It looks like I had to check "Send to platform".
I wish this was more clear. I would expect this functionality to be called "read connected circuit network" or something.
Search found 17 matches
- Sun Nov 03, 2024 3:28 pm
- Forum: Not a bug
- Topic: (not a bug) 2.0.14 space platform hub wait condition "circuit condition" never passes
- Replies: 1
- Views: 347
- Sun Nov 03, 2024 3:23 pm
- Forum: Not a bug
- Topic: (not a bug) 2.0.14 space platform hub wait condition "circuit condition" never passes
- Replies: 1
- Views: 347
(not a bug) 2.0.14 space platform hub wait condition "circuit condition" never passes
11-03-2024, 07-19-13.png I'm trying to check if my tanks have filled before launching to my next destination, and it seems the "circuit condition" check for a signal doesn't seem to pass, even when the "circuit connection" window indicates that the circuit is connected and the v...
- Tue Oct 22, 2024 6:23 pm
- Forum: Duplicates
- Topic: Solved [2.08 build 79416 win64] Filtered inserter not taking pipe from factory that changed recipes
- Replies: 2
- Views: 42
Re: [2.08 build 79416 win64] Inserter with whitelist instruction for pipe not taking pipe from factory that changed reci
I just realized, maybe the iron plate in the factory is blocking the pipe whitelisted inserter from pulling the pipe? If that's the case, I'd expect the pipe whitelisted inserter to still pull the pipe out of the factory.
- Tue Oct 22, 2024 6:18 pm
- Forum: Duplicates
- Topic: Solved [2.08 build 79416 win64] Filtered inserter not taking pipe from factory that changed recipes
- Replies: 2
- Views: 42
Solved [2.08 build 79416 win64] Filtered inserter not taking pipe from factory that changed recipes
build 2.08 (build 79416, win64) What did you do? I have a factory whose recipe is set via signal to make pipes or gears. I have 2 inserters with whitelist filters, one for gears and one for pipes. What happened? Pipes accumulate in the factory and are not being pulled by the inserter with pipes whit...
- Sun Feb 18, 2024 12:43 am
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 34403
Re: Friday Facts #398 - Fulgora
Looking forward to this new planet!
- Sat Mar 02, 2019 1:47 am
- Forum: Implemented in 2.0
- Topic: show different appearance to blacklist/whitelist icons in alt mode
- Replies: 21
- Views: 6272
show different appearance to blacklist/whitelist icons in alt mode
TL;DR When using ALT mode, there's no visual distinction in the icon between a filter that's blacklisting or whitelisting the item. What ? There's no visual difference between a filter that's blacklisting vs a filter that's whitelisting. (attachment 1) I suggest either changing the blacklisting bac...
- Fri Jan 12, 2018 8:40 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 425527
Re: Friday Facts #225 - Bots versus belts (part 2)
Can't say I'm a fan of the Splitter tweak coming up in the next patch. One can already build a similarly-functioning solution to the problem which the new splitter would address using circuits. I would think that a more powerful building block would trivialize the circuit building game.
- Fri Jan 05, 2018 7:10 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 396457
Re: Friday Facts #224 - Bots versus belts
This post seems to be more about the pros and cons of the logistic bots and the Logistic Network. If there were some decision about the system to be made in the future, I'd keep the construction bot mechanics the same and would not bother to defend the logistic bot. Construction bots don't really sh...
- Tue Jan 02, 2018 10:38 pm
- Forum: Not a bug
- Topic: [16.12] Passive Provider Chest provides before Storage Chest
- Replies: 12
- Views: 5174
Re: [16.12] Passive Provider Chest provides before Storage Chest
I edited the wiki for construction robots. https://wiki.factorio.com/Construction_robot#Mechanics
- Tue Jan 02, 2018 10:36 pm
- Forum: Not a bug
- Topic: [16.12] Passive Provider Chest provides before Storage Chest
- Replies: 12
- Views: 5174
Re: [16.12] Passive Provider Chest provides before Storage Chest
Yes, I checked the 0.15 just to be sure, but this logic of selecting storages over providers always applied only to logistic robots not construction robots. I know the reason why it behaves as it behaves in logistics, but I'm not sure I remember the reason to make it work differently for constructi...
- Tue Jan 02, 2018 10:34 pm
- Forum: Not a bug
- Topic: [16.12] Passive Provider Chest provides before Storage Chest
- Replies: 12
- Views: 5174
Re: [16.12] Passive Provider Chest provides before Storage Chest
Looks like I got my answer in Discord. Case closed.
- Tue Jan 02, 2018 10:19 pm
- Forum: Not a bug
- Topic: [16.12] Passive Provider Chest provides before Storage Chest
- Replies: 12
- Views: 5174
Re: [16.12] Passive Provider Chest provides before Storage Chest
Solid copy. Thanks for the clarification, then. Sorry to nitpick, but I just want to make sure this is not a bug. I looked at the wiki again and it doesn't specifically say this is the behavior of just the logistic bot, but it just says "bots" on the network. In fact, it says it's the log...
- Tue Jan 02, 2018 9:02 pm
- Forum: Not a bug
- Topic: [16.12] Passive Provider Chest provides before Storage Chest
- Replies: 12
- Views: 5174
Re: [16.12] Passive Provider Chest provides before Storage Chest
That works the same in 0.15.40. NaB. With respect, I disagree about this being not a bug. Per the Factorio-hosted wiki: A requested item is first looked up in the active provider chests, then in the storage chests, then the passive provider chests. So, the active provider chests are emptied first, ...
- Tue Jan 02, 2018 6:21 pm
- Forum: Not a bug
- Topic: [16.12] Passive Provider Chest provides before Storage Chest
- Replies: 12
- Views: 5174
[16.12] Passive Provider Chest provides before Storage Chest
1. What did you do? I placed a ghost of a yellow belt next to a Passive Provider Chest. The passive provider chest has yellow belts. There are storage chests with yellow belts as well but they are further away from the placed ghost. 2. What happened? A construction bot flew to the passive provider c...
- Sat May 06, 2017 10:57 pm
- Forum: Gameplay Help
- Topic: Looking for help w/ getting There Is No Spoon in 0.15.9
- Replies: 1
- Views: 1314
Looking for help w/ getting There Is No Spoon in 0.15.9
I was wondering if anyone could give some pointers on getting a launch under 8 hours with the new science model. I know it's still being tweaked, but is anyone even getting close? I'm a pretty slow player so I'm wondering if this is even possible with the new tech tree.
- Mon Mar 07, 2016 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Please allow fresh blueprints to stack in inventory
- Replies: 4
- Views: 1953
Re: Please allow fresh blueprints to stack in inventory
Regarding the case of the full inventory, wouldn't just dropping it on the ground be a feasible solution, similar to cancelling a queued manual assembly task with a full inventory? Apologies if this was already requested. I did a quick search and didn't see a thread specifically requesting this sugg...
- Mon Mar 07, 2016 3:29 pm
- Forum: Ideas and Suggestions
- Topic: Please allow fresh blueprints to stack in inventory
- Replies: 4
- Views: 1953
Please allow fresh blueprints to stack in inventory
Suggestion: please consider allowing fresh blueprints to stack in inventory.
Thanks.
-T
Thanks.
-T