Search found 22 matches

by meifray
Fri Sep 10, 2021 5:11 pm
Forum: Not a bug
Topic: [1.1.39] Copying recepie into requester chest causing too big request
Replies: 2
Views: 109

Re: [1.1.39] Copying recepie into requester chest causing too big request

I think it may be more complicated than I think...... I was thouhgt it just be a number problem,but I keep thinking about the ratio of item to the stacks in the chest are not always lining up,and reduce the buffer amount in requester may make modded game not so great ( like if a recipe use a lots of...
by meifray
Sat Sep 04, 2021 11:16 am
Forum: Ideas and Suggestions
Topic: mute button at modpage
Replies: 3
Views: 157

mute button at modpage

TL;DR
add a mute button at modpage.
What ?
Image
Why ?
because most of us gonna waiting mod download background,and the sound of biter are really annoying,and when you realize you gonna mute it,you are already too late to do it.
by meifray
Fri Sep 03, 2021 7:00 pm
Forum: Ideas and Suggestions
Topic: burner inserter empty its own burnt_result slot
Replies: 4
Views: 185

Re: burner inserter empty its own burnt_result slot

ya,just like others say,but I just want to add some picture to demostrate it. burner_setup.png 2.png we can see the first two yellow inserter are regular burner inserter setup,fueling and actually insert item into target entity, and the red inserter below are "long hand burner inserter",th...
by meifray
Thu Sep 02, 2021 5:36 am
Forum: Won't fix.
Topic: [1.1.38]inserter do not taking burnt_result from another inserter
Replies: 2
Views: 190

Re: [1.1.38]inserter do not taking burnt_result from another inserter

Rseding91 wrote: ↑
Thu Sep 02, 2021 12:58 am
Thanks for the report however this isn't supported. Inserters will only pull from entities that support the concept of an 'output inventory' which inserters do not have.
thx,so now I can use this feature to do some maintaince problem(like https://mods.factorio.com/mod/MaintenanceMadness) :P
by meifray
Wed Sep 01, 2021 12:37 pm
Forum: Ideas and Suggestions
Topic: burner inserter empty its own burnt_result slot
Replies: 4
Views: 185

burner inserter empty its own burnt_result slot

TL;DR just like burner inserter will feed itself with fuel,they should also empty itself! Why? I am thinking about burner inserter and their possiblity, by the help of burnt_result slot,we can make a fuel call battery,and kinda make player have to think a complex inserter setup contain fueling and ...
by meifray
Wed Sep 01, 2021 12:26 pm
Forum: Not a bug
Topic: [] Taking fuel from burner inserter does not wake it up
Replies: 5
Views: 361

[] Taking fuel from burner inserter does not wake it up

TL;DR add a logic that when inserter steal item from another inserter "P",it will update the "P" to check its fuel slot and trying take fuel from where it take item from. What ? when playing space exploration,because it wasn`t give you belt at begining,so I just do this to fuel ...
by meifray
Wed Sep 01, 2021 12:16 pm
Forum: Won't fix.
Topic: [1.1.38]inserter do not taking burnt_result from another inserter
Replies: 2
Views: 190

[1.1.38]inserter do not taking burnt_result from another inserter

1.install mod "burner_inserter_test.zip".
2.load save "brunt-test.zip".
3.put a coal into selected inserter`s burnt_result.
4.watch unselected insert do nothing about it.
bi.png
bi.png (3.34 MiB) Viewed 190 times
by meifray
Tue Jul 27, 2021 6:14 pm
Forum: Modding interface requests
Topic: Allow fluid type EnergySource in equipment
Replies: 1
Views: 156

Allow fluid type EnergySource in equipment

TL;DR Allow fluid type EnergySource in equipment. What ? https://i.imgur.com/ivxBJy7.png Why ? after playing with gun equipment( https://mods.factorio.com/mod/GunEquipment ) and I just came up with mutiple idae taht make all weapon can be place into grid and have different reloading equipment, by h...
by meifray
Wed Jul 21, 2021 7:51 am
Forum: Modding help
Topic: [1.1.36]when logistic-robot crash,triggers nothing.
Replies: 4
Views: 265

[1.1.36]when logistic-robot crash,triggers nothing.

