Search found 15 matches

by Donion
Mon Jun 20, 2022 10:05 am
Forum: Technical Help
Topic: [1.0.0] Audio issue when Windows audio sample rate set above 352.8KHz
Replies: 5
Views: 495

Re: [1.0.0] Audio issue when Windows audio sample rate set above 352.8KHz

More out of curiosity than anything else, does changing the audio backend to sdl behave differently, as in this similar topic https://forums.factorio.com/viewtopic.php?p=566986#p566986 ? I have no practical way of troubleshooting theses issues at the moment so I would agree with Rseding, with anythi...
by Donion
Tue Jun 14, 2022 5:44 pm
Forum: Modding interface requests
Topic: combat soundtrack?
Replies: 5
Views: 352

Re: combat soundtrack?

We discussed something similar a while ago and it came down to the problem of defining what is considered combat. Basically what ssilk said, the last thing we want is to play some epic combat music when there's a single biter nibbling on a wall somewhere. So it's a no for automatic combat music. You...
by Donion
Wed Apr 27, 2022 8:34 am
Forum: Technical Help
Topic: [1.1.53] Crash using external audio interface
Replies: 7
Views: 478

Re: [1.1.53] Crash using external audio interface

I would need to dig into it to try to find the actual problem, unfortunately I don't have a way to reproduce this problem on my own. It was just a try to see what happens. The audio backend is a library that is responsible for sending data to the audio interface/hardware. Factorio uses Allegro audio...
by Donion
Tue Apr 26, 2022 8:19 am
Forum: Technical Help
Topic: [1.1.53] Crash using external audio interface
Replies: 7
Views: 478

Re: [1.1.53] Crash using external audio interface

Is there any difference if you use SDL audio backend (Ctrl-Alt-Click settings => The rest => audio-backend and then restart the game. Or you can edit the config.ini, search for audio-backend and change that line to "audio-backend=sdl", no semicolon at the beginning)?
by Donion
Mon Feb 21, 2022 9:49 am
Forum: Technical Help
Topic: Spitter attack wave breaks sound playback
Replies: 1
Views: 253

Re: Spitter attack wave breaks sound playback

Off the top of my head I'm no sure how a sound that starts playing gets interrupted unless you go out of audible range. If you have a save or a clip with this specific behaviour, I'd look into it more. In general, yes, with an attack wave you can easily hit the maximum sounds limit and there's nothi...
by Donion
Tue Dec 14, 2021 10:26 am
Forum: Technical Help
Topic: "Simulation" Sound bug?
Replies: 6
Views: 337

Re: "Simulation" Sound bug?

Ah, I see. As long as you figured it out it's all good.
by Donion
Tue Dec 14, 2021 9:22 am
Forum: Technical Help
Topic: "Simulation" Sound bug?
Replies: 6
Views: 337

Re: "Simulation" Sound bug?

If you post a clip of the issue you're having and your config, I can look further, but as far as I can tell the simulation volume setting is working correctly.
Just to be sure we're on the same page, the simulation volume refers to the main menu background simulations.
by Donion
Mon Dec 13, 2021 10:34 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.48] Menu music doesn't play
Replies: 3
Views: 1371

Re: [Donion] [1.1.48] Menu music doesn't play

We can consider it.
Out of curiosity, could you elaborate why do you prefer it playing only once? Do you often find yourself in the main menu for a long time?
by Donion
Tue Nov 30, 2021 7:01 pm
Forum: Minor issues
Topic: [1.1.48] Cargo-wagon and artillery-wagon's working_sound doesn't work
Replies: 1
Views: 382

Re: Cargo-wagon and artillery-wagon's working_sound doesn't work

Thank you for the report. The issues with artillery wagon's working sound has been fixed internally already but is not scheduled for release at the moment. The cargo wagon does play its working_sound, however it's very quiet, I'd have to check if that was fixed already as well. If not, we'll do anot...
by Donion
Tue Nov 30, 2021 3:51 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.48] Menu music doesn't play
Replies: 3
Views: 1371

Re: [Donion] [1.1.48] Menu music doesn't play

Thank you for the report, the main menu music playback is now fixed for 1.1.49.
by Donion
Wed Nov 10, 2021 1:39 pm
Forum: Minor issues
Topic: [Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level
Replies: 1
Views: 516

Re: [Donion] [1.1.42] Vertical spacing of pickup text does not respect the zoom level

Leaving this as a minor issue for 1.1. Will be revisited later.
by Donion
Tue Nov 09, 2021 8:31 am
Forum: General discussion
Topic: Welcome to vinzenz
Replies: 11
Views: 2299

Re: Welcome to vinzenz

Hello :)
by Donion
Mon Nov 08, 2021 11:39 am
Forum: Pending
Topic: [1.1.45] Crash (EnvironmentSoundPlayer::update)
Replies: 4
Views: 574

Re: [1.1.45] Crash (EnvironmentSoundPlayer::update)

I was unable to reproduce the crash, I tried 1.1.45 and 1.1.46. Moving to Pending.
by Donion
Sun Aug 22, 2021 10:47 am
Forum: Duplicates
Topic: [1.1.38] Construction bot doesn't wait for the character to move out of the way of connecting pipe
Replies: 1
Views: 267

[1.1.38] Construction bot doesn't wait for the character to move out of the way of connecting pipe

When ghost placing a connecting pipe (regular or underground, connecting to an assembler or a different pipe) while standing in the way of the pipe, in some edge cases (literally) the construction bot doesn't wait for the character to move out of the way and places the pipe anyway, resulting in the ...

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