I would replace some of the provider chests by requester chests. That way you can recycle old stuff.
Nice design. Very tidy.
Search found 106 matches
- Tue Dec 13, 2016 10:01 pm
- Forum: Show your Creations
- Topic: Compact Belts Factories & Inserters Machine
- Replies: 11
- Views: 18844
- Tue Dec 13, 2016 9:51 pm
- Forum: Railway Setups
- Topic: train bus factory
- Replies: 34
- Views: 24591
Re: train bus factory
The blue circuits is also exactly, why I ship it^^
- Tue Dec 13, 2016 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Tree Crusher Machine.
- Replies: 6
- Views: 4776
Re: Tree Crusher Machine. Thoughts?
I abuse the tank as a wood crusher. For clearing I also use grenades, cluster grenades and poison capsules. On one map, I had the robots doing this and bringing the wood to a chest for the boilers.
But I really like your idea
But I really like your idea
- Mon Dec 12, 2016 5:31 pm
- Forum: Railway Setups
- Topic: train bus factory
- Replies: 34
- Views: 24591
Re: train bus factory
I tried a similar way, but not for every item, so i summarized related items. A problem was the oil part. So I decided to make an output for plastic and sulfur (the yellow item, not sure about the exact name atm). But finally I stopped playing this map and decided to wait for the liquid wagon. Well,...
- Sun Dec 11, 2016 7:34 pm
- Forum: General discussion
- Topic: Belt buffers
- Replies: 37
- Views: 44067
Re: Belt buffers
You people realize that this is a thread from 2014, right? And there is the next troll... Yes, I realized it. I wanted to write something about buffers and there was the choice between making a new thread or first search the forum, if there is an existing thread, because that's how it goes. Is that...
- Sun Dec 11, 2016 4:42 pm
- Forum: Maps and Scenarios
- Topic: Version 0.14 and map strings from previous versions
- Replies: 2
- Views: 2968
Re: Version 0.14 and map strings from previous versions
Downgrad the game, insert the exchange string, save the map, upgrade game again. Unfortunately, even after saving the new version, the map string will not work for the newer version. so you cannot copy the string from the saved game of the newest game version and start again. The map will be differe...
- Sun Dec 11, 2016 3:39 pm
- Forum: General discussion
- Topic: Belt buffers
- Replies: 37
- Views: 44067
Re: Belt buffers
impetus maximus wrote:i feel the same way. the only buffers i use are for trains. to each their own i guess.
Well, you are trolling the thread. This is about showing buffer creations. Maybe you should start a new thread to discuss the pro and cons or the need and no-need of buffers.
- Sun Dec 11, 2016 1:50 pm
- Forum: General discussion
- Topic: Belt buffers
- Replies: 37
- Views: 44067
Re: Belt buffers
I am doing a lot of experimenting with buffers. First I took this one, which worked quiet well: http://i.imgur.com/P1XWn88.png But with more loads that quickly became too small. So I experimented with two belt buffers and stayed with the next buffer, that can handle quiet a load but still is not per...
- Sat Dec 10, 2016 8:57 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 629388
Re: Accumulator / Solar panel ratio
am i the only one that makes banks of solar panels, and accumulators separate? i have no idea what ratios i use. nore do i care. if i need more stored power i add a bank of accumulators. if i need more power to charge them, i add more solar panel banks. no calculator needed. :P +1 If the accus do n...
- Sat Dec 10, 2016 1:06 am
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 81318
Re: Friday Facts #168 - Nightvision Nightmare
I never felt the need for the nightvision. The night is not long and not so dark. I once tried it and ewww...
- Fri Dec 09, 2016 4:39 pm
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 114
- Views: 122627
Re: Have Some Questions Before I Buy.
Play the demo and if you think that this is one of the best games ever, like I do (about 700 hours played already), then buy it. If not, don't.DyingDragon12 wrote:I am also consiering buying it what do you guys think
- Mon Dec 05, 2016 7:55 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 569538
Re: Let's see your clever builds
https://gyazo.com/0a0e05918baacbebd89a37fc0c949e21 I have found that the biters don't really know what they are doing when stepping upon a transporter belt.. So for the time being, this is my best defense against a melee biter attack. For spitters you could add a belt in a circle around the turret....
- Sun Dec 04, 2016 5:10 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1042182
Re: Factorio Roadmap for 0.15 + 0.16
Why yes, it is a rocket... and a flame thrower, rifle, sub-machine gun, 250 rounds of ammo, car, tank, 2 Diesel Locomotives, 5 Solar Panels, 12 Gun Turrets, and a lot of steel pipe... And everyone is debating about how much a chest can hold. ;) Well, this is no RTS or Ego-Shooter, this is more abou...
- Sat Dec 03, 2016 12:04 pm
- Forum: Show your Creations
- Topic: CELLS - grid modules Prototype
- Replies: 27
- Views: 15294
Re: CELLS - grid modules Prototype
Wow thx for the insight! I really like how you simplified everything! - no pipes but specialized liquid cells - no resource/product separation though I see some cloggs due to unequal distribution on the top side but who cares, its working - love your science sub module Thanks, still there are thing...
- Sat Dec 03, 2016 10:35 am
- Forum: Show your Creations
- Topic: CELLS - grid modules Prototype
- Replies: 27
- Views: 15294
Re: CELLS - grid modules Prototype
@Gertibrumm Ok, here it is. But keep in mind that there are lots of things under construction. The furnaces need a redesign because I am getting out of space there. Also, the cell system needs to be extended esp for the module part. But I hope you have fun with it and find what you are looking for
- Sat Dec 03, 2016 8:36 am
- Forum: General discussion
- Topic: The cooling tower design
- Replies: 10
- Views: 6918
Re: The coolng tower design
Making a poll and influencing the voters at the same time. You should be a politician.Cordylus wrote:
I personally don't want to see the boring concrete design at B5.
And btw. that "boring concrete design" is my favourite.
- Fri Dec 02, 2016 8:34 pm
- Forum: Show your Creations
- Topic: CELLS - grid modules Prototype
- Replies: 27
- Views: 15294
Re: CELLS - grid modules Prototype
I am working now on another approach to this style. I refuse to let pipes run along with the cells, because it is just annoying to walk there. So I decided to make different regions. Here is stuff that needs lubricant, here goes plastic. This works quiet well as the items distribute quiet equal acro...
- Fri Dec 02, 2016 7:16 pm
- Forum: General discussion
- Topic: Surviving While Idle
- Replies: 7
- Views: 4197
Re: Surviving While Idle
well you could mix some stuff. do flamethrower turrets, laser turrets, walls. I am not sure if it still works, but you could also use fast belts, in front of your walls, so that will slow down your enemies. maybe you could show a screenshot before and after overnight
- Fri Dec 02, 2016 7:15 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 126947
Re: Friday Facts #160 - Playtesting
another thing to put an interactive tutorial on is circuit network and the things with it along with the power switch because i still have no idea how to use either one effectively i just recently learned how to prioritize which side of the splitter items need to go down first And of course we need...
- Thu Dec 01, 2016 1:32 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1042182
Re: Factorio Roadmap for 0.15 + 0.16
The other thing that may need considering is the "teleportation of items" - personally I wouldn't use this strategy as it's tedious and expensive but you can insert an item into one end of a chest and take it out of the other almost immediately. In this manner Cargo Wagons can currently b...