Thank you so much for everything!
So, there goes the weekend I guess ...
Search found 54 matches
- Fri Aug 14, 2020 12:11 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 132656
- Wed Aug 03, 2016 8:41 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1145258
Re: Factorio Roadmap for 0.12 + 0.13
At fully zoomed out without pressing "m"?
Nope, I'm talking about the map that pops up when you press "m" ;) It's some distance, but nothing impossible.
And new chunks = new places on the map that were black on the "press m" map.
Should be, but it is possible that factorio generates a few not ...
Nope, I'm talking about the map that pops up when you press "m" ;) It's some distance, but nothing impossible.
And new chunks = new places on the map that were black on the "press m" map.
Should be, but it is possible that factorio generates a few not ...
- Wed Aug 03, 2016 7:12 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1145258
Re: Factorio Roadmap for 0.12 + 0.13
Thanks :) Thats excelent news :)
Anyone know how quickly this increases? I havn't been notincing but I guess that has helped a lot!
Map generation was pretty broken at the start, so I'm not sure, but I for me it looked like it doubles every 1-2 map widths. If you imported your map you'll need to ...
Anyone know how quickly this increases? I havn't been notincing but I guess that has helped a lot!
Map generation was pretty broken at the start, so I'm not sure, but I for me it looked like it doubles every 1-2 map widths. If you imported your map you'll need to ...
- Mon Jul 11, 2016 1:25 pm
- Forum: Modding help
- Topic: Dual-direction locomotive
- Replies: 1
- Views: 1353
Re: Dual-direction locomotive
Is this possible now in 0.13?
- Mon Jul 11, 2016 7:44 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1145258
Re: Factorio Roadmap for 0.12 + 0.13
[...] I think the game manages this quite nicely with going from manual building to little-bit-less-manual with blueprints. When you reach that scale, you essentially can make a "machine" to process a metric ton of items in form of a blueprint. Of course, probably not many players are creating such ...
- Sun Jul 10, 2016 11:13 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1145258
Re: Factorio Roadmap for 0.12 + 0.13
The most obvious thing is the lack of real end-game. Sure, you can launch a rocket but that quite definitely isn't meant to be where you should end the game. Building up all that infrastructure to produce rockets and satellites seems rather wasteful as it could be extended a lot.
There were talks ...
- Sat Jul 09, 2016 7:31 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1145258
Re: Factorio Roadmap for 0.12 + 0.13
I'd donate.
Don't you mean "buy"?
The dwarf fortress business model is donation, but Wube's business model is something else entirely.
Nope, I mean "donate". I already bought the game, but my 20 bucks won't support updates forever.
So for endless updates, they need a steady stream of income ...
- Fri Jul 08, 2016 7:03 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1145258
Re: Factorio Roadmap for 0.12 + 0.13
I'd donate.kiba wrote:Dwarf Fortress crazy?kovarex wrote: Oh my, you really want us to get crazy
- Thu Jul 07, 2016 5:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 23068
Re: [MOD 0.12.x] More Locomotives!
i'd like to see a simple locomotive like tram. could have 2 coal slots goes both way and can carry an iron box of ammo by itself. i'm thinking to use it to resupply my outposts.
I'd like to, but I could neither find a way to make a two-headed train nor help to do so .
Also, even though I'm ...
I'd like to, but I could neither find a way to make a two-headed train nor help to do so .
Also, even though I'm ...
- Sun Jul 03, 2016 5:35 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1145258
Re: Factorio Roadmap for 0.12 + 0.13
[...]
I really hope factorio becomes one of these eternal games that are still active a decade later.
I'm pretty sure Wube has no intention of working on Factorio and only Factorio till the end of time, but I might be wrong. [...]
You aren't wrong. But we'll probably see updates for a long time ...
I really hope factorio becomes one of these eternal games that are still active a decade later.
I'm pretty sure Wube has no intention of working on Factorio and only Factorio till the end of time, but I might be wrong. [...]
You aren't wrong. But we'll probably see updates for a long time ...
- Mon Jun 27, 2016 2:40 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 161460
Re: Version 0.12.35
I highly doubt that this 4h is taken by compiling. More likely it's some unit tests and possibly (re-)creating sprites from 3D models. It possibly could be parallelized but it won't make it much faster due to Amdahl's law
Actually unit tests and sprite creation is extremly well parallelizable ...
