Thanks for the report, this is now fixed for the next release, 2.1.13.
I apologize for taking it that long, I've missed the report.
Search found 510 matches
- Wed Aug 05, 2026 10:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion][2.0.77] Boiler with fluid energy source does not make working sound
- Replies: 1
- Views: 486
- Fri Jul 31, 2026 11:06 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.12] Radar missing open/close SFX
- Replies: 3
- Views: 400
Re: [2.1.12] Radar missing open/close SFX
For the next release, 2.1.13, the radar has open/close GUI sounds defined.
Also, we decided to add a default open/close GUI sound for entities that don't have them defined.
Also, we decided to add a default open/close GUI sound for entities that don't have them defined.
- Fri Jul 31, 2026 9:25 am
- Forum: Not a bug
- Topic: [2.1.7][Linux] Ghost entities playing same, scratchy sound
- Replies: 11
- Views: 893
Re: [2.1.7][Linux] Ghost entities playing same, scratchy sound
In 2.1.13 the ghost entity open/close GUI sounds have been replaced with new ones. They are supposed to be similar to the old ones but softer. Let us know how do they sound to you once it's released.
- Wed Jul 29, 2026 9:12 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.12] Radar missing open/close SFX
- Replies: 3
- Views: 400
Re: [2.1.12] Radar missing open/close SFX
Thanks for the report.
Since those sounds are optional, this is not a bug by definition. However I did forward this to the sound designer.
Since those sounds are optional, this is not a bug by definition. However I did forward this to the sound designer.
- Wed Jul 22, 2026 5:57 pm
- Forum: Not a bug
- Topic: [2.1.12] Rocket Silo sound effects are not synchronized with quality-scaled animations
- Replies: 1
- Views: 263
Re: [2.1.12] Rocket Silo sound effects are not synchronized with quality-scaled animations
Thanks for the report. However I don't consider this a bug. The sounds are still synchronized in the sense that they start when they supposed to.
The fact that suddenly rocket silo animations can be faster so the sounds are too long is a Minor issue/Won't fix category.
So I don't believe we will be ...
The fact that suddenly rocket silo animations can be faster so the sounds are too long is a Minor issue/Won't fix category.
So I don't believe we will be ...
- Fri Jul 17, 2026 8:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.77] Incorrect sound effect when placing new items in blueprint library
- Replies: 1
- Views: 469
Re: [Donion] [2.0.77] Incorrect sound effect when placing new items in blueprint library
Thanks for the report. This is now fixed for the next release, 2.1.12.
- Fri Jul 17, 2026 8:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.77] Incorrect sound effect when transferring from the blueprint library to inventory
- Replies: 1
- Views: 478
Re: [Donion] [2.0.77] Incorrect sound effect when transferring from the blueprint library to inventory
Thanks for the report. This is now fixed for the next release, 2.1.12.
- Thu Jul 16, 2026 9:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.1.9] Ambient Sound is affected by lowpass from zoom level
- Replies: 4
- Views: 875
Re: [Donion] [2.1.9] Ambient Sound is affected by lowpass from zoom level
It turned out this was a silly mistake on my part (also wind sounds were affected). This is now fixed for the next release, 2.1.12.
Thanks again for the report, good catch.
Thanks again for the report, good catch.
- Mon Jul 13, 2026 10:06 am
- Forum: Technical Help
- Topic: [2.1.9] Sound doesn't play if any other program is playing sound
- Replies: 2
- Views: 477
Re: [2.1.9] Sound doesn't play if any other program is playing sound
This is almost certainly a driver/system issue and there is nothing Factorio can do (other than choosing a driver). The driver selection is (as far as I know) a simple priority list and first one that will successfully initializes will be used. And from previous reports we've received in the past ...
- Mon Jul 13, 2026 9:55 am
- Forum: Technical Help
- Topic: [2.1.9] Linux audio sometimes chooses non-default audio device
- Replies: 3
- Views: 551
Re: [2.1.9] Linux audio sometimes chooses non-default audio device
Hello,
as was correctly guessed, when initializing audio we ask SDL for the default playback device. So it will come down to SDL driver calls and what it gets from the system.
You can try changing the preferred driver in Sound settings to pipewire (requires Factorio restart) to see if it behaves ...
as was correctly guessed, when initializing audio we ask SDL for the default playback device. So it will come down to SDL driver calls and what it gets from the system.
You can try changing the preferred driver in Sound settings to pipewire (requires Factorio restart) to see if it behaves ...
