Hi,
this is a bit delicate to describe but there's a confusing logic behind the logistic priorities between the spaceship (space platform) and cargo landing pad, which I'd like to propose adjusting accordingly to the description below. The original post is from a bug report so hopefully, I'll be ...
Search found 43 matches
- Fri Nov 29, 2024 11:31 am
- Forum: Ideas and Suggestions
- Topic: Space platform logistic priorities
- Replies: 0
- Views: 329
- Fri Nov 29, 2024 11:00 am
- Forum: Not a bug
- Topic: [2.0.23] Space platform logistic priorities don't work
- Replies: 2
- Views: 311
Re: [2.0.23] Space platform logistic priorities don't work
Thanks for the report. This is how it works at the moment. Having an active requests for foundries from Nauvis prevents it from taking the items. You could set a maximum amount to your request which would drop foundries even if Nauvis has enough, so it's not exactly what you want. Feel free to ...
- Fri Nov 29, 2024 8:48 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.15] Quality change ignored when placing parametrized blueprint
- Replies: 7
- Views: 1372
Re: [2.0.15] Quality change ignored when placing parametrized blueprint
It can be confusing but it's not a bug (perhaps a poor design) but briefly said - in the case of common quality you can parametrise the quality. If you copy an item with higher quality (than common) the quality can't be parametrised and it's "hardcoded" to the quality you set in the machine.
- Fri Nov 29, 2024 12:52 am
- Forum: Not a bug
- Topic: [2.0.23] Space platform logistic priorities don't work
- Replies: 2
- Views: 311
[2.0.23] Space platform logistic priorities don't work
Hi,
this is a bit delicate to describe but it seems that there's a bug with logistic priorities between the spaceship (space platform) and cargo landing pad.
What did you do & What happened?
I have this "Vulcanus HUB" logistic group, all items have set import from Vulcanus. Both the spaceship ...
this is a bit delicate to describe but it seems that there's a bug with logistic priorities between the spaceship (space platform) and cargo landing pad.
What did you do & What happened?
I have this "Vulcanus HUB" logistic group, all items have set import from Vulcanus. Both the spaceship ...
- Fri Nov 29, 2024 12:08 am
- Forum: Duplicates
- Topic: [2.0.13] Thousands of Logistic robots unreasonably stacking at single roboport
- Replies: 10
- Views: 971
Re: [2.0.13] Thousands of Logistic robots unreasonably stacking at single roboport
As of 20.0.22 I haven't spotted any robot rings. Consider it as fixed
- Sun Nov 24, 2024 5:11 pm
- Forum: Duplicates
- Topic: [2.0.13] Thousands of Logistic robots unreasonably stacking at single roboport
- Replies: 10
- Views: 971
Re: [2.0.13] Thousands of Logistic robots unreasonably stacking at single roboport
Yes I believe so, in big logistic requests/processes, the issue still appears (image taken a few minutes ago, on 2.0.20):
It would be fixed from 2.0.21 onwards, so .20 does not say anything.
There was no specification on which version I should test it- hence I refer to the default available ...
- Sun Nov 24, 2024 4:49 pm
- Forum: Duplicates
- Topic: [2.0.13] Thousands of Logistic robots unreasonably stacking at single roboport
- Replies: 10
- Views: 971
- Fri Nov 01, 2024 12:26 am
- Forum: Duplicates
- Topic: [2.0.13] Thousands of Logistic robots unreasonably stacking at single roboport
- Replies: 10
- Views: 971
[2.0.13] Thousands of Logistic robots unreasonably stacking at single roboport
I've experienced several occurrences of 40k robots making a charging doughnut around a single roboport while tens of roboports nearby remained relatively unused, compared to this specific one:
https://i.imgur.com/9vugD62.jpeg
https://i.imgur.com/xBCG9QZ.mp4
Please look at it asap as this issue ...
https://i.imgur.com/9vugD62.jpeg
https://i.imgur.com/xBCG9QZ.mp4
Please look at it asap as this issue ...
- Fri Apr 27, 2018 12:09 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39570
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Hello just wondering if there are any new updates that will still be coming or is there not going to be any more updates for the mod?
