Search found 82 matches
- Thu Aug 14, 2025 9:32 pm
- Forum: Balancing
- Topic: A idea to handle gleba problem
- Replies: 4
- Views: 176
Re: A idea to handle gleba problem
At the root of it all, it all came down to one problem: ores, without it we can't build anything, and in gleba we have no other choice but getting it through bacteria, and to getting it from bacteria means you have to get bioflux, that mean you have to build a two farm at first, that is
My ...
- Thu Aug 14, 2025 6:13 pm
- Forum: Balancing
- Topic: A idea to handle gleba problem
- Replies: 4
- Views: 176
A idea to handle gleba problem
I think gleba is really good idea but just not work because you got gate keeped in everyway that limits how you can even produce basic ores, and before you know it stomper will come and kill you and your defense only make them attack whole base instead of just the tower.
At the root of it all, it ...
At the root of it all, it ...
- Mon Jul 28, 2025 8:51 pm
- Forum: Ideas and Suggestions
- Topic: Don't include things not at 100% health to requester chests
- Replies: 2
- Views: 173
Re: Don't include things not at 100% health to requester chests
How about construction bot repair damaged item inside logistic network?
- Mon Jul 28, 2025 7:29 pm
- Forum: Ideas and Suggestions
- Topic: Automatic down quality in inserter.
- Replies: 4
- Views: 231
Automatic down quality in inserter.
If a inserter found grab a legendary fish into a chest that every slot have a normal fish,
it down quality it and insertet a normal fish instead.
Or a inserter grab a rare iron gear wheel and insert into normal engine unit assembler
maybe also have a option in inserter to disable this feature.
why ...
it down quality it and insertet a normal fish instead.
Or a inserter grab a rare iron gear wheel and insert into normal engine unit assembler
maybe also have a option in inserter to disable this feature.
why ...
- Mon Jul 28, 2025 7:22 pm
- Forum: Modding interface requests
- Topic: Mod support on circuit controled assembler
- Replies: 0
- Views: 100
Mod support on circuit controled assembler
So we can have a N recipe are acceptable for certain recipe signal,
but when a signal is set on a assembler without extra context, they still have a fallback recipe to set on.
In VirtualSignalPrototype, add a optional "default_recipe" RecipeID
In RecipePrototype, add a optional "related_signal ...
but when a signal is set on a assembler without extra context, they still have a fallback recipe to set on.
In VirtualSignalPrototype, add a optional "default_recipe" RecipeID
In RecipePrototype, add a optional "related_signal ...
- Sat Jul 26, 2025 3:01 pm
- Forum: Ideas and Suggestions
- Topic: Make gleba enemy don't attack player if they are not angry
- Replies: 0
- Views: 145
Make gleba enemy don't attack player if they are not angry
I mean bots can go pass them but player can't?
and it will be better fitting to the gleba attack which only target the agricultural and anything that attacked it,
and maybe player might found gleba attack is not that bad.
and it will be better fitting to the gleba attack which only target the agricultural and anything that attacked it,
and maybe player might found gleba attack is not that bad.
- Fri Jul 25, 2025 12:01 pm
- Forum: Ideas and Suggestions
- Topic: Chest with Armor with Ghost equipment inside.
- Replies: 0
- Views: 81
Chest with Armor with Ghost equipment inside.
TL;DR
Chest with Armor with Ghost equipment inside should request these equipment.
What?
Remotely configurate armor within chest
Why?
because I stuck at gleba.
Chest with Armor with Ghost equipment inside should request these equipment.
What?
Remotely configurate armor within chest
Why?
because I stuck at gleba.
- Fri Jul 04, 2025 3:46 am
- Forum: Ideas and Suggestions
- Topic: Buffer Chest
- Replies: 1
- Views: 237
Buffer Chest
buffer.png
TL;DR
make roboport have trash slot to pump out logistic bots.
What?
Logistic botstuck in frontline roboport.
Why?
I put buffer chest into frontline to better supply construction, but logistic bot will stuck in these roboport and never leave because there are no logistic request nearby ...
TL;DR
make roboport have trash slot to pump out logistic bots.
What?
Logistic botstuck in frontline roboport.
Why?
I put buffer chest into frontline to better supply construction, but logistic bot will stuck in these roboport and never leave because there are no logistic request nearby ...
- Tue Mar 25, 2025 4:56 pm
- Forum: Modding help
- Topic: How did control.lua and /c interact with circuit network?
- Replies: 1
- Views: 246
How did control.lua and /c interact with circuit network?
For example,when I change signal output from a constant combinator using /c , did other decider combinator change value accordingly in that command execution? if I make a long lua code to output circuit state change,is it observable?
and what is proper way to make a custom combinator?
is there any ...
and what is proper way to make a custom combinator?
is there any ...