- Thu Jul 09, 2026 9:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.1.9] Ambient Sound is affected by lowpass from zoom level
- Replies: 4
- Views: 875
Re: [2.1.9] Ambient Sound is affected by lowpass from zoom level
Thank you for the detailed report.
I'm currently on vacation so I will investigate this as a first thing when I return.
I'm currently on vacation so I will investigate this as a first thing when I return.
- Thu Jul 09, 2026 9:06 am
- Forum: Not a bug
- Topic: [2.1.7][Linux] Ghost entities playing same, scratchy sound
- Replies: 11
- Views: 893
Re: [2.1.7][Linux] Ghost entities playing same, scratchy sound
I have forwarded this to our sound designer for consideration.
- Fri Jul 03, 2026 9:06 am
- Forum: Implemented Suggestions
- Topic: New in game notification sounds not available to Programmable Speaker
- Replies: 2
- Views: 1677
Re: New in game notification sounds not available to Programmable Speaker
I have added the new console_* sounds to programmable speaker under the Miscellaneous instrument for the next release, 2.1.10.
Thanks for the suggestion.
Thanks for the suggestion.
- Fri Jul 03, 2026 9:04 am
- Forum: Implemented Suggestions
- Topic: Change name of "global" Speaker playback option to "universal"
- Replies: 4
- Views: 1165
Re: Change name of "global" Speaker playback option to "universal"
Global playback mode has been renamed to Universe, to match the naming of radar GUI, for the next release, 2.1.10.
- Mon Jun 29, 2026 8:57 am
- Forum: Not a bug
- Topic: [2.1.8] Loading music plays over title music
- Replies: 7
- Views: 558
Re: [2.1.8] Loading music plays over title music
The intro sound and the rest of the music are very much separate.
The intro sound is loaded and played before other sounds and before the music player is created.
And yes, ideally the intro sound and main menu music would transition nicely and it is possible to do, but it is such a minor thing I've ...
The intro sound is loaded and played before other sounds and before the music player is created.
And yes, ideally the intro sound and main menu music would transition nicely and it is possible to do, but it is such a minor thing I've ...
- Mon Jun 29, 2026 8:41 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Customizing the Ambient Sound zoom fade
- Replies: 1
- Views: 198
Re: [2.1] Customizing the Ambient Sound zoom fade
Music (AmbientSound) is not affected by the zoom level based low pass filter.
If you think your music is affected, create a bug report including a short clip showing the issue, your config file and log file.
If you think your music is affected, create a bug report including a short clip showing the issue, your config file and log file.
- Thu Jun 25, 2026 9:06 am
- Forum: Not a bug
- Topic: [2.1.7][Linux] Ghost entities playing same, scratchy sound
- Replies: 11
- Views: 893
Re: [2.1.7][Linux] Ghost entities playing same, scratchy sound
Thanks for the report.
This is very much intended. Ghost entities play a special ghost sounds for opening their GUI, also closing, building the ghost, etc.
This is very much intended. Ghost entities play a special ghost sounds for opening their GUI, also closing, building the ghost, etc.
- Tue Jun 23, 2026 6:34 pm
- Forum: Technical Help
- Topic: [2.1.7] [Linux] Audio when using the Pipewire audio driver is very choppy
- Replies: 1
- Views: 358
Re: [2.1.7] [Linux] Audio when using the Pipewire audio driver is very choppy
Thanks for the report.
The log doesn't show any errors regarding audio, so there is nothing to do on Factorio side.
My guess is that some specific combination of things in your setup doesn't play along with the pipewire SDL driver.
As long as the pulseaudio driver option works without issues I ...
The log doesn't show any errors regarding audio, so there is nothing to do on Factorio side.
My guess is that some specific combination of things in your setup doesn't play along with the pipewire SDL driver.
As long as the pulseaudio driver option works without issues I ...
- Tue Jun 23, 2026 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.1.7] Mining huge rocks uses the old sound that is used for other ores
- Replies: 1
- Views: 767
Re: [Donion] [2.1.7] Mining huge rocks uses the old sound that is used for other ores
Thanks for the report. I've changed the mining sound for huge rock and several other types of rocks to use the new sound. Fixed for the next release, 2.1.8.
- Tue Jun 23, 2026 1:48 pm
- Forum: Not a bug
- Topic: [Donion] [2.1.7] New stone mining sound has a unnatural electronic "plink" sound
- Replies: 2
- Views: 1157
Re: [Donion] [2.1.7] New stone mining sound has a unnatural electronic "plink" sound
Hello, thanks for the report.
I have checked with our sound designer, the sound sounds as intended.
I have checked with our sound designer, the sound sounds as intended.