I'd suggest you start a new map in .12, give yourself god mode, then wander around for a very large area.nuhll wrote:Any fix for it if we want to start from scratch?
Search found 52 matches
- Thu Jul 14, 2016 9:17 pm
- Forum: General discussion
- Topic: Thoughts on 0.13 Terrain Generation
- Replies: 59
- Views: 24330
Re: Thoughts on 0.13 Terrain Generation
- Mon Jul 11, 2016 3:17 am
- Forum: Implemented Suggestions
- Topic: Inserters pick up fish
- Replies: 2
- Views: 11007
Inserters pick up fish
As stated in the title.
Inserters can pick up fish from a water source and place them on belts/in chests.
Inserters can pick up fish from a water source and place them on belts/in chests.
- Fri Jul 01, 2016 4:48 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1127662
Re: Factorio Roadmap for 0.12 + 0.13
I think right now we just need more piles of cool stuff.
Things like planes, trucks, RTS mode. Nukes.
Realistically, at this stage it's more about rounding up the edges, wrapping up and finally releasing the game.
For all we care about, the game is already released since a long time. This alpha ...
Things like planes, trucks, RTS mode. Nukes.
Realistically, at this stage it's more about rounding up the edges, wrapping up and finally releasing the game.
For all we care about, the game is already released since a long time. This alpha ...
- Fri Jul 01, 2016 7:40 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1127662
Re: Factorio Roadmap for 0.12 + 0.13
I think right now we just need more piles of cool stuff.
Things like planes, trucks, RTS mode. Nukes.
Things like planes, trucks, RTS mode. Nukes.
- Fri Jul 01, 2016 2:51 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1127662
Re: Factorio Roadmap for 0.12 + 0.13
What can I say? New features are exciting, especially when they're as well done as these are.
- Thu Jun 30, 2016 9:18 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1127662
Re: Factorio Roadmap for 0.12 + 0.13
So, now that .13 is officially feature-complete, when're we getting the roadmap thread for .14?
- Wed Jun 29, 2016 4:11 am
- Forum: Not a bug
- Topic: [0.13.00] Crash on startup- "Duplicate mod Hardcorio"
- Replies: 3
- Views: 1964
[0.13.00] Crash on startup- "Duplicate mod Hardcorio"
As stated in the title.
When launching the game, the game reports via diagnostic box "Duplicate mod Hardcorio," then terminates.
Hardcorio should not be currently enabled, though it was installed prior to upgrading to .13
When launching the game, the game reports via diagnostic box "Duplicate mod Hardcorio," then terminates.
Hardcorio should not be currently enabled, though it was installed prior to upgrading to .13
- Wed May 18, 2016 7:01 pm
- Forum: Wiki Talk
- Topic: Power production ultramegahugereoverhaul
- Replies: 0
- Views: 1585
Power production ultramegahugereoverhaul
This is the thread for discussing the giant overhaul of the Power production page, including major structure changes and grammatical corrections. For the moment, all the content on the page is what it was previously linked to, with the exception of the now-last category which links to a post.
- Tue May 17, 2016 3:30 pm
- Forum: General discussion
- Topic: Discussing the (missing?) 4th type of transport!
- Replies: 163
- Views: 81052
Re: Discussing the (missing?) 4th type of transport!
So there was a discussion on orbital drops here: https://forums.factorio.com/viewtopic.php?f=5&t=13200&p=89005&hilit=Orbital+drop#p89005
I'd like to add- Why not create orbital 'Prefab' bases? Like logistics robots, but the base is fully assembled in orbit. Or it schedules to drop robots on a ...
I'd like to add- Why not create orbital 'Prefab' bases? Like logistics robots, but the base is fully assembled in orbit. Or it schedules to drop robots on a ...
- Sun Mar 20, 2016 6:03 pm
- Forum: Mods
- Topic: Hardcorio from fans
- Replies: 31
- Views: 38018
Re: Hardcorio from fans
Yeah, 2.2.212 fixed that problem.
However, I've got a new one. It appears that, for some reason, the game is attempting to spawn enemies and failing, and crashing the game. It only started doing this recently.
https://i.imgur.com/0AATAiy.jpg
If it's possible could you tell us how to fix this, in ...
However, I've got a new one. It appears that, for some reason, the game is attempting to spawn enemies and failing, and crashing the game. It only started doing this recently.
https://i.imgur.com/0AATAiy.jpg
If it's possible could you tell us how to fix this, in ...
