Search found 226 matches

by Schmendrick
Thu May 08, 2025 6:11 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] Unexpected error with empty string for local_expression
Replies: 2
Views: 716

[Genhis] Unexpected error with empty string for local_expression

If a noise expression is an empty string, Factorio loads just fine and then throws "Parameter 'arg_register' expects Number, None given." when you try to actually use the expression live.

However, if a noise expression/function's local_expression is an empty string (and that expression is not ...
by Schmendrick
Wed Mar 26, 2025 8:39 pm
Forum: Assigned
Topic: [Earendel][2.0.42]Possible oversight in noise definitions?
Replies: 4
Views: 359

Re: [2.0.42]Possible oversight in noise definitions?

I started moving some map generation stuff from 1.x to 2.0, and some of it can be kind of extreme with water in areas, so it had a setting to "concentrate" resources and/or enemy bases on land to try to mitigate the effect on resources (or bases). The setting just added an elevation based expression ...
by Schmendrick
Tue Mar 25, 2025 9:20 pm
Forum: Assigned
Topic: [Earendel][2.0.42]Possible oversight in noise definitions?
Replies: 4
Views: 359

[Earendel][2.0.42]Possible oversight in noise definitions?

Not a bug so much as a possible oversight, and so not really consistent with the preferred "What did you do / what happened" template.

The noise expression resource_autoplace_all_patches uses spot_favorability_expression in its spot noise for starting resources, I assume to avoid having the player ...
by Schmendrick
Fri Jul 26, 2024 9:22 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 29601

Re: Friday Facts #421 - Optimizations 2.0


Question about robot movement logic and the "faking it" approach with regards to combat / biter attacks.

The technical aspect of "faking smooth movement" can have a big performance improvement, and that's always great, but will this have unintended consequences with regard to robot survivability ...
by Schmendrick
Sat Jun 01, 2019 10:31 pm
Forum: Ideas and Suggestions
Topic: Forest regrowth?
Replies: 12
Views: 15116

Re: Forest regrowth?

by Schmendrick
Fri Jul 13, 2018 11:58 pm
Forum: Mods
Topic: [MOD 0.12.11+] Underground mining drills
Replies: 46
Views: 43579

Re: [MOD 0.12.11+] Underground mining drills

Ok so it's been almost two years, and several Factorio changes, but I've finally gotten around to updating this.

A lot of things have been changed, but it should be cleaner overall (part of this is due to Factorio engine changes).


Mining underground resources now requires "fracking fluid ...
by Schmendrick
Tue May 01, 2018 4:17 pm
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 73877

Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!

I didn't think there was much interest, but I'll put it on the "to do" list.
by Schmendrick
Tue Mar 06, 2018 6:40 pm
Forum: Releases
Topic: Version 0.16.28
Replies: 31
Views: 28484

Re: Version 0.16.28



Added ItemPrototype::fuel_emissions_multiplier which scales pollution generated when the fuel item is used.
Added FluidPrototype::emissions_multiplier which scales pollution generated when when the fluid is consumed.
Added RecipePrototype::emissions_multiplier which scales pollution generated ...
by Schmendrick
Tue Mar 06, 2018 3:03 am
Forum: Releases
Topic: Version 0.16.28
Replies: 31
Views: 28484

Re: Version 0.16.28



Added ItemPrototype::fuel_emissions_multiplier which scales pollution generated when the fuel item is used.
Added FluidPrototype::emissions_multiplier which scales pollution generated when when the fluid is consumed.
Added RecipePrototype::emissions_multiplier which scales pollution generated ...
by Schmendrick
Thu Jul 13, 2017 5:28 pm
Forum: Mods
Topic: [MOD 0.12.11+] Stamina
Replies: 22
Views: 36229

Re: [MOD 0.12.11+] Stamina

The easiest way to handle this is simply to revert regeneration behavior to the old mechanics in data.lua (set ticks_to_stay_in_combat to zero). I've considered it, but I'm kinda lazy (and Stamina isn't high on the priorities right now).

(working on it, and a new set of numbers, now)
by Schmendrick
Sat May 27, 2017 8:01 pm
Forum: Implemented mod requests
Topic: surface.get_tile_properties()
Replies: 1
Views: 1465

surface.get_tile_properties()

I was rather dismayed when I saw that get_tile_properties() was removed. I had been using it to gather more detailed water/temperature data on a tile (for tree growth simulation, but I can easily imagine it being used for more, including any number of faux-map-gen purposes), and to obtain a numeric ...
by Schmendrick
Sat May 27, 2017 7:50 pm
Forum: Won't implement
Topic: player.character_damage_bonus
Replies: 5
Views: 2306

Re: player.character_damage_bonus

I think he's saying he wants a http://lua-api.factorio.com/latest/LuaF ... k_modifier but for the player.
by Schmendrick
Tue Nov 29, 2016 7:48 am
Forum: Mods
Topic: [0.11.x] Magnet
Replies: 26
Views: 35024

Re: [0.11.x] Magnet

Ok.

edit: Nebbeh, could you remove your fix on the mod portal so I can upload my updated version under its own name?
by Schmendrick
Tue Aug 16, 2016 8:34 pm
Forum: Mods
Topic: [MOD 0.12.11+] Underground mining drills
Replies: 46
Views: 43579

Re: [MOD 0.12.11+] Underground mining drills

I'm super slow/procrastinatey, but I do still intend on updating this.

Until then, you can safely comment out that line. It's debug related.
by Schmendrick
Fri Aug 12, 2016 7:17 am
Forum: Implemented mod requests
Topic: Noise layer info
Replies: 3
Views: 1916

Noise layer info

It would be nice to be able to get map generator info for a given location, either by passing a table of autoplace peaks, or possibly of an entity prototype.
by Schmendrick
Fri Aug 12, 2016 1:24 am
Forum: Maps and Scenarios
Topic: [0.13] Power Miser
Replies: 0
Views: 2400

[0.13] Power Miser

Power Miser is a scenario (unzip into the "scenarios" directory in either the Factorio game folder or applicable %appdata% / equivalent) that asks you to be economical with your electrical network. Play with any map seed or settings you like - you will start with 42 small electric poles, and never ...
by Schmendrick
Sat Jul 09, 2016 6:40 pm
Forum: Mods
Topic: [MOD 0.12.11+] Underground mining drills
Replies: 46
Views: 43579

Re: [MOD 0.12.11+] Underground mining drills

I'll make it a priority.
by Schmendrick
Wed May 04, 2016 8:08 am
Forum: Mods
Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
Replies: 31
Views: 49812

Re: [MOD 0.12.x, 0.11.17+] Radar 2.0

I'm still around, I'm just... not spending much time with Factorio stuff these days. I want to give the numbers a rework, so whenever I get around to doing that I'll put out a current-Factorio-compatible version.
by Schmendrick
Mon Apr 18, 2016 7:19 pm
Forum: Mods
Topic: [MOD 0.12.11+] Underground mining drills
Replies: 46
Views: 43579

Re: [MOD 0.12.11+] Underground mining drills

Cool, thanks.

I understand it's supposed to be a tradeoff, and I wouldn't expect underground mining to be nearly as good as regular mining, but output seemed to me so low to not even make it worth the bother; then again, maybe I'm just lazy :). Note that there is also a tradeoff in terms of ...

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