Search found 122 matches

by AcolyteOfRocket
Sat Aug 24, 2019 12:14 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 21862

Re: Friday Facts #309 - Controversial opinions

I don't think biters should attack train lines, and in fact I don't think train lines should even be damaged by splash damage, such as from worms or spitters. The reason I think this is there is no automatable mechanism for repairing rails in the field, except to extend your base to cover that locat...
by AcolyteOfRocket
Fri Aug 16, 2019 1:46 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse (16GB ram minimum required)
Replies: 66
Views: 18177

Re: Nauvis Post Collapse (16GB ram minimum required)

Yay - Starsector AND Factorio.

Here we go !

Thx bro.
by AcolyteOfRocket
Thu May 09, 2019 8:10 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3073
Views: 512180

Re: Development and Discussion

Hi Angel. I am presently playing a game that involves widely dispersed resources, exploration, deathworld and a bunch of other mods along with yours :D I have run into a problem where I need green fracture circuits to make blue science. But I need silver bars to make green fracture circuits. And I n...
by AcolyteOfRocket
Fri Apr 26, 2019 7:12 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 8136

Re: Friday Facts #292 - Inching closer to stable

Most people play through Steam, and so far we have found no way of determining how many people are opted-in to the 0.17 experimental through Steam. It could be that the game is more stable, or it could be that less people are playing. How can you not know this ? is there any way we can help with th...
by AcolyteOfRocket
Fri Apr 05, 2019 7:53 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15808

Re: Friday Facts #289 - Character GUI

I am not a touch-typist so I have been finding the new GUI more annoying than the old one. The GUI needs a "Click here to clear cursor" button - hitting the Q key is not something I do as fluently as a touch typist. The button could be one of the optional buttons in the lower right of the new GUI. A...
by AcolyteOfRocket
Tue Mar 26, 2019 1:16 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 190
Views: 24994

Re: pY Industry - Discussion

I updated the mods to fix the thing with the logistic chests not be available without blue science. Major: My character inventory has disappeared from view when I press E. It is still there because I can access it when I click on a chest, but I can no longer access my own inventory standing alone :(...
by AcolyteOfRocket
Sat Mar 23, 2019 3:24 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 190
Views: 24994

Re: pY Industry - Discussion

pyanodon wrote:
Sat Mar 23, 2019 11:30 am
Fixed
Dang, I just got my Nanobot line set up :D
by AcolyteOfRocket
Wed Mar 20, 2019 4:16 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 190
Views: 24994

Re: pY Industry - Discussion

pyanodon wrote:
Tue Mar 19, 2019 9:18 pm
If you play alone with pyIndustry...yes. But with other py mods it tends to be unlocked with only red and green.
I am using all the Py mods I think, but no others.
by AcolyteOfRocket
Mon Mar 18, 2019 7:09 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 190
Views: 24994

Re: pY Industry - Discussion

The logistic/logistic bot research is red & green, but it needs Fuel Production and Advanced electronics, both of which require blue science (PyIndustry 1.1.0)

Don't worry, its not my first time skunking blue science in these modpacks :mrgreen:
by AcolyteOfRocket
Mon Mar 18, 2019 3:45 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 190
Views: 24994

Re: pY Industry - Discussion

Ok then I guess I'm building manually until I skunk some blue science.

Cheers.
by AcolyteOfRocket
Mon Mar 18, 2019 1:58 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 190
Views: 24994

Re: pY Industry - Discussion

Hey guys.

Using the awesome py mods with no others ;)

How am I supposed to use Py Bots before I discover blue science. I can build the bots and the base stations but can't find any chests that the bots will recognise so the lazy buggers won't build anything :lol:

Cheers.
by AcolyteOfRocket
Fri Mar 01, 2019 5:09 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 5176

Re: Not pleased with 17.1 so far...

Wrt the OP I also found biters a little harder on startup in 0.17. For my game they were noticeable nearer to the starting area than normal, but it was nothing that a few turrets, and later a turret+wall around the base, could deal with. For freeplay I think its OK that biter attacks cause early pro...
by AcolyteOfRocket
Fri Dec 21, 2018 2:50 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 161
Views: 20546

Re: Friday Facts #274 - New fluid system 2

Mday wrote:
Fri Dec 21, 2018 2:40 pm
Cool update, guys!

Oh yeah, you guys definately have to add a scorpion now. As a background entity, creatable item, or a...err... tank or something.
Surely it should be a boss biter...
by AcolyteOfRocket
Fri Sep 21, 2018 5:56 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 11881

Re: Friday Facts #261 - Performance + New player interaction

The best tutorial is good documentation.

The best way to document a game has already been invented - in Caesar 3.

All else is life lost in the wind.....
by AcolyteOfRocket
Fri Sep 14, 2018 10:55 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 35018

Re: Friday Facts #260 - New fluid system

I hope you improve the system of laying pipes, the autoconnection system can lead to annoying mixing of pipe fluids. While I understand you can't simulate multicomponent fluids, I would like to make a suggestion - when two different fluids mix in a pipe, blow the pipe up immediately. This will preve...
by AcolyteOfRocket
Sat Aug 11, 2018 2:09 pm
Forum: Ideas and Suggestions
Topic: Index next train stop at station.
Replies: 1
Views: 192

Index next train stop at station.

I'd like train scheduling to be more controllable in vanilla circuit conditions as train scheduling is annoyingly un-automatable in this otherwise excellent game. It would be nice if we could set the next destination index (in the order of the trains stop listing) from a station by activating a valu...
by AcolyteOfRocket
Sat Jun 30, 2018 10:27 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 21927

Re: Friday Facts #249 - Dead end exploration

Time for my message in a bottle to be thrown into the sea ;-) 1. I would like to see blueprints-as-items retained in some small way in vanilla (I have some high hopes for mods in this area). If Q is pressed just delete the blueprint in hand. If you are worried about folks being annoyed about doing t...
by AcolyteOfRocket
Thu Jun 14, 2018 9:25 am
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 20658

Re: Friday Facts #246 - The GUI update (Part 3)

Koub wrote:Yeah, like 1 or 2% increments with mouse wheel, and say 10% with Ctrl or Shift-Scroll.
You could have these variables set in a player options menu, to make sure you satisfy the max number of customers...
by AcolyteOfRocket
Fri Jun 08, 2018 10:22 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 20658

Re: Friday Facts #246 - The GUI update (Part 3)

A couple of GUI requests :- 1. When previewing generated worlds, the last generated settings should be saved - having to re-input all the terrain and resource settings just to change one item is really annoying - also provide a reset-to-default button for the rare time I actually want that to happen...
by AcolyteOfRocket
Wed May 16, 2018 4:06 pm
Forum: Angels Mods
Topic: Request for partially infinite ores
Replies: 4
Views: 653

Re: Request for partially infinite ores

Hmm thx, this looks close to what I want, although I am not trying to minimise infinite ores especially. Ultimately I want my end base to run entirely off lots of infinite ore patches at equilibrium, its just that having patches too close together gimps development in other ways, since I am using tr...

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