Search found 22 matches

by qwr
Mon Dec 23, 2024 1:22 am
Forum: Ideas and Suggestions
Topic: PLEASE change the planet distances...
Replies: 19
Views: 1174

Re: PLEASE change the planet distances...

I agree the distance is way too low. I setup my very first space ship to get to Vulcanus with one thruster, and I was surprised and disappointed it only took like 2 minutes.
by qwr
Sun Dec 22, 2024 2:24 am
Forum: Ideas and Suggestions
Topic: Spaceship automation: pause thrust after arrival
Replies: 8
Views: 1096

Re: Spaceship automation: pause thrust after arrival

This is unrelated, but on the first time I traveled to a new planet, I left Nauvis and Vulcanus on the automatic list, so immediately after arriving on Vulcanus the spaceship turned around and headed back. There only needs to be one station as you mentioned (not sure if there is a temporary stop ...
by qwr
Thu Dec 19, 2024 5:29 am
Forum: Ideas and Suggestions
Topic: Screenshot hotkey and JPEG output
Replies: 0
Views: 101

Screenshot hotkey and JPEG output

The /screenshot console command is nice. But what many games have is a dedicated screenshot key, perhaps PrtScn, so I don't have to open the console and scroll up to retype the command.

In addition, the output format is only PNG. On my screen, each screenshot comes out to 7 MB. The textures in game ...
by qwr
Mon Dec 09, 2024 4:09 pm
Forum: Gameplay Help
Topic: Electric furnaces worth it without beacons?
Replies: 13
Views: 1190

Re: Electric furnaces worth it without beacons?

I agree with you, especially now full logistics is locked behind space science and artillery is far endgame. That being said, I do want to try my hand at a medium sized electric furnace array before I go to Vulcanus with the powerful foundries.
by qwr
Mon Dec 09, 2024 3:43 am
Forum: General discussion
Topic: Uranium processing flow chart with FactorioLab
Replies: 2
Views: 557

Re: Uranium processing flow chart with FactorioLab

Nemoricus wrote: Sun Dec 08, 2024 9:03 pm You should include a few more places past the decimal point, since the numbers are so small that one decimal place isn't enough precision.
I don't think it matters since it's not practical to achieve exactly these rates, but here you go anyway

Screenshot from 2024-12-08 22-42-08.png
Screenshot from 2024-12-08 22-42-08.png (96.57 KiB) Viewed 443 times
by qwr
Mon Dec 09, 2024 3:41 am
Forum: Gameplay Help
Topic: Overview of all circuit networks
Replies: 5
Views: 341

Re: Overview of all circuit networks


Such an overview would probably be a complete mess. It's not clear what useful info you get from out of it. Do you know how many circuit networks you actually have? I guess way more than you think (either you're using none, in this case you wouldn't ask, or you're using a huge number of).


12 ...
by qwr
Sun Dec 08, 2024 8:29 pm
Forum: Gameplay Help
Topic: Overview of all circuit networks
Replies: 5
Views: 341

Re: Overview of all circuit networks


There is no such overview and no history. If it comes to the number, it's just a counter that increments as soon as a new network is created and never decremented. Old numbers are never recycled. In my test sandbox, I have numbers > 16000 as far as I remember.


That's a shame. it would be a cool ...
by qwr
Sun Dec 08, 2024 6:40 pm
Forum: General discussion
Topic: Uranium processing flow chart with FactorioLab
Replies: 2
Views: 557

Uranium processing flow chart with FactorioLab

I realized today FactorioLab can also show a useful flow chart for uranium (re)processing. (To avoid showing every single step like producing sulfuric acid for uranium mining, I set uranium ore and metal as inputs.) In the base game, the only other non-trivial production cycle is oil processing ...
by qwr
Sun Dec 08, 2024 6:12 pm
Forum: Gameplay Help
Topic: Overview of all circuit networks
Replies: 5
Views: 341

Overview of all circuit networks

Every time I make a new circuit network it gets assigned a new network number, like 12. Is there a way to view all networks I've ever made? Even if I connect a wire and then disconnect it, so the network disappears, it still seems like it's counted somewhere.
by qwr
Mon Dec 02, 2024 9:24 pm
Forum: Gameplay Help
Topic: Electric furnaces worth it without beacons?
Replies: 13
Views: 1190

Re: Electric furnaces worth it without beacons?

