Search found 38 matches

by Kabury
Thu Sep 03, 2026 9:39 pm
Forum: Modding interface requests
Topic: make LuaEntity::loader_container writeable
Replies: 3
Views: 666

Re: make LuaEntity::loader_container writeable

+1, I'd like to be able to have parity with inserters for compound entities.
by Kabury
Thu Sep 03, 2026 5:55 pm
Forum: Modding interface requests
Topic: Allow connecting logistic networks by script.
Replies: 1
Views: 145

Re: Allow connecting logistic networks by script.

Just to clarify, upon writing to one roboport, this write would propagate to the roboports it's connected to (so it behaves like placing a bridge roboport between 2 networks currently does).
by Kabury
Thu Sep 03, 2026 8:43 am
Forum: Modding interface requests
Topic: Allow connecting logistic networks by script.
Replies: 1
Views: 145

Allow connecting logistic networks by script.

I wanted to connect 2 logistic networks by script to make long routes (instead of placing invisible uncollidable roboports or making the logistics_connection_distance very big).

I was wondering if this could be achieved by allowing a roboport's LuaEntity.logistic_network to be writable. On write ...
by Kabury
Mon Aug 31, 2026 4:59 am
Forum: Resolved for the next release
Topic: [2.1.17] Mods>Manage menu redirects to wrong mod
Replies: 3
Views: 351

[2.1.17] Mods>Manage menu redirects to wrong mod

https://forums.factorio.com/download/file.php?mode=view&id=116326
2026-08-30 22-50-57.mp4
mod-list.json

So, given this mod list, when I go to the kpyimba mod, and click on the dependencies, they go to the wrong mod (each time this happens I mouseover the name on the video).

This bug is ...
by Kabury
Sat Aug 29, 2026 8:09 pm
Forum: Ideas and Suggestions
Topic: Mod settings export to string and import from string
Replies: 0
Views: 156

Mod settings export to string and import from string

TL;DR
Add an export to string and import to string button to each settings pane. These are separated per tab, so you can export startup settings, map settings or player settings. And import them too.


Why?
Sometimes, when you download a new mod like Adaptive movement speed or To Do List , you ...
by Kabury
Tue Aug 25, 2026 10:07 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 237
Views: 139080

Re: Compile a factory section to get better UPS


...
Solve performance issues of large factories by creating a new feature that will allow user to "compile" part of their factory into single entity.
...


People on this thread might be interested on:
https://mods.factorio.com/mod/blueprint_io

This basically compiles blueprints into entities ...
by Kabury
Tue Aug 25, 2026 6:57 am
Forum: Modding interface requests
Topic: Access to BlueprintWidget?
Replies: 1
Views: 185

Re: Access to BlueprintWidget?

I found a satisfactory way of achieving something similar with `player.opened = blueprint_item` (credits to Shemp).

This might be useful for someone else but if it isn't revived, I'd say it can be put into the lowest priority queue or won't implement.
by Kabury
Tue Aug 25, 2026 1:26 am
Forum: Modding interface requests
Topic: Access to BlueprintWidget?
Replies: 1
Views: 185

Access to BlueprintWidget?

Could we get blueprint widgets as a LuaGuiElementType? we could feed it a string or a LuaInventory slot.

Graphical only, no interactivity, no additional r/w values (except for the spec which would be a string or a slot).



This one (from the screen):
08-24-2026, 20-20-30.png

Or this one ...
by Kabury
Wed Aug 19, 2026 6:33 pm
Forum: Documentation Improvement Requests
Topic: Sorted button for runtime docs
Replies: 0
Views: 142

Sorted button for runtime docs

The prototype docs have a way to sort the properties of the prototype:
08-19-2026, 13-31-24.png
08-19-2026, 13-31-24.png (1.85 KiB) Viewed 142 times
08-19-2026, 13-28-53.png
08-19-2026, 13-28-53.png (2.46 KiB) Viewed 142 times
But in the runtime docs, members lack this.
08-19-2026, 13-32-01.png
08-19-2026, 13-32-01.png (1.89 KiB) Viewed 142 times
Can we have a "sorted" option too?
by Kabury
Sat Aug 15, 2026 11:48 pm
Forum: Mod portal Discussion
Topic: Mandatory AI tag
Replies: 18
Views: 1831

Re: Mandatory AI tag



I'd like to ask for an AI icon/tag which is user-reported that shows up in the mod portal like this


By user-reported you mean modders will have to apply it to themselves, or you expect any user to be able to "report" a mod that would contain obvious AI material ? "somehow"


I think this ...
by Kabury
Sat Aug 15, 2026 11:21 pm
Forum: Minor issues
Topic: [2.1.14] Item request proxy icon in ammo slot doesn't display correctly
Replies: 1
Views: 230

[2.1.14] Item request proxy icon in ammo slot doesn't display correctly

Steps to reproduce: Blueprint a ghost car with item request proxy in it's inventory, it's ammo slot, and it's fuel slot.

The icon for the ammo slot overlaps with the fuel request proxy.

08-15-2026, 18-19-08.png


The string:


0eNqNksluAjEMht/F54BmYaDMq1QoCjNhapE4KAstRXn3OtACajn0EsnbZ ...
by Kabury
Sat Aug 15, 2026 9:32 pm
Forum: Modding interface requests
Topic: Changes or additions to blueprints and cost_to_build
Replies: 1
Views: 186

Changes or additions to blueprints and cost_to_build

Right now, blueprints have the following behaviour (I think):
- If there are item proxy requests, if they are a module slot or a fuel slot:
- Draw the item proxy request id above the entity, and consider the item proxy request in the count given by LuaItemCommon.cost_to_build[/url]


08-15-2026, 16 ...
by Kabury
Mon Aug 03, 2026 8:54 pm
Forum: Mod portal Discussion
Topic: Mandatory AI tag
Replies: 18
Views: 1831

Re: Mandatory AI tag

I'd like to ask for an AI icon/tag which is user-reported that shows up in the mod portal like this 08-03-2026, 15-47-33.png
I've made a poll in which you can vote to decide where the field would be preferred.
https://rankedchoices.com/results#AITagPlacementON

I think the box with "AI" legend is a ...
by Kabury
Mon Aug 03, 2026 8:45 pm
Forum: Mod portal Discussion
Topic: Hide mods/authors
Replies: 3
Views: 1523

Re: Hide mods/authors

+1

I ask for a block feature for the mod portal, that in addition to hiding that user's mods from your search, removes the ability of the blocked person from opening issues/threads in the discussion tab in your mods.
by Kabury
Sun Mar 29, 2026 6:22 am
Forum: Modding interface requests
Topic: Multi-Channel Surface Effects
Replies: 6
Views: 1541

Re: Multi-Channel Surface Effects

+1

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