Search found 17 matches

by psychogears
Sun Nov 03, 2024 3:28 pm
Forum: Not a bug
Topic: (not a bug) 2.0.14 space platform hub wait condition "circuit condition" never passes
Replies: 1
Views: 347

Re: 2.0.14 space platform hub wait condition "circuit condition" never passes

It looks like I had to check "Send to platform".

I wish this was more clear. I would expect this functionality to be called "read connected circuit network" or something.
by psychogears
Sun Nov 03, 2024 3:23 pm
Forum: Not a bug
Topic: (not a bug) 2.0.14 space platform hub wait condition "circuit condition" never passes
Replies: 1
Views: 347

(not a bug) 2.0.14 space platform hub wait condition "circuit condition" never passes

11-03-2024, 07-19-13.png I'm trying to check if my tanks have filled before launching to my next destination, and it seems the "circuit condition" check for a signal doesn't seem to pass, even when the "circuit connection" window indicates that the circuit is connected and the v...
by psychogears
Tue Oct 22, 2024 6:23 pm
Forum: Duplicates
Topic: Solved [2.08 build 79416 win64] Filtered inserter not taking pipe from factory that changed recipes
Replies: 2
Views: 42

Re: [2.08 build 79416 win64] Inserter with whitelist instruction for pipe not taking pipe from factory that changed reci

I just realized, maybe the iron plate in the factory is blocking the pipe whitelisted inserter from pulling the pipe? If that's the case, I'd expect the pipe whitelisted inserter to still pull the pipe out of the factory.
by psychogears
Tue Oct 22, 2024 6:18 pm
Forum: Duplicates
Topic: Solved [2.08 build 79416 win64] Filtered inserter not taking pipe from factory that changed recipes
Replies: 2
Views: 42

Solved [2.08 build 79416 win64] Filtered inserter not taking pipe from factory that changed recipes

build 2.08 (build 79416, win64) What did you do? I have a factory whose recipe is set via signal to make pipes or gears. I have 2 inserters with whitelist filters, one for gears and one for pipes. What happened? Pipes accumulate in the factory and are not being pulled by the inserter with pipes whit...
by psychogears
Sun Feb 18, 2024 12:43 am
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 34403

Re: Friday Facts #398 - Fulgora

Looking forward to this new planet!
by psychogears
Sat Mar 02, 2019 1:47 am
Forum: Implemented in 2.0
Topic: show different appearance to blacklist/whitelist icons in alt mode
Replies: 21
Views: 6272

show different appearance to blacklist/whitelist icons in alt mode

TL;DR When using ALT mode, there's no visual distinction in the icon between a filter that's blacklisting or whitelisting the item. What ? There's no visual difference between a filter that's blacklisting vs a filter that's whitelisting. (attachment 1) I suggest either changing the blacklisting bac...
by psychogears
Fri Jan 12, 2018 8:40 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 425527

Re: Friday Facts #225 - Bots versus belts (part 2)

Can't say I'm a fan of the Splitter tweak coming up in the next patch. One can already build a similarly-functioning solution to the problem which the new splitter would address using circuits. I would think that a more powerful building block would trivialize the circuit building game.
by psychogears
Fri Jan 05, 2018 7:10 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 396457

Re: Friday Facts #224 - Bots versus belts

This post seems to be more about the pros and cons of the logistic bots and the Logistic Network. If there were some decision about the system to be made in the future, I'd keep the construction bot mechanics the same and would not bother to defend the logistic bot. Construction bots don't really sh...
by psychogears
Tue Jan 02, 2018 10:36 pm
Forum: Not a bug
Topic: [16.12] Passive Provider Chest provides before Storage Chest
Replies: 12
Views: 5174

Re: [16.12] Passive Provider Chest provides before Storage Chest

Yes, I checked the 0.15 just to be sure, but this logic of selecting storages over providers always applied only to logistic robots not construction robots. I know the reason why it behaves as it behaves in logistics, but I'm not sure I remember the reason to make it work differently for constructi...
by psychogears
Tue Jan 02, 2018 10:34 pm
Forum: Not a bug
Topic: [16.12] Passive Provider Chest provides before Storage Chest
Replies: 12
Views: 5174

Re: [16.12] Passive Provider Chest provides before Storage Chest

Looks like I got my answer in Discord. Case closed.
by psychogears
Tue Jan 02, 2018 10:19 pm
Forum: Not a bug
Topic: [16.12] Passive Provider Chest provides before Storage Chest
Replies: 12
Views: 5174

Re: [16.12] Passive Provider Chest provides before Storage Chest

Solid copy. Thanks for the clarification, then. Sorry to nitpick, but I just want to make sure this is not a bug. I looked at the wiki again and it doesn't specifically say this is the behavior of just the logistic bot, but it just says "bots" on the network. In fact, it says it's the log...
by psychogears
Tue Jan 02, 2018 9:02 pm
Forum: Not a bug
Topic: [16.12] Passive Provider Chest provides before Storage Chest
Replies: 12
Views: 5174

Re: [16.12] Passive Provider Chest provides before Storage Chest

That works the same in 0.15.40. NaB. With respect, I disagree about this being not a bug. Per the Factorio-hosted wiki: A requested item is first looked up in the active provider chests, then in the storage chests, then the passive provider chests. So, the active provider chests are emptied first, ...
by psychogears
Tue Jan 02, 2018 6:21 pm
Forum: Not a bug
Topic: [16.12] Passive Provider Chest provides before Storage Chest
Replies: 12
Views: 5174

[16.12] Passive Provider Chest provides before Storage Chest

1. What did you do? I placed a ghost of a yellow belt next to a Passive Provider Chest. The passive provider chest has yellow belts. There are storage chests with yellow belts as well but they are further away from the placed ghost. 2. What happened? A construction bot flew to the passive provider c...
by psychogears
Sat May 06, 2017 10:57 pm
Forum: Gameplay Help
Topic: Looking for help w/ getting There Is No Spoon in 0.15.9
Replies: 1
Views: 1314

Looking for help w/ getting There Is No Spoon in 0.15.9

I was wondering if anyone could give some pointers on getting a launch under 8 hours with the new science model. I know it's still being tweaked, but is anyone even getting close? I'm a pretty slow player so I'm wondering if this is even possible with the new tech tree.
by psychogears
Mon Mar 07, 2016 3:52 pm
Forum: Ideas and Suggestions
Topic: Please allow fresh blueprints to stack in inventory
Replies: 4
Views: 1953

Re: Please allow fresh blueprints to stack in inventory

Regarding the case of the full inventory, wouldn't just dropping it on the ground be a feasible solution, similar to cancelling a queued manual assembly task with a full inventory? Apologies if this was already requested. I did a quick search and didn't see a thread specifically requesting this sugg...
by psychogears
Mon Mar 07, 2016 3:29 pm
Forum: Ideas and Suggestions
Topic: Please allow fresh blueprints to stack in inventory
Replies: 4
Views: 1953

Please allow fresh blueprints to stack in inventory

Suggestion: please consider allowing fresh blueprints to stack in inventory.

Thanks.

-T

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