Search found 403 matches

by Donion
Tue Jun 24, 2025 11:02 am
Forum: Resolved for the next release
Topic: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
Replies: 6
Views: 788

Re: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch

The next release, 2.0.59, will include the cleaned up version of Vulcanus 7. The standalone OST should be updated soon as well.
by Donion
Mon Jun 23, 2025 8:41 pm
Forum: Ideas and Suggestions
Topic: Feature request: Shuffle mode / music based off surface on instead of surface in remote view
Replies: 4
Views: 262

Re: Feature request: Shuffle mode / music based off surface on instead of surface in remote view

There are also hidden settings for the music transition, for example setting music-transition-delay-ticks to some huge number will make it so that it will finish playing the current track.
by Donion
Mon Jun 23, 2025 8:38 pm
Forum: Ideas and Suggestions
Topic: Feature request: Shuffle mode / music based off surface on instead of surface in remote view
Replies: 4
Views: 262

Re: Feature request: Shuffle mode / music based off surface on instead of surface in remote view


It might be possible to tie it to the surface I am on, that way I do not have to manually adjust things so much? And can show the planets music off; as well as I can?


There is a ambient-music-based-on-physical-location hidden setting.

Having a mode where it plays tracks completely randomly is ...
by Donion
Mon Jun 23, 2025 11:47 am
Forum: Won't fix.
Topic: [Donion] [2.0.7] Sounds stop at some point, then freeze upon exit
Replies: 9
Views: 1021

Re: [Donion] [2.0.7] Sounds stop at some point, then freeze upon exit

I don't have any actions to take regarding this at the moment and it's likely we'll update SDL + SDL_Mixer before I'd make any progress on this. So moving this to Won't Fix.
by Donion
Mon Jun 23, 2025 11:03 am
Forum: Minor issues
Topic: [Donion] [2.0.9] Switching items in Factoriopedia resumes music during pause
Replies: 1
Views: 314

Re: [Donion] [2.0.9] Switching items in Factoriopedia resumes music during pause

Moving this to Minor Issues as the fix for this seemed too annoying when I looked at this the last time and it is indeed a minor issue.
by Donion
Mon Jun 23, 2025 8:11 am
Forum: Technical Help
Topic: Car sounds terrible in 2.0
Replies: 6
Views: 627

Re: Car sounds terrible in 2.0

Kazzik71 wrote: Sun Jun 22, 2025 9:31 pm @ the devs, any chance you could separate those noises on the audio settings menu? Please? Pretty please? :ugeek:
No, we're not adding any more volume settings.
A simple mod that lowers the volume of that specific sound or removes it completely can be created.
by Donion
Fri Jun 20, 2025 12:39 pm
Forum: Mods
Topic: Extra Drumkit for programmable speaker music
Replies: 4
Views: 260

Re: Extra Drumkit for programmable speaker music


i didn't know "opus codec" was a thing nor that it was supported.

The support was added in 2.0.24. Opus codec is supposed to perform better than Vorbis in lower bitrate scenarios, at high bitrates there shouldn't be much perceptible difference.


I thought it could also be maybe an EQ in game ...
by Donion
Fri Jun 20, 2025 12:30 pm
Forum: Resolved Problems and Bugs
Topic: [Donion][2.0.55] No music in Wave Defense scenario
Replies: 2
Views: 618

Re: [Donion][2.0.55] No music in Wave Defense scenario

Thanks for the report, this is now fixed for the next release, 2.0.58.

I didn't change anything in the scenario itself, instead in general any surface which doesn't have a planet or space platform associated with it will play the Nauvis (base game) music.
by Donion
Fri Jun 20, 2025 11:12 am
Forum: Mods
Topic: Extra Drumkit for programmable speaker music
Replies: 4
Views: 260

Re: Extra Drumkit for programmable speaker music


It was also much more difficult to make the samples sounds "good" in the game, the compression to "max quality" .ogg was used ...


You could give the Opus codec a go. Although I don't think it will make a difference since the bitrate in your files is so high (for most of them at least).
by Donion
Wed Jun 18, 2025 9:35 am
Forum: Not a bug
Topic: [2.0.55] (Very low priority) Music volume when below 11% mutes instead of lowering the volume
Replies: 1
Views: 186

Re: [2.0.55] (Very low priority) Music volume when below 11% mutes instead of lowering the volume

With `Master` volume at 0.07 and `Music` volume at 0.11, the resulting volume of music will be 0.0077, which is just at the volume resolution of the audio mixer library we're using. Setting the volume any lower will simply round to 0.0.

So this is not a bug, but a technical limitation.

If possible ...
by Donion
Thu Jun 12, 2025 8:32 am
Forum: Modding help
Topic: Prototype/Sound#aggregation Documentation
Replies: 5
Views: 1276

Re: Prototype/Sound#aggregation Documentation

It should be

Code: Select all

position = { x = 0, y = 0 }
(without the 's')

I'll test with your mod, there could be a bug.
Edit: seems to be working as expected once it's changed to position.
by Donion
Tue Jun 03, 2025 7:48 pm
Forum: Modding help
Topic: Prototype/Sound#aggregation Documentation
Replies: 5
Views: 1276

Re: Prototype/Sound#aggregation Documentation


Thus I don't see much why `count_already_playing` even exist, what does it count if not already playing sound ???

If count_already_playing is false the aggregation is applied only on new instances of the sound set to be played on a given tick.


That would be great if play_sound take into ...
by Donion
Tue Jun 03, 2025 12:05 pm
Forum: Pending
Topic: [Donion] [2.0.52] Audio crackling when zoomed out
Replies: 4
Views: 485

Re: [Donion] [2.0.52] Audio crackling when zoomed out

Can you try setting the preferred audio driver in Sound Settings to pipewire and check if it changes anything (the log says the pulseaudio driver is used on Factorio side but if you're using pipewire on your desktop, you might get better results if you set the preferred audio driver).
by Donion
Mon Jun 02, 2025 11:36 am
Forum: Pending
Topic: [2.0.47] [Linux] Factorio plays no sound, and breaks sound on rest of computer
Replies: 4
Views: 440

Re: [2.0.47] [Linux] Factorio plays no sound, and breaks sound on rest of computer

Just looking at the logs, there is no issue visible on the Factorio side. This might suggest a driver issue. You can try switching the preferred audio driver from pulseaudio (default) to pipewire.
by Donion
Mon Jun 02, 2025 11:22 am
Forum: Pending
Topic: [Donion] [2.0.52] Audio crackling when zoomed out
Replies: 4
Views: 485

Re: [Donion] [2.0.52] Audio crackling when zoomed out

When I zoom out in editor mode I don't hear any crackling in the music (or any other sounds).
Does this happen all the time for you or maybe on a specific planet/with specific music track (you can see the track name if you enable the "show-detailed-info" debug option).
by Donion
Mon Jun 02, 2025 11:09 am
Forum: Pending
Topic: [Donion] [2.0.52] Audio crackling when zoomed out
Replies: 4
Views: 485

Re: [Donion] [2.0.52] Audio crackling when zoomed out

Post a log, please. And if you changed some audio setting, let me know which.
A short clip showing the issue would also be helpful.
by Donion
Mon Apr 21, 2025 12:35 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on
Replies: 1
Views: 1721

Re: [Donion] [2.0.41] sand-decal fully covered with concrete still plays sound when walked on

Thanks for the report. Initially I wanted to put this under Minor issues as "that's just how walking sounds are done" but then I couldn't un-hear it and it bothered me, so this is now fixed for the next release, 2.0.46.

Go to advanced search