- Sat Mar 19, 2016 8:45 pm
- Forum: Mods
- Topic: Hardcorio from fans
- Replies: 31
- Views: 38018
Re: Hardcorio from fans
With version 2.211 there was a bug where any time an enemy's corpse was on the screen, it would crash the game on saving and corrupt all previous saves. I don't know if this is fixed in 2.2.212, but it may not be.
- Thu Mar 17, 2016 4:37 pm
- Forum: Ideas and Suggestions
- Topic: Mr. Cleany fluid disaster removal.
- Replies: 3
- Views: 1950
Re: Mr. Cleany fluid disaster removal.
Yeah, but electric pumps are fairly expensive for their purpose. Additionally, I think they should mostly be about promoting fluid movement over higher distances instead of purging a system. That's a matter of opinion, though.
- Thu Mar 17, 2016 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Mr. Cleany fluid disaster removal.
- Replies: 3
- Views: 1950
Mr. Cleany fluid disaster removal.
A simple and/or cheap item which 'detonates' and cleans out any and all fluid conduit items such as refineries, fuel tanks, pipes, and chemical plants of all fluid. Useful for fixing fluid disasters without having to remove and replace all items.
In terms of game balance there's really no reason ...
In terms of game balance there's really no reason ...
- Thu Mar 17, 2016 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint-Tablet
- Replies: 6
- Views: 4056
Re: Blueprint-Tablet
I mean, we sent people to the moon with computers worse than what you probably typed this message on.
But yeah, personal computing would be nice. I think it's already in progress anyway.
But yeah, personal computing would be nice. I think it's already in progress anyway.
- Thu Mar 17, 2016 2:24 am
- Forum: General discussion
- Topic: Strangest save names
- Replies: 12
- Views: 6220
Strangest save names
As it says on the tin, post your strangest save names and a reason why if you can remember.
Mine's probably "adam sandler" because I was busy thinking about nothing special and needed a name for my new save.
Mine's probably "adam sandler" because I was busy thinking about nothing special and needed a name for my new save.
- Wed Mar 16, 2016 6:04 pm
- Forum: Ideas and Suggestions
- Topic: A real endgame: Automatic defense
- Replies: 1
- Views: 2420
Re: A real endgame: Automatic defense
Automated Defense is already planned in a way, through the RTS mode which will be implemented at an unknown date.
- Wed Mar 16, 2016 5:09 pm
- Forum: Wiki Talk
- Topic: Assembled item overhaul
- Replies: 0
- Views: 1436
Assembled item overhaul
I'm replacing all "raw" requirement pages with the true raw requirements by assembled item.
For each effected page a footnote should be made about how the requirements also include an assembler for the assembled components.
For each effected page a footnote should be made about how the requirements also include an assembler for the assembled components.
- Wed Mar 16, 2016 4:08 pm
- Forum: Wiki Talk
- Topic: Wiki: Current prios
- Replies: 24
- Views: 25997
Re: Wiki: Current prios
Hello Everyone!
I wanted to go ahead and put my 2 cents in all this. I feel that the WIKI should be just that. a WIKI, where it gives detailed information on each item/Entity. But I also feel that having a part of the wiki dedicated to guides would not do any harm. If we put a section of the wiki ...
I wanted to go ahead and put my 2 cents in all this. I feel that the WIKI should be just that. a WIKI, where it gives detailed information on each item/Entity. But I also feel that having a part of the wiki dedicated to guides would not do any harm. If we put a section of the wiki ...
- Tue Mar 15, 2016 3:03 pm
- Forum: Wiki Talk
- Topic: The great big deletion thread.
- Replies: 1
- Views: 1834
Re: The great big deletion thread.
Added a new candidate for deletion, https://wiki.factorio.com/index.php?tit ... mp_station.
Its entire content is now part of the main oil processing page.
Additionally, this should be expanded forward to other subpages which are only one or two sentences.
Its entire content is now part of the main oil processing page.
Additionally, this should be expanded forward to other subpages which are only one or two sentences.
- Tue Mar 15, 2016 2:57 pm
- Forum: Wiki Talk
- Topic: Mod pages.
- Replies: 5
- Views: 3949
Re: Mod pages.
In theory "soon" is just as soon as it takes to add a portal to the main page and have the owner of "bob's" make their own wiki.