Search found 8 matches

by dgattey
Thu Oct 28, 2021 5:16 am
Forum: Minor issues
Topic: [0.17.70] Shotgun fires wrong direction when the cursor is near the player
Replies: 3
Views: 2660

Re: [0.17.70] Shotgun fires wrong direction when the cursor is near the player

+1, I actually reported this yesterday with https://forums.factorio.com/viewtopic.php?f=29&t=100398&p=555274#p555274 and got a reply from the maintainer of Industrial Revolution pointing me here (https://github.com/Deadlock989/IndustrialRevolution/issues/85). Still a problem with ammo that s...
by dgattey
Thu Oct 28, 2021 5:15 am
Forum: Duplicates
Topic: Shooting backwards if at the edge of a tile
Replies: 4
Views: 2014

Re: Shooting backwards if at the edge of a tile

Looks like this is actually the same as https://forums.factorio.com/viewtopic.php?f=48&t=76828&p=554901#p554901. The dev (Deadlock) got back to me and said it's the stock gun, but it's the ammo that seems to suffer from the same problem as that old post in the forums. Would be amazing if tha...
by dgattey
Wed Oct 27, 2021 6:19 pm
Forum: Duplicates
Topic: Shooting backwards if at the edge of a tile
Replies: 4
Views: 2014

Re: Shooting backwards if at the edge of a tile

Ah thanks for the speedy reply - yes, absolutely a mod problem because in vanilla, you do indeed have to aim directly at something to shoot it. Thanks!
by dgattey
Tue Oct 26, 2021 9:29 pm
Forum: Duplicates
Topic: Shooting backwards if at the edge of a tile
Replies: 4
Views: 2014

Shooting backwards if at the edge of a tile

Despite aiming at my feet in the screenshot, I'm facing right and shooting left, at a tile ~10 tiles away. This happens when aiming manually and shooting by holding down C. All I have to do is position myself at the left edge, then move the cursor to my feet. Instead of shooting ahead, it switches a...
by dgattey
Thu Aug 05, 2021 7:56 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
Replies: 9
Views: 7483

Re: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid

Klonan wrote: ↑Thu Aug 05, 2021 8:48 am
dgattey wrote: ↑Thu Aug 05, 2021 7:08 am Ah, need me to do it again with the blueprint in game blueprints? Happy to try to mess with it to make it easier to test!
Best to put it in your player/character inventory
Here ya go - attachment has it as blueprint in inventory + reuploaded log.
by dgattey
Thu Aug 05, 2021 7:08 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
Replies: 9
Views: 7483

Re: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid

Hello, I loaded the save, and there wasn't any blueprint. The blueprint is there but it was placed in the "my blueprints" so when you load this save file, blueprint library gets synced and the blueprint is removed for you. With the "bypass-library-sync" hidden option enabled the...
by dgattey
Tue Aug 03, 2021 5:31 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
Replies: 9
Views: 7483

[kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid

Hey there, on latest 1.1.36, I'm running into problems switching a blueprint from absolute to relative snapping to grid. I can change it in the interface, and can save the blueprint with the change, and when I go back to the blueprint, it's updated. But when I go to place the blueprint in the world,...

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