Hello, firstly thank you for your interest in the mod. The situation is that I'm not doing any overhaul/updates for the mod right now (I have some indev technical ...
Hello, firstly thank you for your interest in the mod. The situation is that I'm not doing any overhaul/updates for the mod right now (I have some indev technical ...
- Sat Dec 16, 2017 9:39 am
- Forum: Duplicates
- Topic: [0.16.x] Game crashes while initializating loading
- Replies: 2
- Views: 1238
Re: [0.16.x] Game crashes while initializating loading
Ok, sorry for a thread duplication. thank you, looking forward for a fix.
- Sat Dec 16, 2017 9:28 am
- Forum: Duplicates
- Topic: [0.16.x] Game crashes while initializating loading
- Replies: 2
- Views: 1238
[0.16.x] Game crashes while initializating loading
Hello, I wanted to try experiemntal build 0.16.x (unfortunately can't know for sure if it's 0.16.3 because I don't even get into menu) but the game crashes around 90% of loading.
here's the log: https://pastebin.com/sfzX0Dew
here's the log: https://pastebin.com/sfzX0Dew
- Mon Jul 17, 2017 8:55 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39570
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Hello everyone who's interest into an update of General Improvements mod, I would like to leave a note that I've started adjusting the mod to 0.15 version. Many stuff are going to be ripped off (they are no more needed in the game or would change the idea of devs - an option to complete the game ...
- Tue May 30, 2017 7:35 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39570
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Hello, thanks for your interest. I'm sorry to say but the update won't be sooner than 16th June (If ever, hopefully).kenvas wrote:Ask for updates to the 0.15 bosses
- Mon May 08, 2017 10:57 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39570
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Well, I made a 0.15 fork of this mod for a personal use, but it's a cut version, only with things I use - basically only turrets, armor, electricity and buggy. I added some 0.15-based sprites for some stuff and threw away logistic stuff, module rebalance and some obsolete armor modules. Can I drop ...
- Fri May 05, 2017 11:50 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39570
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Just came here to write, I can't wait until you make your mod compatible with new Factorio version 0.15. and of course it's very nice mod!
Hello, thank you for your feedback. The situation right now is It won't be soon (next days) because I have a tons of work in college these days. Another thing ...
Hello, thank you for your feedback. The situation right now is It won't be soon (next days) because I have a tons of work in college these days. Another thing ...
- Fri Apr 07, 2017 7:23 am
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39570
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
I would if I knew how. Unfortunately, I do not.
Pack it with rar of zip (or whatever format, I can unzip most of them) - the most easiest way is right-click on folder that you would like to zip and if you you winrar (or 7zip) there should be an option "add this folder in to [folder.rar]". It ...
- Thu Apr 06, 2017 10:51 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39570
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Hello, thank you for the screenshot, alright I will try to fix it for factorio 0.15
Thanks for the fast reply. I absolutely did not expect that.
Thank you for the awesome mod as well.
I made an edit to show the workaround for other people.
well you can post it. It would also help to implement ...
- Thu Apr 06, 2017 10:48 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39570
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Good day,
My mate and me ran into the same problem today. I know this is quite a while ago. But it seems the problem is with 'bobsplates'
See screenshot of the research you mentioned :
http://i.imgur.com/iqC0JW8.jpg
-Stewie
Hello, thank you for the screenshot, alright I will try to fix it ...
- Sat Mar 11, 2017 4:09 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39570
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
i cant seem to find some of the mod listings in the crafting menu. i can code them in, but cant craft them. please help. ty
Hello, well I'm not sure if there's any recipe reachable since the start without research. Look at the research screen if there's some new researches ;) If not we will look ...
Hello, well I'm not sure if there's any recipe reachable since the start without research. Look at the research screen if there's some new researches ;) If not we will look ...
- Thu Feb 09, 2017 5:34 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 39570
Re: [MOD 0.14] General Improvements 0.4.4 - More of late game
Hello, well the trick is the research is actually giving only the option create science pack 5. Laboratories got fifth slot from the start and as you say there's gonna be some kind of collision between these two mods (the second mod probably modifies the laboratory as well as my mod). I'm not sure ...