Actually unit tests and sprite creation is extremly well parallelizable ...
- Sun Jun 26, 2016 3:06 pm
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 23068
Re: [MOD 0.12.x] More Locomotives!
I'm sure I must be doing something wrong, or missing something but I don't seem to be getting the results I'd expect.
I'm using more-locomotives-0.3.0 with 0.12.35. I'm seeing the fast-loco travelling slower than the diesel. To keep things simple, I fired up a straight L-C combo - one engine and ...
I'm using more-locomotives-0.3.0 with 0.12.35. I'm seeing the fast-loco travelling slower than the diesel. To keep things simple, I fired up a straight L-C combo - one engine and ...
- Thu Jun 23, 2016 1:05 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 74238
Re: Friday Facts #140 - Soon
I guess your wish has been granted alreadySir Martyn Poliakoff wrote:... I really want to be apart of this community.

- Sun Jun 19, 2016 3:47 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Zombie-like Survival
- Replies: 0
- Views: 861
[Idea] Zombie-like Survival
Hey all,
there once was game where you would start within a nearly destroyed village and you had to craft everything and try to survive as long as possible (it was browser-based). My idea would be as follows:
- At day, no biters/spitters are around (maybe a few close to spawners, but they're ...
there once was game where you would start within a nearly destroyed village and you had to craft everything and try to survive as long as possible (it was browser-based). My idea would be as follows:
- At day, no biters/spitters are around (maybe a few close to spawners, but they're ...
- Sat Jun 18, 2016 11:37 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 59683
Re: Friday Facts #143 - Nat Punching Again
People, do you prefer to play a game developped by :
1) A company that's expert in communication, hype managing, and stuff, but makes poor games
2) A company that's expert in making an awesome game, but doesn't master the complex mechanisms of communication, buzz making, hypr building and stuff ...
1) A company that's expert in communication, hype managing, and stuff, but makes poor games
2) A company that's expert in making an awesome game, but doesn't master the complex mechanisms of communication, buzz making, hypr building and stuff ...
- Sat Jun 18, 2016 12:09 am
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 59683
Re: Friday Facts #143 - Nat Punching Again
There are only two alternatives if Wube wants to release their game only without much bugs: Not saying anything at all, or giving the release date as guess with changes if new informations turn up. I say the first is bad, you say the last is bad. It's hard to do anything which satisfies everyone ...
- Fri Jun 17, 2016 9:02 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 59683
Re: Friday Facts #143 - Nat Punching Again
but that doesn't make them bad devs.
well i'm not saying they are bad dev, i'm just a tad disappointed that all loll..
They are light years ahead of KSP devs imo.
Ewww.. should have knew they would do like every shit developer [...]
But I see you probably exaggerated a bit, no need to defend ...
well i'm not saying they are bad dev, i'm just a tad disappointed that all loll..
They are light years ahead of KSP devs imo.
Ewww.. should have knew they would do like every shit developer [...]
But I see you probably exaggerated a bit, no need to defend ...
- Fri Jun 17, 2016 8:34 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 59683
Re: Friday Facts #143 - Nat Punching Again
I would rather they had released an unstable version june 1 clearly marked experimental for modder only and then work with them for the month to release a general public version at the end of the month. [ ... ] But I know it's really only the fault of those whiny gamer who have no idea how ...
- Fri Jun 17, 2016 7:29 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 59683
Re: Friday Facts #143 - Nat Punching Again
Ewww.. should have knew they would do like every shit developer and release this at the last possible day of the month they say they will release it..
Exactly the opposite is true.
Shit developer release final software early in a state far more shaky and wobbling then Factorio's alpha (rock stable ...
Exactly the opposite is true.
Shit developer release final software early in a state far more shaky and wobbling then Factorio's alpha (rock stable ...
- Fri Jun 17, 2016 6:02 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 59683
Re: Friday Facts #143 - Nat Punching Again
It is in alpha though...
Whether or not someone puts the "alpha" label on something is irrelevant. Factorio has the most content and least bugs out of pretty much every game. But you clearly missed the point.
I agree. But actually it's a beta - calling it alpha is just an excuse. Not that ...