I am in between nuclear power and foundries. I just started producing space science. Maybe I will make an electric furnace array for now before I unlock foundries.
by qwr
Mon Dec 02, 2024 3:29 am
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 89
Views: 117403

Re: Space Platform 101 Discussion

I just noticed I don't have to be in space to build my space platform, I can build directly in map view... :space-age:
I guess I'm so used to just using the map for viewing and building in-person

also I noticed sending stuff into space takes a whole rocket but sending stuff down is completely free ...
by qwr
Sun Dec 01, 2024 10:28 pm
Forum: Gameplay Help
Topic: Electric furnaces worth it without beacons?
Replies: 13
Views: 1190

Re: Electric furnaces worth it without beacons?

Power doesn't matter. You can put two nuclear reactors next to each other and get 160 MW. The only thing is maybe controlling pollution until I have artillery but I already have many lasers and flamethrowers.
by qwr
Sun Dec 01, 2024 4:06 am
Forum: Assigned
Topic: [Pard] [2.0.20] Space Platform Tips and Tricks not triggering
Replies: 8
Views: 635

Re: [2.0.20] Space Platform Tips and Tricks not triggering

I have the same issue on 2.0.21, the latest Steam version. I will see if it gets fixed when 2.0.23 is released on steam
by qwr
Sun Dec 01, 2024 3:57 am
Forum: Gameplay Help
Topic: Electric furnaces worth it without beacons?
Replies: 13
Views: 1190

Re: Electric furnaces worth it without beacons?


Electric furnaces are much more convenient and ecological. Space costs nothing on Nauvis why bother about it? It matters only if you try to replace pack of existing steel smelters with electric ones. But you do not have to do this and may use electric only for new ones.


I like the compactness ...
by qwr
Sat Nov 30, 2024 11:26 pm
Forum: Gameplay Help
Topic: Electric furnaces worth it without beacons?
Replies: 13
Views: 1190

Electric furnaces worth it without beacons?

I used the nifty designs here https://www.reddit.com/r/factorio/comments/p87fqr/my_version_of_full_yellow_red_and_blue_belt/

I am at midgame (just setup the space platform). Is it worth using electric furnaces if I don't have all the beacons? Factoriolab says I need about 170 furnaces for iron ...
by qwr
Sat Nov 30, 2024 6:54 pm
Forum: Ideas and Suggestions
Topic: Add a hotkey for the Electric Network Info panel
Replies: 6
Views: 6712

Re: Add a hotkey for the Electric Network Info panel

With the new space platform this should be added again.
Apparently there is a little icon you can use to access it but it's not as convenient as it's pretty tiny.
https://www.reddit.com/r/factorio/comments/1god9s8/how_do_i_check_electric_network_info_on_space/

Also I support showing the most active ...
by qwr
Sat Nov 30, 2024 6:50 pm
Forum: Balancing
Topic: Rocket weight capacity
Replies: 11
Views: 2473

Re: Rocket weight capacity

They don't have rocket carrying upgrades? Not even as a researchable tech?
by qwr
Sat Nov 30, 2024 6:38 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 89
Views: 117403

Re: Space Platform 101 Discussion


Quite opposite - it is excellent game design. In game you have factoriopedia for all items/recipes/techs and platform basics in tips and tricks. After that it is up to you how to design your platforms. And if you search for examples you will be surprised how different they could be. Full tutorial ...
by qwr
Sat Nov 30, 2024 3:13 am
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 89
Views: 117403

Re: Space Platform 101 Discussion

How come I can't travel to my space platform with my cargo? I can only press the buttons separately.

It's utterly baffling to me how there's no in-game tutorial on the space platform even after research it. If I really didn't miss it, then it's terrible game design. Kinda like minecraft before they ...
by qwr
Fri Nov 29, 2024 4:46 am
Forum: Wiki Talk
Topic: Uranium processing expected times
Replies: 0
Views: 211

Uranium processing expected times

(Posting here since wiki discussion pages are dead) I added a section at https://wiki.factorio.com/Uranium_processing#Expected_value about how one centrifuge continuously running should (in theory) be able to power one reactor.

There is some math on the distribution of cycles required to reach 40 U ...

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