Search found 54 matches

by Sebb767
Fri Aug 14, 2020 12:11 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 104642

Re: Friday Facts #360 - 1.0 is here!

Thank you so much for everything!
So, there goes the weekend I guess ...
by Sebb767
Wed Aug 03, 2016 8:41 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997292

Re: Factorio Roadmap for 0.12 + 0.13

At fully zoomed out without pressing "m"? Nope, I'm talking about the map that pops up when you press "m" ;) It's some distance, but nothing impossible. And new chunks = new places on the map that were black on the "press m" map. Should be, but it is possible that fact...
by Sebb767
Wed Aug 03, 2016 7:12 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997292

Re: Factorio Roadmap for 0.12 + 0.13

Thanks :) Thats excelent news :) Anyone know how quickly this increases? I havn't been notincing but I guess that has helped a lot! Map generation was pretty broken at the start, so I'm not sure, but I for me it looked like it doubles every 1-2 map widths. If you imported your map you'll need to fi...
by Sebb767
Mon Jul 11, 2016 1:25 pm
Forum: Modding help
Topic: Dual-direction locomotive
Replies: 1
Views: 1121

Re: Dual-direction locomotive

Is this possible now in 0.13?
by Sebb767
Mon Jul 11, 2016 7:44 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997292

Re: Factorio Roadmap for 0.12 + 0.13

[...] I think the game manages this quite nicely with going from manual building to little-bit-less-manual with blueprints. When you reach that scale, you essentially can make a "machine" to process a metric ton of items in form of a blueprint. Of course, probably not many players are cre...
by Sebb767
Sun Jul 10, 2016 11:13 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997292

Re: Factorio Roadmap for 0.12 + 0.13

The most obvious thing is the lack of real end-game. Sure, you can launch a rocket but that quite definitely isn't meant to be where you should end the game. Building up all that infrastructure to produce rockets and satellites seems rather wasteful as it could be extended a lot. There were talks a...
by Sebb767
Sat Jul 09, 2016 7:31 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997292

Re: Factorio Roadmap for 0.12 + 0.13

I'd donate. Don't you mean "buy"? The dwarf fortress business model is donation, but Wube's business model is something else entirely. Nope, I mean "donate". I already bought the game, but my 20 bucks won't support updates forever. So for endless updates, they need a steady stre...
by Sebb767
Fri Jul 08, 2016 7:03 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997292

Re: Factorio Roadmap for 0.12 + 0.13

kiba wrote:
kovarex wrote: Oh my, you really want us to get crazy :)
Dwarf Fortress crazy? :)
I'd donate.
by Sebb767
Thu Jul 07, 2016 5:41 pm
Forum: Mods
Topic: [MOD 0.12.x] More Locomotives!
Replies: 30
Views: 20438

Re: [MOD 0.12.x] More Locomotives!

i'd like to see a simple locomotive like tram. could have 2 coal slots goes both way and can carry an iron box of ammo by itself. i'm thinking to use it to resupply my outposts. I'd like to, but I could neither find a way to make a two-headed train nor help to do so . Also, even though I'm playing ...
by Sebb767
Sun Jul 03, 2016 5:35 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 997292

Re: Factorio Roadmap for 0.12 + 0.13

[...] I really hope factorio becomes one of these eternal games that are still active a decade later. I'm pretty sure Wube has no intention of working on Factorio and only Factorio till the end of time, but I might be wrong. [...] You aren't wrong. But we'll probably see updates for a long time. Th...
by Sebb767
Mon Jun 27, 2016 2:40 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137018

Re: Version 0.12.35

I highly doubt that this 4h is taken by compiling. More likely it's some unit tests and possibly (re-)creating sprites from 3D models. It possibly could be parallelized but it won't make it much faster due to Amdahl's law Actually unit tests and sprite creation is extremly well parallelizable. You ...
by Sebb767
Sun Jun 26, 2016 3:06 pm
Forum: Mods
Topic: [MOD 0.12.x] More Locomotives!
Replies: 30
Views: 20438

Re: [MOD 0.12.x] More Locomotives!

I'm sure I must be doing something wrong, or missing something but I don't seem to be getting the results I'd expect. I'm using more-locomotives-0.3.0 with 0.12.35. I'm seeing the fast-loco travelling slower than the diesel. To keep things simple, I fired up a straight L-C combo - one engine and on...
by Sebb767
Thu Jun 23, 2016 1:05 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 61843

Re: Friday Facts #140 - Soon

Sir Martyn Poliakoff wrote:... I really want to be apart of this community.
I guess your wish has been granted already ;)
by Sebb767
Sun Jun 19, 2016 3:47 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Zombie-like Survival
Replies: 0
Views: 616

[Idea] Zombie-like Survival

Hey all, there once was game where you would start within a nearly destroyed village and you had to craft everything and try to survive as long as possible (it was browser-based). My idea would be as follows: - At day, no biters/spitters are around (maybe a few close to spawners, but they're peacefu...
by Sebb767
Sat Jun 18, 2016 11:37 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 49433

Re: Friday Facts #143 - Nat Punching Again

People, do you prefer to play a game developped by : 1) A company that's expert in communication, hype managing, and stuff, but makes poor games 2) A company that's expert in making an awesome game, but doesn't master the complex mechanisms of communication, buzz making, hypr building and stuff ? I...
by Sebb767
Sat Jun 18, 2016 12:09 am
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 49433

Re: Friday Facts #143 - Nat Punching Again

There are only two alternatives if Wube wants to release their game only without much bugs: Not saying anything at all, or giving the release date as guess with changes if new informations turn up. I say the first is bad, you say the last is bad. It's hard to do anything which satisfies everyone. D...
by Sebb767
Fri Jun 17, 2016 9:02 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 49433

Re: Friday Facts #143 - Nat Punching Again

but that doesn't make them bad devs. well i'm not saying they are bad dev, i'm just a tad disappointed that all loll.. They are light years ahead of KSP devs imo. Ewww.. should have knew they would do like every shit developer [...] But I see you probably exaggerated a bit, no need to defend yourse...
by Sebb767
Fri Jun 17, 2016 8:34 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 49433

Re: Friday Facts #143 - Nat Punching Again

I would rather they had released an unstable version june 1 clearly marked experimental for modder only and then work with them for the month to release a general public version at the end of the month. [ ... ] But I know it's really only the fault of those whiny gamer who have no idea how developm...
by Sebb767
Fri Jun 17, 2016 7:29 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 49433

Re: Friday Facts #143 - Nat Punching Again

Ewww.. should have knew they would do like every shit developer and release this at the last possible day of the month they say they will release it.. Exactly the opposite is true. Shit developer release final software early in a state far more shaky and wobbling then Factorio's alpha (rock stable ...
by Sebb767
Fri Jun 17, 2016 6:02 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 49433

Re: Friday Facts #143 - Nat Punching Again

It is in alpha though... Whether or not someone puts the "alpha" label on something is irrelevant. Factorio has the most content and least bugs out of pretty much every game. But you clearly missed the point. I agree. But actually it's a beta - calling it alpha is just an excuse. Not that...

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