- Mon Mar 24, 2025 12:25 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] [IDEA] Nauvis Biter VS Gleba inhabitants
- Replies: 3
- Views: 541
Re: [REQUEST] [IDEA] Nauvis Biter VS Gleba inhabitants
I think it just not form a group that is manage by the game to be command to build a nest.
- Mon Mar 24, 2025 7:22 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] [IDEA] Nauvis Biter VS Gleba inhabitants
- Replies: 3
- Views: 541
Re: [REQUEST] [IDEA] Nauvis Biter VS Gleba inhabitants
I think maybe it has to be a kinda unti control mod,and it might work better to make biter Ally to get gleba out,or we have to make a captured gleba spawner graphic.
the unit control part gonna take some code but no new graphics required.
gleba spawner control require graphics but not the code.
the unit control part gonna take some code but no new graphics required.
gleba spawner control require graphics but not the code.
- Mon Mar 17, 2025 8:15 am
- Forum: Modding interface requests
- Topic: on_script_trigger_effect with quality infomation
- Replies: 0
- Views: 602
on_script_trigger_effect with quality infomation
the source might from a legendary ammo,capsule or even just item spoilage trigger,
When action delivered,quality item do get a boost on damage,so my custom effect too want to scale with its quality.
When action delivered,quality item do get a boost on damage,so my custom effect too want to scale with its quality.
- Fri Mar 14, 2025 6:51 am
- Forum: Modding interface requests
- Topic: Add missing defines.inventory.lab_trash
- Replies: 0
- Views: 362
Add missing defines.inventory.lab_trash
and it is actually exist because all trash inventory seems to be indexed 8
- Mon Mar 10, 2025 6:27 pm
- Forum: Won't implement
- Topic: allow colon: used in prototpye name
- Replies: 3
- Views: 609
Re: allow colon: used in prototpye name
how about Β§ ?
as far as I know it is not a control character
as far as I know it is not a control character
- Mon Mar 10, 2025 5:02 pm
- Forum: Won't implement
- Topic: allow colon: used in prototpye name
- Replies: 3
- Views: 609
allow colon: used in prototpye name
in current naming scheme,all name is separated using dash"-" including prefixing names
by add colon as usable character in naming,it might suggest mod maker using colon to separate name space or even subtype using this character.
for example I would like to make another merging chest mod for brick ...
by add colon as usable character in naming,it might suggest mod maker using colon to separate name space or even subtype using this character.
for example I would like to make another merging chest mod for brick ...
- Sun Mar 02, 2025 2:20 pm
- Forum: Modding interface requests
- Topic: Add missing event for catching super_forced_select
- Replies: 2
- Views: 362
Re: Add missing event for catching super_forced_select
Sounds good to me :>
- Sun Mar 02, 2025 10:23 am
- Forum: Modding interface requests
- Topic: Add missing event for catching super_forced_select
- Replies: 2
- Views: 362
Add missing event for catching super_forced_select
Hi, in SelectionToolPrototype,there are 5 selection types,but just super_forced_select dont have event to catch it :/
- Sun Mar 02, 2025 6:48 am
- Forum: Resolved Requests
- Topic: default_roboport_count_output_signal
- Replies: 1
- Views: 306
default_roboport_count_output_signal
In [Prototype:Roboport]( https://lua-api.factorio.com/latest/prototypes/RoboportPrototype.html )
It is default_roboport_count_output_signal
not default_roboports_output_signal
as you can see
[Entities Data in github]( https://github.com/wube/factorio-data/blob/master/base/prototypes/entity ...
It is default_roboport_count_output_signal
not default_roboports_output_signal
as you can see
[Entities Data in github]( https://github.com/wube/factorio-data/blob/master/base/prototypes/entity ...
- Mon Jan 20, 2025 3:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.28] Crashing when recipe with "research-progress" reach its item stack size
- Replies: 3
- Views: 1185
Re: [2.0.28] Crashing when recipe with "research-progress" reach its item stack size
log: factorio-current.log
the crash part:
41.332 Checksum for script __level__/control.lua: 2824674896
60.481 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\libraries ...
the crash part:
41.332 Checksum for script __level__/control.lua: 2824674896
60.481 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\libraries ...
- Sat Jan 18, 2025 10:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.28] Crashing when recipe with "research-progress" reach its item stack size
- Replies: 3
- Views: 1185
[Genhis][2.0.28] Crashing when recipe with "research-progress" reach its item stack size
So I have these code in a mod:
data.raw.recipe["automation-science-pack"].category="advanced-crafting";
data.raw.recipe["automation-science-pack"].main_product="automation-science-pack";
data.raw.recipe["automation-science-pack"].results=
{
{type="research-progress",research_item="automation ...
data.raw.recipe["automation-science-pack"].category="advanced-crafting";
data.raw.recipe["automation-science-pack"].main_product="automation-science-pack";
data.raw.recipe["automation-science-pack"].results=
{
{type="research-progress",research_item="automation ...