am
- Forum: Technical Help
- Topic: [1.1.53] Crash using external audio interface
- Replies: 7
- Views: 478
Re: [1.1.53] Crash using external audio interface
I would need to dig into it to try to find the actual problem, unfortunately I don't have a way to reproduce this problem on my own. It was just a try to see what happens. The audio backend is a library that is responsible for sending data to the audio interface/hardware. Factorio uses Allegro audio...
- Tue Apr 26, 2022 8:19 am
- Forum: Technical Help
- Topic: [1.1.53] Crash using external audio interface
- Replies: 7
- Views: 478
Re: [1.1.53] Crash using external audio interface
Is there any difference if you use SDL audio backend (Ctrl-Alt-Click settings => The rest => audio-backend and then restart the game. Or you can edit the config.ini, search for audio-backend and change that line to "audio-backend=sdl", no semicolon at the beginning)?
- Mon Feb 28, 2022 8:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Donione] [0.18.3] idle machines count towards max working sound
- Replies: 6
- Views: 2263
Re: [Rseding] [0.18.3] idle machines count towards max working sound
This has been fixed for next release.
- Mon Feb 21, 2022 9:49 am
- Forum: Technical Help
- Topic: Spitter attack wave breaks sound playback
- Replies: 1
- Views: 253
Re: Spitter attack wave breaks sound playback
Off the top of my head I'm no sure how a sound that starts playing gets interrupted unless you go out of audible range. If you have a save or a clip with this specific behaviour, I'd look into it more. In general, yes, with an attack wave you can easily hit the maximum sounds limit and there's nothi...
- Tue Dec 14, 2021 10:26 am
- Forum: Technical Help
- Topic: "Simulation" Sound bug?
- Replies: 6
- Views: 337
Re: "Simulation" Sound bug?
Ah, I see. As long as you figured it out it's all good.
- Tue Dec 14, 2021 9:22 am
- Forum: Technical Help
- Topic: "Simulation" Sound bug?
- Replies: 6
- Views: 337
Re: "Simulation" Sound bug?
If you post a clip of the issue you're having and your config, I can look further, but as far as I can tell the simulation volume setting is working correctly.
Just to be sure we're on the same page, the simulation volume refers to the main menu background simulations.
Just to be sure we're on the same page, the simulation volume refers to the main menu background simulations.
- Mon Dec 13, 2021 10:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.48] Menu music doesn't play
- Replies: 3
- Views: 1371
Re: [Donion] [1.1.48] Menu music doesn't play
We can consider it.
Out of curiosity, could you elaborate why do you prefer it playing only once? Do you often find yourself in the main menu for a long time?
Out of curiosity, could you elaborate why do you prefer it playing only once? Do you often find yourself in the main menu for a long time?
- Tue Nov 30, 2021 7:01 pm
- Forum: Minor issues
- Topic: [1.1.48] Cargo-wagon and artillery-wagon's working_sound doesn't work
- Replies: 1
- Views: 382
Re: Cargo-wagon and artillery-wagon's working_sound doesn't work
Thank you for the report. The issues with artillery wagon's working sound has been fixed internally already but is not scheduled for release at the moment. The cargo wagon does play its working_sound, however it's very quiet, I'd have to check if that was fixed already as well. If not, we'll do anot...
- Tue Nov 30, 2021 3:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.48] Menu music doesn't play
- Replies: 3
- Views: 1371
Re: [Donion] [1.1.48] Menu music doesn't play
Thank you for the report, the main menu music playback is now fixed for 1.1.49.
- Wed Nov 10, 2021 1:39 pm
- Forum: Minor issues
- Topic: [Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level
- Replies: 1
- Views: 516
Re: [Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level
Leaving this as a minor issue for 1.1. Will be revisited later.
- Tue Nov 09, 2021 8:31 am
- Forum: General discussion
- Topic: Welcome to vinzenz
- Replies: 11
- Views: 2299
Re: Welcome to vinzenz
Hello 

- Mon Nov 08, 2021 11:39 am
- Forum: Pending
- Topic: [1.1.45] Crash (EnvironmentSoundPlayer::update)
- Replies: 4
- Views: 574
Re: [1.1.45] Crash (EnvironmentSoundPlayer::update)
I was unable to reproduce the crash, I tried 1.1.45 and 1.1.46. Moving to Pending.
- Sun Aug 22, 2021 10:47 am
- Forum: Duplicates
- Topic: [1.1.38] Construction bot doesn't wait for the character to move out of the way of connecting pipe
- Replies: 1
- Views: 267
[1.1.38] Construction bot doesn't wait for the character to move out of the way of connecting pipe
When ghost placing a connecting pipe (regular or underground, connecting to an assembler or a different pipe) while standing in the way of the pipe, in some edge cases (literally) the construction bot doesn't wait for the character to move out of the way and places the pipe anyway, resulting in the ...