Search found 8 matches
- Thu Oct 28, 2021 5:16 am
- Forum: Minor issues
- Topic: [0.17.70] Shotgun fires wrong direction when the cursor is near the player
- Replies: 3
- Views: 2660
Re: [0.17.70] Shotgun fires wrong direction when the cursor is near the player
+1, I actually reported this yesterday with https://forums.factorio.com/viewtopic.php?f=29&t=100398&p=555274#p555274 and got a reply from the maintainer of Industrial Revolution pointing me here (https://github.com/Deadlock989/IndustrialRevolution/issues/85). Still a problem with ammo that s...
- Thu Oct 28, 2021 5:15 am
- Forum: Duplicates
- Topic: Shooting backwards if at the edge of a tile
- Replies: 4
- Views: 2014
Re: Shooting backwards if at the edge of a tile
Looks like this is actually the same as https://forums.factorio.com/viewtopic.php?f=48&t=76828&p=554901#p554901. The dev (Deadlock) got back to me and said it's the stock gun, but it's the ammo that seems to suffer from the same problem as that old post in the forums. Would be amazing if tha...
- Wed Oct 27, 2021 6:19 pm
- Forum: Duplicates
- Topic: Shooting backwards if at the edge of a tile
- Replies: 4
- Views: 2014
Re: Shooting backwards if at the edge of a tile
Ah thanks for the speedy reply - yes, absolutely a mod problem because in vanilla, you do indeed have to aim directly at something to shoot it. Thanks!
- Tue Oct 26, 2021 9:29 pm
- Forum: Duplicates
- Topic: Shooting backwards if at the edge of a tile
- Replies: 4
- Views: 2014
Shooting backwards if at the edge of a tile
Despite aiming at my feet in the screenshot, I'm facing right and shooting left, at a tile ~10 tiles away. This happens when aiming manually and shooting by holding down C. All I have to do is position myself at the left edge, then move the cursor to my feet. Instead of shooting ahead, it switches a...
- Wed Sep 08, 2021 12:29 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
- Replies: 9
- Views: 7483
- Thu Aug 05, 2021 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
- Replies: 9
- Views: 7483
Re: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
Here ya go - attachment has it as blueprint in inventory + reuploaded log.
- Thu Aug 05, 2021 7:08 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
- Replies: 9
- Views: 7483
Re: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
Hello, I loaded the save, and there wasn't any blueprint. The blueprint is there but it was placed in the "my blueprints" so when you load this save file, blueprint library gets synced and the blueprint is removed for you. With the "bypass-library-sync" hidden option enabled the...
- Tue Aug 03, 2021 5:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
- Replies: 9
- Views: 7483
[kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
Hey there, on latest 1.1.36, I'm running into problems switching a blueprint from absolute to relative snapping to grid. I can change it in the interface, and can save the blueprint with the change, and when I go back to the blueprint, it's updated. But when I go to place the blueprint in the world,...