I make logistic can crash: for _,e in pairs(data.raw["logistic-robot"]) do e.loot= { { count_max = 1, count_min = 1, item = "logistic-robot", probability = 1 } } e.minable.result="logistic-robot"; e.min_to_charge=0; e.max_to_charge=0; e.speed_multiplier_when_out_of_ener...
by meifray
Tue Jul 20, 2021 1:30 pm
Forum: Modding discussion
Topic: the way roboport receved bot are quite weird
Replies: 0
Views: 148

the way roboport receved bot are quite weird

inspired by https://mods.factorio.com/mod/Reusable_Robots I want to make logistic robot have more limit,but I just got distracted by ending up have this small experiment: in logistic-robot prototype,there`re no reference what robot item it should be when roboport receved them,except minable, but whe...
by meifray
Tue Jul 20, 2021 12:52 pm
Forum: Not a bug
Topic: [1.1.36] Roboports do not charge bots from other network
Replies: 6
Views: 392

Re: [1.1.36] Roboports do not charge bots from other network

so this mean I should start writing line into wiki.
by meifray
Tue Jul 20, 2021 9:15 am
Forum: Not a bug
Topic: [1.1.36] Roboports do not charge bots from other network
Replies: 6
Views: 392

Re: [1.1.36] Roboports do not charge bots from other network

becuase where the bot can charge should not depand on which network the are in,but from which force where it belongs,
and I saw this as a opportunity to formalize this behavior,and write this into wiki avoid further question.
by meifray
Thu Jun 10, 2021 2:11 pm
Forum: Modding help
Topic: [1.1.34] equipment name need to be a item name
Replies: 6
Views: 449

Re: [1.1.34] equipment name need to be a item name

eradicator wrote: ↑
Thu Jun 10, 2021 12:06 am
meifray wrote: ↑
Wed Jun 09, 2021 11:14 pm
not working for me :< ,which version you are using?
Tested in 1.1.34 vanilla, no other mods.
comfirm in 1.1.34 vanilla,it indeed was caused by mod interaction,
next time I gonna test thing in vanilla first.


sorry for wasting too many people`s time.
by meifray
Wed Jun 09, 2021 11:14 pm
Forum: Modding help
Topic: [1.1.34] equipment name need to be a item name
Replies: 6
Views: 449

Re: [1.1.34] equipment name need to be a item name

Works fine for me local new = util.table.deepcopy(data.raw['night-vision-equipment']['night-vision-equipment']) new.name = 'foobar' new.take_result = 'wood' data:extend{new} data.raw.item['copper-plate'].placed_as_equipment_result = 'foobar' not working for me :< ,which version you are using? and t...
by meifray
Wed Jun 09, 2021 5:12 am
Forum: Modding help
Topic: [1.1.34] equipment name need to be a item name
Replies: 6
Views: 449

Re: [1.1.34] equipment name need to be a item name

Thanks for the report however that is not true. You can set an item's placed_as_equipment_result to any equipment name and the equipment's take_result to any item name. They do not have to have any relation to each other name wise. Most likely you still have something else trying to use the name: s...
by meifray
Tue Jun 08, 2021 8:16 am
Forum: Modding help
Topic: [1.1.34] equipment name need to be a item name
Replies: 6
Views: 449

[1.1.34] equipment name need to be a item name

currently,using "active-defense-equipment". Ex1 0.choose a equipment 1.equipment name set "laser_thing" 2.equipment take_result set "wood" 3.change a item`s placed_as_equipment_result to equipment"laser_thing" Error while loading mod item with name "laser...
by meifray
Fri Jun 04, 2021 8:45 pm
Forum: Not a bug
Topic: [1.1.34]robot_limit in entity roboport not working
Replies: 4
Views: 181

Re: [1.1.34]robot_limit in entity roboport not working

sounds fair to me,now I have edited wiki page of roboport prototype.
by meifray
Fri Jun 04, 2021 8:19 pm
Forum: Not a bug
Topic: [1.1.34]robot_limit in entity roboport not working
Replies: 4
Views: 181

Re: [1.1.34]robot_limit in entity roboport not working

well,it is not just that,the difference between tooltip and what happended in logistic network are also matter,
even that robot limit is not the value I set,I was set it to "1"
by meifray
Fri Jun 04, 2021 7:53 pm
Forum: Not a bug
Topic: [1.1.34]robot_limit in entity roboport not working
Replies: 4
Views: 181

[1.1.34]robot_limit in entity roboport not working

https://imgur.com/E8rc4Zu.png https://imgur.com/9B4cA3j.png https://imgur.com/KIpzg4c.png the weird part is that command was not able to get the robot_limit(and most of roboport property),but item tooltip did, and that number(25) roboport entity is just ignore it and release all of bot inside. this...

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