If a noise expression is an empty string, Factorio loads just fine and then throws "Parameter 'arg_register' expects Number, None given." when you try to actually use the expression live.
However, if a noise expression/function's local_expression is an empty string (and that expression is not ...
Search found 226 matches
- Thu May 08, 2025 6:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] Unexpected error with empty string for local_expression
- Replies: 2
- Views: 716
- Wed Mar 26, 2025 8:39 pm
- Forum: Assigned
- Topic: [Earendel][2.0.42]Possible oversight in noise definitions?
- Replies: 4
- Views: 359
Re: [2.0.42]Possible oversight in noise definitions?
I started moving some map generation stuff from 1.x to 2.0, and some of it can be kind of extreme with water in areas, so it had a setting to "concentrate" resources and/or enemy bases on land to try to mitigate the effect on resources (or bases). The setting just added an elevation based expression ...
- Tue Mar 25, 2025 9:20 pm
- Forum: Assigned
- Topic: [Earendel][2.0.42]Possible oversight in noise definitions?
- Replies: 4
- Views: 359
[Earendel][2.0.42]Possible oversight in noise definitions?
Not a bug so much as a possible oversight, and so not really consistent with the preferred "What did you do / what happened" template.
The noise expression resource_autoplace_all_patches uses spot_favorability_expression in its spot noise for starting resources, I assume to avoid having the player ...
The noise expression resource_autoplace_all_patches uses spot_favorability_expression in its spot noise for starting resources, I assume to avoid having the player ...
- Fri Jul 26, 2024 9:22 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 29601
Re: Friday Facts #421 - Optimizations 2.0
Question about robot movement logic and the "faking it" approach with regards to combat / biter attacks.
The technical aspect of "faking smooth movement" can have a big performance improvement, and that's always great, but will this have unintended consequences with regard to robot survivability ...
- Sat Jun 01, 2019 10:31 pm
- Forum: Ideas and Suggestions
- Topic: Forest regrowth?
- Replies: 12
- Views: 15116
Re: Forest regrowth?
You may like my Fish and Wildlife Service
- Fri Jul 13, 2018 11:58 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 43579
Re: [MOD 0.12.11+] Underground mining drills
Ok so it's been almost two years, and several Factorio changes, but I've finally gotten around to updating this.
A lot of things have been changed, but it should be cleaner overall (part of this is due to Factorio engine changes).
Mining underground resources now requires "fracking fluid ...
A lot of things have been changed, but it should be cleaner overall (part of this is due to Factorio engine changes).
Mining underground resources now requires "fracking fluid ...
- Tue May 01, 2018 4:17 pm
- Forum: Mods
- Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
- Replies: 66
- Views: 73877
Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
I didn't think there was much interest, but I'll put it on the "to do" list.
- Tue Mar 06, 2018 6:40 pm
- Forum: Releases
- Topic: Version 0.16.28
- Replies: 31
- Views: 28484
Re: Version 0.16.28
Added ItemPrototype::fuel_emissions_multiplier which scales pollution generated when the fuel item is used.
Added FluidPrototype::emissions_multiplier which scales pollution generated when when the fluid is consumed.
Added RecipePrototype::emissions_multiplier which scales pollution generated ...
- Tue Mar 06, 2018 3:03 am
- Forum: Releases
- Topic: Version 0.16.28
- Replies: 31
- Views: 28484
Re: Version 0.16.28
Added ItemPrototype::fuel_emissions_multiplier which scales pollution generated when the fuel item is used.
Added FluidPrototype::emissions_multiplier which scales pollution generated when when the fluid is consumed.
Added RecipePrototype::emissions_multiplier which scales pollution generated ...
- Thu Jul 13, 2017 5:28 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Stamina
- Replies: 22
- Views: 36229
Re: [MOD 0.12.11+] Stamina
The easiest way to handle this is simply to revert regeneration behavior to the old mechanics in data.lua (set ticks_to_stay_in_combat to zero). I've considered it, but I'm kinda lazy (and Stamina isn't high on the priorities right now).
(working on it, and a new set of numbers, now)
(working on it, and a new set of numbers, now)
- Sat May 27, 2017 8:01 pm
- Forum: Implemented mod requests
- Topic: surface.get_tile_properties()
- Replies: 1
- Views: 1465
surface.get_tile_properties()
I was rather dismayed when I saw that get_tile_properties() was removed. I had been using it to gather more detailed water/temperature data on a tile (for tree growth simulation, but I can easily imagine it being used for more, including any number of faux-map-gen purposes), and to obtain a numeric ...
- Sat May 27, 2017 7:50 pm
- Forum: Won't implement
- Topic: player.character_damage_bonus
- Replies: 5
- Views: 2306
Re: player.character_damage_bonus
I think he's saying he wants a http://lua-api.factorio.com/latest/LuaF ... k_modifier but for the player.
- Tue Nov 29, 2016 7:48 am
- Forum: Mods
- Topic: [0.11.x] Magnet
- Replies: 26
- Views: 35024
Re: [0.11.x] Magnet
Ok.
edit: Nebbeh, could you remove your fix on the mod portal so I can upload my updated version under its own name?
edit: Nebbeh, could you remove your fix on the mod portal so I can upload my updated version under its own name?
- Tue Aug 16, 2016 8:34 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 43579
Re: [MOD 0.12.11+] Underground mining drills
I'm super slow/procrastinatey, but I do still intend on updating this.
Until then, you can safely comment out that line. It's debug related.
Until then, you can safely comment out that line. It's debug related.
- Fri Aug 12, 2016 7:17 am
- Forum: Implemented mod requests
- Topic: Noise layer info
- Replies: 3
- Views: 1916
Noise layer info
It would be nice to be able to get map generator info for a given location, either by passing a table of autoplace peaks, or possibly of an entity prototype.
- Fri Aug 12, 2016 1:24 am
- Forum: Maps and Scenarios
- Topic: [0.13] Power Miser
- Replies: 0
- Views: 2400
[0.13] Power Miser
Power Miser is a scenario (unzip into the "scenarios" directory in either the Factorio game folder or applicable %appdata% / equivalent) that asks you to be economical with your electrical network. Play with any map seed or settings you like - you will start with 42 small electric poles, and never ...
- Fri Jul 15, 2016 10:04 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Stamina
- Replies: 22
- Views: 36229
- Sat Jul 09, 2016 6:40 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 43579
Re: [MOD 0.12.11+] Underground mining drills
I'll make it a priority.
- Wed May 04, 2016 8:08 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
- Replies: 31
- Views: 49812
Re: [MOD 0.12.x, 0.11.17+] Radar 2.0
I'm still around, I'm just... not spending much time with Factorio stuff these days. I want to give the numbers a rework, so whenever I get around to doing that I'll put out a current-Factorio-compatible version.
- Mon Apr 18, 2016 7:19 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 43579
Re: [MOD 0.12.11+] Underground mining drills
Cool, thanks.
I understand it's supposed to be a tradeoff, and I wouldn't expect underground mining to be nearly as good as regular mining, but output seemed to me so low to not even make it worth the bother; then again, maybe I'm just lazy :). Note that there is also a tradeoff in terms of ...
I understand it's supposed to be a tradeoff, and I wouldn't expect underground mining to be nearly as good as regular mining, but output seemed to me so low to not even make it worth the bother; then again, maybe I'm just lazy :). Note that there is also a tradeoff in terms of ...