Search found 28 matches

by joe_da_cro
Tue Jun 14, 2016 4:59 am
Forum: Show your Creations
Topic: my tight spot optimize level1~4 hardcore
Replies: 5
Views: 2334

Re: my tight spot optimize

British_Petroleum wrote:hahahaha why so many stone walls??? :P
its a campaign mode
by joe_da_cro
Thu Jun 09, 2016 12:50 pm
Forum: Modding discussion
Topic: Best mods to make game harder?
Replies: 18
Views: 3785

Re: Best mods to make game harder?

check out the mod misanthrope. basically makes biters target your power lines and rail etc. Personally i dont like the rail attacking part and there is a mod called friendly rail ( or something along the lines of this) which makes the biters not attack rail lines or signals. this pretty much makes i...
by joe_da_cro
Wed Jun 01, 2016 3:09 pm
Forum: Releases
Topic: Version 0.12.34
Replies: 36
Views: 20658

Re: Version 0.12.34

i found mine under beta
by joe_da_cro
Wed Jun 01, 2016 4:18 am
Forum: Energy Production
Topic: Yet another "Steam engine backup" solution (simple&low tech)
Replies: 31
Views: 41505

Re: Yet another "Steam engine backup" solution (simple&low tech)

i do something very similar. i use a set up where i have a longer belt track for the coal meaning the boiler gets more than one fuel (incase of inserter needing fuel) then i have a inserter removing excess fuel so that there is only fuel in the boiler that its actually using. it costs extra space an...
by joe_da_cro
Sat May 28, 2016 1:55 am
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 33368

Re: Friday Facts #140 - Soon

I love the new circuit changes coming I'm so excited.

all aboard the 0.13 Hype train (which is also getting reworked). Toot toot. :D
by joe_da_cro
Sun May 22, 2016 4:43 am
Forum: Balancing
Topic: Cars and trains
Replies: 10
Views: 2434

Re: Cars and trains

lets take a look at this from a different approach. if the car had a million storage spaces would you use it over a train with 10 spaces per wagon? the answer is no because with the car you still need to manually drive it. i mean you could use belt tricks to load and unload automatically and have it...
by joe_da_cro
Mon May 16, 2016 1:35 pm
Forum: Balancing
Topic: Should killing a nest increase global evolution?
Replies: 14
Views: 2852

Re: Should killing a nest increase global evolution?

the main reason why no one gives a shit about pollution is that all you have to do is protect pollution generating items. if biters were agressive to most player made objects, people would look at pollution differently. Although conversely it would create too many inconveniences that most players do...
by joe_da_cro
Wed May 11, 2016 12:01 pm
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 108958

Re: Solar panels less of a no-brainer

solar Pro -Free power Generation. -No pollution -Plop and forget Cons -No power During the night (offset with accumulators) Steam power Pro - High power generation density. Con - Needs Constant Fuel supply eg coal etc - Needs infrastructure in order to deliver fuel. - Pollution generation with heati...
by joe_da_cro
Wed May 11, 2016 11:24 am
Forum: Balancing
Topic: Should killing a nest increase global evolution?
Replies: 14
Views: 2852

Re: Should killing a nest increase global evolution?

I think it's important that nest killing increase evolution - perhaps the effect could be slightly reduced on higher enemies settings - more along the lines of the amount of area you've cleared, than the number of spawners you've killed. but that takes away from playing with more biters. the only t...
by joe_da_cro
Wed May 11, 2016 11:08 am
Forum: Balancing
Topic: Gun turrets working without eletricity
Replies: 44
Views: 4657

Re: Gun turrets working without eletricity

It's not outlandish to demand electricity of a defense turret, even if it's a token amount.
heck even if it was a requirement just for them to be connected to the power system and had no drain would be good enough for me.
by joe_da_cro
Sat Apr 30, 2016 2:18 am
Forum: Balancing
Topic: Overpowered strategies
Replies: 43
Views: 9094

Re: Overpowered strategies

Could achieve this in a slightly different manner as well. Instead of a separate laser accumulator entity, that every laser turret needs, make it optional. Adjust the laser turrets to only charge from the grid slowly, like enough energy for a single shot every 5 seconds. Give the turret enough stor...
by joe_da_cro
Fri Apr 29, 2016 8:46 am
Forum: Ideas and Suggestions
Topic: Launch Rocket and Explore Space...
Replies: 5
Views: 1973

Re: Launch Rocket and Explore Space...

the only issue with something like this is you get to the point where you think, where does this game end? on top of that there needs to be a benefit to reaching other planets. I mean if you go to another planet and start again how is that different to just restarting your game when you are victorio...
by joe_da_cro
Fri Apr 29, 2016 6:38 am
Forum: Balancing
Topic: Overpowered strategies
Replies: 43
Views: 9094

Re: Overpowered strategies

with accumulators i find what makes them OP is the reason why they put into the game. that is to help with spike power from the laser turrets. I Believe that if accumulators would act as capacitors where they can take almost 100% input in and discharge large amounts of power but applying a aoe reach...
by joe_da_cro
Fri Apr 29, 2016 4:40 am
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 16661

Re: Friday Facts #135 - Getting Organized

really love the flamer turret. the fact that you have each of the defense towers use different logistics is a nice touch.
by joe_da_cro
Fri Mar 25, 2016 6:50 am
Forum: Ideas and Requests For Mods
Topic: Suggestion for a Power Overhaul Mod - Interest?
Replies: 4
Views: 4786

Re: Suggestion for a Power Overhaul Mod - Interest?

the only way you might be able to get it to work would be using the power poles as a new conveyor system. basically power plants produce "electric" items. the items are based of voltage. i guess you can have each power pole act like a fueled building and consume electric items at a certain rate simu...
by joe_da_cro
Fri Mar 25, 2016 1:51 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 87084

Re: RTS direction

I vote for this direction! I don't see any fun running around the buildings. I'm buidling a system here. Like in TTD. Also it would be really cool to have ability to automate military units. Like in Screeps but in a more casual fashion. you can currently play in sandbox mode and you do not have to ...
by joe_da_cro
Mon Mar 14, 2016 11:21 am
Forum: Ideas and Requests For Mods
Topic: Realistic electricity
Replies: 2
Views: 517

Re: Realistic electricity

this mod can still be done by mimicking the actual real power distribution network. having different voltages and using substations as the steppers. although in the real distribution networks power poles regularly carry different voltage types and each street/area has a transformer to step down to l...
by joe_da_cro
Mon Mar 14, 2016 3:33 am
Forum: Ideas and Suggestions
Topic: fullscreen windowed
Replies: 3
Views: 772

Re: fullscreen windowed

if you want full-screen windowed right now. you can achieve it using auto hotkey ~f1:: ifwinactive Factorio { WinSet, Style, -0xC00000,a ; remove the titlebar and border(s) WinMove, a, , 0, 0, 1920, 1080 ; move the window to 0,0 } return when you press f1 the current active window will go full scree...
by joe_da_cro
Mon Mar 14, 2016 3:01 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 87084

Re: RTS direction

well up until late game how do most players get rid of biter nests? turret creep is the most widely used tactic to clear large biter nests. so the rts element would remove boring micro in order to clear nests in the mid game. in the late game they can also be used to supplement the player to clear n...
by joe_da_cro
Mon Mar 14, 2016 2:50 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 121699

Re: Electric energy

I feel like what's needed most is another source of infinite energy, but one that pollutes, so you're choosing between green power or cheap power. There's oil, but you need that for so much other stuff, and it still uses boilers+steam engines, which are better than solar panels but still not very c...

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